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Triple Advantage
Triple Advantage

Season 2, Episode 2 · 1 year ago

Ep. 14 - Character Creation

ABOUT THIS EPISODE

In this episode we dive into how we handle character creation in our campaigns, continue our path into the dungeon masters guide and finish off with yet another Critical Thought.

Hello welcome everybody back to yetanother episode of this fancy. Little podcast we've got going on here tripleadvantage, we're an episode two now of our second season and today were joinedby Braden and Jordan and myself Carlos. Why did I say weird joined. That's aweird perspective to usethe Farrll. We go to your head a little bit, Justa podcast Mith, all right! Well,Bratan you're going to be taking us through in the doing some divining ofthe DMG as we' like to call it in Super Nerd lead speak if otherwise we're justtaking you guys through the Dungeon Masters Guide, if you're just a regularhuman being and Jordan, you will be concluding ourpodcast again today with another one of your critical thoughts. Keep coming upwith all these questions and it's great source of content really gotto love it, but before we get into any of that, I want to talk to you guys about ourcharacters, because, just on Friday, I had to start consideringwhether I might have to rerole again was playing in Braden's Hord of the Dragon Queen Campaign, andlet me tell you this tencounter. I guess a troll that we found was notgoing great. There's some drakes involved kind of downing as it looked like it was going south. SoI'm glad that we laid down our weapons but yeah. You know those moments whenyou hade to reconsider what kind of character you're going to be playing. Ihad that- and I kind of wanted to talk to o guys about this, because with thor in the character that I'vebeen playing, I've sort of been it didn't, really have a back sory. Soit's just sort of been discovering what I want to add to this character as the sessionsprogress en each time. We level up, I'm sort of flavoring him sounds weird: I'm serv, adding more, can put up in a stew later coming moretasty ive. I've predominably been eating in this campaign. So No, but I've been adding a little bitmore mmore flavor in the terms of story tothis character as we go on and what kind of the HIW I want to visualizeabilities and so forth. So I was going to ask you guys what are some characters that you guyshave had in mind or recently something that you might want to discover as anNPC or maybe as a like a PC in a regular campaign. I was introduced relatively recently.Actually, I guess it's quarantine times makes no sense. It's been a while, butsomebody introduced me to what's called Aurorabuilder, which is an online tool that you can use to instantly not instantly but very, veryeasily create a character in a character sheet like if you're renew to creating a character.She can be a little bit daunting to figure out what you're filling out andeverything, but this it's just kind of even easier than dndbyond. You justtick the boxes instantly generated and that kind of, let me it also has thiswhole section for like, what's your character background and like a wholebiosection and it kind of UN wacked, I've always got all these ideas goingaround in my head, and now it gave me this outlet to just. I don't have to keep them in my headanymore. I can just get them out there, so I've got I'm sitting on this libraryof, like twenty characters that hi'vd like to play now, which I thought was alot until I was talking to the guy or friend Matt, who showed me a Ro builder,who said he has upwards of a hundred save to hear so kays. I guess I'm on the low end, but I was always I've had a characterconcept that I've been playing around with fora long time. One of my first character concepts was in Fadon, who am playingin Carlos's campain with without gettinginto too much detail, he's kind of the Dand fantasy version of the punisherbut kind of right. Alongside him, I had a concept for a kind of the opposite: He's Thear, he's kind of a guy that got involvedwith the wrong stuff for the wrong reasons, like he's veryvengeance seeking, so we turned to to a warlock patron this other character. I had was kind ofa more precocious character who turned to the wrong stuff for the rightreasons like she grew up: very sheltered in a in kind of an upper class, librarianfamily, so she's surrounded by books, and she was roomed to be kind of amagician for her for as a wizard for her entire life. But she like she's, very closely monitoredshe's. Her parents are crazy, protective and she hates that she wantsto rebel from that. But...

...she surrounded by all this these booksand at one point she gets her hands on some forbidden books regarding subjectslike necromancy and some darker areas of magic and starts to really delveinto that, and so in secret kind of she presents herself as like this law biding wizard and training, but insecret she's kind of this expert of the the darker hearts of magic, and I wouldI'd like to play a churacter like that, where it's kind of it's more nuance,you're trying to present to something while you're, actually something it'slike. How do you hit that balance of like? I am this, but I can't show you that onthis, but like it's going to come out at some point, so how do I start likeslowly seeping those elements into the character, Cool Oba you Johnn? Well, I am currently looking at my listof character ideas. I I started out, I guess more of a MinMaxy kind of guy, so I so my first few characters I created I was like. Oh,this would be it's a cool idea and it kind of fits a character that I would pull fromeither a book or a movie or a TV show or whatever- and I would say, okay, howcan I now maximize his character so he's most like this person, but alsoreally powerful. So I was more of a mid Maxi kind of guyup until recently, where I've kind of just been like. Okay. Now I just wantto play into different quirks about the person andactually kind of get more into that role playing side, because I find it's a lot more fun. SoI'm with with that. I started first with creating elaborate backstories onpeople and why they act the way they act and stuff like that, but I foundthat it's actually pretty easy to just make a character that can be fun without having to get two indepth into backstories. So I looked up like a bunch of like quirksthat you can give people so just different different things. T Athat this, that this character is Y. U K they're like normal for the most part,but they've got this one thing, that's really weird so, like maybe they're afraid of blood, which iskind of hard for an adventure to go through a campaign. You know thatinvolves most likely a lot of killing with a fear of blood. Maybe they justhave this random thing that happens where theyget nose bleeds a lot or maybe they are. I don't know they fall asleep at randomtimes. Right, like the forget what it's called arcolyp yeah, that one you know. Maybe they have all thesekind of like quirks, and so then you can kind of play into the quirk insteadof into the backstory, and there will be a backstory, but you don't have tohave this. You know really like elaborate likethis is the hero of the story. Kind of story you can actually just have like.Oh, this is just a person and he wants to be an adventurer and he happens tohave this condition or he you know, is just this kind of a guy. You knowwhatever, whatever you're working with you can kind of just come up withrandom fun ways of getting it to work. So I've got like a list of like I'm looking at like forty differentnames here, and they all have like one little quirk or whatever attached withit. Most of them came from like medicalconditions that were odd or different or whatever, and others of them had to do with whattheir name means in different languages and stuff like that. So it's it's interesting. The kind ofthings that you can come up with when you just kind of throw out ideas, but Ifind that keeping like that list is super useful. Otherwise, I will forgetabout it. You guys have pretty big lists ofcharacters. Do you use these as NPCs and yourstories at times, or do you leave them predominantly as characters that youwant to explore in a more story? Fashion generally, I would prefer to play themas a as a player and not as a DM, but notalways possible. One thing that I've started doing is: If I have a character that it exists, I don't thinkit's realizable man t if I have a character that I'm playingin a campaign and either that campaign gets dropped intoOblivian. We never pick it up again or if that character dies. Within thecampaign, I've been known to kind of bring them back in minor formats asNPCs throughout my homebrew campaigns,...

...not as like, not as like huge centralnpcs but kind of his like side characters. Morism, more is kind of a nod to people thatare playing across both across both sections and to get a chance to roleplay them alittle bit again, it's nice to slip back into a character you haven'tplayed for a while. It also gives you a nice littlebackdrop to your dnd homebrew, as it's now considered a somewhat purgatory offallen peces that you're all dead Nice. What a twist at the end of thetail ruined my setting, Oh yeah! What's that w? What do you think aboutthis? Oh Yeah? So for me with the longer back stories that Ihave written out for some of the characters I like to use those ones asmy adventurers, because they're the ones that I can role play the most anygiven kind of scenario with the ones that are just just have like aquirk or whatever, it's really easy to slip, those into npcs that you make so like you meet ayou, meet a a peddler on the road and they justhave you know really dry skin as they shake your hand. You know you feel thislike. Oh, this is like really weird: You can kind of just slip, those kindof things into a conversation or whatever, without it having to be thislike big overpowering like arc. If that makes sense, so I I can use I likeusing those as as kind of the the NPCs that I can bring into the world, and it kind of gives me like a littlebit of a sense of like Oh yeah. I have I can get through some of these nameswithout you know, having to create fifty differentcharacters and play in different fifty different campaigns or kill myself offa bunch. You know sorry, so how do you think you balance thatinteraction than between the back story that you've velped for the characterand maybe how you interact or how you tryto play the campaign that you're currently in because, objectivelyspeaking, into a annihilation, none of your backgrounds really matter thatmuch and I think the capaign has hat as one of its inherentdisconnections, maybe with players. Actually, I don't know, maybejust think about it. A little bit like a newer players. Bon' Reale Ly careolder players. If you're more experence. I guess you could incorporate it insome way, but just in general, given that we hada player death, for example, in the campaign as well. It's not a player,death, character, player, character, death yeah. I died, Hi t candy now yeah, given that one of thecharacters actually died, we had to introduce somebodys a person couldcontinue playing rip Britn like I's, been like okay by you're out of thiscamfaign til later so right, so that character, kind of was justdropped in there yeah. So I was mine. Actually it wasjust kind of dropped into it. You know what I mean so as designers of these characters and aspeople who are invested in playing them. You know and an other campaigns in general rightlike how do you guys handle being able to play that back, sor that you have inone way or another in somebody else's campaign? So for me I I really enjoy quirks so often times. My backstorywill include something that this character does specifically because ofsomething that happened in their past. It doesn't always have to be that way,which is so to of aniilation would be anexcellent one for people to just try out different quirks that they can haveif they want to have a stutter if they want to have. You know something that,like isn't going to affect the game too much in terms of like, like backstory wise, but you can justkind of like try out these different cool things for the campaign that I'm puttingtogether. It's very heavily backstory based and I'm a little bit worried, because if, if a player or a characterplayer dies, then all that work that went into theback story and stuff like that kind of goes out the window. Unless I can find a way to kind ofbring them back. So so backstory like...

...gets the players invested, but at thesame time, when it doesn't pen out or if something goes wrong and and it kindof just ruins the whole like idea that they originally had. Then it kind of feels like almost likea waste like. I had a character that was kind of meant to was meant to follow around another oneof the player characters and listen to everything that they did and was kindof like their ther, their squire person, like kind of like just totally loyal tothis person. This person ends up dying. It happened in the campaign. What doesmy character? Do I kind of had an idea of what I wanted to do with it, butthat wasn't supposed to happen until much later and it was like one of theyou know. First couple of sessions that happened- and I was like, Oh boy, okay,where do I go from here? This wasn't supposed to happen. Yet how do I youknow, make this characters? backstory now mean something since the main partof his backstory has now just been killed off. You know so backstory has you know that thatinvestment and it could have been really cool if it works out, but thereare always like random things that you can't account for, and it ends up kindof can spin out of control. I worked it a little bit, but it's notthe same and I kind of wish it had worked out better, but we'll see what's difficult right. It's likeespecially like as a DM. Sometimes I prefer running these characters as NPCs,because I have that control in the story, because I have that choice ofbeing able to introduce them at any point in time of this hypothetical, like past experience that they might havehad hm. So that way, I can explore differentnew, like I like, exploring different nuances of characters, and I haven'tgotten to do that in a little bit, mostly ecats like I've been running thepremade characters of tomb most recently, but that's kind of like the like. I don't know you guys both said You'dlike to play your characters. I think I like to sit more on the I like to use my characters in in that DM fashion,like as NPCs within a Gaime, because I like seeing how this idea that I mighthave plays with other people, because I knowhow I'm going to play this right. Like I know I like for me, I feel like Iknow how I'm going to approach character progression right M, but I find it really fun when it I throwthat character progression at somebody and see all right. What are you goingto do with it like? Oh, this is a villain, that's been plotting or that'sbeen watching you. You know, for whatever reason, for your entire campaign. This is howthey're going to play an encounter. Now. How are you going to deal with that right, but I definitely don't have a giant setof premade characters like you a to eitherthou it's not for everybody. I don't have all the stats listed outfor it all of them, so I have to like once iave decide like once: I'vedecided on a campaign I still have to go and like actually make e thephysical being of them. It's just kind of like this idea that I throw outthere- and I'm like don't forget about this. This could be useful at somepoint in time. That's the Nice thing about auror builder, because that'swhat I used to do. I had a literal like scrap of paper that had all theserandom jot note ideas for characters on it, and now I'm just like it's allwritten out. It's all fully done. It took me like maybe five to ten minutes,AF character, m versus Soever Long. It would take on average if you were doingat old school right and now, like somebody goes hey, youwant to join a campaign drop in Don here's my sheet on the spot, I'm readyto go that is kind of Nice. I will say yeahwell and especially if your characters, if you're using just the names orwhatever I like at least that you have a resource of names that you can pullfrom M. that's true Butai' love to hear thoughts more onthis. As I continue to develop foreign just lik, you know, Juran, actuallythorn is a character that I sort of quickly made for this campaign doesn'treally have a baxter, and I said I don't think it really matters too muchbase on how I want to explore this monk that I've made way of the shadow and we just levelledup to six. So you have the cool abilities. Now I gotreal cool abilities in Braitans campaign. He actuallyintroduced Mada mentell's, roguish accessories available den skill. He beme to look at Hem go and I bought smoke bombs of of Ensil, so you can just create your owndarknesses to jump into and out of I'm...

...thinking some minoto flavoring on thisone but yeah, I se where I go with it but away. That's. I think, that'senough time for this discussion that we've had. We need to move on we're ona schedule here guys this is official Royal City Society, business and, as I say that Bratan you know what timeit is. I believe it is that time, let's take a look at the DMG andattempt to divine it in our segment divining the DMG, which is why it iscalled that so tied up in a nice parcel. Let'sstart last week, we finished off looking at major campaign events goingthrough events such as extinction of resources, the introduction of neworganizations or new inventions prediction and prophecy, and how to kick those up to atten,introducing them on world shaking levels such as the death of a god or the destruction of an entire plane. Forexample. This week it looks like we're going tohave a bit of a shorter section, but that's okay, because we went prettylong last week. So, let's start with something I thinkCarlos is going to be super excited before and something that we talkedabout in the past tracking time, how we figure out how to record time and dealwith the passage of time, an our campaigns. It suggests in the book planning aheadfor this kind of stuff, picking a date, a literal date for the start of yourcampaign. Making a note making a calendar saying x is going to happen onthis day. Why is going to happen on that day and then letting it progress as such, it does say that your fantasy world'scalendar doesn't have to mirror the modern one mine does like. Ididn't even bother to give it fancy names or anything. I don't know about you guys, I didn't.When I went through Tocreate my calendar, I wasn't like. Oh I'm gonnacreate fantasy calendar within the world. Iwas like no. This is a tool that I'm using to track just so I can givepeople more hard and fast deadlines and stuff, so I'm just using a standardcalendar full sent. How do you guys construct those? Have you guysconstruct your in Universe, timelines yeah? So I IAMI'm kind of debating this right now.Actually, as I'm creating my campaign, wild mount comes from Exandria, whichis Matt mercers created world, and it has its own like calendar, that comes with it and its own holidays,and everything like that. But the thing is, is that though it's there in the book itdoesn't, it doesn't offer like a way. That's really easy for me to find aprogram that is like. Oh Yeah, here's your couender, its a really easy way towrite, notes down on it and, like now easy calendar. Look at this thing, soI've been looking into different programs that can do that because itdoes have all e the months written out and the days he number of days andeverything and I think, that's really cool. But in the end it comes down tothe fact that I'm literally trying to just use this as a tool to track wherepeople are and what they're doing and potentially different times of theyears and different festivals, and that kind of thing so for if I wanted tomake it easier like. I think I should just kind of go with the normal countlike just use. A normal calendar and throw in the the holidays that are listed thereon the calendar because I feel like that would just make more sense for theplayers as well, because now they have to learn this whole new calendar systemas well. They don't have to have to but like it,it would make it easier on them if they understood what was going on and it just. I don't know, I'm not surehow I feel about it. Just yet. I'm kind of trying to weigh my options here andFlip Bac. I keep flipping back and forth as to which one makes the mostsense careless. What do you think about that? I agree with not having to burden anybody withanother calendar system, especially if you're I mean it depends on yourplayers. This is a subjective just given the game itself, but I feel that if I am joining a game where it's moreof like a dungeon crawler, do dates on a calendar really mean much to me. So,therefore, is it really it's? It actually goes back into one of thosetypes of mechanics wer. Maybe if the player doesn't see it, itdoesn't exist right. So if I'm just...

...dungeon delving, why do I care thatit's October or whatever month, you're trying to tell me that it is right? Sounless the story itself has some sort of ties in with a calendar, Idon't even think that. That's something that I would expose to the players nowon a very rudimentary system, ikey track of days past, and I use that as a gauge of what changes might have occurred to alocation but again I'll use kind of like a the game like the game rrenders onlywhere the players exist in it right. So the story itself is around my playercharacters, not necessarily keeping everything else alive and moving, as you know, they're doing something inchult right because otherwise I'd be conducting an orchestra of managing oflike NPCs and cities. If your campain was is detailed, but I use it more of aif you leave a settlement for example, and go into the forest. Well, keeptrack of how many days you've been gone, and that might affect whether you knowthe settlement of fast moving merchants might be gone right if youreturn or some people might go, looking for you or whatever, but it'sunnecessarily something that the players need to manage themselves asjust something that happens as they're moving from location to location, atleast for now anyways. I know that in past episodes we'vetalked about having events within the world, and I think one goal that I wantto have with my timekeeping system is just to keep itvery simple in that manner. I just tracked days, I think, we're just breaking over the HundredtDay of adventuring in Chilt, and I really like the calendar systemsfrom Games like harvest moon and Stardu Valley. Very simple sort of each month isthirty days and you can get these kinds ofresources like certain berries, might only grow in the spring, for example, because that makes it easier to manage,and then a player doesn't necessarity to remember new days new names for days new names for month, if you're, if you're, not using secondsand hours or whatever howver type of DMI want to be. I like that's a lotmore stuff for a player needing to juggle, but I do hope that the calendar that I'mthat I'll be using once you guys return. If you continue to play thesecharacters, if you manage to make it out of Chilt to start heading in more of a StardoValley, kind of maybe hundred day per season, that way, there's enough daysto go adventuring and come back and still be able to experience some of the seasonal activities without having tolike Oh shit. We miss this event. I have to wait a year now like what thefuck does that mean like I'll just take long arrest until it comes back rightlike so just a little bit more open in thatregard. At the same time, though, sorry to cut in there, so, for instance, there is a specificspell, I'm thinking of I believe it's the teleportation circle, where you can create a tell portuationcircle and telecort to any other teleportation circle. I think it's a fifth level spelledmaybe six rbut, specifically in the rules. It states that you can create a a permanent teleportation circle. After doing that,spell in that same spot for one full year every day, so, like I've always wondered like. When would anyone actually ever pullthis off like? Have you guys seen any any time that that someone actually didthis in a campaign like that's not something normal? That would normallyhappen because everyone's always moving and trying to find the new quest orwhatever like, unless you specifically stated. Okay, guys we're going to sithere and not do anything for a full year except cast that spell right thereyou know, or if you had multiple wizards, maybe you could do like okaytoday, I will travel us out of here and we'll do something and make sure youhold on to that. One fifth level spell the gues back here: Oh iit doesn'tState Tha. The caster has to be the same one right. That just is that that'serv, so I'm just gi o PA someone. Well, no, I'm just thinking like think about.Okay, as a player, I can see that being really difficult to implement unlessyou're saying this is a higher levelyou...

...know, party and Youare a wizard. Whathave you been doing this entire time to the player? And you know so some work,something out. If your do tsaid, you have that ability right, bcous Li netyou're, getting the character shoets beforehand. So, if you're studying ahigh level party? U STORY THAT STARTS AT HIGH LEVEL! Yeah, like what yourplayers already been able to cast this magic you're, not unaware of it upuntil you start right, it would make sense that you could have some. Butagain, this involves, I think, more experienced players with moreexperience. Thems just to get to that level of you know, yeah. I have these abilities and I would havebeen using these abilities not just necessarily what is my character, what is thoirprofession? Who is your Daddy, and what does he do kind of thing? You Know YeahYeah on another note, though, I think thatit's a great story tool for the DM, because I kee, Ithink of like the cobal soul, for example. Those cellportation circles aredefinitely permanent right M yeah. No, it's super interesting, butit's kind of weird to think about the time that would be spent. I guess onthat kind of thing you know yeah, but if you have an entire like cohort of individuals continuallytraveling between cities using those same like you know, in the subway it'sa subway system, yeah example right. This ISNAN established just underground.Tell portation I'll touch you on two things quicklyfrom that, first of all, after Carlos's previous statement, I now really wantto do a setting where the actual calendars laid out like Starty, vallyor harvest moon forits, literally like a four month year and every month isdifferent season. I think that would be awesome. I think it's just easier to keep track,because I like there's too many days in too many months. Otherwise I don't knowyeah. It makes sense, but to quickly touch on that point bout,the teleportation circles, one thing that I think you could do which I'dactually like to try at some point. If the opportunity presents itself in thefirst season of critical role, I think they took like a three week break orsomething- and it was just after defeating one of the it might have been the Cromacacli. Ifit was one of the big bats, they had just defeated something significant andMatt said to them all right. When we come back for our next session, it willhave been one year. One Year has passed in the game over the next two or threeweeks or however long it was talk amongst each other. Talk to me figureout what your characters did together separately, whatever in that year n when we come back we'll do a quickrundown of what the last year has been like in the world and then we'll jumpstraight into it. That could be an opportunity to do something cool likethat yeah. The DMG goes on to talk about things, to include when you're, makinga calendar which includes physical cycles like seasons like moon phases, etc, religious observances,so things like our Christmas or Passover or Ramidon or similar civic observances. So something like I don't know. What do we have thatSinlor wot that Canada, I guess yeah and then the one that I reallywant to dive into is fantastic events, so things that you wouldn't really seein they wouldn't really be markednecessarily on a calendar, and they wouldn't be something that you would see in ourmodern society. So the examples that it gives is, like maybe local folklor, knows that every every year on the winter equinox,a ghostly castle appears on the hilltop, overlooking the village or maybe thethird moon of the third full moon of every cycle is ablood moon and where wolfs another transformative species get extra,heightened powers from that. The first thing that I think of youguys haven't really encountered it, but there's a a little niche village kind of out in the middle of a out N, the middle of one of my regions,an my home broew campaign that celebrates that they live on the swapplant and they celebrate the festival of the frogs every year, which isessentially when all the frogs from this swamp plan to come and broke inunison on the banks of this swamp. Just out of this town, have you guys everdone anything like that to where it's it's not like something that wouldappear on a calendar ecesarily? But it's kind of like this local festivalor this local folcaor knows that this event happens like clockwork every time...

I haven't done it personally, but it's it's. Definitely an interestingidea, I feel like it would almost be more ofa like. This is a remote village kind of feeling like as far as that kind ofstuff goes because it's almost a because it's not mainstream right. Ifit was like if it was like the capital city, you know, does this but othercities, don't it would be kind of weird almost so it would have to be almostlike an outline region that does something along those lines or just onethat is in a very isolated part of yeah the world itself. What about something like the the every third moon gives likespecial powers, where it's like it's not something that you wouldnecessarily mark, but it's something that everybody's kind of aware of that is a pretty interesting like. Ihadn't actually thought about something like that. It's really interesting,though, to think that you might that you could pull off something like that,and it would be really interesting, like I don't know, would would theplayers know beforehand to or would they just start to feel it more as yougo through the game, I would almost want to play with that one and just seewhat happens n then again ties into the whole. Ifit's something that is persistent in your world, an I something that should be used, then I feel like you should introduceit to the players earlier on as an actual mechanic within your world,because otherwise it wouldn't make sense to me that these new adventurersthat have been also sharing the land with everybody here, don't know aboutits powers, especially when I again, especially when it comes to like more intelligent creatures. whorouus acan plan things you know to their advantage. So if it's a group of intelligent, Lik and thropes that youknow get empowered one time during the month, that might be the day that theyplan to attack a keep if it TAT's in their intentions or whatever, or maybethat hunters tend to avoid the land duringthese times. So the players might know this, or you know upon interaction,might discover this about the land. But, for example, I understand that I can kind of understand that mechanicand it's something that I didn't. I chose not to really incorporate too toomuch but, for example, an tomb of annihilation, it's supposed to rein a lot and thatrein changes the difficulty of encounters based on the role of a d four right. Soevery day you might be in a downpour or not, and that's something that I chosenot to incorporate completely and just make it more of like a hot humid junglethat you're sort of slogging through, because I didn't feel like vgiven the area of discovery and movingaround. You know if you're always making the roles at disadvantage, it'sgoing to kind of suck. It might be good if you're like a moreexperienced player in you like or even if we might have worked around to whatexactly is child right like ssome, some adventuring parties mighthave done a little bit of research or whatever, and maybe then I would haveintroduced it more. It's like hey. I E geting in later, in the campaign kindof thing, yeah like hey you're, going to be getting into some prettytreacherous territory here as adventure s. You know that this is going to bedifficult, but as new players at the same time, because you know there's afair share. Wor There was a fair share initially and like it didn't seem funto just be like okay, Nott's raining all your attack. Roll Thourdisadvantage fun with that yeah. It just seems like oice. I thinkit did happen once or twice. I did introduce it a couple of times I'll likely bring it back, but it issupposed to be a bigger mechanic within chilt as well like. I know that if Iwere to keep it to a t, I should be rolling every day, a DFOR anddetermining whether or not it's going to be a downpour right. I just have chosen just due to my own,whatever mot, to have it as a care mechanic andlike I mentioned that, is such it's, not something that I'm going to tellyou guys i'swull, you know because, like it does, it does affecthow you approach encounters to I like in a group if you're saying Oh, if wego into the forest, there might be a good chance of rain. You guys I've,never really thought of that. It's been more of like okay, which continue goingforward Anis, so I would love to if I run this again, Idefinitely would had that, but I feel...

...like if I run it again, the players andthe people that we normally play with are a little bit more experience thatas well as like a quick track of something like that, a little bitbetter. So the last thing that I want to touchon for this week's dividing the DMG is ending a campaign and what it specifically says is hitting level twenty does notnecessitate that that's the end of your story and vice versa. The end of yourstory doesn't necessitate hitting level twenty. It says to end your campaignwhen the story has naturally Runis course, once you feel like you've,gotten a beneficial exits from every single characters story. So onceeverybody satisfied you're, pretty good, which brings us to kind of a bit of anatural stopping point, because none of us have ever finished a campaign everin true format outside of the occasional one shot and even half ofthose don't get finished. So what d you write a main like story likecampaign for your for your world. Sorry, I Hofer kind of out of the booth yeah.There is a. There is a main underlying story.There's several in fact, like it's Rg, my world is kind of a setting, sothere's a non of different crap that you could run up against right and anyone of those could lead to something that could beconsidered a and game type contemts. That could notbe satisfying enough to just leave their full stuff, but there is onethat' will likely take forever for you guys to actually discover that I kindof had. The idea of this is really like the biggest thingthat you could possibly do, and I can't really top it. Okay, have you guys like? Have you put anythought into where your stories are going to end at all? I think that, for me, the main story aswe are now would end whatever you guys uncover all of thesecrets of chalt. I have to be very careful here, but whenever you guysprogress through, I think because of the cormodule youunderstand, the like we've talked about the maintask at hand and it's I death curse, that' sort of taking over the landright. So the the goal has been set, the the longthe long conquest per se is already been established, and you guys are onit already. So I think that this campaign naturally would end one sidequest is completed and whatever form the players choose, even if they choose to abandon it.Right, like again, you mentioned a natural end to a story is when youknow, everybody sort of seems to be complacant with it or you know,comes to natural stop Oll. If all the players, fellow you guys, Sellenleychose Hey, there's not som me want to pursue anymore well than that storyends and something new has to come from it if you guys want to keep playing.But in that sense, if that story, if that quest does conclude, then have a conversation with you guys oryou want to continue playing those characters. If you want to take themanywhere else or we start a new story after that, HMM yeah, I'm kind of in the same boat asyou Braiden, with my campaign that I'm creating here within wild mount. So there is a setting, but what I'mdoing is I'm using the backstories of people to kind of create a personalized like campaign. Soit's got three acts where I'm like. Okay, this is kind of who I want themto meet. You know t these are the kind of like things that they should do. They'll be the biggest hooks out therefor them, specifically because I know they're designed for that character'sbackstory and it kind of makes sense for them to be drawn towards whatever affected them in the past.They can always choose to ignore it and there's other things out there for themto do, but I do have a kind of an idea ofwhere it is going to lead and and what they're probably going to end up doing and then in the third act. The ideawill be to kind of resolve those those issues and then hopefully I'll be creating some sort ofother way for them to become involved again with some other issue, or we cantalk about ending it there. So that's what I'm working with okay! Well, I think we'll leave itthere for this edition of dividing the...

DMG everybody listening. What do youthink? What Dis your calendar look like? What events have you included in there?What does ending the game mean to you? What does it mean to end your campaign?Let us know at Royal City, society and Jordan if you'd like to take it away my friendcritical thoughts, okay, so for this one, I have planned to ask this question guys.It goes a little bit off of what we were last talking about. How does the main quest affect yourworld? And what do you do if the players aren'tinterested in that main quest, wel keeping it fresh since we justtalked about this, the Ma quest exactly is something the: How does the mainquest affect the world? In general, from my campaign, this death curse isaffected, everybody that has been reincardinated in the world. The players know this, and because ofthat, that means most other people in the world also know this as well. It isaffecting everybody it's slowly, outreaching in the way that I'veportrayed it and news of it is being hurt, heard from far off lans. So the commonman knows about this. It definitely plays into maybe what certain characters and whatcertain nbcs actions might be, because they also are aware that they mighthave people that are now withering away, that they've previously brought back tolife, so it affects everything in a manner that keeps every character in this involvedin this story aware and definitely influences decisionsthroughout. It's not a mechanic, however, that changes how characters interact withthe world itself, but it is definitely something that everybody is aware about,and everybody that might have some form of power todo something about it is planning or has some form of idea of what to do, Ihave to be really careful and yeah. Dothis because Knos how I possbout yeah exactly. Ihave to talk y about how your characters might interpret this. So,let's take this, take these conversations as this passive insight, but you might have in game. I would say this is hard I feel like we talkedabout this previously, just the idea that if my players don't want to dosomething, then I'm probably not I'm not going to railroad them into doingit m. So if I've got this great idea, that, Ithink is a great idea set up for a meain quest and I'm constantlytrying to like Shehorn this quest to make them really get into it and they're not gettinginto it and I'm like, but guys like. This is all off planned, but they'relike, but we want to do this, then I'm probably doing something wrong, and I should probably step back and go well. How do I? How would Iwrite for what they actually want to play versusWelt fore playing right? Do you maybe low that main quest tojust keep affecting the world still or do you or you just kind of like right? Youthinking you probably just kind of set that aside and a Buildi towards lad that'squest ifit's been firmly established that this is something that is reallyaffecting the world and ive already said that, like this is what'shappening, and this is going to happen kind ofregardless, like if it's, if, like somebody, oforcrast tated on theassignment as long as you want, it's still going to be due at some point.That's a great analogy kind of going on in the backgroundright now of the home broew camping. That you're running in is this this bitof a civil war where this entire province has been annexed by rebels andther'R, still active fighting and that's been going on, and you guys havekind of walked through this active war zone. Before so you're. Very aware ofthe fact that, like this is going on and you're very aware of the fact likeyou could do something you could partake in this, like you know, peoplethat are partaking in the fighting so and I'm not to say that like this issomething that I would necessarily like to do as like a full time. Bull Focus.Point of this campaign is to just...

...launch into like a war in Drik yeah,Gotd of focus but its that's something. That's not goingaway just because you guys aren't paying attention. The war doesn't juststop because you g actively participating it. It's still happeningand things are going to continue to resultfrom that. Whether you participate in in or not, and maybe other heroes willstep up and take up the cause- hey, probably not yeah yeah, so I mean I'm currently workingon the main quest as we just talked about, and so I'm kind of I'm kind ofworried about. You know if they aren't interested in that particular question.I mean there's a bunch of other stuff going on in the setting that I can worktowards, but I'm also kind of, like hmm, maybeI'll, just kind of let these events then play out so I'mkind of setting up like a calendar almost of okay. So if they haven't doneanything by this point, then this is what's going to happen. You know andthen, if they just continue to ignore the problems in this area, despite thefact that theyare from that area or are related somehow to that area or to aperson that's being affected by it, then say things are going to fall intoplace that are going to affect that area and it might end up spiralingfurther than they want it to. But I'll see I'll see what I do with that, but most like I'm, not sure how much I want to likepush it either, because if they really do want something else, then I don'twant to take away from it by having this other thing going on at the sametime so yeah. So that was my critical thought.For the day, I wrote down a bunch more during our talk today but yeah. Let's, let's hear fromeveryone else again at Ro City Society tell us what your main quest have beenlike and if you've ever come across Ha situation, where the players reallyweren't interested in whatever you were trying to sell as far as the world andand the campaign went and what ended up happening, because I think it would bereally good to hear different ways about how you canimprovise, or you know what different people are looking for. Yeah so just shoot us a message. We love to hear from you guys andthanks again for listening. I'm Jordan Thai'm with that was a curval, her yeah, I'm sorry,try it anjust introduce this. What are you doing? I'm trying to it s everyseso thrown right now, like thati'm Ronbergen? Well, it's very nice for you tointroduce yourself Jordan. At the end of the episode see ou next week. I.

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