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Triple Advantage
Triple Advantage

Season 2, Episode 10 · 1 year ago

Ep. 20 - Styles of Play

ABOUT THIS EPISODE

On this episode we discuss pace of play as DMs, when to let the party free roam and when to push the party forward. We continue our discussion on the different styles of play and finally complete this episode with yet another critical thought! Come listen, its a wild one.

...hellobody and welcome back to yetanother episode, another oftwll advantage guys I'm really excited this week. I think Super Fun that we're finally in thetomb and there's so many fun little encounters in this just the lasttungeon of Tom of anihilation that I just I gotta ask you guys, what's an encounter that you arelooking forward to something that you've sort of prepped out either from like one of the modulesthat we've made recently or somhing of your own creation, but yeah there's just tons of littlepuzzles in the tomb and I'm just continually like reading it over andover and over again- and I don't know you guys- are going to getpretty loss in here and I'm pretty excited for that. So I was just wondering I don't know likeif you, if you were thinking of a final dungeon or just a one, shot type thinghat, what's an encounter. That would be fun. So personally, I guess I would have tosay that challenging combat is the most exciting part for meor some sort of unique environmental issue that comes up either duringcombat or in between combats or something along, the lines of that something that's going to decrease the party's efficiency or have some sort of an effect that theparty might actually be able to use in combat or or find unique ways alongthose kind of lines puzzles and things like that. I don'tI'm not actually very good at those in Isreal life, so sometimes they can be alittle bit frustrating as a player, especially if there's a lot of them.But Yeah I mean for sure I mean the t e the character himselfmight be able to actually get through it. A little bit easier than I would beable to so, I would say, like the combat part isimportant, but as a DM I think the most important part is is talking to yourparty and understanding what each person wants out of it. So for most of my parties that I've comeacross there theyre more into the dungeondelving part of it where they can get a little bit of combat and some of thosesimplar aspects of things they just like being able to be thatcharacter who can kind of overcome obstacles. But some people, I know, willdefinitely lean more towards puzzles and that sort of thing, so youdefinitely need to know who you're talking to and sure. I agree in anything anyinstance that, if you're creating a campaign, you'd want to tailor to yourplayers, but sometimes you're not able to do that. So, for example, thereisn't. This is the last place that you guys. This is the last part of the Mo Yeahand you guys have to go through this, so it doesn't realy matter what kind ofexperience you're looking for. I can't sure I can't completely rp an actualpuzzle in the game. You Know Yeah Yeah Yeah for sure, like when you're runninga module, you run with the module and you might tailor certain thingsslightly differently, but you're not going to change a lot for sure, becausethat just kind of takes away from the whole like experience like the point ofthe module, I guess is to you know, run through it. So, but when you'recreating a world, are you creating a a particular you know one shot or something likethat? Definitely tailor it for whatever type of group you're trying to enticeBriten Bou Yo. This is this is why I like working with Jordan a lot whenwe're writing, because I feel like he and I run completely oppositetue,because I know that you like to tailor your stuff towards combat into havinglike a really awesome, combat experience. And that's not like not mewho primarily stemming from the fact...

...that combat is definitely not myfavorite part of Playng d DND, I'm really about the the role playing andreally getting yerter. So when I'm crafting and again this,this goes for not running moduules, necessarily because you're kind ofbeholden more or less to what's going on in that madule right. But when I'mcrafting my own, it's definitely a chance for me to break out all the all the emotions and all thebaggage and all the experience that these players have been holding around.So, for example, in my homebrew campaign, Jordan, your character is coming up on tha not coming up on the endnecessarily but you're on the path to figure out what happened to your fatherright went missing when you were very young. Yeah he's got a very solid leadright now, yeah and you're following that, and I'm very excited to get tothe end of that. Oh me, to as because combat combat is I'm not going to sayinevitable right, I think, combats ever inevitable, but combat is a very significantpossibility and when that happens, I don't want it to just be like a goodcombat experience. I wanted to be like a good agolietional like like aCathortic experience right when you finish this, I want you to walk out ofthe session going like man that paid off everything I expected for this.This little mini run that wewer on that's my Yor sure yeah. I also I alsolove when I can like as a DM really slip into the RP. Ijust rent a one shot for my hord of the Draggon Queen Campaign.Carlos was in that it was just on Friday and when they reached the last, the last villain, like the guy that wascausing. Essentially they wou D, had to figure out why a town was frozen, solidovernight and why these lizards were raging, and it was the result of thisone sorcerer and once it got to the end when they wereconfronting the sorcer on, like a literal, rooftop final showdown, themodule explicitly states that, like yeah, this guy thinks he's in the rightand he will probably like extensively monologed about why he's correctand whythey should listen to Hem. I'm like Oh yeah, Oh yeah, it's Lon time. I know I know the the incrediblescardinal rule of biliny yea, never monologue, never let e catch himmonowaling, but right, it's so fun. Why would you not if I were a villain?Every time definitely go for it. I'm like in a Bar, I'M JU, Hey! You want tohear about my plan. Ouo Plan WHO's gonnalieverybody's here yeah, except the players who don't take notes,Mesenseiv players who don't take notes but hey? What are you going to do? Can you can you tell us a bit Carlosabout what you're looking forward to with Oum, not going to tell anything like there's nothing, you can tell uswithout gettng at despoiler. All I can say all I can say is that I told youand I gave you a an idea of how big this might be. YeahYeah, it's that'! All I'm Goin NA tell it's so big NMTO hiits very frighteningis overwhelming, but it'll be fun. I think I hope so. I'm hoping I'm hoping we get to explore asmuch of it is possible not just for our own sex but like Carlos, I'm sure.You've put a lot of work into preparing this for us, so I'd hate to like justbe line for this and make it out immediately. I like to I'd like tossess out a little bit of what's going on down here, yeah. Actually, as far asthat goes, Carlos, like this is a giant like dungeon. I've never like seen adungeon on this scale before, at least from what I can tell like, like thislooks to be a very big dungeon. So how?...

How do you mean like go about likepreparing for something like that and like are the I don't know like? As as aplayer, I really want to actually like go through and see every secret, andyou know that kind of thing like like you're in a video game, you always gotto go and check every single room out, but as an adventurer would someoneactually go and do that or do you think like they would mostly focus onwhatever their primary goal is and then kind of go from there afterwards? Idon't know like it's kind of hard to like see that and as a DM you're likeputting all this effort into learning, what's in the dungeons, so don't youwant to like feel like you've got everything out there afterwards, youknow got pay out for your hard earned time. Etake a twenty one. Second Pause hereto think about this answer no spoil anything, but I I think I can. I think I cananswer that last bit. You mentioned wanting to o to complete all of this asa DM, and I understand what your point is there, but I've also as a DM gottenused to not exploring the things that I wantedto in the first place. So right, it's really hard to you know say thatthere's stuff I'm Goinno like miss out on and like I I wouldn't want to likerailroad you guys into certain parts that I think would be fun right, because I've gotten used to the factthat every time I do that the players send to find a way to not sallte puzgle the way that it wasintended for it. anyways, so largely does not matter. I Don. I can't answer anything else to be onYeah Hout. I feel like I feel like I can't. I just want to keep it asurprise. Yeah go for, of course, it's better to keep. It is surprise. What Ican say is that this will take enough time that I'll be able to switch themethodas, how you guys are playing or seeing thedungeon itself as I'm. I just know how long I think. Actuallyone thing I can say is: I think I know how long how many sessions it'll takefor you guys to get through this. I wintl tell you how many that is good yening on your part, that is sessions flittal, so we're notfinishing today's. Yes, WE GLEAM IN TERAT ICE IAYOU.Imagine how absolute shit it would be. I feel like just pacing storypacingwiser, like you guys, defeated other things in like three or four sessions,and you get to the final dungeon. It's like session to it. Awawhat just happend, is that it k. okay, one thing that I don't necessarily want to do either,though, is spend too much time, not in the sensethat, like I see wl, not notie, Jordan was talking about likewhere you just want to explore every crevice, that's crreaht, but the kindof thing where it's like a we took like. I was minor, LEA scratch in that lastbattle. We better take eight hours right now for them do that AAA roomjustin case like yeah, just just in case, we encounter everything else along theway. Well, what I know is something something that I've dealt with as a DMwhen my players are facing dungeons before it's like o Yep, better rest,better rest, better est like because it's it gets a little bit mediganme ina sense, it's like. I know that this is going to be hard, so I'm going to justkeep...

...resting, but it also like it doesn't make sense contecturally. I don't thinklike all right, I've been awake for ten minutes. We've explored a room.Something hit me twice on at a bruise comin in time to sleep again. Well, you'll be happy to know that Ilargely will not do that. IEYOU've been pretty. I won't let you do that, like. I think.That's it's not not as in this is not something you can do, but this is moreof a this will take you have eight hours mand, given the information that youalready know. Is You have eight hours in an inhabited ancient dungeon, so sureyou guys can chill. You can certainly try yeah, I'm interested to see how that works.That's something that I know and Jordan Cana test that we've been workingthrough on this new module that we're working on is yeah ways to kind of limit. Your party's ability to m waste. Their time seems like a poorway of putting it, because it's an open end game. You can do whatever you want,but to to kind of like be like all right. I'm GOIN TA spend iyo exactly what iit like Yeah Wile,the town, ECOMYEAH yeah in trouble literally on fire, so yeah, it's something it's something thatwe're playing around with right now, yeah, I mean speaking of wasting time. The last session was incredible. I said:Hey Hi s, look a dungeon and I describe the door a little too much. I think Igave it context Ande. We spent so much time at this dor like hold on wait asecond. What did that door say again, wait. Wait, CAUE! I said it was oldold. Is it letme carbondate this quickly ever you never use more than two sentences. Ifyou don't want to do rail, the whole Campig, so you know we're still learning asdamns God every day yeah. I'm excited I'm looking forwardfor the continuation that we're going to have in this nice little capstone to this timianihilation story,and I think with that and talking about how tobecome better dms, and you know things that we introduce. We should scry alittle right. BRAITN. Do you have your book? You KnowWa, do all right, I'll tike it away all right, so we are going to continuetalking about flavors of fantasy. This took a little longer than I thought itwould last week, because I kept torailing us with a ridiculous amount of Tangents, butwe're going to wrap this up and then probably move on to looking at how tocreate a multi verso. So last week we looked at intrigue, mysterysashbuckling and war campaigns. The second to last, one that I mentions inthe book, is one that I'm going to butcher pronunciation wise. I believeit is Bushia, it might be Wuxsia W Xia and essentially having given this abrief one over. It would appear that this is a campaign that takes hues,stylistically enthematically heavily from like Asian martial arts movies. So if you can picture like the oldBruce slee films soing like tat, Maybe Jackie Chab- for anybody litely slightly younger- I guess I'Mi'm intrigued by this one, bothbecause I have little to know context as to Asia, marsial arge films. That wasnever really my...

...genre at all. So I very confused as o what this wouldactually look like, but I'm curious. I, like I'm, now thinking that I mightactually be in one right now and have not a realizin because Jordan, you know our friend Kylefrended. The show he's currently running a campaign based on the enemyEAS day night Yeaho the feet series, rather at large, on just that, oneright where essentially we're taking the role as servants and participating in real wars for those ofyou that have seen the eneme you're, probably following along, andare aware that it is Heavily Jab, not just Japanese, inspire, butJapanese history inspired. So a lot of our players do model themselves after traditional,Japanese architects like Samurai, because they are literally these peoplefrom history and they do wield things like Katanasin place of traditional Lomg, swords or short twards right, and I feel like I'm not surethat that's necessarily what was intended by this, this flavor of fantasy. But I feel likeit's more of a modern adaptation. I don't know what you think o Thot a little bit, I would say, probably forsure modern being the keyword. I think thereyes, absolutely yeah, because when I think Usha, I guess, or this type of Jenrer, that it's goingfor it's it's almost like taking our modern like or like our western viewsand kind of like flipping them on its head. It's new gods. You know likeyou're, talking about Oni and Fux spirits and all these different types of creatures that exist in the moreeastern traditions. I guess that's the kind of like dnd setting. I think it'strying to talk about which are talked about slightly, Ithink in the fake series, but not heavily reliant on yeah. I think that's a great one,you're, probably absolutely right about that. The final one that we're going to look athere is it's just called crossing MHE streames,and it's essentially, where you bring in everything else. It's kind of acatcholl for everything that hasn't already been mentioned here, but lessless more about bringing in other largescale ideas so bringing in Westerns a western sitting bringing ina Scifi setting bringing in a ancient history of our world, settingbringing in a SI yeah afour future technology typeSetin. This kind of stuff bringing in I know I've heard someplayers that are played with Talki about star starting up an x, Colmcampaign based on based around five rules, instead of finding in a separatesetting for it. Something like that something where youkind of take this already pre established notion and just apply five rules and guidelids to it and just kindof change the flavor over entirely. I don't believe any of us have donethis before. Is that correct? No, no! I haven't look at you ma a little bit you FredCallos. What was that like? Well with the the aisles like the very firstthing, I, like the the whole concept that I that that I thought of with Iwas just like using laylines and having like kind of the known background fromworld a warcraft, Wer, theyre kind of...

...just tinkerers right and essentiallyhaving them be able to be like. I guess the like the artificer classwould be the closest thing that I would say I guess officially from the books,but essentially like how, like the whole lift system for those docksworked, and it was all like tied into the the structure of the the dragons like essential like ribs and like the insides of that rightand I don't know, I tried, I tried to tie like a very scifi sort of Magleb. You know platforms into a fantasycontext and then just from there it was like Walkcang. You know what it. What if abug eats from a layline you know like is anything happened and kind of builtthe world around that right, but it's so like at that point it getsinto like the whole, your flavor of roleplaying games right. I, like I largely like using the rulesfor this, as just like a reference point for all the players.You know, so I guess with that in mind, everonwould probably be a good exam yeah. I was literally just about to bring thatup. I was like, Oh, you know the closest thing I've gotten to that isEberon, where it's got kind of like yeah, that's Siifi kind of feel to it.Yeah you Pon Teamhatin, O yeah yeah, and it's got like some technology, butit's not overwhelming. You know and magic is still a high priority and itkind of like uses magic to improve technology yeah. So it's like thethat's the closest thing I would get to like crossing the streams. I guess from an interesting sort of social perspective with those twothemes to because, if you're having like a like a societywith like very high technology- and you know, focus on research and whatotright and then you still have like the DM's, the DMG said right like at the verybeginning like this is a world where God's exist, because clerics and othercreatures and other things and other other worldly beings tie in with thisso like. Where does it feels super? Parallel to you know the regular outside worldright, like you'you're, stepping into like the Super Meta fantasies of likekind of like what dimension twenty is yearing right with like a unsleepingcity, it's like yeah. This is happening in New York City. You know you get the you get th thewizard order sort of from Dr Strange. I forget the name you knowand they're like there like magic, exis and people. Just don'tsee it yeah, that's a fantastic esample, so I think that we're going to move onquickly to creating a multiverse, not we're not going to talk about how tocreate yourown multiverse yet we'll get to that next week, because I don't wantto take up a ton of time here. But what I will discuss is how it says like it, lays out how thecommon DND universe is laid ut, how everythingruns using their models essentially. So the first thing is the material planealways start with the material plane, and that's essentially where youradventure is going to be focused, especially at lower leveus. It also mentions echoes of the materialmaterial plane, those being, for example, the Faywild or the shadow film they're, not they're,not necessarily full exterior planes, their reflections and distortions ofwhat goes on in the material plane right. You have what recalled the transitiveplans, the ethereal plane and the astero plane generally serving as...

...pathways between planes versus actuallybeing a loccation per se themselves. You have the innerplanes, which is thefour elemental planes ar earthfire and water, plus the elemental, chaos and thatsurrounds them. So essentially just this area of constant flux and intertwining and chaos. Essentially, as it says, betweenthese four elements, you have the outer places it identifies.Sixteen outer planes corresponding to the eight non neutral alignments andshades of philosophical difference between uhhuhwhether Ye, a guys, easy, PCI,moving Aoun, of course, yeah as a Bi Coni obvious stuff here does it doesbegin to break down full descriptions of the planes as we go for work likethis is essentially starting chap for two of the book talking about creatinga ultiverse and somewhere in here. I kind of leaf through this, a while backand somewhere in here there is a full breakdown of exactly what that means.At this point, I have no idea what that means, if you know get us up, tysociety on Instagram, because we don't yeahthe last thing that I mentions arethe positive and negative planes, the two planes that infoled the remainderof the cosmology, essentially providing the notions of life and death they'rekind of outside and around, but also underpinning all of these other plants,theyre omnipresent. Essentially so my question, I guess, based off ofall of that information that I just tell so you guys is do these. Are these things that you'vethought about that exist within the worlds that you create? I mean I haven't even finished my firstvillage, so, okay, so maybe not so I guess worlds that I create or like just like worlds, that I'm working inI'd say worlds that you create, because I think that the worlds wore working inlike like I said this is the ARC typeal dnd world, including Ater modubles. Sothis riht does technically exist in the worlds that you run in yeah. Okay, sofor the world so ti create the closest thing I would get to planer travel or planer there being theexistence of other planes would probably be something closer to likethe world tree idre sell of North Mythology. Okay, where there are, youknow like the nine different realms that each have different races andthings like that that are more prevalent in those places. But they're,not, I don't know like they're, not it's notnormal to travel across these different planes. So it's not something that'sgoing to come up very often, but I just I guess I know more aboutthose different realms like Nifelhaim and Alfheim and midguard and as Garden Yotenheim and like all those guys. Ijust I know more about that. So I'd stick to that and I keep those in mind when I talkabout Planer travel. If I wanted to do something along those lines, then Ikeep it closer to that, but with regards to like the elemental planesand like the outer planes and positive, anegative planes and like even the Faye, wild and shadow fell, I can kind ofpicture but to be honest, they're, probably closer to like AlhaeimandNifelheim. Then then they are supposed to be so Iwould. I really really need to read up more on this stuff and and to be honest,it's never come up in a campaign because I've never made it to a higneuhlevel where that stuff could becomes normal. Oh know, yeah, and that is onething that it mentions is that these...

...crossing over UN to other planes voluntarily is usually something thathappens once you're kind of operating at thesehigher novels yeah. I think with that. We did talk about that briefly when wewere going over tears of play, and it does actually we're not going totalk about it today, but it does mention Yep, jusill and mention theworld tree as a possible layout for for how to structure your ownmultiverse. If you create one we will get to that next week, I believe so for now. Let'shear what you guys think: Have you run a Wushia or a campaigninvolving multiple different place thousand realities? Do you use the standard multiverse layout, or do youcreate your own? Have you used multiversus in your setting, or is itvery one dimensional, let us know at Rosyge Society, and I think that it isTome to turn it over to Youturne all right, awesome, so last segment here guys for thisepisode, critical thoughts once again so for this week I actually have almostlike a critique on myself here that I've been thinking about a lot recentlyist. Let me get my popcorn okay, we're all ready here. We Goenino ATSO duringcharacter creation. I have noticed that I tend to pick aparticular race. More often than not do you guys have like a favorite racethat you, you guys often choose, and if so does that kind of depend onyour class or does it not depend on your class at all? I does it depend onlike the types of stories that you can think that you think you can build themwith, because technically you should be able to do all that stuffregardless ofthe race that you choose but, like I tend to do one particular race moreoften than not, for a specific reason that I'll get to after, like. If I can start this, I definitely don't do a particular raceI tend to. I tend to when I create characters likethey kind of spring, almost fully formed into existence. So as I as Icreate them like, as I come up with this notion of a backstory like it'salready included what right are who like what race they're from whatclass they're going to be playing in what kind of a background they had it'sown kind of part in person, and generally, I guess, if I had to say, like Isometimes defelt to human, if I'v ever like waffling on a race, but I definitely do like to play several different ones. I think maybe I have like two humans and one of everything elseat this point that I'm running, so it's definite not a far and abovefavorite, but sorry, what's father, Crix, Father Chrix is Ahi off on Kno isa what Elf sorry got it, but I will say on kind of a bit of atangent kind of a same line. I do definitely have a favorite class. She has I play. I play warlocksuccessively, I'm obsessed with them. I love how many things I can do with themback story wise and eability wise and how many different builds that can movearound, and at this point it is a bit of a comfort thing as well, because,like I've played warlock for the longest out of anyclass that ive played right, like I just like. I know the INS and out of ita lot better than if I were to jump to a new class that I maybe haven't triedor haven't played in a while m but yeah within within the warlock.

The warlocks that I play, the races areCretty diverse. So yes, yes to class, no to race. I'll say: okay, the shortanswer of my long explanation. I have a follow up question for you. Do Do you kind of wish that some of thelike the races didn't have the ability score like changes that arekind of built into their race like? Would you rather have that kind ofoption as something separate, because I've seen some? I guess people do it where your your ability scores aren'tdepending on Pon the race simply because they don't want to pigeonolepeople if they want to. You know, become powerful in that class because Iguess like, for instance, for your father, criks character. You didn't getany bonuses to charisma, even though Chrisma is kind of what you use M moreoften than not not Stha, not as a base stop thou. No, I had to heavily tailormy own right right by stats to work that yeah. I don't have a problem with.To be honest, I will absolutely do that if I'm passionate about playing onecombination rather hmm, but I do see what you're saying, because, if you'replaying a barbarian and you're going a Galiath or a half work nobody's Goin abad nige right if you're playing a barbarian and you're a halfling. Suddenly it's like some heads are goingto be turned yeah and I like as a character creator thinking outside thebox mmm, and I like those kind of combinations where I'm like I'm yeah. Icould build a halfling barbarian and it just partly for the novelty and partlybecause I think that I could do a lot with that character or Pewis M, and I would love to do that. I wouldgladly take the I would gladly take the hit to initialstats and tailor all of my other point by stats of whatnot towards that inorder to make it work right. But so you don't that holds you back at all. Idon't feel like it has to hold me back right. I feel like there is thatdefinite initial like it won't be as strong ratchosing, a Goliath or ahalf wor for going Barbaria, but there's no reason that it can't bestrong right. It can't be its own thing without having to compareit to every other one which is kind of part of my answer. I suppose, because Ithink that a lot of other people may almost be frustrated with that, ifyou're playing alongside them M, because it's one thing to kind of play,it and you're comfortable with it. But it's another thing: If, like you, don'tnecessarily have those stats right up front that you normally would if youchose this different race and maybe you're not doing as well in a combatsituation or you well in a situation that you should be and sothinking aboutother people Bradin your so generous. It's not just thinking about othermestion thinking about what other people are going to say to me. Oh, theyfind out what I'm doing and they're like dude, what the hell. Why would youdo that? Right? That's not that's not cool yeah! I don't think it really affects. Like the character at all, though, likeultimately, yes, it's a slight bonus, but if you're saying I'm going to playa gliath fighter right versus saying I'm going to play a nome fighter, youstill roll for your, like you still roll for your stat, so I would stillassign the highest value to my strength. I might not be the strongest personregardless due to a bad role. It doesn't. I don't think it would really affect much other thanthe baseline. Perhaps statistics for commoners and their area right, likeyou, have elves that are...

...that have a better advantage atperception and noticing things and they're more keen and they run awayright well gets what elves are harder to find or elves see you before. Yousee them right, H and it affects t e, the behaviors in the game. If you, Ithink, if you tinker away from that as a player, you always have the freerange to do so. But I've never really seen a case where you know you pickedthe worst. That, though, the worst like main stat when you were rolling right, likewhat's the biggest difference, would be what plus one plus two yeah. You could probably get a shit roll andlose that regoly you o like no and in that sense right, likenobody, really enjoys play. Well, I mean you might enjoy playing it, butlike a character that ruled everything being like. Eighteen is nuts and itdoesn't really matter at that point so yeah. I think it's definitely like if youwant to CAE. If you want to do it, go ahead and do it, but I think it sort oftakes away, perhaps with regards Su just the general dynamics of how to play a group of a dragon forn orhow to play a group of trolls or whatever right, because at that PayyoMans well, just start changing monsters in the game. So and you do that anyways ever so, do you have a favorite race and that you or that you see yourself kindof choosing more often than not or does it does it depend on you justkind of build whatever you want anyway, if I'm minmaxing a character, yeah sure I'll usually play humans, just it feels common as a player I feel likeyou know, I don't have to imagine what dark vision is ro. It's like Bradansaid it's a comfort thing, I guess, but definitely with creating characters. I always kind of strive for unique combinations of things weve. Wetalked about this before I believe in in previous episodes of the podcast,which is available on spotify. If you check Royal City Society you'll findtriple advantage, all ofour episodes are there and you should watch them.Listen to them all. You could watch the picture. I guess that's entirely up to you, but I' like to sort of combineinteresting character traits I see so it would be interesting. You know ifyou have a firbold who tinkers with tiny little objects and is superdexterous as a rogue right and just the little marplmins can kindof stem off of those odd little fun combinations of unexpected things rightright so sure I won't really modify the statistics, because, usually you know,if I'm, if you're, trying to make an art like a band of barbarians that areGalia TAT's, going to be some scary shit, so yeah they're going to bestronger than the average band of humans. That are also part parents yeah, and I think that's where it might play.I A little bit more of an important role rather than character creation.Fair. So for me I'll tell you the race that I have found myself kindof going to more often than not is the variant human specifically becausenumber one. It allows me to choose my ability score improvements. You lose out on one extra bonus there,but you gain a feet in its place and the feat I think is the actually themost important part to me, because it almost gives me an extra way to customize my character to bebuilt to do something very specific, based on the different feats that arefound in the players handbook. So...

...for one of them I have a shield masterfor one of them. I have observant for one of them. I have like just skulker or mobile, or things like that that allowyou to get that boost in a different way, so that allows me to kind of roleplaymy character in a particular way instead of having to rely on whateverit is that the feats are that normal, I guess or other races get sohalfwords get relentless, and you know the elves are resistant to charm andsleep and that kind of thing, but I like the customization, I guessof the human race does, that is that. Do you think that'sbad, and I should like start looking at other other options. That way, or doyou think it's just do what you do? I mean I think it's do what you do ethicado anything guys.You gotta Tak me here: it's your option, your opportunity, okay, you're, struckin your idea, so thank you. Fom Yeah get original wow it just human nicedude. You have this whole fantasy world and you choose that. I know it', so badguys, T so much IIS, every protagonist you'veever seen in movies and film and Television has been human host. I think you know going back on. I saidI do have to add that I do often choose a variat human as well, and it's because I do like that feetand I, like that from a character, cort creationstandpoint that allows me to do things so, for example, in Braton's ethercampaign. The first feat I chose was just movement yeah, the moment iesgreat, that's efilly. As a monk, we both did it I'm pretty sure yeah. Soit's been really fun because in every session I make a point to say thatevery time we're walking somewhere, I always get there first. It is literally impossible for otherpeople to get there first, unless yea tetr me or whateverthat's got mat's gota horse. Now we could see that change. Oh, we could see that change. What's themovements foed for the Horse, that's a good question. I think LE s pit yeah, I a capin out of fifty right now right,I'm on fifty five. So you crs catch up real fast. Don't worry we're dartingacross the entire world here, but you know what I was telling. I wastelling Braton ands the way that I felt this character was very like narratieinspired. I wanted to have someone who could just ye so hate, so the feat plays into a huge factorfor that and it allows for really fun like little creations but yeah. I think I think that's. Okay too, though,because in the inmost of like the lare that I would understand from the swordscoast right like humans are pretty much everywhere. You can find humanseverywhere. Humans, like yeah, find all shape, sizes forms or whatever, ifhumans everywhere and it's elves and orks, and gnomes andstuff like that that are sort of enclosing around normal settings ofadventure. The only times I see like other choices, kind of come up isusually when people are running. You know ork campaigns where people areGoblins, trolls orks and you know so largely. I think we play these likegood campaigns and all of the good races and whatnot...

...are very sparse and fene between,except for humans. Humans are everywhere and that's just kind of ahow I have understood it to be right, so I don't know, I think it's okay,that there's all kinds of different versions and variat forms. So all right. Well, that's what I wantedto talk to you guys about. Thank you for answering my questions for those of you listening. Thank youfor listening, sent us a message on Roll City at RosCity Society, DMUs on Instagram we'd, love to hear what you guys think about races and ifthe ability score should be ani, guess inherent in the races or, if you guys play with it, sothat people can make their own kind of choices that way. Beain thanks for listening and we'llsee you guys next time.

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