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Triple Advantage
Triple Advantage

Season 2, Episode 10 · 2 years ago

Ep. 20 - Styles of Play

ABOUT THIS EPISODE

On this episode we discuss pace of play as DMs, when to let the party free roam and when to push the party forward. We continue our discussion on the different styles of play and finally complete this episode with yet another critical thought! Come listen, its a wild one.

Hello everybody, and welcome back to yet another episode, another triple advantage. Guys, I'm really excited this week. I think Super Fun that we're finally in the tomb and there's so many fun little encounters in this just the last dungeon of Tomb of annihilation that I just I gotta ask you, guys, what's an encounter that you are looking forward to, something that you've sort of prepped out, either from like one of the modules that we've made recently or something of your own creation. But yeah, there's just tons of little puzzles in the tomb and I'm just continually like reading it over and over and over again and I don't know, you guys are going to get pretty lost in here and I'm pretty excited for that. So I was just wondering, I don't know, like if you if you were thinking of a final dungeon or just a one shot type thing, what's an encounter that would be fun? So, personally, I guess I would have to say that challenging combat is the most exciting part for me, or some sort of unique environmental issue that comes up either during combat or in between combats, or something along the lines of that. Something that's going to decrease the parties efficiency or have some sort of an effect that the party might actually be able to use in combat or or find unique ways of along those kind of lines. Puzzles and things like that, I don't I'm not actually very good at those in real life, so sometimes they can be a little bit frustrating as a player, especially if there's a lot of them. But I mean for sure, I mean the the the character himself, might be able to actually get through it a little bit easier than I would be able to. So I would say like the combat part is important, but as a DM I think the most important part is talking to your party and understanding what each person wants out of it. So for most of my parties that I've come across, they're they're more into the dungeon dolving part of it, where they can get a little bit of combat and some of those simpler aspects of things. They just like being able to be that character who can kind of overcome obstacles. But some people I know will definitely lean more towards puzzles and that sort of thing. So you definitely need to know who you're talking to and sure I agree in any any instance that if you're creating a campaign, you'd want to tailor it to your players. But sometimes you're not able to do that. So, for example, there isn't this is the last place that you guys, this is the last part of the more. Yeah, and you guys have to go through this. Doesn't really matter what kind of experience you're looking for. I can't sure, I can't completely rp an actual puzzle in the game, you know. Yeah, yeah, yeah, for sure, like when you're running a module, you run with the module and you might tailor certain things slightly differently, but you're not going to change a lot, for sure, because I just kind of takes away from the whole like experience. Like the point of the module, I guess, is to, you know, run through it. So but when you're creating a world or you creating a particular you know, one shot or something like that, definitely tailor it for whatever type of group you're trying to entice. Britten, but this is this is why I like working with Jordan a lot when we're writing, because I feel like he and I run completely opposite, I'm true, because I know that you like to tailor your stuff towards combat, to having like a really awesome combat experience, and that hus likes, not me, primarily stemming from the fact that...

...the combat is definitely not my favorite part of playing Daddie. I'm really about the the role playing and really getting in your D so when I'm crafting, and again this this goes for not running modules necessarily, because your kind of behold and more or less to what's going on in that module, right, but when I'm crafting my own it's definitely a chance for me to break out all the all the emotions and all the baggage and all the experience that these players have been hauling around. So, for example, in my homebrew campaign, Jordan, your character is coming up on that, not coming up on the end necessarily, but you're on the path to figure out what happened to your father, right, went missing when you were very young. Yes, he's got a very solid lead right now. Yeah, and you're following that and I'm very excited to get to the end of that. So me toocause because combat, combat is, I'm not going to say inevitable right. Think combats ever inevitable, but combat is a very significant possibility and when that happens. I don't want it to just be like a good combat experience. I wanted to be like a good emocially Oceanal, like like a Cathartic experience. Right when you finish this, I want you to walk out of the session going like man, that paid off everything I expected for this, this little mini run that we were on. That's my for sure. Yeah, I also I also love when I can, like as a DM, really slip into the RP. I just ran a one shot for my horde of the Dragon Queen Campaign. Carlos was in that. It was just done Friday and when they reached the last the last villain, like the guy that was causing essentially they would had to figure out why a town was frozen solid overnight and why these blizzards were raging and it was the result of this one sorcerer. And once it got to the end, when they were confronting the sorcerer on like a literal rooftop final showdown, the module explicitly states that, like, yeah, this guy thinks he's in the right and he will probably like extensively monolog about why he's corrected, why they should listen to him. I'm like Oh yeah, Oh yeah, it's a long time. I know, I know the the incredible's card and rule of bility. Never monolog never let them catch him monologing. But right, it's so fun. Why would you not if I were a villain every time? Definitely go for it. I'm like in a bar. I'm gonna how you want to hear about my plan? Not a plan. Who's going to listen? Everybody's here. Yeah, except the players who don't take notes. Make sense of players who don't take notes. But Hey, what are you gonna do? I can you. Can you tell us a bit, Carlos, about what you're looking forward to, without not going to tell anything about like there's nothing you can tell us without getting a spoiler. All I can say. All I can say is that I told you and I gave you an idea of how big this might be. Yeah, it's not all. I'm gonna tell you. It's so big. I'm so right. It's very frightening. Is overwhelming, but it'll be fun, I think. I hope so. I'm hoping. I'm hoping we get to explore as much of it as possible, not just for our own sakes but, like Carlos, I'm sure you've put a lot of work into preparing this for us, so I'd hate to like just be lined for this and make it out immediately. I like to I'd like to suss out a little bit of what's going on down here. Yeah, actually, as far as that goes, Carlos, like this is a giant like dungeon. I've never liked seen a dungeon on this scale before, at least from what I can tell. Like, like this looks to be a very big dungeon.

So how how do you mean like go about like preparing for something like that and and like are the I don't know, like a as a player, I really want to actually like go through and see every secret and you know that kind of thing, like like you're in a video game, you always got to go and check every single room out. But as an adventure, would someone actually go and do that, or do you think like they would mostly focus on whatever their primary goal is and then kind of go from there afterwards? I don't know, like it's kind of hard to like see that. And as a DM, you're like putting all this effort into learning what's in the dungeons. So don't you want to like feel like you've got everything out there. Afterwards, you know, got pay out for your hard earned time. Take a twenty one second pause here to think about this answer and spoil anything, but I I think I can. I think I can answer that last bit. You mentioned wanting to go to complete all of this as a DM, and I understand what your point is there, but I've also, as a DM, gotten used to not exploring the things that I wanted to in the first place. So, right, it's really hard to, you know, say that there's something I'm gonna like a miss out on and like I don't, I wouldn't want to, like railroad, you guys into certain parts that I think would be fun. Right, because I've gotten used to the fact that every time I do that, the players send to find a way to not solved ruggle the way that it was intended for anyways. So largely does not matter. I know I can't answer anything else to be on yeah, that I feel like. I feel like I can't. I just want to keep it a surprise. Yeah, go for of course, always better to keep it in surprise. What I can say is that this will take enough time that I'll be able to switch the method as how you guys are playing or seeing the dungeon itself as I'm I just know how long, I think. Actually, one thing I can say is I think I know how long, how many sessions, it will take for you guys to get through this. I will tell you how many. That is good yearning on your part. That is sessions plural. So we're not finishing today. Ha Ha. Yes, we glean just the race. I coiled it. Can you imagine how absolute shit it would be? I feel like just pacing story, pacing wise. There like you guys defeated other things in like three or four sessions and you get to the final dungeon and it's like session too, it's all right over. What what just happened is that it really oh okay. One thing that I don't necessarily want to do either, though, is spend too much time, not in the sense that, like I see it, well, not not that like Jordan were talking about, like where you just want to explore every crevice. That's kind of right, but the kind of thing where it's like we took like we I was minorly scratched in that last battle. We better take eight hours right now for and do that and long resting the room with long rest longers just in case, like yeah, just just in case we encounter everything else along the way. Oh, which I know is something something that I've dealt with as a DM when my players are facing dungeons before. It's like, Oh, Yep, better rest, better rest, better rest, Ike, because it's it gets a little bit Meta. gave me in a sense. It's like I know that this is going to be hard, so I'm going to just keep resting. But...

...it also like it doesn't make sense contextually. I don't think like all right, I've been awake for ten minutes, we've explored a room, something hit me twice. I had a bruce coming in time to sleep again. Well, you'll be happy to know that I largely will not do that. I will I won't let you do that. Like I think that's it's not not as in this is not something you can do, but this is more of a this will take you have eight hours, M and, given the intermation that you already know is, you have eight hours in an inhabited ancient dungeon. So sure you guys can chill. You can certainly try. Yeah, I'm interested to see how that works. That's something that I know in Jordan can attest that we've been working through on this new module that we're working on. Is, yeah, ways to kind of limit your party's ability to, MMM, waste their time seems like a poor way of putting it, because it's an open ended game. You can do whatever you want, but to to kind of like be like all right, I'm going to spend a do exactly what, ain't it like, yeah, while the town com yeah, in trouble, literally on fire. So yeah, it's something. It's something that we're playing around with right now. Yeah, I mean, speaking of wasting time, last session was incredible. I said, Hey, guys, look a dungeon and I describe the door a little too much. I think I gave it context and we start. We spent so much time at this door. Like, hold on, wait a second. What did that door say again? Wait, wait, hold right, right, can I said it was old, old, is it? Let me carbon date this quickly. You never use more than two sentences if you don't want to derail the whole campaign. So you know, we're still learning, as dam's gonna every day. Yeah, I'm excited. I'm looking forward for the continuation that we're gonna have in this nice little capstone to this Tim of a nihilation story. And I think with that and talking about how to become better DM's and you know, things that we introduce, we should scribe a little. Right, Braden, do you have your book? You know what, all right, I'll take it away. All right. So we are going to continue talking about flavors of fantasy. Just took a little longer than I thought it would last week because I kept derailing us with a ridiculous amount of tangents. But we're going to wrap this up and then probably move on to looking at how to create a multiverse. So last week we looked at intrigue, mystery, swashbuckling and war campaigns. The second to last one that mentions in the book is one that I'm going to butcher pronunciation wise, I believe it is whooshia. It might be Wooxia W Xia, and essentially, having given this a brief one over, it would appear that this is a campaign that takes hues stylistically and thematically heavily from like Asian martial arts movies. So if you can picture like the old Bruce Lee films, something that maybe Jackie Chap for anybody slightly slightly younger, I guess I'm I'm intrigued by this one, both because I have little to no context as to Asian martial arts films. That was...

...never really my genre at all, so I very confused as to what this would actually look like. But I'm curious. I like, I'm now thinking that I might actually be in one right now and have not have realized it, because Jordan, you know, our friend Kyle, friend of the show, is currently running a campaign based on the anime eates day night, or the fate series rather, at large time, just that one, right. We're essentially we're taking the role as servants and participating in real wars. For those of you that have seen the anime, you're probably following along and are aware that it is heavily jab not just Japanese inspired, but Japanese history inspired. HMM. So a lot of our players do model themselves after traditional Japanese archtypes like Samurai, because they are literally these people from history, and they do wield things like Katanas in place of traditional long swords or short swords, right, and I feel like I'm not sure that that's necessarily what was intended by this this flavor of fantasy, but I feel like it's more of a modern adaptation. I don't know what you think of that. A little bit, I would say, probably for sure, modern being the key word. I think they're yes, absolutely, yeah, because when I think Whuhia, I guess, or this type of genre that it's going for, it's it's almost like taking our modern light or like our western views and kind of like flipping them on its head. It's new gods, you know, like you're talking about only and Fox spirits and all these different types of creatures that exist in the more eastern traditions. I guess that's the kind of like DD setting I think it's trying to talk about, which are talked about slightly, I think, in the faith series, but not heavily reliant on. Yeah, I think that's a great point. You're probably absolutely right about it. The final one that we're going to look at here is it's just called crossing the streams, and it's essentially where you bring in everything else. It's kind of a catchall for everything that hasn't already been mentioned here, but less less, more about bringing in other large scale ideas. So bringing in Westerns, a Western setting, bringing in a sci fi setting, bringing in a ancient history of our world setting, bringing in a side yeah, a far future technology type setting, this kind of stuff, bringing in, I know I've heard some players that have played with talking about star starting up an xcom campaign based on based around five rules instead of finding a separate setting for it, something like that, something where you kind of take this already pre established notion and just apply F E rules and guidelines to it and just kind of change the flavor over entirely. I don't believe any of must have done this before. Is that correct? No, no, I haven't looked into it a little bit. You've tried, girls. What was that like? Well, what the aisles like? The very first thing I like, the the whole concept that I that I thought I thought of with that was just like using lay lines and having like kind of the known background from world of Warcraft, they're kind of just tinkers, right, and essentially having them be able to be...

...like, I guess the like the artifice or class would be the closest thing that I would say, I guess officially from the books, but essentially like how like the whole lift system for those dogs worked and it was all like tied into the the structure of the dragons, like essential like ribs and like the inside of that. Right, and I don't know, I tried, I tried to tie like a very sci fi sort of maglev, you know, platforms into a fantasy context and then just from there it was like walking, you know what it would if a bug eats from a lay line, you know, like does anything happen? And kind of built the world around that. Right, but it's so like at that point it gets into like the whole your flavor of role playing games. Right, I like, I largely like using the rules for this as just like a reference point for all the players, you know. So I guess, with that in mind, ever on would probably be a good example. Yeah, I was literally just about to bring that up. I was like, Oh, you know, the closest thing I've gotten to that is is Everron, where it's got kind of like yeah, that's Ifi, you kind of feel to Yeahan poms team, steam pound. Yeah, it's got like some technology, but it's not overwhelming, you know, and and magic is still a high priority and it kind of like uses magic to improve technology. Yeah, so it's like the that's the closest thing I would get to like crossing the streams, I guess, from an interesting sort of social perspective with those two themes too, because if you having like a like a society with like very high technology and you know, focus on research and what, all right, and then you still have like the DM's, the DMG set right like at the very beginning, like this is a world where God's exist, because clerics and other creatures and other things and other otherworldly beings tie in with this. So like where does? It feels super parallel to, you know, the regular outside world. Right like you're you're stepping into like the the Super Meta fantasy asque of like kind of like what dimension funny is doing right with like a on sleeping city. It's like, yeah, this is happening in New York City. You know. You get the you get the the wizard order sort of from Doctor Strange, I forget the name, you know, and they're like they're like magic exist and people just don't see it. Yeah, that's a fantastic example. So I think that we're going to move on quickly to creating a multiverse. Now. We're not going to talk about how to create your ow multiverse. Yet will get to that next week because I don't want to take up a ton of time here. MMM. But what I will discuss is how it says like it lays out how the common DD universe is laid out, how everything runs, using their models, essentially. So the first thing is the material plane. Always start with the material plane and that's essentially where your adventure is going to be focused, especially at lower levels. It also mentions echoes of the material plant, material plane, those being, for example, the Fay wild or the shadow fell. They're not they're not necessarily full exterior planes, their reflections and distortions of what goes on in the material plane. Right you have what are called the transitive planes, the ethereal plane and the astral plane, generally serving as pathways between planes versus actually being a location per...

...se themselves. You have the inner planes, which is the four elemental planes, areor, fire and water, plus the elemental chaos that surrounds them. So essentially just this area of constant flux and intertwining and chaos. Essentially, as it says, between these four elements you have the outer planes. It identifies sixteen outer planes. Corresponding to the eight non neutral alignments and shades of philosophical difference between them. UHH, whether yes, guy's easypz. Moving on, of course. Yes, as we continue, obvious stuff here does. It does begin to break down full descriptions of the planes as we go forward like this. Is Essentially starting chapter two of the book, talking about creating an all diverse and somewhere in here, I kind of leaf through this a while back, and somewhere in here there is a full breakdown of exactly what that means. At this point I have no idea what that means. If you know, hit us up to the society on Instagram, because we don't. Yeah, the last thing that I mentions are the positive and negative planes, the two planes that infold the remainder of the cosmology, essentially providing the notions of life and death. They're kind of outside and around but also underpinning all of these other planes. They're omnipresent, essentially. So my question, I guess, based off of all of that information that I just tells you, guys, is do these has are these things that you thought about that exist within the worlds that you create? I mean, I haven't even finished my first village. So okay, so maybe not. So I guess worlds that I create or like just like worlds that I'm working in. I'd say worlds that you create, because I think that the world's you're working in, like, like I said, this is the archetypal DD world, including ever modules. So this right does technically exist in the worlds that you run in. Yeah, okay. So for the worlds that I create, the closest thing I would get to planar travel or Planar there being the existence of other planes would probably be something closer to like the world tree, I dress. So of Norse mythology. Okay, where there are, you know, like the nine different realms that each have different races and things like that that are more prevalent in those places? But they're not, I don't know, like they're not. It's not normal to travel across these different planes. So it's not something that's going to come up very often. But I just I guess I know more about those different realms like Niffelheim and Alpheim and midguard and as guard and Yeotenheim and like all those guys I've I just I know more about that. So I'd stick to that and keep those in mind when I talk about plane or travel. If I wanted to do something along those lines, then I keep it closer to that. But with regards to like the elemental planes and like the outer planes and positive and negative planes and like even the fae wild and shadow fell, I can kind of picture, but to be honest, they're probably closer to like Alpheim and Niffelheim then then they are supposed to be. So I would I really really need to read up more on this stuff and and to be honest, it's never come up in a campaign because I've never made it to a high enough level where that stuff could becomes normal. I don't know. Yeah, and that is one thing that it mentions, is that these crossing over into other planes voluntarily is usually something that...

...happens once you're kind of operating at these higher levels. Yeah, I think that we did talk about that briefly when we were going over tiers of play and it does actually odd we're not going to talk about it today, but it does mention you still and mention the world tree as a possible layout for for how to structure your own multiverse if you great one. We will get to that next week, I believe. So for now, let's hear what you guys think. Have you run a Hushia or a campaign involving multiple different placetylesand realities? Do you use the standard multiverse layout or do you create your own? Have you used multi versus in your setting or is its very onedimensional? Let us know, at roasted to society, and I think that it is down to turn it over to you, Jordan. All right, awesome. So last segment here, guys, for this episode, critical thoughts once again. So for this week, I actually have almost like a critique on myself here that I've been thinking about a lot recently. Let me get my popcorn. Okay, we're already here. We go. A's up, let's go for astorm. So during character creation, I have noticed that I tend to pick a particular race more often than not. Do you guys have like a favorite race that you you guys often choose? And, if so, does that kind of depend on your class, or does it not depend on your class at all? It does it depend on like the types of stories that you can think that you think you can build them with, because technically you should be able to do all that stuff, regardless of the race that you choose. But like I tend to do one particular race more often than not for a specific reason that I'll gets you after. Like, if I can start this, I definitely don't do a particular race. I tend to. I tend to when I create characters, like they kind of spring almost fully formed into existence. So as I as I create them, like as I come up with this notion of a back story, like it's already included. What Ray are who? Like? What what race there from? What class they're going to be playing in? What kind of a background they had? It's a kind of part and parcel. And generally, I guess, if I had to say, like, I sometimes default to human if I've ever like waffling hmm on a race, but I definitely do like to play several different ones. I think maybe I have like two humans and one of everything else at this point that I'm running. So it's definitely not a foreign above favorite. But sorry, what's father cricks? I? Father Crix is a high off, is it? What else? Sorry, got it, but I will say on on kind of a bit of a tangent, kind of the same line, I do definitely have a favorite class Y has I play? I play warlock subsessively. I'm obsessed with them. I love how many things I can do with them, back story wise and ability wise, and how many different builds that can move around. And at this point it is a bit of a comfort thing as well because, like, I've played warlock for the longest out of any class that I've played. Right like I just like I know the INS and out of it a lot better than if I were to jump to a new class that I maybe haven't tried or haven't played in a while. MMM. But Yeah, within within the warlock, the warlocks that I play, the races are pretty diverse. So yes,...

...yeah, yes, to class, know to race, I'll say. Okay, the short answer of my long explanation. I have a follow up question for you. Do Do you kind of wish that some of the like the races didn't have the ability score like changes that are kind of built into their race, like would you rather have that kind of option as something separate, because I've seen some, I guess people do it where your your ability scores aren't dependent on pollon the race, simply because they don't want to pigeonhole people if they want to, you know, become powerful in that class because I guess, like, for instance, for your father cricks character, you didn't get any bonuses to charisma, even though charisma is kind of what you use more often than not. That not as a base that though. No, I had to heavily tailor my own right, like by stats, towards that. Yeah, which I don't have a problem with, to be honest. I will absolutely do that if I'm passionate about playing one combination rather hmm. But I do see what you're saying, because if you're playing a barbarian and you're going a Goliath or a half or, nobody's going to bad, and I right. If you're playing a barbarian and you're a halfling, suddenly it's like some heads are going to be turned. Yeah, and I like, as a character creator, thinking outside the box. MMM, and I like those kind of combinations where I'm like no, I'm yeah, I could build a halfling barbarian and just no, partly for the novelty and partly because I think that I could do a lot with that character R P wise, HMM, and I would love to do that. I would gladly take the I would gladly take the hits to initial stats and tailor all of my other point by stats and whatnot towards that in order to make it work right. But so you don't all that holds you back at all. I don't feel like it has to hold me back right. I feel like there is that definite initial like it won't be as strong right choosing a Goliath or a half or forgoing barbarian, but there's no reason that it can't be strong right. It can't be its own thing, m without having to compare it to every other one, which is kind of part of my answer, I supposed, because I think that a lot of other people may almost be frustrated with that if you're playing alongside them. HMM, because it's one thing to kind of play it in your comfortable with it, but it's another thing if, like, you don't necessarily have those stats right up front that you normally would if you chose a different race and maybe you're not doing as well in a combat situation or your own well in a situation that you should be, and some thinking about other people. Braiden, you're so generous. It's not just thinking about other national if thinking about what other people are going to say to me. Oh, they find out what I'm doing and they're like, dude, what the hell, why would you do that? Right, that's not that's not cool. Yeah, I don't think it really affects like the character at all, though. Like, ultimately, yes, it's a slight bonus, but if you're saying I'm going to play a Goliath fighter, right, versus saying I'm going to play a GNUME fighter, you still roll for your like, you still roll for your stats. So I would still assign the highest value to my strength. I might not be the strongest person regardless due to a bad role. It doesn't I don't think it would really affect much other than the baseline, perhaps statistics for commoners and their area. Right, like you have elves that are that have a better advantage at perception and noticing things and...

...they're more keen and they run away right. Well, gets what elves are harder to find or elves see you before you see them, right, and it affects the behaviors in the game if you I think, if you tinker away from that as a player, you always have the free range to do so. But I've never really seen a case where you know you picked the worst. That though, the worst like main stat when you were rolling right, like what's the biggest difference would be? What plus one, plus two? Yeah, you could probably get a shit roll and lose that regards. Yeah, like no, and in that sense right, like nobody really enjoys play. Well, I mean you might enjoy playing it, but like a character that rolled everything being like eighteen is nuts and it doesn't really matter at that point. So, yeah, I think it's definitely like if you want to Chage, if you want to do it, go ahead and do it. But I think it is sort of takes away perhaps with regards to just the General Dynamics of how to play a group of upper dragon born or how to play a group of trolls or whatever, right, because at that point you may as well just start changing monsters in the game. So, and you do that anyways. So as ever. So, do you have a favorite race and that you or that you see yourself kind of choosing more often than not, um, or does it? Does it depend on you just kind of build whatever you want. Anyway, if I'm Min maxing a character, and yeah, sure, all usually play humans just it feels common. As a player, I feel like you know, I don't have to imagine what dark vision is. Right, like Britain said, it's a comfort thing, I guess. But definitely with creating characters I always kind of strive for unique combinations of things. We've we talked about this before, I believe, in in previous episodes of the podcast, which is available on spotify. If you check a Royal City Society, you'll find triple advantage. All of our episodes are there and you should watch them, listen to them all. You could watch the picture. I guess that's entirely up to you. But I like to sort of combine interesting character traits I see. So it would be interesting, you know, if you have a furbold who tinkers with tiny little objects and it's super dexterous as a rogue, right, and just the little rpl mens can kind of stem off of those odd little fun combinations of unexpected things, right, right. So sure, I won't really modify the statistics because usually, you know, if I'm if you're trying to make an art like a band of barbarians that are Goliats, that's going to be some scary shit. So, yeah, they're going to be stronger than the average band of humans that are also barbarians. Yeah, and I think that's where it might play a little bit more of an important role rather than character creation. Fair. So for me, I'll tell you, the race that I have found myself kind of going to more often than not is the very inhuman specifically because, number one, it allows me to choose my ability score improvements. You lose out on one extra bonus there, but you gain a feet in its place, and the feet, I think, is the actually the most important part to me, because it almost gives me an extra way to customize my character, to be built to do something very specific based on the different feats that are found in the players handbook. So for one of them I...

...have a shield master, for one of them I have observant, for one of them I have like just skulker or mobile or things like that that allow you to get that boost in a different way. So that allows me to kind of roleplay my character in a particular way instead of having to rely on whatever it is that the feats are. That normal, I guess. Or other races get so half for it's get relentless, and you know the elves are resistant to charm and sleep and that kind of thing. But I like the customization, I guess, of the human race. Does that is that? Do you think that's bad and I should like start looking at other, other options that way? Or do you think it's just do what you do? I mean I think it's a it's do what you do in this gay anything gay as you gotta predeat me. Here's your option, your opportunity. Okay, you're struck in your idea. So thank you for us. Yeah, yeah, original, wow, just humans. Nice, Dude. You have this whole fantasy world and you choose that. I know, it's so bad, guys. It's so much as if every protagonist you've ever seen in movies and film and television has been human almost. I think I you know what. Going back on I said, I do have to add that I do often choose the very human as well, and it's because I do like that feat and I like that from a character cork creation standpoint, that allows me to do things. So, for example, in Braden's ollar campaign, the first feat I chose those was just movement. Yeah, the mobile feats great. That's especially as a monk. We both did it, I'm pretty sure. Yeah, so it's been really fun because in every session I make a point to say that every time we're walking somewhere, I always get their first. Yeah, it is literally impossible for other people to get their first unless, yeah, they turn me or whatever. That's got. Mat's got a horse now. He could see that change. Oh, we could see that change. What's the movements feed for the Horse? That's a good question. I think it see, pasty. Yeah, you're capping out of fifty right now. Right I'm at fifty five, so you're calth phrase. It's catch up real fast. Don't worry, we're darting across the entire world here. But you know what I was telling I was telling bratenance the way that I felt this character was very like narroto inspired. I wanted to have someone who could just he's so hard. So the feet plays into a huge factor for that and it allows for a really fun like little creations. But yeah, I think I think that's okay to though, because in the inmost of like the Lord that I would understand from the swords coast right, like humans are pretty much everywhere. You can find humans everywhere. Humans like. Yeah, find all shape, sizes, forms or whatever of humans everywhere, and it's elves and ORCS and gnomes and stuff like that that are sort of enclosing around normal settings of adventure. The only times I see like other choices kind of come up is usually when people are running, you know, ORC campaigns, where people are Goblins, trolls ORCS and you know. So largely I think we play these like good campaigns and all the good races and whatnot are...

...very sparse and fume between, except for humans. Humans are everywhere, and that's just kind of how I have understood it to be right. So I don't know, I think it's okay that there's all kinds of different versions and variant forms. So m all right. Well, that's what I wanted to talk to you guys about. Thank you for answering my questions. For those of you listening, thank you for listening. Send us a message on row city at row city society DM US on Instagram. We'd love to hear what you guys think about races and if the ability scores should be, at I guess, inherent in the races or if you guys play with it so that people can make their own kind of choices that way. Again, thanks for listening and we'll see you guys next time.

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