Sounder SIGN UP FOR FREE
Triple Advantage
Triple Advantage

Season 2, Episode 6 · 1 year ago

Ep. 17 - Discovering Downtime

ABOUT THIS EPISODE

On this weeks Triple Advantage we are talking about the first time a party gets to experience a city or village. The options presented always cause some fun player behaviour. Trucking along we continue to discuss tiers of play as outlined in the Dungeon Masters Guide. Finally, Jordan brings in yet another critical though!

Hello and welcome back to our wonderfulaudience all of you listening in to another episode of triple advantage,we're on season two episode: Five, now with a running total guys of seventeenepisodes, this has been pretty fun so far. Anythoughts. Any concerns, no concerns here. Glad we're still doing this. We have seen a recent increase. Ibelieve Carlos is that correct in our viewership yeah last episode. I don't know what it was about that day,but I guess we had. We jumped up to sixty one totaldownloads for the podcast overall, which to some of you with already established, shows, mightnot seem like much, but that's more people than I talk to on a regularbasis already. So that's very true, I don't think I know that many people today guys we have burn an Jordan andmyself Carlos back at it again we're the only three that do this, so I don'tknow why I keep in introducing ourselves each episode today, similar format as it has been inthe past Braden is going to take us in to the next section of the dudgessmaster's Guide and Jordan. I assume has increased his list of critical thoughtsand he's going to pick a ripe fruit from that tree and ask us a wonderfulquestion, but before we get to that, we got to talk about the game and today's topic. For this conversation, Iwant to deal with something that all of us as players and as DMS deal with, andit's not the first encounter like last week, episode like last week's episode,but the first city experience. The first quote: Unquote: Sandboxexperience that you might experience in game. Do you guys remember the firstcity that you may have ran as a DM or the first experience that you mighthave had as a player in a city love to hear your thoughts on this guysas a city? Are we classifying a city like we talkd about downtime? Are wetalking about yea yeah, Mor more on the downtime interaction of mpcs, less ofthe you're? Clearly in a dungeon that you need to turn through more so the Ol?What do you want to do with your time today? It's a free day. I tend to pretty much start my players off likethat, like I don't like to drop them in when I do home recessions like directlyuntil like here's, what you're going to be doing for like the next twenty weeks, or so I like to kind of start it off with acity and I'll throw out like I'll start them off with some combat and I'll,throw out a couple plot hooks and where they decide to go from there is where I'll, usually try and cater thecampaign towards. So, if Y, if they really want thedungeon delthing that I'll jump right into that. That's fine, but I like tokind of leave it. I like to leave with the city. Go ahead. Sorry Oi, guess tojust shape the question a little bit further more so the you have ran experiences, not not don'ttake it. I, whether you change the experience of the players you're not,but when you ran a city or when you experienced your first playe through of a city as aplayer. What were some of the things that you were surprised about as a DMand both has a player both to the? How much did you plan out, maybe as a DMand which characters tdid you have perhaps already in the city, or wereyou running more off of Oh waterdeep? Of course you can find armors andexpedite some of the shopping experiences for players. Again, it'sodd to talk about it, because I guess you got a cater to the group itself,but I just want to you know any experiences in a city environment orsomething like that that you might be able to speak about just because I ran. I ran the firstfandl in experience I guess recently, and it was an interesting take because, forexample, as a DM, I want the whole session to be summarized in three sittings. But themiddle sitting is when they arrive at Fandlin and how much of an open world sandboxexperience to when I give them, but still try to keep it within a threesession constraint. Because how do I expedite that, as a DM, forexample, or even little things, that I noticed that my players were doing, forexample with veneur players? It was like again, we've talked about this before,but it was. You know too many tools, all of a sudden and you're leftwondering. Well, I don't really know what I can do. Have you faced any experiences withplayers and cities guys, or do you usually try to expedite a lot of it tominimize any confusion a to what you might be able to do? I I definitely get where you're coming fromwith the confusion, I think a lot of the time is what ends up happening is especiallywhen you're on the road for a while...

...players kind of tend to fall in linewith the fact that the DM is kind of leading them somewhere like they have.They have autonomy and can go wherever they want, but there's always a path in general and atleast there's like a set destination and then once they get to thatdestination, which is like a city or something, and they come up against these conceptsof downtime and like I can. What am I going to do now that we're here we gotthree days until we got to meet up with the informent or whatever it is that it, it kind of goes out the window,because then it's like true, like true open end of like what do youwant to do like you can do anything that's available in this city. What areyou going to do and players in my experience ar kind of like I don't know, I'm gonna sit here and train in my roomfor three days, because I don't know like this is what I've done all along,and I don't. I have no idea what to do. The one session I really enjoyed was when we were running a Rafnicocampaign with ar good friend Matt. He gave us each like he'd have anentire recession in between, like these kind of episodic quest that we'd besent on, and they'd switch back. Yeurs Yo be likey the next session, just O,you guys know, is going to be downtome each one of you, I'm going to take youthrough and walk. What are you doing with like the nexttwo weeks until you guys meet up again for your next adventure? Just have thatprepared n them we're going to go over it, but he would actually have a list he'slike here's, the general things that you might do inRavnica. Here's, the general things that your guildmight have available. On top of that thataren't of access to the other guilts in reality, it's completely open endedand you can do whatever you want, but here's a bunch of ideas to start withHius. This is what a lot of people do, and I thought that was really coolbecause it was like. Yes, it's open ended and we can do whatever. But it'snice to kind of have that that gentle prodding of like yeah, sothere are, there are still options that, like at least I know, you're preparedfor and we're not going raght off the rails here. So it's a bit of a nice pipeline, expedit expeditation of gameplay rightyou're, giving them perhaps scenarios that they could partake in within acity yeah. Exactly ye H, city experiences are always kind of weird. I guess that way, because because it's so open ended,it's like Oh, what a e I. What am I actually going to do because I thinkfor US actually like now nowadays like we work at a job and then we go home and we'll eat dinnerwhatever and then we'll go and do something a little bit of fun orwhatever, or do some chores or that kind of thing like there isn't anythinglike whaoh going on to doing the next like exciting thing or training up forsomething specific. Some of US might have that, but I don't think a lot ofus do, whereas I think like adventurers, theirjob is. Oh, here's, a job board I'll take something and yeah, then we'll go and do that andwe'll get paid a crap ton of money and we're pretty much set to do whatever wewant like there isn't like. Oh, you need to go and do this daily inorder to survive in this world. You know what I mean right, soigt and so downtime becomesliterally an entire date. So it's like, Oh, what am I going to do with mycharacter for twenty four full hours and that's just one day and I've gottwo weeks of this. I don't know if there's way too much that you can doand way too much that you're, like would my character even want to do thatso e some characters might even just be like Oh yeah. No, I'm just going to goon and do the next job, because that's what he likes doing like somecharacters are literally not going to be interested in. Oh Yeah, I'm going togo and invest my money or oh yeah. I'm Goinna go and buy this new pack of gearor whatever he might just be like. No I'm saving up until I can get some sortof higher ranked item. I'me just got to go,do more jobs! That's what I enjoy doing. That's what I want to do you know, andso it's kind of it's kind of like. Oh. What am I doing here right now, so yeah? The super weird experiences. Ithink my favorite experience in a city was when we met NPCs that had interacted with us in the pastor had interacted with US indirectly.Specifically, I think Braiden your one of your campaigns when we ran into the peddler with the cursed items andthen we messed with a guy...

...who then became a girl yeah. If, if that champaign hadn't avended rather abruptly that he was definitely coming back as a future Bil,you don't get to screw with it NPC that badly and not have him seerevenge onyour part, but that was like ton of fun so muchfun, but had nothing to do with like a story or anything like that it could inthe future. But players aren't, like I don't know like that- was just kind ofsomething random that we decided to do because of little hints. I guess right and it's interesting that you sayd,that the that MPC would come back a as a villain later on, because one thing that I tend to noticewith at least the first city encounter,especially and again, I go back between the differences of newer players andolder players, because at our table I see a contrast to thatvery calm very consistently. But for whatever reason, an emergentbehavior that I think is in players is that every time youintroduce them to a new NPC for whatever reason, they're the shadiestperson in the world right away. Like I described, for example, I describedin Fanlyn when they arrived that it was late in the evening and all thesestores were closing down. Two of my players decided that theywanted to go to the blacksmith and purchase someweaponrym. Well, you know a fun little interaction I thought would be if theblacksmith is just closing a shore, you know have one of those moments whereyou just get. Please come on like can you? Can you sell, like you, you woere, just open, come on likethat kind of interaction M, so I wanted to have that so I figured hey, have theblacksmith almost be closing, so, of course you know this is I'm itheblacksmith is working tirelessly throughout the day, Bang and metal.It's hard work, so he's a little Erlik than to sellthem weapons because he's like come on guys just come tomorrow. I just closed. It seems pretty reasonable right, butfor whatever reason that know the the NPC, for example, saying no to player hthe wall, you know a challenge, I'm not getting what I want. Somehow it turnsinto there's something odd about this NPC because he's not just doing mybidding. What do you mean? I can't just buy from you you're a shopkeep, so I had it. You know the NPC had saidthat the's going to the end later on and then, as the players watched himleave, he walked by this in right and of course, they immediately thought.This was Super Shady ID. It didn't cross to their mind that you know he'sprobably going home to so shower then later go out, which iswhat the I think what the more experienced player picked out of thatsituation. I think he verbally said. Based on what you described, I wouldnot think that this is shady but okay, let's follow him, which is interesting right and as a DM,it's funny, because as soon as the players bit into this sort of facade of something sneaky going on with thisblacksmith in a small town, I just went okay, I'm going to be overly descriptivebecause, for whatever reason you're biting onto it- or you know like whenyou describe something a little too much- you give that extra sentence, andthen players are like Whoa hold up. This must be more important to einformation, which is you know we do that on purpose, but I think I alsolike to do that to mess with people, because it's just like thethe, I feel, like a lot of logic,gets thrown out of the game as as it should right, it is a fantasygame, but I think a lot of like common sense, type of encounters for whateverreason the game muddles into hmm, something is working against me. I mustfigure out why that's ie never thought about thatbefore, but I think I think it might have something to do with, especiallywith new players. It's tough to wrap their head around, like there's anentire living world going on in these the normalsead right yeah exactly so,there are mundane events that you can also just be a part of right. I thinkthat it's tough to wrap around like that. This guy is just a blacksmithliving his life and that he's not part of the campaign. That's beenspecifically written in like there's a plot oe because because he exists thereis a story there. No, not really he's just dude. I also think that the healthsystem has a little bit to play in it, for example, think of a character thatjust got beat to shit and they're down to ZRHP in combat. Maybe they went downto zero multiple times in combat, yet as a player, when my characters back upto Fullhp, what do you think of them? Are they you know, and full spirits andit' completely healed and back an in...

...full stamina again or are they? Youknow like? Let's take a couple of days guys we just went through some roughshit. You know because h the health system in the game kind of enforcesthat go, go, go behavior right, like when you're in a city we're talkingabout well. What do I do with the downtime right like if I'm not fullhpthe downtime is I want to take a long rest until I am back to filage P andthen I can continue and slay more monsters, but it kind of works againstthe sandbox. I guess, if you don't really like, have more of thatexperience of just being able to Wel what can we, what non combat encounters?Could we explore in this time? I feel like that HB system of resetting backit's hard to get that player mindset out of like Oh, your character canliterally just go again right like and thats I broken ribs. What's that? Whatdo you mean? I have thirteen broken ribs and I have to sit here for months. Like I take H, I tik the magical healing asas kind of like that. Wihy washy don't worry about the time it takes to healyour burnt off fut. You know, like you, fell in love on, took fifty two damage.Don't worry about it. Fwhich speaks ar running. I guess different types ofcampaigns that you know have permanent injuries right, like maybe you lost thefoot and now you only have half your movement speed or even just like yourhair, yeah yeah. I'm always super tempted toinclude that as a mechanic like, especially when players start doing things that, likethey know, is going to be super risky Myeah S, for example, of Carlis Yoar,my hoe of the Dragon Queen Campaign, a couple players were recently attacked and bitten by Vampiresandthey're, currently with the NICROTIC effects of vampire by their Max hps, currently bidknock down, and I played that office. Flavors like they got bit and youcannow see that, like the wounds are like blackened and festering, anddefinitely it's the mechanic, it's going to go away by the time. They'velong rest, but I don't think I'm going to let those scars heal. I think thatthat's going to be one of those things that they just like, they have a battle.It's a battle wounds now like they survived this, but they're walking awaywith this permanent scour on the beat for sure, and I think it alludes tothen now that we're talking about HPIT's like how do you describe damage, for example, right, like onepoint of slashing Damag, could be like a small cut. Ten points of slashingdamages like a piercing blow all right, but I think it's just in general, I, likeyou, could be fighting a horror golblins that I'll give you a thousandcuts and then one large potion just heals all these wounds and you're readyto go again definitely makes it harder. I think,especially for people to be in a city for a long periods of time, right likeif, if you're not utilizing that hpeople to you know, maybe limit, perhaps the actions in a day by puttingan encounter in front of players constantly you'd have er, I feel like most playerswould be like okay, we're back out to the adventuring world, but nother note that's part of the game toright like ets. You are adventures at the end of the day, right Youare, youare needed out in the roams right, often ward off peevle, so maybe it plays both. I don't know it'sinteresting because seeing seeing new players and how the you know, thedowntime works and how you handle you know just talking to people can definitely be daunting and I thinkalso in like an RP sense. It's one of the tougher things to get to get a holdof, but I just wanted to get your thoughtson like running cities, guys because it's the first time that this group inparticular went through it and they did have to take a bit of a more expeditedpath because they do need to move on to the next dungeon. For the final sessionof this hybrid long form one shot, I guess I'll callit that I'm running this adventure so I'll continue to keep. You guys updatedwith more O, more thoughts that I have regarding the early stages of acampaign, and if this Canni this forms into a more long form campaign I'll,definitely use it for more and informed, tend content fortriple advantage, but bran. I think it's about time. We change our topicagain and you got that th TMT with you. You knowI certainly do so. Last week when we looked at the Dungron master's guide,we talked about continuing versus episodic campaigns.We talked about themes and we talked about character names. What's in them this week, we're going to be looking attears of play and I'm especially...

...excited to get everybody's thoughts onthis, because I think that in general, none of us have really crashed level.Ten have Le Unless we do like a one shot where we play like exclusivelylove twenty type thing, but we haven't done that and I think it's because wekeep running. I think it's because as players as people, we keep trying toplay this hobby and enjoy this hobby with as many people in our circle offriends and therefore we constantly need to restart campaigns toaccommodate those that may just be starting out for their first time rightexactly. You can't run a campaign on at level fifteen for a new player it justit doesn't work, although I'd be super interested, if you guys ever want toplay a game with more of the more of the DMS than anything to behonest, yeah and see if we can run a couple of lunh shots, maybe that'ssomething we could prepare for this channel Wehou prepare one shot and overthe coure of four weeks we have like more quote. Unquote. Higher tier of play.Fori do have one in the works, so not I've been done a play. Okay, looking at the DMG, though, itbreaks the span of twenty levels down intofour rough categories. The first of them is levels one to four, and thatgoes under local puros. So at this point, like theire people thatare still figuring out like these abilities and these powers, that theyhave in figuring out how that makes them different from other people and howthey can use that to have a rise above, and it talks about how you know theirlow level spells the really Monday year, any magic items that they find areprobably going to be. instint consumables, like a potion of healing very few items that they encounter, areprobably going to be like permanence that have big impactson the world at worst. It really says it like: There might be the fate of avillage hangg in the success like their local town. They might be sent to dolike some some region wide jobs like crollingthrough, like a tomb or something like that, but really nothing of whran grandscale. I do think that this is how most of usplay level one to four already correct, you're kind of in this. In this space, where you're just kindof being known as heroes, people are just starting to learn your name,people, a e, just, don't realize. Oh, that's the guy that kind of kicked thebandits out of town last week, cool but you're, not like you're, not mythicstatus M, and I'm wondering specifically how people how you've seen this factord in withbackgrounds, because I know a lot of people tend to make these big grandiosbackgrounds for their for their character. We had friend of ours in one of my campaignsthat you were both in played a rogue and he was talking about how hes his rogue was from a a organization that was like sostealthy. They were almost revered as gods because nobody could catch them.They were like the highest form of burglars and assassins that you couldfind, but ysulations you got knocked out by three goblines yeah he's on ethat I think successfully made one stealth check in the entire time weplay that session. But, like do you ever find trouble with like trying toreconcile the fact that, like you are just starting out on this campaignversus you want to have like a deep intriguing backgrounds. That kind ofgives you a character, something more init's interesting because I think ofthings, for example, like a full cero to be someone that is in these likelevel one to four categories. One of the thoughts that I've had isthat maybe that particular title wouldn't beachieved until you become some sort of you know, even if it's for a smallvillage right, they know you as that guy who saved the distressed human. You know, but it's hard to do, that with playerswho perhaps don't create bigger backstories, so maybe working down therealism is a lot easier in campaigns and I think certain backgrounds playinto it a little bit better. For example, like a sailor, you couldbe a sailor all the time and now starting your adventuring world, youcould be an accolyte and then start your adventuring life right like have apivot and your current cureer, but there's definitely somen like fulk herethat are like okay. Well, it kind of states that people know you. So what dothey know you for? So I think the difficulty there is when people don'tnecessarily give you that background to the news so then they're building theirfull curo background in the early stages of the campaign. Although youknow that's that, like you said right,...

...like it'se working with the players,perhaps to say it's kind of hard to justify that at level, one youre in this high ranking of a supermasterassassin skill, perhaps we can work towards getting OI ther mright unless you're a complete charlatan, inwhich case you know you can say whatever you want. That's true, yeahright personally, I haven't seen any super grandios backstories that like were you, know,horribly difficult to be able to play into a story at level. One tofour Itinis again it's one of those like early player like how do you create thisfantastic character? You know right well, even yeah, even with the newcampaign, I'm I mean, there's like you can you can as the DM. You shouldbe talking to them ahead of time and saying: okay, your level, this okay. Sowhat does that mean? This is what it means. It means that you're, a personwho has some power, but it's not a lot. You might have worked with a group ofpeople that maybe were able to do something for a village but unlikelythat you're some sort of superhero and then on top of that, like once theygive you your backstore, you can say: okay, this is you know, maybe a littlebit too much here's what we can do to like fix this up and still make itreally cool and what you want it to be, but we're not going no like, say that you killed an ancient whitedragon at level, one it just just it just didn't happen. I'msorry, you know Weekeningen. You could have a momentlike an my about that you can have like a a scale that you found somewhere orwhatever, and you can totally lie about that and you can be known in a town forthat maybe, but in in regard to you actualy skill levellike yeah, it's not you're, not going to be the ultimate. You Know SuperheroYeah. I think one of the most fun elementsthat I had was actually when you were playing Labau Britin, because I thinkmost of the party thought initially that Lebau was some sort of likeroyalty and rolling in money, because you were buying everything, but you hadexplained to me. I had likle timn yeah the whole thing with Labowas. He was anextreme Charelaton that was like he was trying to warm his way into this groupand was tryindg to with decently good hearted intentions, but was had thisweird perception of like ththeir adventurers. They need a they need, somebody that they thinkthey can rely on. I'm going to be I'm going to be the money guy she had like.He had like this really cheap suit that he used to use to like con people. Hehad like ten goal to his name, so once he started rolling with his partieslike yes, I will buy that five dollar bottle of wine, with my entire lifesavings. That's going to make me look good in front of these guys. Nic is a lot of fun to play. Actually,I kind of Miss Libo sometime Erestin Pece at the bottom of the ocean,now dudes in health, so levels five to ten. It talks about how you're becomingheroes of the realm. At this point, you've moved beyond just being known inthis one: Tiwn you're gaining regional renown. People are calling on you totake on increasingly difficult tesks towards the end of this, maybe you'reeven saving the region or the continent from some more epic disaster. Something ingrander scale talks about how your characters are really coming into their own as their classof,your greaining, the ability to fly your casting fireball. You can raise thedead at some point, so the your villains are going to startreflecting that you're not facing bandits you're not facing like theselow level. Little Villains, you're facing devils you're facing Mindfuyou're facing yeah, exactly you're facing look these top Cher things. The first thing that strikes me is that in the homebroe campaign that I'mcurrently running, I feel like I've kind of been following this formulawithout Heven, knowing that it existed because Jordan, you can correct me ifI'm wrong, but you guys for, like you, start at level three with a decentlittle bit of ability under you Yep. It was level five by that point, youliterally saved a city, yes and now you're. What six or seven. I think we just got to seven so and nowyou're really starting to like explore the region and take on bigger andbigger tasks and work. Your way towards that Hunter's permit, which is going tolet you become these essentiallyolike...

...contract heroes for the realm right, yeah it it definitely. It definitely isfollowing that and I think it's actually following it a lot better thanI've seen most campaigns run in Carlos's campaign to of annilation it's a little bit moredifficult to say: Oh Yeah, they're heros of the realm you can. You can setthe difficulty level well, but you know reputation wise. It's itreputation is weird, I think, in campaigns in general, because heroes ofthe realm kind of gives me the idea that Oh people should know who you arewithin whatever empire or a smaller region or whatever. They should havelike this reputation of some sort of a group that can do certain things orthey've done certain things right, but I've never actually, like I don'tknow there, isn't that doesn't come up very often like you, don't walk downthe street and you don't hear whispers of. Oh, do you know whot this guys are.Oh, I heard that those guys did this or that or whatever you know it's not something that often comes up,because I don't think a lot of players are interested in that kind of thing,but also you know it doesn't impact this story too much unless you run intosomeone who's actually important. I think it's one of the absolute and Ithink it's one of those things that you perhaps is a DM could cheat around by letting the players know what theyare, because I think of something like heroes of the realm, as perhaps havingcheaper or easier time finding lodging or equipment, or you know generally, ifpeople want to help out the heroes and do as much as they can to be good tothe hero. So I would, I would maybe lower DC checks, for you know, tring toget prices down at a store if you're trying to you, know whatever right likeit's easier to talk to royalty. If people know that you're the one thatslated the dragon, that was terrorizing the lands right. But if you don't tellyour players that hey from now on any DC check against town folk isreduced by ten, because you guys are heroes. If you don't explicitly tellyour players than do, they really feel as if they are heroes right everythingalready kind of came easy to them so yeah. Maybe you could just sort of cheat a little psychologically and you mix you. I would change themechanics of the game to reflect the fact that the Rechros ofthe realm right in a sense or even just throw in like certain scenarios, Iguess like ways that people are kind of like telling them. Thank you. So if you, youknow, like maybe roll a DFFOR and if it hits a for on a random NPC, they haveheard of you yeah and maybe that's how you play with the percentage of peoplethat that know who you are like on one point or another. In the conversationthey would have known of you, they would have heard of you through. Youknow, secondhand retallings of your story or something, but you are right.It reputation works, interestingly, and especially like you mentioned in Chult,because you guys really haven't interactith than anybody and yer. Themost part Chelt is so far away from everybody's, like exacty Gular, you know and like again, it's like thiscurse is only affecting people who have been reincarnated. So it's a selective few amount of peoplethat might know right about this issue. So we'll see, if you guys go back totown figure out what happens, then what happens in Shart stays shilts aby there likely all gonna die. soveryscared levels eleven to sixteen are masters of the low moving up fromheroes of the realm. So now talks about how you're reaching the point, where the spells that you're being granted inthe abilities that you're being granted, let you kind of approach thingssignificantly differently, like you're of a certain class of being that almost comcan completely alter yourplace dowe when you have spells like telepork when you have spells like trueseeing like that, can completely alter how you're approaching your adventures it shifts into the more conventional adventures into the less conventionaladventures, maybe exploring long lost areas not unlike Omu, maybe you're,facing off with some extremely powerful villains. Itmentions rock jhosses and beholders dragons, even like you're fighting fullgrown adult dragons yeah, and the thing...

...that I find interesting is how it talks about. This is the tearthat you're really going to start to make your mark on the world as acharacter. So your your building, a fortress on lands that have been givento you for your service, your maybe founding guilts Youre founding your ownorders, you're taking on students to teach the mere ways your brokeringpeace or starting war between nations. I'm wondering like how how do how would that factor into yourcampaign? Do you think, like have you ever had players attempt anything of that scale? So far now I have Italin said Bulton, so no creatures that are world chatters orworld enders on their own. If left unchecked, I will say something to what you said,though, with regards to players just discovering long lostlands. I think that that's probably a little inaccurate, considering everyencounter that your players have technically is new lands for everybody,especially if you're running prerun modules. It's like, I would imaginethat it takes it as like the first time somebody gets in there unless you writin you know you find corpses everywhere and the dragons chewing on the pastadventures. You know whatare you saying Drun. Oh, I have one campaign that has just hitlevel eleven where I'm a player- and it is, I guess, weird in a sense like we're chasing down personal backstories- were entering into areas that people have not been able to enter fourcenturies, because we've built up a way to be ableto do that over the course of the campaign, and so you can actually startto see your mark on it a little bit and t the. I guess, thethe people that you know are higher higher up and and power and reputationand influence. You know all that kind of stuff startsto sort of collide, and so you do get invitations to start doing things that make a difference on a much largerscale. I haven't seen it too too much like we are like we arejust kind of entering into that stage, and so it's it's really exciting. Ithink, because I I really enjoy making that bigger difference, because it'sreally cool to see. You Know Oh wow like this, is actually going to changethe course of history for this, for this particular nation or whatever. What I'm doing isn't, just you know,protecting a person, it's like an entire city or nation or whatever isbeing threatened by this particular thing. It's really really cool to doand yeah, I don't know, I just really enjoy it. So iguess e just haven't had that manymoments to be able to do that ind most of the campaigns that ive ran or playin so fun, but you can definitely notice, even not even at that kind of level how your character is better and faster than the common folk.You know yes yeah. I think you're talking about maybe starting to build a legacy onthings that your character just naturally, is able to do as well rightlike if, if you're a barbarian with a giantamount of constitution, that is renowned for their fighting. You knowpeople might know that you know the dragonslayer never went down incombat always stay up like little stories like that that you could splicein as well yeah yeah, I was last abrn final tier is levelseventeen to twenty and that's masters of the world by this point, you're kind of reachingor have reached the pinnacle of what you are going to be as your character.You've got if your spellcaster you've got the wish spell you've, gots astro,projection, you're, gaining legendary magic items. Your where it was previously maybe go intonew continence or unexplored areas. Now you're visiting different planes, YoureFighting Arc, our stevels Youre Fighting Baylor Demons, you're fighting the godsthemselves in some cases, and it specifies that characters whoreach lecal. Twenty have attained the...

...pinnacle of morl mortal achievement andby that point, you're kind of reaching the point where your storieswraping up and come into an it, and what that might look like is differentdepending on the character mentions that maybe your cleric is selected toserve at the right hand of their God assended to the heavens for theirservice. Maybe your warlock is now powerful enough to be a patron to otherwarwalks. Maybe their DRUID has become one withnature, maybe theyre, I nature spirit, protecting some ancient Forestou, but it also says that level twenty- andI think, we've talked about this before level. Twenty doesn't equal. The end necessarily like it doesn'tdictate that, like the very and if your campaign has to come assoon as you hear level, twenty you could keep going, you could keepfighting off world ending existences as like a a secret like a force protecting yourplane. If you want to like that's just the level that you've attained, as youare the front line between your playng and certain Du and that's how yourcampaignis going to play out now, yeah, the last thing it goes into is justsome mechanics for if you are disturt your players at higher level, I'm notgoing to go into that too much. What I'm curious as to is we all? We all play our characters invarious campaigns. Think of one character that you play as once. Youhit level twenty. What does that pinnacle? Look like to that character: Where do you want your character to beonce they hit twenty? I guess that I can inform you as my dmfor this particular campaign, but at level twenty. I am expecting this monkthat I've created called Thorin to be a master thief. Assassin of sorts, my characteris incredibly fast and I can quite literally teleport almost anywhere, especially with some smoke bombs athand which shakes were made listeners it's well. I mean, I think it's. Ithink it's balanced like as a player, it's kind of balaced, because it's myaction to throw the smoke bomb and my bonus action to teleport. Oh Yeah. No,it's definitely it's definitely a cool thing that I'm really glad that you'redoing. But it's something that I had not even thought about when I createdthose but the edgecases, but the edgecases are phenomenal and I love thefact that, for example, I can picture thorn, you know going in and stealing something andperhaps even be put in, like cuffs and in a cell, and because Ihave shadow step, I can just slip out as long as I can see. A spot withshadow I can just so with that ability in mind. Of course,I picture myself being able to get caught on purpose to get close to anitem, and I'm definitely just telling this as actions that I will proactivelystart taking in your game. I can definitely see myself being takeninto cuscidy willingly because he's a ghost he's a shadow. They say theycan't catch them. So that's a kind of ethos that I would like to build forThorn in the world that you have. You know somebody who, at the end of theday, you can't restrain telli'll disappear at whatevergiven moment when it's you know appropriate for me or advantageous forme to do so so, hopefully that I can build some sort ofrep with that and T at level twenty it can be. Does he even exist? I don'tknow that be interesting. Jordan. Do youhave thoughts about any of your characters? I guess my highest levalcharacter is, like I said, Alo level eleven so for him he's also a monk buthe's a way of the Kensey, so he's more of a weapons expert, and I so for him. I want him to be seen, I guess, as a as the number one weapon in any kind ofbattle or kind of like the trump card thatsomeone brings out when they need to win. He would just kind of like flash in andout of the combat taking down people, not people, not understanding, what'shappening or how they have already been taken down, he's just kind of runningthrough everyone and everything, and that's just kind of how I see him...

...progressing. But I hadn't reallythought about honestly. I hadn't really thought aboutit up until this point I kind of was just playing through the campaign. He'sgot his own personal goal in mind where he's kind of chasing down someone from his past and he's tryingto discover the truth about that kind of stuff. So that's where his head isat right now, so I don't really want to think too much about. Oh Yeah at leveltwenty he's going to be this kind of person. I don't even know if he's goingto make it to that level. You know so we'll have to see yeah, and you know that's funny. Ithink we should discuss this topic of conversation later. But like what kindof way do you play your character? Because to me it sounds like you playthe your characters in a very in the moment, kind of scenario where I liketo build a roadmap for my characters, for example Mile Sones, and I thinkthat that's because I can see the abilities that I'll get and I loveplaying around with combinations and future endeavors. You know so I kind of like to have these little keystone moments that I'd like toachieve, which are you know, leveling up, maybe multiclassing, and there tthe reason as to why I'm multiclassing not so like kind of already predetermined. I findenjoyment in that, but mm. I think it totally depends on the character tosome characters are based around a future desire and other characters arebased around a past. If that makes sense right whereyour past is your defining moments and it and it is leading you or pushing youtowards something in the future, whereas someone who doesn't have like a really bad thing that happened orsomething that they're really trying to discover about the past might say: Okayin the future. This is what I want to be like a kind of like a narrowtocharacter. Where he's like, I am going to be the MMSORRY, I'm blanking here. What's itcalled guys help me out OHR? Yes, the hokage I'm going to be the HOKAGA andthat's his future goal. This is like his pinnacle. You know he's going toget to that point, no matter what it costs and that's kind of where he goesfrom there. So it's a future looking kind of character, whereas Saskay ismore of a past kind of person. He's got some issues that he's got to deal withand that's kind of what drives him forward all right. Well great discussion. I dowant to keep talking about this, so maybe we can shelf this for anotheranother session that we do. In the meantime, listeners out there, what doyou think what play dows? What play tears do usually end up in how do youDM's play that ter? How do you decide when you're going to start yourcampaign? What level to start at? Let us know and share any of your thoughtsabout what we've talked about at Ruyal city, society and Jordan. I believe itis time all right. That brings us two criticalquestions, all right so for today I finally gotrading to critical question. I thought it was critical thought criticalthoughts, you're right, it is critical thoughts. Oh my Gosh Carlos got of myhead. He doesn't even know his own segment, guys. Seventeen episodesstrong folks were figuring it out, Soe Comokay mmoving, into critical thoughts,guys, okay, here's my question for today how many major plot lines do you guysinclude in your world? Normally I'm asking this because I just got the last of the background stories frommy characters for the new campaign I'm building, andso I am personalizing plot lines for them. Of course that's going to berunning throughout the campaign, but there's so many different options thatI can go with. You know, there's so many different villains that you could include,there's different regions you can go to, and I can't even like imagine, beingable to get through all of that stuff. So I'm trying to choose major ones thatare going on and I was just kind of wondering you know how many do you guysnormally choose and what makes those decisions for you. What, before we start this discussion,what do you const siter a major, a major plotline, something that is going to be part of the campaign or showing up overand over again, I guess like a theme, kind of thinglike or a particular villain that shows...

...up in a in multiple scenarios,something that's not just like. Oh yeah, we went to the Griffin Nest and wekilled the Griffin and now we're back job completed. That's the end of thatstory. You know Mi would say. Definitely I try and incorporate atleast one for character back story if the characters have something in theirback story that I can play around with and fit into some kind of a blot line M in my personal homebrew world. I'vesaid this a bunch of times, but I've I created the world a while ago, and I'vehad so much time to just kind of play around with what's going on in theworld at the time that the characters enter. So there are a ridiculous amount of possible largemulti episotic. If you will spenning plot lines that are discoverable inthis world, that a're kind of going on concurrently with what you guys aredoing, I liy roughly off the top of my head. I can think of at least ten, notcounting background stuff, but it's up to you guys to find those rightor I, if you're engaged with one and you don't really engage with another or if, if I try to kind of maybe nudge youtowards one and you guys seem really reluctant to going that way. Okay, noproblem we're just going to focus back on whatever we were already doing, butyeah I like to I like to overload it probably similar to the Whildbab God. Istill have to read that that's on me, but similar in concept. Yeah, there's,there's all these multiple things going on like too many that you couldpossibly pack into one single okay so, but do o choose a couple then that arelike. Oh, I think I want to run with these based on the backstories thatI've got from people, because I think that matches their themes or whatever or do you just say you know what any ofthem are open game just go for it, based on based on the back stories thatyou guys provided me with for that campaign. I chose where you werestarting. Okay and I chose what was going to be the first big encaunter,which in that case was Joba and the gangs going on there in hmthis whole. You guys have to clear town full of gangs, but it's more than that.There's the shadowwe puban master and there's more behind him to yeah. Soyou're, not dumb with that, like that's, going to be Gil, no a long time, but Ijust looked at one of the notes that you gave me earlier and I was like: OhOh shokon has that Eh wals he does but yeah as it in that case, like I'll,definitely gear the quote, unquote starting adventure towards what I thinkwould be best for the party. Besides, that you guys are free totravel wherever you guys are free to check out wherever things are going onin the world. Maybe you'll encounter them. Maybe you won't it's kind of wild o. Now I've never had an overarcingtheme on my campaigns for the most part. Well, I guess the short little homebrew campaign thatI had I was was a little themed, but I don't wantto give that out because of you guys play into the continuation of that I'd like togive it a surprise. There's a conven I mean there might be I t in like I still have the island,it's largely undiscovered. I could just change the main top o the Mindo Campin. We ended on such a cliffhanger withthat one. I'm so disappointed tike sad left, rignd center guys, but we allhave to start playing the ND and leave some campaigns unanswered. I don'toforanother Herr, it's Bess, you let that one go, but for the most bet,because I've been running modules. I guess the theme is usually that big andgame quest that you guys are usually on in the beginning, anyways now mine, you discover more and moreabout the setting that you're playing under, for example, and chilt the longer you spend in Omo, the moreyou discover about the culture and the city and perhapswhat led to its downfall and as we progress through the story, there ismore addition to that. But it's I don't think as players. You guyshave explored that theme and I think we talked about this last week, forexample like the the soul, monger and the lack of my lack of articulation as to what your the questthat you're UON is. So I don't know, I've never had like aI've, never had like a theme sort of tying everything together in mycampaigns, at least from a player perspective. In my opinion, anyways,okay, fair enough, I'm, as you guys know, I'm running the wildmount campaign. So I was,...

I just got all the backstories and youknow I think four of them are all from the same region and a fifth one I'lltalk about it on another critical thought, but they're all from the same region,and so I kind of thought. Oh, this is really cool. I can add in you know,connections that these players have. I can add, in different major entities that are existing inthis realm, that they might want to protect a little bit more becausethey're all from that same homeland. You know they can all they know about certain areas that are more dangerous than others, and all that kind of stuff can kind of playinto some sort of a story that I'm composing and the hope is that the they'll followthose plot hooks and if they don't I'm still going to. I guess my idea is thatI'm still going to have certain events occur, whether or not they follow that plot line, and so that event will haveconsequences in their homeland in the future sometime, but they don't necessarily know aboutthat. So obviously, like the players can gointo other regions and they can do whatever they want, but I'm trying to,I guess, personalize it enough that it makes sense for them to follow a astory to a certain extent anyway. Does thatis that a bad idea or do you think like? I should try and continue with it andprepare it? I think it's perfectly reasonable and with regards to how youwant to drive this story in your campaign as well, it makes sense. Is it goes back tothose things that we talked about in previous sessions as to how maybe not so railroady, but what kindof mechanics you can use to drive the story that you have planned out right,hm yeah, so the mechanics, I guess would would be things like personal people that they know fromtheir past, showing up and saying. Oh, hey. There's this thing going on, oryou know, the organization that they're associated with will have certain tasksthat occur in areas that they may or may not be attached to, and then otherplot hooks will come along kind of enticing them into a particularstory, but obviously ive told them. I said you know if thisdoesn't make sense for your character, don't follow it. You can all throw outother plothooks that you can go down that is more suited towards whateveryour character wants to do, but I thought you know. Maybe I couldtry and build an actual kind of storyline going on here. I don't knowI'm trying it out. I mean that's all. It is right, like Tralin Air Toif, your pair try to seeif your players bite and go from there all right. Well, that's all I had fortoday, thanks guys for answering everyone who's listening we want tohear from you, send us a DM on our instagram at Royal City Society andhopefully we'll talk again soon. So yog quick, lasslittle thing: When does your album come out again next door? Garep comes out to this.Coming Friday, may twenty seond make sure you guys tune in to catch therelease of that? It's really popular like it's reallypopular on the PAC, so it's besireally popular, I can't make it out and I makethe stuff guys we also wer Braden also produces. What's the Tame again I forget Ta Duginsays: Oh, my God. I was singing dungeon trap, but I thought was somethingdifferent. I do that too, but that's on the weekends. That's that's somethingelse. hthat's, just your craftbe! Yes, ANYWAYS CATT! You guys next week.

In-Stream Audio Search

NEW

Search across all episodes within this podcast

Episodes (85)