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Triple Advantage
Triple Advantage

Season 2, Episode 8 · 1 year ago

Ep. 18 - Becoming a Party

ABOUT THIS EPISODE

On this weeks episode we discuss how a group of strangers became a party and defeated powerful adversaries to finalize the Hoard of the Dragon Queen campaign. Braeden continues to guide us through the DMG as we discuss fantasy styles in game. Finally, Jordan asks about strategy in game. How does player knowledge translate into actions in game? Listen in to hear our take on these matters!

Hello, wonderful listeners, my do wehave great news we're up to like two hundred unique downloads. This isphenomenal. We didn't think that any of you would actually care about what wehave to say in regard to Thnd, but because we clearly see that there issome interest where back again for yet another episode of triple advantage.Today we have the semi, definitely regular gang coming at you, brainJordan and myself Carlos, to take you through this week in our dnd thoughtsand Braden. I think it's only fair that we start talking about what transcendedthis. Last Friday night, the campaign you were running came to an end. Wefinished the horde of the Dragon Queen. You tell us a little bit about that.From your perspective, I think I blacked out during it so I'lldo my best. That was that was the first campaign that I'veever as a DM or as a player, but I wasn't clar was the de. That was thefirst campaign that I've ever seen through to completion terrifying notion, especiallyconsidering it has a very momentous ending after several minorquests, in fighting some mobs and jumping around and visiting differentlocations than a dungeon crawl and then you're on a flying castle. It ends withyou basically having to kill three extremely powerful beings in order toprogress to the end of the story. Those beings spoilers for anybody who'sin the in a hord of the drain, Queen Campaign,but those beings essentially compives of a vampire, a very powerfulhalf Dragon Warrior and a adult white dragon at level. Six, seven not possible. So a lot of a lot of backend tweiks onmy part to make sure that you guys weren't just going to suicide theminute you ran in there, but I wasn't sure whether the campaignwould end up ending or whether we might have to take it into another week. Just because you guys have been doing great withplanning and strategizing atd really going into these fights like preparedfor the outcomes and prepare for what mighthappen, and that naturally takes a bit longer when you're running sessions,but it was fantastic. Everybody was willingto stay much longer than we would normally run a session for in order toknock through this very final leg of it. I think it was a very satisfying couplefinal fights. It was a very satisfying ending. I can't wait to see what's next forthese characters and for this ar regression once we move on to rise of Tan that but right I was goingto ask, because that is the second part of the Hord of the Dragon Queen Right.Yes, the current plant there's a bit of there's a bit of a discrepancy betweenthe end of Port of the Dragon Queen and thebeginning of Risof Tamat, okay, a bit of a timeskip for lack of a better word justbecause you're mogically back in water, deep at the sort of resin t at andyou're very much, not at the end of Oer the Drann Queen Right. So I think thatthe current plan is to do some onshots, with these guys kind of figuring outthe party figureitg out themselves, doing some good for the realm beforebeing summoned back to deal with the resurgence of the cult ah and that w they're also at levelseven, and it suggested sorking it Levellat for rice. So I think thatthat'll be a nice couple weeks, a little interlude to getthem up to level eight and then get started nice not to fill you andJordan. I think this was a really fun campaignto play for a couple of reasons. I think that as a player, it was nice having not only another experience player inthe campaign, but also fresh faces into the ND. So I think that the balance ofcreativity and everything was super new for me, because a new players alwaysbring once they start getting into it. They start bringing I all these newideas, especially how til they start figuring out how to play theircharacters. But one of the things that really struck to me is extremely fun,especially about Friday's session. Brain was the planning and, like you mentionedright w we Kiu F. I felt like in those last couple of sessions. We reallybecame an adventuring party which was in part by role playing,because...

...you know, I think my character thorn realized thegravity of the situation that they were in with we were in. We were in a sky reachcastle, whose king is a cloud giant. We have to fight a vampire a half dragonand we almost got killed accidentally wandering into a white dragon's layr.So you know big bats left Forin Center. So it was nice that the entire Partycame together on how to lure and use some of the knowledge that wediscovered in the world to defeat these enemies and ultimatelyresulted t with a great payoff, because at least well in all three fights actually butthe first who specifically went super well, I think the the we were rolling-and I don't know, what's the analogous belief in the heart of the cards withthe ND, we kept our Paladin kept critting on a vampire, for example, which madethat fight super super quick and super exciting.As a player to be a part of there is so much screaming, and so many Yas andexcitement that I had to turn the Mike that I had to turn the volume down onmy headside. But I think the final final encounterwas one of the things that was one of the most. I think memorableexperiences so far. I guess in this game, for me, is that Braian, you did a great job at this bythe way, the layer that we went in to fight thisdragon. I was under the full impression thatthis was an adult white dragon and at the level that we were at, I know thatyou tweet the stats a little bit to make it a little bit more of areasonable fight, but I think the dread that I actually felt that I might losethis character made it so much more exciting and itmade the fight. I think you know I wasn't so much thinking ofwhat is the most optimal damage output is, I don't want to die like so I wasabusing shadow step anytime that I could to get out of the range of thisdragon and we'd plannd it out so that we could almost like spread ourselvesout to that way. We couldn't all get taken out by you know an ice breath andet all came together so wonderfully we managed to get this white dragon inthis tighter chasm poking its head out. It almost one shot our Paladin and ourBard, but once we had a trapped, our maidswas just feeding fireballs into the tube. So I was picturing a very cinematic andelaborate fight, which was super exciting to be a part of and super exciting to play as well just ingeneral, so I'm very excited to see what the rest of the rise of TMMAT hasto hold. But you know we were talking about this just before we startedrecording and I didn't have a character planned outif thorn died and I guess as son was since this is the end of the campaign.I don't know what I would have done like do. You guys normally keep asecond character on the ready. Just in case I mean I think I mentioned mefore- thatI've got just a bank of charact Tih, so I could theoretically just drop any of themreally intomoto, but at the same time like it hurts to lose the character like,especially one that you've spent that I think Matt said that wead spentsomething like twenty. How many sessions was it? Therewas like twenty twenty three steppings or something like Tham, and it's one of those things I thinkyou touched on it already, but yeah. Every single fight is potentially a fight to the death, but there are certain fights where youwalk in going like Oh man. This could be it and I think that those ones kind of make you really consider how attached you are to thecharacter that you're playing yeah depending on how much dread you'rewalking in their way. Well, I think it was just really fun for me, because wewere at nighttime right, so I was able to just abuse shadow step throughout the majority of the camp sthat. Themajority of those last last few encounters, which I thought was reallyreally fun, but I was not ready to lose that ability, because it's just likecoofing in and out yeah. Well, it's totally true, I mean,like I, generally speaking, don't have likea secondary character at the ready, unless I think or know that I'm goinginto a big fight the next session and then I might think about. Okay, if I dodie, which is possible. What do I want to do after that hold on?Let me grieve for a second, you know,...

...like I love creating a back story. That'svery personal in the worlds and so for me to just kind of like create acharacter. Usually I will only do that if I'm like. Oh, I got TA start asession next week or something like that here, quick, let me pound one outand I'll, have this character and then he'll develop as I go, and actually youwrite like the more sessions you play with them, the more attached you getand I would not want to lose any of my characters that I've been playing for awhile. So I agree S it's a toughie it does. It does hurt Carlos you and Ihave both lost a character to each other, which is funny but Yeaf it'. It's not it's not ideal. I didn't, I didn't mind losing my character. Isuppose it's naturally, I think the players made the rightdecision, given the the information that they had, maybe looking back, maybe not, but atthe time I was like yeah. We got this and we didn't have it as a DM I'll.Tell you that the so Jordan, I th g believe youweren't here yet for this part. For this, but the whole thing was they weresurrounded by pirates completely just Tis e yeah. I was I' sure that westarted in yeah. Okay, go ahead! Sorry Right! I wait. I forget the timelineexactly because you weren't there for a section of it. I don't e. wasn't therefor this. I wasn't there for that fight, but I kind of showed up, I think,exactly after that it was a little while after okay, soyou were you, your character. Newt showed up and met the party on thecrashed tall ruin ship that they found in the forest. It was one of theseflying machinations assemingly from a far away land that you know we mightget to explore. Sometimes, if you don't die in the tomb, but the I was talking about before theywere fighting just some straight out pirates and they got overwhelmed to say the leastoutnumbered and in a chance encounter, they got the ability toshoot at the captain or the rogue had a clean shot available to it. But therest of the party was like in manacles and shackled together, so shooting the captain led to them j tstraight out executing one of the other characters of like I felt like it was logical. You know itwas. It was a very hey, put your bow down, stand down or we're going to killyour friends and they went no way Jose and they shot so they killed theirfriends like when that was going down. I knew Iwas Goinna die. I knew that what my thoughts was well, I'm gonna die butthey're going to kill the captain and walk away with this fight, but they'restill overwhelme. Yet ai did still go backward. Unfortunately, IE leadershipmoved on real quick have to we haven ID. The big guy was like all right. I'mcaptain now seriously overestimated the honor onthose gass. That was. That was a mistake. What do you mean outer it'sthe next eies Guyis just gointo straight up, take over and take yourgold yeah that happened anyways, so UN little events like that, I think Aliwill get you accustomed to character down. But in that case I don't think itwas your particular choice. It was what it was, but yeah, I'm really looking forward tosee what rise of Tiomet has in store for us and just generally looking forward to playwith this group further. I think we've finally Gott into the point ofharmonized actions in a way you know- and it's been really really fun tothink of plans with them and then try to execute them. Now I guess as a DM.It must be kind of Nice because we're just wasting have to session planningout how to take out one vampire. But it's it's nice to see strategy yeah, I know.Sometimes it's just like I mean we've got team breaching clear on othercapaign s were the entire strategy, we're going to walk into a room with noplan and hope that we can outmuscle whatever happens to be in that room,that's right, but which is, which is a significantchange of peace swing from we're going to spend half anhour in character sitting around talking about what we know and what wemight be able to do, which was is just mind, blowingly impressive to me, something I haven'tdone for sure. No, I'm really looking...

...forward to it, but I think an podcastthem because you, the listeners, know we're a timely professional gradeproduction here. Yes, we need to move on and change segments now to diviningthe DMG and Braon. I think you have the book ready for us. The section youmentioned was a little bit longer, so we might split this up for you, thelisteners between this and next week's episode, but Britan take it away forsure. So. Last week we talked about tiears of plag. We talked about what leveling up means and whatapproximately it should mean for your impact on the world around you,depending on what which Ou these four tears you find yourself in this week. As Carlos said, we've got alonger segment that I think I'm going to split half and half we'll talk about five ofthese five yeah five of these this week and five of them next week, but we'regoing to start by talking about flavors of fantasy, which is a interesting topic to me, because fantasy always struck me as very one note like fantasy was fantasy andyou wanted to play Dandd. You were playing fantasy verses. If you wantedto rol play Scifi, you wile doing star wars, or if you wanted to do horror,you would doing Kafulu, but it really. It really is more complex than that. The first thing that it talks about isheroic fantasy, and that is, I think, what people kind of think of as yourtypical fantasy. What I would generally think of is the typical fantasy, like aheros tale yeah. So it focuses on these protagonists, who are very heroic, verymedieval, aerocentral, very yeah. Exactly so, it'll follow thesegroups of heroes, as they do good for the people around an the forthe realm and work their way up to becom on these ultimate champions ofthe ROM, which I think is generally it's. What Ithink of when I hear DND, I don't know about you, guys, yeah. I mean it's odd to me because I guess like forme when I think of fantasy. I I predominantly started out in my fantasygenrous with video games. So a lot of my fantasy background is heavilyinspired by things like world e warcraft right where, for example, whenyou talk about Scifi right like will world warcraft has fiends that aretechnically aliens coming into Asroth. So it's odd when you mention, like you,know, you're in space these, these teams are almost. They seem cut and dry right like Oh, if you'replaying in space, then of course this is scifit and if you are on earth andin an old timing, medieval segment well you're in fantasy, but what aboutStempunkin? What about other types of intermixed genrestogether- and I think that's where my idea of fantasy sits a little bit more,not so much true toly! Oh dragons exist, but just more of the core that it's just more on the literaldefinition of fantasy being more a different world, a different setting that you're playing in not thatit. That is not just the regular every day things you see, I'm more with Braden. On on how Iimagine fantasy, I think personally, I my experience with antasystarted with books, so things like Narnia and the wheel oftime. Storm Light Archive is one of the ones I'm reading now: Percy Jackson,that kind of stuff where it's heroes and there's villains,and then there's monsters and that kind of thing right, like it's pretty it's more in line with with whatBraitan things, at least that's that's been my experience. The next section that it's going totalk about here is sord and sorcery. Now, looking at the first one heroicfantasy, it really paints like this. This golden picture of what fantasy is:There's your shining heroes in your overcoming you're, overcoming everything you're,overcoming the evenins of the world and you're rising to the top stort. An sorcery is similar but kindof takes some more a more gritty realism to it. So it'sless about, like Aha, we're the proteganist and we will overcomeeverything and more of like no yeah were the focus of the story, but were were people within this universe that are susceptible to count of the goods andevils on both sides. So it talks about...

...doing some ridier jobs likeoverthrowing tyrants or maybe you're becoming a gladiator. It talks aboutthings like like the ceder side of town, like goinginto like the dark and disgusting Taverns to get information or to spend some timeeven uthat, I would say, is probably closer to what I would generally run. I haven'tread the rest of these, yet so we'll see, if anything's closer than that,but that's where I'm falling right now I mean, I think curoke fantasy is whatpeople generally think of as like. This is what fantasy is but sortan sorcery.I have found anyway is what people tend to run in DND. Itseems more like it seems more apt to this whole sandbox feel of the worldwhen Ou, yeah, dungers and dragons, but then again, Ithink in part. We've all generally ran open world games, as opposed to hear you are, you know, you're at thePalace of whatever, and you need to go, kill this evil, and you start offadventures like that and more of like a episodic, like we mentioned in pastepisodes type of game play which might be easier to sort of drive that heroes fantasy. I think too that, as soon as you startbringing in what other players want to see, it'sgoing to naturally immediately tend further towards kind of he greatorealism right. I think we all have at least not even the same player, butlike one player in each of our campaigns is going to be like all rightdays. Over I'm headed to the Brogh Hmewhich is not something that I thinkreally fits with this. This idylic heroes of the realm type yeah rofantasy, is time, and I think, with this segment in general, right we'regetting into the very subgest subjective aspect of storytelling rightwere like what does constitute fantasy. What isn't like what is a hero'sfantasy right? Like I mean you could technically say Loki, you know as a villain or hero,but would Loki go to a brothel afterwardsif you're playing a true fantasy, maybe I t you know, does that? Does thatdetur away from the hero's journey right, like you see, iron man, for example, has alcoholismproblems at the beginning that doesn't necessarily take away from his heroismright that might have had weird emphasis when I said it, but either way just just to clarify to the theaudience here. I think we're all going to BOT to have very different takes types of fantasy. The next one that I talks about is epicfantasy, and this really like this takes the kind of heroic fantasysetting and drives it cranks it right up to TEP. So the contrast between good and evil issuper super stark here. So you've got the heroes which are the players, theprotagonists, who are kind of these paragons of good these. These ultimatechampions of the light and you're going to be pitting them against the ultimatechampions of evil were talking defis, we're talking demons, we're talking,ancient dark gods once you start hitting like level Tor, it also mentions really liking to add elements of romance. Tothis I have a feeling that is more to do with a lot of sourcematerial that this kind of stuff comes. Trom, like I like, there's, always alot of romanticism. When you look back on alot of these traditional good versus eviltals, and Ithink that that's going to naturally spill over into into a campaign like that when you rungit, I don't think any of us have ever runthis sort of campaign. Have we? No, I don't think so. It would be really hardto. I think I feel like you would need a party-that's like a hundred percent on board ot this yeah, because all of I've nevermade a character. That's not at least a little bit gray right exactly becausewe can't really imagine a real person being completely good or completelyevil, and so as soon as you make it intosomething that doesn't seem real, it's hard for you toget attached to the characters, it's hard for you to imagine what you wouldrealistically think in that situation. The roleplay side of it becomes a lotmore difficult. I think I think you came. You talked about this with, likewith relations to Paladins, being lawful, good characters right andspecifically, a near campaign brain with the characters having a little bit of...

...a different take on what being a heromeans, perhaps and doing somemore evil actions as well intermixed, and I thinkit's it in a true role. Player right, like your Palat, an might have verystrong feelings against it, but as a player ore not going to be like allright, I walk away first session right exactly or I stabb this guy in front ofMOU, because you know the first time I met him. He decided that he was goingto kill someone that Youe to know whether he was good or evil. Yet, oh astoo bad, you know I'm a awful good pallet ID stab. No, I, like, I don'tknow, can't start off a campaign that way yeah the next one that I talks about ismythic kantasy and I'm super excited to hear both your takes Jordan. I knowthat you're super into mythology, an all of its forms Carlos as well. This really talks about drawing themes and inspiration, just straightout of the pages of mythology, so running a campaign where you're playing as like as a Demi God, maybe having tocomplete labor similar to Hercules, or maybe it's similar to the legend ofKing Arthur, where you're growing up in squallor but you're rising up to thetop to become king Sunday, because a prophecy is foreseen at the you will beking. I don't again, I don't think we've everrun this, but would you guys rubthis or participate in one? I would personally run elements in thiswithin that sort and sorcery style. I think that maybe having a full campaignunder it is, I I don't know if there might be ageneral group interest in doing something like that, but, like youmentioned right like doing like labors or, for example, becoming some sort ofhunters for a mythic guild could all be intertwined within any of thesecampaigns. After all, like most of the magical, realms have really beendiscovered in whatever setting you're playing in right, and I believe, wizards just released mythic odysses of Pharos right, whichwould be ou te roal think they're releasing at the beginning of Juneright yeah. I think it's, I think it's a T. I think it's a t we can deuble check, but after all,that's also not our content, so perhaps not a priority. Sorry Wizards, but I'd be interesting to see what thatbook has with regards Tof, fantasy and mythology, because some of the things that I can picture with regards to that would be somethinglike a character like Hercules. Right like are you playing as thesecharacters that are already very strong? Is this theme more tuned to a higherlevel Gameplay as well? Right like like I'm thinking something like youknow like in the thor movies he's got his he's, got his small little platoonand they go out and do the labors of Asgard or you know, Hunt and go to warand etcetera, but it's that little group that they travel with so butagain, like all these characters are already some sort of Demi God peer character. So I strike, perhaps youknow tenth or higher level or something like that yeah you almost have to start eitherhir higher life level or or all the characters have to like theyjust they have to start off all strong or, I don't know like you couldpotentially say. Okay, one person is going to be really strong, which wouldfit more like here's. The thing like mythology in general, like it followsone Demi, God percules for instance, or Perceus, or this other person andeveryone else alongside him is kind of just a side kick almost, and so it'stop. Finally, er, it's really difficult. It's not it's not impossible, but it'sreally. I think it would be really difficult to find people who would bewilling to act as that sidekick character right,like orn the rest of his gang. You know exactly I, so you can pull something off likethat. It would have to be something that you all agree to ahead of time, ormaybe you take turns playing as the main character. I don't know, but I would be hesitant to do somethinglike that unless all of you were all at that mythic tier level, just because it's more fun for everyonethat way. Generally speaking, I don't think the roleplay would be bad, butonce you get into combat it would start to get a little bit like Oh yeah. Wejust send him in to do all all the stuff yeah and, I think sorry go ahed. I think itwould lend itself better to higher...

...levels of play, but, like just thinkingabout it a little bit, maybe you could start at lower tears, but then havemore of a timeline. You know, like you start at Hercules, as he is young and n.You play that character and as a DM, you explain how many years go bybetween different tasks and as you'r leveling up etce, but again, you'd haveto have the right level the right table for that. Perhaps if everybody wants to be thatacquainted, eveneven like like speaking aboutHercules right, like all these little side, characters could be, could havetheir own special abilities which might make of those players more comfortablewith playings soright. Just being like. Oh, I have commoners thats, you knowyeah yeah. First of all, you guys are givingme great ideas for a new Serieceoni'm, definitely using all of his and that'swher, we're here at Royal City Society to really facilitate and plant the seedand grow ideas, as a community guys make sure that you're checking out ourinstagram page we're current we're always working on new things anddeveloping with writers, and definitely check out the arcane blade coming outon Thursday, and we even have music two albums Duergar. I mean guys it's theplace where things are made. It S Royal City Society, come check us out, Bradand Serry. Carry on shamemes plug aside UPLUGGUS, my goodness that wasimpressive yeah. I think that I think that, though, whenwe talk about something like like, we have just been talking aboutin this segment. That's really one almost too narrow type of myth that we've been touching on, likeI think of something like the Iliator, the Odyssee, which is also mythologythat paints in epic story featuring several very strong characters thatcould equally it. There is there's a quote: Unquote Central Character, butthere's a whole cast of characters that are just as strong as said maincharacter. So I think that it is very possible to pull off mythology thatdoesn't necessarily follow the the the type of narrative that we'vebeen discussing up to this Ra. It's because iegess Wi've been reallytalking about like a superhero type of character, rightlikebut. I think that I, like I W I don't know, We'e said this a coupletimes, but th it goes back to what kind of table you have, because not a lot ofpeople, at least when you're saying hey, let's go play: DENAND DRAGONS! I don'tthink the first thing that people that comes into people's minds is oh great,I'm going to be a regular person in a regular world trying to figure out. Youknow how to live this epic life, for how you knowlike the like, an o like something like theodyss right, like maybe the campaign deals more with. Youknow, planning your ships and moving around and supplies and stuff like that,which are you know what we've ran most commonly in our sessions? What you don't want to be like the Paulof Deadpool- I don't want to- I don't want to. I don't want to have to doaccounting FORSO. The final section that we're going to talk about today is, I don't know how much you guys re UNthis, but this is my bread and butter for fantasy and that's dark fantasy.That's when you start bringing in the really horror aspects of the fantasy Shenraduring the name, undead NEC Romances, bringing in evil gods twisting people'sthoughts, bringing in the most like darkened for lack of a better term edgy ofmonsters talking about like vampires and where will integrating traditionalhorror themes into your campaign. I am cuge on this. I have theCalicathulu tarter set sitting directly behind me. Right now would started italready, can't thanks Covid, but that aside pours my thing, and those of you thathave played with me in some of my Morum Humbury sessions have maybe noticedthat I really like to Icut that in I really like to get dark and weird with some of he, so as,but just just a tap to the audience. Here I got to say: Brain is one of theweirdest players Irl. He own candles that somehow burn red, don't know wherehe's found these, but he's got tons of them. Seemingly endless supplies whenhe walks into rooms. Smoke comes in and he's always wearing a dark cloak. It's really uncomfortable when we goout to bars and just in general, there's a dark atmosphere aroundBritain. So well, I'm sorry for trying to make our night like more interesting.Don't ask him about his deerhead. Don't ask me about my dear head, but wouldyou...

...would you guys run or play in a darkfantasy set? I would love to, but I've definitely had difficulties in the pasttrying to really instill that horror theme in the pacing of TTRPG. It's it's hard to build that form ofdread and anticipation. I think at a table at least I haven't, foundthe finness on how to do so again going back to a really general topic, thoughjust sort of sed here, but it's just the your players at the table and whatkind of table you're running definitely matters, because maybe long exposition might be boringto some allright and I just haven't found the right balanceon how to make that how to run a true horr setting withhaving people like actually be afraid of certain actions or have that dreadbuilt up when in a world I'm the kind of person thatyou want to have ofas a player and pain like that,because it's really easy to inspire that form of dread and horror within me.Cours, not really my thing, I generally speaking, to avoid it if I can, but because of that, I think it's reallyeasy for me to kind of get into them and be like Oh crap, I'm actuallyafraid we need to get away from this. Oh No! This is not something I want totouch, and so I can be a great player, but I would not be able to figure out agood dark, fantasy horror theme for running one like you. Don't want merunning it because it'll end up with rainbows in it somehow and you'll, belike what Myi will say. I did enjoy the one time that I think I've reallyeffectively blended, dark horror, and that was when we were in my homebrew that you were both partof it. The time when you were headed for Devil's Reef to take out some somefish people, hmm and it started off as a traditionaldungeon corl that I kind of set the scene with I mean my character. Nevercame back so you're, carand, unforuatly, caroyour character was gone before the party really saw the fruition of hmthat I enture. So I don't actually know if you know what went down down there have no idea is Criz. The stage wasreally set with our warlocks patron, who is thoris doing the great chain?One okay telling them like this seems simple, but something elseis going on down there they're doing like dark things down there and thenthe more these guys kind of descended into it. The more it was like a lot ofthings like don't make sense like. Why are they? Why are they have all these?Like O cot ritual things, run here like they're, simplistic people, but they'redoing these complex rituals, and then they start finding dark artifacts, andthen they start finding ancient histories of them, essentially constructing a god, quite literally outof we bodies that are no longer being used.Lack of a better term. Andy implication that he has. This. Godhas taken the place in their Panthean of the great chained one and they're all creeping around withthese knowledge, and they got to kind of like this last door. Thate was theonly place left that they could go. It was like from behind the doors youstart to push it open. You hear a soft clinking of chains and I think that's agood place to leave its Letan. I think everybody leave itther whats behind the doorn, so I enjoyed it. I enjoyed the heck outof it, no ITD one hundred percent to that again, but I think that that is probably agood place to leave it even yeah the oft claking of Chans. Again Ididn't Seeo again, but we will be back talk about this next week in themeantime, hit us up at Royal City Society on Instagram. What kind of campaign do you like to play and whatis your go to theme when you are running a session?Let us know, let's talk about it until then sure I'm going to turn it over toyou. Okay, all right! So today I've got a critical thought foryou guys, as you know, I'm starting up a campaignpretty soon and I've been thinking about. You know how do IDM properly forthese guys-...

...and I wanted to ask you guys a really kindof I guess- Meta Ish question when you guys are playing in a battle. How much tactical awareness do you give your your characters? So your NPCs and yourbig Bads, and that kind of thing and do you, allow your real techtical mind tokind of like take over. I know both of you guys are prettysmart people and you could probably do do well and things like chess andthat kind of stuff. So do you allow that to kind of like playinto all your characters, or do you try and go the opposite way or whereyou're, just like okay, there's egro there, and so I move my character. I think I'll kind of generalizees to our group of players, because I'venoticed that for the most part, when we get together to play board games, welean a little bit more towards the Strategic Games. The card building thewar games in general. So I think that that definitely influences the the the way that we play dnd and theway that we approach combat encounter. Specifically. I think that, for example, in the Horde of the DragonQueen Campaign, foreign is a slightly higher wisdom,character being a monk. So I use that in a sense to allow me to make you know,inferences on certain characters or certain types ofmonsters right like, for example, with the dragon that we fought in this lastsession. I kind of played it off that okay,we've seen what an adult dragon does to an entire city. Why is the Paladinwanting to go ahead first and fighting this dragon like this is not a wisechoice, and I think that I try to role play that into the heyguys. I am concerned about doing this. It is dangerous because I've seen whatit can do and then try to devise a plan outsideof it. I think it gets a little hard and it runs away. Maybe when yourcharacters are on the fringes of eight intelligence, eight wisdom right where you mightgenerally be a little bit more smooth brained per se. So that's when I find it the hardest,and I try to hold my tongue perhaps and just go along with plans more so butI'll. Try, if I'm a higher intelligence, higher wisdom, I'll try to chip and tryto be a little more active in conversation when it comes aroundplanning endcounters just in general, but like again, ifyou're playing somebody like dracks right like a drax sk, I will defeatthis monster all causs kind of right, no barbarian. It also comes with itsown set of fun, but I do I personally, I do enjoy the more strategic, CombatMyself Braden. How did you react? I guess to the characters, as you said, thebuilding a strategy in order to defeat each of these creatures, because,obviously, as the DM you were there listening to their entire conversation,so you know what their plan is. Is it hard to kind of you know, ignorethat and let your character kind of or your bigbads kind of play it out as they would have and does your strategy change at allwhen you see their strategy like? When does your? How do you know like whenyour character goes? Oh Yeah, okay! Actually, I see what they're trying todo, I'm going to try and do something to kind of corral them or to do someingto mess with their strategy. Oh, I just walked away and made dinner. I had noidea what their plans were. I wasn't o okay, actually thogh. That's an interesting question. Theirstrategy wasn't really something that was necessarily their strategy, wasn'tnecessarily in the heat of combat hm, something that they do would do, but itwas everything leading up to that. Okay, so it was like. Oh, this person isgoing to have the half dragon is going to have kind of home ice advantage for lack ofa better term if we fight her on her terms, but if ar barred, conally masksof many faces into somebody that we know she trusts and convinces her tocome. othereither otherwere, where English is R yeah, it is a struggle,don't wor guys are real sisociety. We also do spellchecking and grammarchecking before wethat's goare me, but yeah. They convinced her using thischaracter to go somewhere else and the other characters were lying inwait and basically, this dark room and...

...the strategy beyond that was just we'regoing to smacker a bunch, wich o ripens and hope she goes down, but but the planning of it was more of right. So what if we? What are we goingto say were like what would convince her hat? What what's the magic wordthat we think is going to like flip that switch Yo like yes? Now I am coming with you to this location, who's,the person that's going to be like yeah. This is a person that I trust to comewith them to a location right and then fighting the dragon. It was more aboutlike okay, so we're going to lie in wait in exactly this position and theseexact spells in the moment. We see him we're just going to unleash health andjust hope that we can keep unleashing how before he kills us mm. What I really enjoyed about thosesessions was that inadvertently, I feel like we ended up giving a lot of theseNPCs more life into them, because the approach that wehad with resmire the half dragon we took very considerately into okay. Well,if we're sending our bard into convincer to come along, you know, wedon't know what kind of character this might be. So we were planning on havingmy monk Thoran, be a a tail, a close tail to Conaly an Resmer, so that incase, Shit went down early Ho would have somebody there to help as well andjust in general, how we Plann that out. Considering what Resmir might ask youknow, because we were saying we were going to mask ofmany faces into a character that she knew like what was our fall back plan.What were going to say to convince her that this is something this is somebodythat you should follow in, but this is some immediate action that needstending to with the Dragon. What was really fun is that we had. We didn'treally know exactly what we were doing with regards tofinding a dragon in general right w. We had seen a dragon before destroy and level a city with a breathweapon, so we knew that it had that and again playing into the wisdom of thorand I kind of just metigamed a little bit into knowing that. Perhaps thisdragon does ice breath or something like that because we saw frozen ork. So I think the plan devolved into howcan we split up as much as possible, but even then we had a fallback plan.If it wasn't going correctly, we had a plan to meet up with the wizard ofspecific location that he could slowfall us out of this castle just incase so it was like. We have location a wehave the fall back plan and case something goes wrong and then you knowin case we need to bail. We have a plan as well, because we really didn't knowin our characters. I think we played into it like the role place out of noneof us had seen a dragon. This close it. None of us really know what to expect,and I think when people started rolling attacks and seeing that you know asixteen doesn't hit anymore, seventeen or whatever they are. What was thearmor closs of that Dragon? At the end of it, I think was like eighteen right,seventeen seventeen. So I think that was one of the things that peoplerealized too is like Oh shit. This dragon is resisting everything. Thisdragon is dodging, like fireballs Wi, think our Maje launche three firebles,and only one of them did full damage because the saving throws for a dragonare just generally higher and everybody was like. Oh Shit like we mightactually have a harder time fighting this than we thought you know, whichwas fun right, like as a player who knows Ike general statblocks of theDragon. I was like okay, I know what we're getting into in a sense, but itwas fun seeing everybody else's reaction when the dragon is just. Youknow, make a big series en throw twenty four OHYEA. It succeeds. You know yeah just a little bit looping back around the Ajordan to youroriginal question. I think you got to be really carefulwhen kind of playing that strategiic borderline, Metagami yeah kind ofstrategy against your players as a DM, as I think it would be very easy forlike like, if I feel like, if these guys for the horder of the Ragun QueenCampaign Hat, sat down for like the half hour, forty five minutes, whateverit was planned out this brilliant strategy and then walked in and becauseI knew it was coming, I immediately blew it up in their faces like just as just because I'm like Ohha like now,you got to react to this right genus like that's, that's not cool! No,that's good! THAT'S GOINNA! disthat's going to cause them to notwant to strategize in the future right. It's going to cause them to really bedisheurtened, like all that planning time went to wait. No, that's that'snot fun for everybody, so I think that, especially in those cases, if they comeup with the strategy, that is very excellent and feasibly the character that you'replaying would not suspect that there is anything afoot orwould not have...

...time to react like depending on whatthe strategy is, that they come up with yeah like allow that to play out. Okay,allow that to play out and allow them to kind of have that kind of as a reward BEC foran awesome session of planning and really diving right into the tactics ofeverything, but also just because I think that's more realistic right. Idon't think that it's realistic for every villain to have ESP and see theplan coming from mouseoright yeah DM overheard. What the player yeah saying. I think the thing I'm worried aboutmost- I guess- is pack tactics or Hoardes, because the most obviousstrategy, when you have numbers over someone else, is to take down more oftheir numbers as quickly as possible. Oh Yeah, so you send everyone to attackone person, and that can I mean, like it's an obvious strategyto me, but I'm also worried about doing that and he losing or or them kind of beingdisheartened, because Oh yeah, no, like you, know so ats too far, it almostjups a thought on that. Maybe maybe you can take this into consideration and so I've been running a little aside,adventure for a relatively nea group of players- and I told you guys about this-The lost mine of Fend elver x, m dragon, a bact ice fire peak, but I think theone of the one of the interesting things about mychoice with running that campaign was, for example, I chose to have relativelycut and dry personality types for certain monsters, so the Goblins inthis campaign, for example, if reduced to one number or like, if reduced toone, they will immediately start begging for their lives and like asyou'd, expect Goblins to do so. But I've almost made it so that goblins are, you know, will do anythingfor a pay day. Well, do anything for a buck and that's just the way: I'veflavored these golands and, at the end of the day, the party now when theyencounter Goblins, they know that they can capture one offer gold to it to getinformation so part of their strategy. Isn't so much. You know how to approach the combat onits own, but how can we extract more information from these characters thatwe're learning more and more about right and then on the monster side? The way Ichose to attack with Gobbins is, if you haven't seen them they're, taking thehigh action, every single turn right, so they're can shoot and hideit rightaway, and I actually got a lot of inspiration from that from a book thatI bought. It's called the monsters know what they're doing and it sort of divesinto the background of what a Golblin would be and what you know how theymight approach interactions with enemies or allies and Etceta right. Soit's been interesting now because my players know: okay, we call one GOBLAN.We can definitely bribe it, they're, just goblins right, so the strategy sort of developedalonghside how the enemies choose to fight, but Ithink, maybe, if you're concerned about pack tactics being a thing right. Maybeyou could use the fact that perhaps these would be low level monsters that your new partyis fighting and because of that, the party would generally know informationabout them when seeing them. So let's say they see a pack of wolves. They youyou as a DM, could inform them in a sense of like. Oh, you see three wolvesprowling around. You know. You know rollend nature check, and then you knowthat wolves will attack one opponent and try to take down whatever thestrongest looking thing is so that way, the players. Okay, we have a tank.Maybe they can be the biggest distraction, because we know how wolvesgenerally a you know like the General Knowledge Lik you throw meat at it,it's going to likely go for it and take a bite and take its food right right.So these little things that you might be able to sort of. Prime, your playerswith on just general information about themonsters right like when they first met Golans, I said Golins ar you know.Golins are super skittish from what you read about them and you've seen acouple of them and they mostly just work for a buck all right, so it givesa goblins operating flavor, so the players could even just walk up to theGOLBINS. They tried doing this at one point and just straight out offeringbags of gold to the Goblin that was trying to keep the hideout and ti peektheir interest right. RIST IT UP. Oh goblins, we have to go to stroy limits.Oh godlins, there's an easier way to do this. We don't have to fight like wejust throw money at them. You know, but it's more so being clear about thengiving those little tidbits of information that might already be knownto the player. Okay, cool!...

Well, thank you guys for all the tips.Fraigten did you have anything to that or are we good nope? I think that thatpretty much wraps it up all right awesome. So thanks again guys foranswering my question and for today that's critical thoughts andthe end of the episode of triple advantage. Send us a message on Instagram at Royal CitySociety. I would love to hear back from people about how they run pack tacticsor, if they ever like, get really into the strategy of things and what they do for that and if their playersare okay with it or if it just kind of ruins it for you yeah, so senti a message would love tohear from you and check us out on Instagram.

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