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Triple Advantage
Triple Advantage

Season 2, Episode 9 · 1 year ago

Ep. 19 - Pacing in Style

ABOUT THIS EPISODE

In this episode of Triple Advantage we talk about how we like to pace our games. When storytelling hits a lull, how do you like to get your players back on track? We continue discussing the styles of game play we enjoy in our ongoing divination of the DMG. Finally, Jordan asks for our advice about extremely novice players wanting to play DnD. 

Hello, hello, beautiful audience andwelcome back to another episode of triple advantage, guys say hello. Theyalready know who ye are. I think you think do you guys think so, maybe as ifYouif you're this far in and you don't know who we are like you're, not payingattention and if you're just joining us, my nameis Carlos. I am joined with Braden and Jordan and you should go back and watchevery single episode guaranteed good content guys today. I am. I really want to talkabout this because I actually just finished up that that short wellcampaign I was running on the side, took a little bit of Railroady rout atthe end I feel, but I had this- I kind of pushed them into the final encounter, so I think it went okay, but the thing is, I thought it was going to run for aboutan hour and a half the two hours, but then the game got away from me. I felt at an impas at certain timesbecause, like I felt like they were ar peeing ind times that I'm like just taken a little long, but I don'twant to break up the RP becas, that's Ho Super Fun and then I just don't know. I think they had agood balance at the end of the fight, though they are against an evil. Mage, the black spider from loss off lost,Minof, Fand Elber, and I also threw in a spectator a CR three beholder type ofcreature. It turned out really fun. I actuallyedited the map with Photoshop for the first time andactually turn out pretty good, but I lost track of the game. So I was, I waswondering like what do you guys do to keep track and like how do you? How doyou pace? How do you pace your one shots when you run them o anybody have any like yeah, I'mtaking tips, I'm a really bad example of this, because my strategy is to picture and run through what I think isgoing to happen, but to definitely budget for a lot more than that whichis not really. A good strategy is just kind of a feel SEF of anything if I'm doing a one shot and I'm likeokay, so I think it's going to go ab NC, but if I've, even thinking that there'sa possibility that it might go AB DEF G, all the way through zed beforereaching C, I'm gonna probably block off a anotherhour or two after the one shot. If it's like a three hour, one shot I'm goingto be prepared to not do anything for at least five hours afterthe start time, because I know like once it gets away like you're not goingto be like all right. Let's pick this up later to finish the last, what couldbe twenty minutes? What could be two hours of this like you, want to get itover with over that'sn? That's a bad way ofsaying it. You don't want to I'm done with this Isson. No, but youwant to you want to finish it. If it's a one chaw, you want to finish it inone shot. You wanted to have a satisfying conclusion without like okay.Let's pick this up again next week, m yeah, one shots are always difficultthat way, because it really depends, I think,upon the group. I know so. I once ran a one shot twotimes in a row backback with to different groups, and one group made it through all of the main areasand they got through the campaign kind of within I'd, probably say around fourhours, and that was kind of expected,especially going through all the main rooms and all that kind of stuff. Wehad to like fast track certain rooms as they wentback and they tried to check out all the rooms that they hadn't been to yet so I fast tracked those because we'renearing that four and a half five hour mark and that's just kind of like okay,let's get this over with kind of thing, but other than that it kind of went asexpected, whereas the next group that I did was definitely more role playingoriented, and so they took a bit longer just to evenlike get into the main quest area, but they ended upfinding the like secret passage that cut through a couple of the rooms, andso they bypasted multiple different combat areas,...

...but then still ended up taking just aslong because they were doing a lot more role play in between so it it is kind of tough to budget fortime. Just because you're not sure what the group's going to be like or if youdo know, then that's great and you can kind of hope for the best. But it'sstill like yeah, it's tough, it's tough! Well!What do you do, though? Like so you Sai, you had to fast track it to the end.Would Yeah so lo out a lot of content or Sowa theappoach one. Essentially, they kind of just wantedto see what was in the other rooms, so they just said. Okay, I want to reallygo like go quick and check out this serie and Isay. Okay, you go and youopen up this door, it's this guy. He had a this. This section had one type ofcreature in it, but he was kind of like set to kind ofrun away anyway, once combat started or if he thought that he had anopportunity to escape. So I kind of just said: Yeah so he'stalking to you and he's kind of moving across the room kind of like slowly kind of stalking around you andthen they kind of just move off to the sideas well, and then he books it right and then you can kind of just say: okay, yes, he got his little speelin you got to describe the room and they can look around and find all theextra stuff there, but it was kind of just like a sidepart of the of the quest anyway. So I fast tracked that area for them just just to give them likeyeah. This is what was there and then, at the end, you almost just say: OkayYeah. So now you make it back to town. You give the you know story about whathappened in this cavern or this place that you're supposed to be in, and you get your reward and will finish upthere, even if, like you want to like, I ended up like texting them later andsaying: okay, here's like the real ending kind of thing like. If youreally want to know like here's e kind of a conversation that might havehappened and you can kind of get a little bit more information out thatway and since we try doing like continuous carrying over of coin and that kind ofthing, I made sure I sent that in a message as well and yeah. So you fast track almost like theen parts that aren't necessarily like necessary for the story, but arehelpful and you know exploring the world sure so do do. Do you put a lot of your sort ofhomebrew or whatever other world you're playing into your on shuts because like if, in my like sort of in my takelike, if it's only a certain adventure like how much world building do youneed to do? For that? Does it really matter yeah? To acertain extent, it doesn't matter, but if you really want the people to havelike a feel for you know, what's going on or how the character kind of relates towhat's going on and give them a sense of ownership of the character which Ithink is really important for getting enjoyment of dungs and dragons, becauseif you are just kind of like going in and doing almost like a hackand kind ofadventure that can be kind of fun. But if especially if the players areveterans, they kind of want more out of it than just yeah I go in. I do combatand I come out and I have coin. That means almost nothing to me because I'mmight not even never use this character ever again kind of thing, so you wantto like make sure that you re you have some NPCs in there that are memorable and are related to the worldthat you're in, so that they feel like yes, some of the things that I'm doingactually matter to a certain extent. At least I kind of cheat around the worldbuilding just a tad Sh. Maybe Cheat Round Sop the right word, but if I'mdesigning my own one shot specifically for the purpose of just being a oneshot and not being part of a Lordo campaign, I'll always set it in theforgotten realms in somewhere, like water, deep or like bolder, skate orI'll literally like throw a dart at the swords coast map yeah, just because I feel like especially ifyou've been dealing with players that have run pretmade modules and premade campaignsand whatnot. That's a setting, that's at least familiar to them to a certainexcent, maybe they're not like experts at it. But it's like Oh okay, I kind ofknow what water deep is, I kind of know, never winter, etc right for etc. So youdon't necessarily need that...

...period of exposition before that kindof, like almost accession zero to your one shot, just to get them prepared forwhat's going on in the world around them, they kind of already have ageneral idea of what that is. I'm just going NA throw a new houserole out there and any time I earn one shot you guys are only allowed to haveone character astive at a time cool. Every time you restart with a newcharacter. You start with basic equipment ithat's, another good point. Actually Ido have a bit of a one shot campaign. If you can call itthat that I do occasionally where I'll have people overal run the one shot for them and thenbasically anything they take from that. One shot belongs to that character orbelongs to more accurately that player and if theywant to come back as either the same character or as a new character inanother unshot, within the same kind of Canon that a'm building I'll let themcarry over those items and that gold just so that it seems a little a little bit more meaningful because Ithink you've got a point room like once here in a one shot and the reward is: Ohwe're going to pay you all this gool, like that's fantastic, I'm never goingto get to use that, because yeahbecomes completely irrelevant was the one shotsover. So I think it's kind of a nice way to keep a bit of a continuity on doingthat, and also to kind of give a little bit more a little bit more weight to the sessiona little bit more like this, isn't something Thatrighi'm just sinkingthree hours and two for the sick. An it like this may carry over at some point.Well, you're way more generous than I am. I wouldn't let them carry it overas a player. I would let them carry it over as a character. I don't know, maybe it's to a certainextent like some of the coin, maybe but like magic items or something like thatthat they might have acquired I'd almost be like yeah. It's one of those things. I think we'veall played like one shot, characters that like we play them once and thenit's like wow. I hated that Ik right like that character. I didn't like thatbuild. I liked nothing about that. I never want to play them again, but shepulled that Super Awesome sword out of that cave, and I can't find that's gonenow like right. I would hate that especially like, if I'm, if I'm takingthe time and you're coming in you're playing in my in my sessions,especially because I do a lot of testing in my sessions for stuff thatwe end up putting out in the real city society. I don't want that to just kindof feel like they're wasting time. Just being my guinea pigs. I want them towalk away with something yeah itwas feel like O, almost have thestructure. If, especially, if you're running that type of like one shotcampaign, it was at a structure, your entire game kind of like in Mario. Youknow how you go from dot to dot, and I eventually you hit forks in the road, but each one of those are those littleonch shots. You know it would be kind of cool to see thatplayed out if you like, kept a record of like everything that was happeningand I maybe had like a storyline kind of going on without people necessarilyknowing about it Mam. Well, I mean like you, could keep the same charactersheet. You don't have to like, if you're tracking information therethat's pretty easy to do right, but even if, like other parties,were to somehow kind of take part in this world and they wereworking towards the same story and then you were to come back again later inanother one shot, and things have happened in this world without youactually having been part of it, but there's some sort of consequence to theother party's actions. I don't know, I think, that's kind of an interesting Ifeel like at that point. It almost kind of feel like you could, I feel likewell, but you know what I feel like you could also implement that, though,because you could just easily write yourself a little world that the mechanic like that would work.Think of something like what'sgod. What's it called the welland water deep, the Yan importal. You could run something like that whereadventures show up to this portal, you pay your toll and your promisegreat adventure. You get the same care like story. Wase you get the same typeof characters. Returning Right, rigt, more, seek more adventures, seek moredtressure and depending who your players are. Youcould then write. You know the continuationfor the group or whatever M yeah. I feel like as soon as you start like...

...allowing one shots that you do to shapethe future of other one shots to do. They're, not really one shouts anymore.Then it's just a full campaign. Whic is like you have your Toce to participateinto it. Yeah absolutely yeah like like a drop in campaign, essentially yeah. Ihave no problem with. I think it's an awesome thing, but that's not really,but it would be bit, but I don't know like as a think like. I think it wouldit's a good little hybrid, because as P, if you want, if you have players thatwant to have a long running campaign, they can certainly do so and then, onthe other hand, if you have a player joining in, will you're structuring each thing as a one shot right. So He'sn have a start and o finish yeah to that character. That could be the lastadventure that they went on if they don't eert and that's all, they reallyneed right right, yeah yeah. It is like a different, it's ahybrid for sure, and I think this is why they don't understand. This is whyI don't understand how English can be graded, like written work, and it's sosubjective, like you, Gonta write, a rule sets or breakthem yeah. I don't know like in the sessionthat I was running. I just felt like I wanted to get that resolution right, soI ended up fast dracking like the return time, because I felt like fuckit they beat the bad guy. What am I going to do? Make them like all right e go another week of travel who stayand watch the first thing. A Oh crap. There's three encounters onyour way back yeah, so I think I definitely fucked upin certain times because, like I had like a troll under the bridge kind ofmechanic- and I felt like it was a pretty funny- an adamant like I feltlike I was kind of a pretty funny encounter to have. So I made it toevery time they crossed the bridge. They would have to pay this toll, whichjust slowt the game down, because now they had to go and get you know the body ready in this case tothrow it into the ditch, so the thin could be lloed to pass so that wasted some time and then Irealized that and that's WHA. I was like all right, teleporning back to Fandlin, but was it funny? I think there wase certain elementsthat were pretty funny. Yes, that's all like ges yeah for sure yeah I mean I think pacing is superdifficult and I think that that's I'm hoping that maybe the DMG has someeiten that later on in the sections and well get there eventually rippritend Ta,I'm starting to doubt it', but we're here: okay, let's try it anyways this.This is. This is a fig. I believe it is about that time. So,let's take a look at the DMG this week. Last week we were looking at flavors offantasy. We started, I should say, because we didn't finish, but we lookedat several different types of fantasy that you can run in your campaigns. Welooked at heroic. We looked at Sordan, sorcery, epic, fantasy, mythic, fantasyand dark fantasy, and to kick off the continueddiscussion on this we're going to talk about intrigue, running an intriguecamping, so that looks similar to this. This is a poor comparison, but ifwe're to use a pop culture reference, this is maybe the s spot movies, theJames Bond of DND. So the idea is, it's less to do necessarily with openfighting and with openly charging in there's more puzzles. There's moreusing your mind and your insight and yourperception in order to pick up on things in order to follow up on leadsand to uncover large grand schemes that are underlying things. Can I do this as an eight intelligencebarbarian? You can certainly try e Ia Jordans Jordan's got a fun storyabout running characters that should ohyamesh withthe the particular flavor of fantasy, but we'll talk about that when we getto our next section but intrigue. I, like the idea of this,I have a one shot that I found on DM skilld. I think it's called potons eight. It'slike an ocean's, eleven type thing whore. The idea is, everybody playsrogues and it's a it's. A high school lways wanted to do that. I think itwould be neat. I think that that would be interesting. I don't know about youguys, but I'd love to play in that kind of that kind of setting for sure likeif it's Ak Ocean's copy, you have to throw bards in the mix. That's true!That's a good point.

I don't know I've seen some charismaticropes, that'd be pretty fun. I mean, like, I think, maybe that'll. Maybe I guess is 'tnecessarly like intry, but like I would think of like some sort of like NoirJessica Jones type thing as well. You know you could have your superheroesfollowing these magical leads for owe're getting there. That's it! That'sAwhole, another, that's a whole another fantasy, we're getting enough. When I heard intrigue, I was thinkingmore along the lines of like political intrigue like Hm True Yeah, GAM,thrones kind of thing, and I feel like Carloss, I feel likeyou'd mesh with maybe not political intrigue, but almost corporate intriguelike corporate escionage, the audience out there. I do notperform forplaing that hot their guys, an I think, needs to be said now, forwhatever reason fororprnow, I think to do, but Verykay littleefensive there Everbonothat wasn't the implication. I think I got that O. I feel I feel like Youifeel like that you could do some interesting things with intrtige. Ithink you've got some cool ideas that I would like to see you put into this kind of a setting yeah I mean I feel like it's kind ofweird, to run that when you have fireball as available option, I guess I'll have to come more creative, so the next one that we're going totalk about is mystery running a mystery campaign, andI think this is probably more in line with what you were talking about,carbous, where there is kind of an underlying and underlying mystery thatyou're chasing after but you're going along your finding cluesyou're trying to dig down to the to the root of what exactly is going on, and this is also where I bring upJordan story of having characters that were not yes, necessarily built for SirBashington. Yes, I I have a one shot that I wrote calledthe perfect crime available now on DM skilled everybody, but it's it's a large mystery type campaignwhere they're essentially having to figure out who robbed this bank andtrack them down and solve it. And I didn't when I was first betatestingthis campaign. I didn't say anything about it. I was just Icalled up for people. I was like Hey, who wants to comeplay in a one shotthat I'm testing Ye Uys all said yes, and exactly one one player showed up with a characterwith any type of intelligence whatsoever, the rest of them Jordan.You went full Maly wher, it likes ARRO intelligence. Isn't that just like aColma wihn nthing, aove average yeah ithnk that ctuallyquite a few of themwere significantly belowyeah rsomthes but yeah, because I know not you,Jordan, but our other Jordan was playing. I think she had like sevenintelligence. Here's, I don't think was much better. Mine was eight yeah. Myyears was eight. Our friend Matt was playing. He was ten,but he was playing a very yeah ite character, which yeahwell but also did not contribute and the onecharacter who was actually with it was incrediblyfrustrated, both the character and the player herself Li feels bad sorrywe love. You cast don'tHatus, but I think that I I'm getting way off topic but kind ofa question to pose like when you're running a setting with a very specifictheme like that, with a mystery themer. If you're running an intrye theme or ifyou're you know Du dark fantasy over traditional fantasy. Even if it's a oneshot, do you lete your players? No upfront that, like you, should prep forthis depending on the player, I think sometimes, if you're trying to introduce players who may not have likea experience playing higher levelcharacters. For example, I would recommend that maybe they readtheir spouse because they're going to get a lot more Jesus they're going to get a lot morespells than they're used to. So...

I would probably recommend that they prep alittle bit more. But if you have more experience players depending on the session that you'rerunning, I don't know, maybe a difficulty. Maybe if maybe, if it's a difficulty thing I'lltell my players to you know, be ready to actually like strategize and thinkhere I guess a less for difficulty. You think, because I know when Jordanshowed up with this with this character and when we ran through this module. Iknow you were a little bit put out that you had prepped somebody that would bemore adept to this module, somebody with a little more right insight with alittle more intelligence when I was running kind of a full mystery typemodule. Yes, and I get that I get the frustration, but the other half of meis just like. I keep going yeah as you. Never somebody to metagame to just like,Oh er, you're running a mystery, I'm just goin a Max out all my right, allof my intelligence of wisdom set so that I just steam roll through here andI'm just on the Hetrow of the day, which I thats not thin, that you woulddo I'm saying that' right! That's why I don't treat people like this is whatwe're doing today. Now, I would say I would say so, let just pile onois for asecond, but I would say that this is also inpart due toexperimenting with a type character to play. I've heard a littlebit about what you did like: That's, not a normal character either. He fact that it didn't Mash Fit Thi RabCampaign, just kind of is part of the expermentation. To be fair. I am running him againessentially in another campaign, so it works it's just that I mean Iwanted to try a different combo of things and that's fine. So I I get that, like I made this specificfo for something that I wanted to test out, and it just didn't happen to workout in that one ot, but also to a certain extent, my player as a playeror a character didn't get to. I guess get involved inany of the outside of combat stuff right and so it which is fine O. to another point Imean if I had known it, was a mystery. There is an equally likely chance thatI would have made a dumb character specifically to kind of mess with thecost Steday you achieve the same thing, so it's Medigai me in another way, butyou know like possibly another another reason not to Myeah this kind of stuff, because Yolget that player. That's just like I'm just Goin to troll for three hours a soI get I get that there's like you know, I'm not sure you know whether, whethero to tell people or not I'm, I debate back and forth there, but because we ended up with a partythat was all kind of kind of you know not oriented towards that. Itwas also kind of Weird Bee ut position, where somehow argegot hired to do thiskind of thing does that make sense yeah? It was like your reason for being.There was kind of skewed yeah yeah, because t a all the other characters were kind of,so I would almost as a DM. I would. I would look at it and say: Okay, thisgroup is clearly oriented towards not what the campaign is going to be orthis one Chot is going to be about. Maybe I should tell them: okay, hey sothis this you know, maybe maybe try. You Know Hey. So this is this the theme.Maybe we can try some other characters or something like that. If you want tochange your character, that's fine! If you want to keep it, that's fine. Also,maybe wait to see if what their characters are and then tell them whatthe theme is and then see if they want to change their character still, somepeople will probably be attached to their character in the first place andthey'll Beike Na it's fine. I don't know we'll have to experimentmore with that to see like what the best solution is there, because I stilldon't know because I agree with you like you: Don't want people tocompletely metagane the whole time, because that's not really fun eitheryou want them to, but you still want them to be able to participate yeah. Iwas in this particular sestion. You guys didn't end up finishing the module,essentially because yeah UOP COIC yeah, that's go point like that's.That's that's not fun! For anybody, that's not fun! For you guys, youdidn't get to finish. That's not fun! For me, I'm trying to test out thismodulle and it doesn't work out. Like I mean that's what testing is for, thoughright so, which yeah that's! That hat taught me alot about how to not write puzzles.

I mean some of the puzzles were good. You know, I think my brother ended upusing them in some of his other one shots that he ran to so the finalproduct is is much better and I think, as a resultof that test, because I scale back a lot on how mayberidiculously hard those puzzles were like even metagaming. That was not theeasiest stuff to do and metagame aside guys. I just really want to get back towhat the DMG is saying. Oh, my goodness, no true so swashbuckling I ie pfaise nal pictur, Johnny Depp,Orlando Bloom sailing, the Caribean, but one of them seelf. So, basically theexact same thing: Orlando Boms. Basically enough wait are we talking about? Lord of therings are some weird crossupr stuff going onthe top, but I think I would love to play in a session likethis. We kind of got to touch on it a little bit. I know Carlos. This is you kind of rent a session in a homebre setting called the Avalonises? Yes, we played around with a little bit of a not piratory specifically, but a littlebit of you know we're on a boat and now we're on these islands, and now we gota kind of forge through the island. Oh I'm sad. There was more pirity stuffand more water di to that campain. It was a lot of fun like out of Ane of Thei Im Gonta tallabout it, but ecause we'll play again. Don't worry,really excited keep on keep on hoping kid coting thiss. This is on the arrnow.You have to do it. That's the Rul Yeah! I will get the rules all right, fuck Ifuck myself doing for the audience. Guys audience drop a Lihe Ahnow. I want to play inthis campin all right, but I think that I think that it's a reallycool campaign idea because it kind of skews the typical, if you can saytypical de ind experience where it's kind of like quest, dungeon reward quest quest, dungeonreward. I feel like there's a lot more exploration. I feel like there's a lotmore open world, a lot more potential tojust kind of chart, your own path, if you're doing a splashbook link, campingyeah. For sure I mean just the theme- is predominantly the sameyou're just on boats Y, a like yeah, but you almost get the feeling thatyou're allowed to do more things because you're on a ship, I don't knowwhat it is. It just gives you more freedom, automatically terrisinternational waters, there's no loss exactly I'm just thinking that a boatwith a wizard on it is a pretty strong boat. Yes, and if you're a fucking pirate exact but see that's something thatthen I would want to talk to my players about, because I would want them to say:Hey you guys are crew. So what characters do you have, and I woulddefinitely get them to talk beforehand before the second starts, because theywould generally know each other's abilities if they're already a crewright, but that would Ri. I think that thathas a lot of potential in. Never I've never done anything like that. I wouldno Youto be honest. Let's talk about war, let's talk about a war Campin, becauseI think that war kind of battle at least kind of pleays a bit ofa backdrop when it's mentioned- or maybe that's just how I perceive it butHmwhat, do you guys think about a campaign? That's like you're at warlike this is this is who you are? You are a soldier Youare fighter. You are a member of a nation at war and that'sthe campaign. Yeah I mean I don't Kn W. I feel like thatinherently kind of makes it a little railroad, perhaps because, ifyou're, just a soldier, well you're kind of going fom place to placeon somebody's a gem, but I would think something like what, if your like, a general but like,like depending on the types of players, perhaps right because like what, ifyour players like more strategic games right, it's still war, you just likeyou, have you command figure sets of...

...pieces on a board and you move your owncharacters alongside at you Planne that out kind of you kind of. I wouldactually picture this more like like a game of war hammer. If that's, if you guys kind of get whatI'm saying I kind of get what you're saying: Okay Yeah. I think that would be prettypretty interesting. I think personally, either playing as a general or as anelite squad. Maybe your higher level characters and you're kind of sent todo all of the like tougher sections breaklines, you know open up areas for for the regularsoldiers to kind of move in it would be. It would be a little bit more railroady to a certain extent, but I don't think that's always a bad thing forclayers, especially if they're a little bitnewer. They sometimes they enjoy kind of being told you know. Okay, this iswhat you kind of have to do, and you can always include some sort of aplothook that allows them to make some sort of a choice that influences thebattle right. So either the battle or the entire war like you, can get themto kind of almost flip flop sides or be a double agent of some sort. You knowwhat someony you said just got me. Thinking in this is inherently good,atowards, newer players, because I think about the setting of war rightlike if you're a soldier right like you're, going into a mission, and youlikely have a plan so its a DM. I could provide a plan. I say like Ye, anningofficers say this is a structure of the building. This is what we know: BlahBlah Blah Blah Blah, but I hide the pieces inside the castle right and then you plan things like an ogreburst through this wall right yeah a so actually. I think that that's prettycool, because, as a new player, you have a bit of a okay. We can followthis plan and it's probably going to work yeah for sure and, and you have alittle bit more information kind of going on like what the world looks likeand you don't have to like kind of figure out how the world works in acertain sense. Yeah. No, that's good! Yeah! You know what Iwhen I think about combat in DND. Usually I kind of just gravitatetowards like hack and slash- and you know, going through the enemies andalway see another camp of red colored, whatever enemies you going,tand, slash them and now have you guys ever had a thing whereyou have to defend a fort for a certain amount of time or you have to protectthe gates of a keep and that's what your job is as adventures and ASYEA.You just send like, as a DM, you can just be like more goblin pm that it's an interesting one forsure yeah yeah, it's the the the siege of Greenness for Oh ran queen, where you guys start outfor sure for sure that's kind of fun. I mean I've, always kind of wanted todo like a war game setting almost where, like you do like a siege warfare idea, it would just be cool on eitherside either defending or trying to infiltrate. I think thatd be interesting, I'm not quite done, but I havesidetracked us so many times. I think we should probably move on for thisweek, because time is still a thing that we operate by. So I know crazy, but if you're listening, that is, youare so'm. sory need then heeds to go in a shirt. Time is a thing we operate by thanks, LL, be in our theoretical store by theweekend. It's an instagram post, okay, guys shit. Have you out there ever run a intrigueor a mystery campaign? Have you ever done swashbuckling or your playersconstantly in the theater of war? Do you have any thoughts on whether weactually know what we're talking about when we talk about these? Let us knowat Reyalcity society on Instagram. I believe Jordan, that I should turn itover to you at this point: Yeah, okay, so finishing off with a criticalthought for the day, so I am starting up a campaign soon, as I'vebeen talking about for a while. So recently I guess spoilers for any of my actual people inthe campaign you are banned from listening to thise episode, OO, they'llfigure it out very soon, first session, they'll understand at least, but I kind of wanted to askyou guys. How do you run a character who has amnesia like a player character?So someone if you wanted to make a...

...character that had am Nisia? How wouldyou want to run it an and what would you talk to your dm about easy, Cheat Wild Tatcourser, but it depends what kind of Amnesiashort term memory long term memory have they just woken up and don't know wherethey are that yeah? That's that's the one that that is coming up in thecampaign. So I'm just kind of curious: If that was the character that you weregoing to run, how would you do it, and what would you talk to your DM out? Iguess spellwise I feel like you could alwaysthe character could always have like a hi. My name is Carl, I'm Blah Blah Blahyou're, a whizzer, H, okay, you know, and you stash, that back inyour pocket, maybe that's sometony. You could uselater on if they lose that card once they become more accustomed to thecharacter right, then, if it's like ongoing emnesia that I would say thecard, probably if it's like just woken up, I guess you'd have to start discoveringwhat you're good at right. I think it's more on you at this point to you knowlike what level are you starting them at level to level two okay so level to if they're, fighting a Goblinright and he's whatever character is hitting for fifteen an sixteen you could flavor itto like these movements feel similar milier your body's adapted for this, and youcan kind of think about it right unless they're low with them, in which casethey would not put that together. But it's still, you know, maybe you flavor it to like. Oh Yeah.This feels good h, but I think that that would be more onyou as a DM MM are youare. You are you asking againfrom the player or for the DM perspective. I want to hear a bit of both so butstart with the player, starting with the player. This is it's never been something thatjumped at me. To be honest, it was never it's it's a bit of a trup andrrison. It's a decently good one, but it's never one that I really meshedwith it would need to be with a DM that, like I really trustright so I'd say like you too, and my Buddy Matt andthat's pretty much the only people that I would run and I eer Mi Babe to our Buddy Matt,I'm sory because, like I would essentially how Ithink I would play it is. You know I have no memory Yi'm this class in this race. Okay, I have brief flashes of X and I've got wy. MOMENTO TAS run with it and at that point like because I wouldn't want to play inAmegia riddle to character when I, as the player, know the fullback story of the character, a I'm just playing right with at Nisia. I wouldactually want to be like here's all that I know as both the player and thecharacter here you go, so you would want e the DM to come. OP The backstory for you, yes and that's why I say that I would only do it with likesomebody that I trust because, like Ey, I don't want to like walk into a newcampaign and be like hey. Do all this work for me right and be. I don't necessarily know that they would like.I would trust you guys to like, given what I've given you to try and twist it in a way that would besatisfying for everybody m. You can just you can star your player. Do you care? If you remember the past,or do you just want to start a new adventure and then at everything was new? Do you? I would stay away from doing things that limitabilities or knowledge, because those kinds of things would belike they would instantly fail. Any history check right right. What historydo you have none so yeah? I guess you got to makethat a mechanic right. You don't remember anything right, so I don't know you ment. Youmight want to think about it that way, because after a little while, maybe they canbuild it up. Yeah ye H, but it's kind of a weird thing though, and I guess itleads to my question- is: Are they a...

...newer player or more experienced likedo they want to Rp more or not? Because if you introduce a mechanic like thatto a brand new player you're, just like all right ship go play the that's, not fun, but if you try to RP thet, I could seethat player working with you to develop that story. You know I Braden you had another thought and thenI'll go back and I'll tell you the situation sure just quickly like from a DM perspective.This is something that I think needs to be met in the middle by both people,because I'm currently damning for a relatively new player, who has workedher character to have Amnusia and that's liberally. Al I got is, I know,absolutely nothing and I'm kind of sitting here going like especially like with you, as as a newplayer like I don't I don't like, we don't really have vibbts like I don'tknow how you play. I don't know what you like to see in a campaign. I don'tknow when you playstyle is really I'm starting to kind of get it, but it'sit's coming slowly like we haven't ever played with her before and right. I don't feel right just unilaterally making up acomplete back story with absolutely nothing to go on for this character. Itjust like it feels invasive intrusive. I don't know Idon't like the feeling of it like I don't like taking control of somebodyelse's character and deciding where they came from right. Okay, so the situation that I'm in here guys is,I got a brand new player he's a good friend of mine, so I knowhim very well and he just he doesn't enjoy makingdecisions for the most part. So, basically, what he decided was his character was going to have amnesia. His character was going to think thathe was a bard because he woke up next to a lute or some sort of instrument he's not actually going to know what his real classes even and then he chose the race as well,which is what I'm mostly basing his backstory on, or I've decided thatthat's what I'm mostly going to be based in his back story on with so justto clarify, like you, don't have the character so far is only a picke trace, but no chosen classcorrect. So I have to decide on the class the stats, the backstory, I'm essentially making thecharacter so that he can participate and he's going to have. You know,skills and abilities that he doesn't know about Bhut he's supposed to kindof like figure it out, as he goes notse honestly. Here's what I would. I wouldjust asign one of my maid and pcs to him hm like it already all around and do thatkind of thing or just or just take an NBC that I have already made and makehim that character. Yeah. Then you don't have to actually build acharacter right. You've already put some thought into it, so you can flavorit the way that you want, and I mean realistically you never have tointroduce that NPC in the manner which you did M. So I think that, that's I don't know thatd be my proach braid.Okay, I'm a little concerned from the groundup tobe Honesti. Is this a new player like have they played before Hiy have neverplayed before? Okay, I'm very concerned. I know this. This seems like a bad way to start playing. DND is towalk in not only having no player, knowledge and structural knowledge ofhow the game works. Outside of you rolled dice and talking funny voices.Have they read the role book? No, Oh yeah. I'm super concerned,especially like think I think you should just give thema d twenty and then just make their choices that com its a point that they are anMPC at that point: they're an NPC with the player sitting there giving them avoice. That's Fine Ryan Reynolds literally made a movie about thatitiokay. I haven't seen that yet. Actually that looks good, but I don't. I can't wrap my head around itto be on. I know baffers me, no ' kme, a player thatlike wants that experience El, I guess durden like they want. They have interest inplaying asum and you want to play with...

...them as a DM and want them and want tointroduce them to this wonderful little hobby, yeah right yeah, so I mean take a load off Yor back and NPC. If they want build the characterfurther, you can do that IFI. Don't that's largely okay! I know I know it's just a super weirdsituation. Overall, I'm just like okay, we can try this. I don't know how it'see Yo go. The biggest issue would be decision making at the table rightbecause you don't want someone who's going. Maybe they enjoy maybe, likemaybe some players just enjoy watching the story like I know that sometimeslike I, for example, sometimes take a backseat playing to just kind of chilland watch it unfold before me. You know right, so I think he just doesn't really knowwhat to expect. Yet, and so he's not sure he always enjoyed drama, so I'm not really worried about hisrole play to a certain extent, but I just he doesn't really know what toexpect and Isit's. This is the decision he wantedto make or not make yeah. I guess I guess Yeahi'll doubledown on the point that I said that this is going to be mostly on you and I yeah.I would say that not in a bad way, and there are, I think that there's waythat you could inte do set in the game easily, so yeah give you create thegeneral stats for them. That doesn't really matter too much. But you have the inquiry of like Oh you'rearound a party but say I iht breaks out right, you're, not sure what to do, butyou feel capable- and you point to certain things on there- some, like youkind of phrase it as like something he's keeping you drawn to these partyas if there's some intrigue, we had right so yeah ly them to the charactersin the game and as a player a little bit right and you offer maybe bindary things like there's asword on the ground M or a bow right like very like this. Is the KingdomHearts Choosin Nice, you goat, you? Can you can try to attack this creature?You know right, okay, roll the hit, and then you go from there right right,yeah exactly so. I have an idea also regarding the like he's not going tohave complete him, like he'll, have complete up to Amnesia up to a certainpoint and then I'm actually having all the characters have met and known eachother for at least a couple months, and they will have been in the same place.Kind of like training together and so he'll have those memories of kind of training. With these peopleand knowing this exclusive group essentially, and so he won't be a complete amnereck andhe will have trained to a certain extent a little bit. So he'll have alittle bit of history and that kind of thing, but he won't know anythingbefore you know he woke up that one time and that's part of his backstorythere right at least that's. That was my initial thought as to like how Icould make it so that he had a connection to this group and a reasonto kind of go along with them and and also kind of like push him intocertain circumstances. I guess without him his character beingcompletely like unknown right yeah. That was my idea, but I do likethe Kenam harts idea partial to that. Well, because I think it's likeanything Thau right like it's when Youre offered this whole like platterof choices in front of you, it's super overwhelming we've tarned himboutbefore right, like especially in the like first city. Youknow, which is a great episode. You should all go watch it that Royal CitySociety, it's GAM, give us litn share, please. So I think that the lesser the choices you know the easier it'll be to pick from youknow either a sword or a shield right or do you try to do something else? Andthen you go there and I guess the only thing as a DM isyou got to make sure that either choice that they pick keeps them with the party right,because if they go well, what do you want to do? Think onoright yeah, just hang out with US yeah, I'm still th. So to be clear, Ilove the kingom parts at you, but to be...

...clear, this person is walking in two session,one with no idea whatsoever. What they're playing? Yes, that correct okay, my advice to that player and for you totell that player is to just like, have a good understanding of how to play thegame outside of maybe specific abilities right because,especially for a newplayer like we've all been new players and we've all DMDfor new players and there's it's a bit of a learning. PERV is your Okay Yep!It's that die all right. No, you can't use that because you've used youraction, and this is the second action. You can't do that and that's withpeople having come to the session prepared to play a character. Thet Bihad maybe a week or so sitcession zero to go over into figure out okay X, andwhy ability add that to the fact that this person has no idea whatsoever what their abilitiesare even going to be? That sounds like it's headed straight for a catastropheyeah. I can't disagree with you there, but I am going to try it anyway and seewhat happens. I afflaug your braver. Luckily, I don't think that, even if itdoes head for a catastrophe, this person isn't going to be particularlyupset about it. So He's pretty chill as as far as thatkind of thing goes, so that's yeah, yeah! Well, on that relatively we're gonna come to the end of thisepisode and come back. Please we'll seeo guys next week with another triple advantage, makesure to tune in to our instagram page. That's where we drop all of our createdcontent. It's all DND works, guys. We publish on DM skilled and just searchour author name, Royal City Society and you'll find everything that everybody here on the team is proud to show you, and thanks for coming back and I'll, seeyou guys next time.

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