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Triple Advantage
Triple Advantage

Season 2, Episode 11 · 1 year ago

Ep. 21 - A Wild Change

ABOUT THIS EPISODE

Welcome back to another episode of your wonderful show Triple Advantage. On this episode we discuss the planes of existence within our worlds. Jordan brings back yet another critical thought for us to ponder on. Finally we get a sneak peak at the new campaign Jordan is running in Wildemount! 

Hello, everybody beautiful audience andWonderful Listeners Wer back to episode twenty one guys of triple advantage.It's been a wild ride and since we were running this very original and properly scheduled, podcast we're goingto throw some segments witches actually for this episode, we're going to startout with our divination of the DMG and then Jornan will take us into acritical thought before we discuss some secrets of wild mount whole guys weremessing with perfection here now yeah. This is, I don't know, I think, we'regoing to lose some listeners over this boice, it's all about taking a risk inthis environment where obviously, twenty one episodes deep and experts inthe matter, we've already labelled ourselves as podcast professionals oninstagram. It's a fin. This is I my Lokin Bio. I can't go back but anyways Britain do you have thebook ready? I do have the book so, let's dive right into divining the DMGtostart our podcast today last week it was last week great, we didn't miss aweek. It was msense anymore man. I don't know wefinish it sends for months. You can't be that anymore. I II'M gonna. We finished talking about differentflavors of fantasy with Wushia and crossing the Stream, bringing indifferent different exterior genres into intofantasy. Then we moved on briefly to creating amultiverse and looked at how the DND cosmology in the official officialuniverse, the forgotten realms, is laid ut. The next section that we have today iswhat we were kind of. We touched on it a little bit last week, but it is putting the planes together. So this iskind of where you, you can kind of start to build your ownplanes if you want to, but it mentions that there's at least two dozen planesin the DND existing cosmology and at most at least I'm sorry at least, must contain the following elements foryour campaign: a plane of origin for fiends, one for celestials, one forelementals, one for deities, which may be included in any or all ofthe previous mention one. So your daties could hang out with fiends or aCelestias etcea a place where mortals go after death,which may also be Tho iesler, Yep, exactly a method of getting from one plane toanother and away for spells and monsters thatuse the astroplane and the ethereal plan to function. I find it weird that the physical planeis not mentioned at all of their that. I think that that is just as suned. Ihave to Assun supply Ye. It strikes me strange that that wasn'tmentioned as like. You must have a physiolline guys were going to run acampaign specifically on Planer travel, not using the physical ram at all. Iwould do that. Actually, that sounds like fun right and that's why it wasn'trequired as essential. It says that once you've got all ofthose laid out, then you need a coherent like cosmology, so an actual layout Jordan, you mentioned last week: YigedYoursell the world tree. Yes, as a Layoud, it mentions it here, but I feel,like I don't know what ton about north mythology and I feel like you're theexpert and not particular you want to give us a run down of what the worldtree looks like and guys listeners. He has marked expert in north mythology onhis instagram as well anbody'. Looking for Fil, I made you Athinkin, it's in your Lo, I'm gonna get you guys back someday forthat, but, okay, so there are, I guess,multiple different renditions of the world tree itself. The most common form essentially, isthat the the world tree is the means of transportation to thedifferent realms and you have to travel onto the differentbranches and the branches are where the different realms are and then there's of course, Niffelheim,which is like under the roots of the tree. It's very weird, I guess to thinkabout it as like a physical thing, as well as like a means of transportationbetween different realms, because our minds can't reallyconceptualize it as a whole.

Yeah, I'm not it's very, very tricky but yeah. It's basically branches thatreach out to different areas, and you can use those branches to travel toother realms as well yeah Mostlof, most of the norsemythology expertise I have on this, would have to do more with like whichof the different realms. There are and what's involved there and Ratatosk, and you know all the all the differentcreatures that are involved in that kind of thing. Actual travel has alwayskind of confused me just because you're getting a littlebit metaphysical as well as physical. At the same time- and it's I don't knowit's weird to conceptualize, it's fordy travel, Jordan, anwe haven't figured itout yea, it's like Ed Travel, but I assume that when you're talkingabout the general structure, these planes you're talking about like more physical. I don't know like like. I would imagine,as you go up and tree you change from physical to more metaphysical planesand Etceta right, like the organization matters with yeah there in the tree, to a certain extent, it does in some versions of it as well. It matters other versions of it likeeverything is based off of Midguard, which is Earth, and so you can travelto the other realms through Midguard as like a center point, and it's reallyjust kind of like plane, shifting where you're not actually leaving mitguardyou're just entering into a separate dimension. Other versions of it they're likeseparate planets almost and so like. It's totally different.Once you get there kind of thing like it's, it's kind of different based on thedifferent myths that you pull from. I yes and I think, because those of USfamiliar with the marvell university them is different, planets correct,right, yeah for different realms, but I think that the from what I'm readinghere, it seems like they impli that this is leading wore towork thedimensional side right so you're still on midguard kind of. But you shift to another way of seeing things and interactingwith the world, and- and you know the landscape changes, but the base physical portion of the worldis still there. If that makes sense, and it makes perfect sense and speekingof pagents that we're definitely going to fall into. If wit, can jump ithconversation just trying to bring it back to thebook Braden that actually was all on topic soferfick. That's awesome that really ever happend, so it' hapen at leastonce but yeah, let's move on from from Yuter,so because we could talk for hours about that. One of the other ones that I mentionshere is the great wheel. So this makes it look like the planes being a groupof concentric wheels, the material plane and echoes of the material plane,the Fay wild. I think it mentioned in the shadowfell kind of exist in thecenter of this wheel. The outer planes forming a sorry, the interplanes Formmeng, awheel around the material plane and the other planes forming a third wheel itas both around and behind the other ones, interesting for sure yeah, and I like that it mentions that thisis. This is always what's confused me a little bit when it's talking about, like whenever I read, myths like travel between the reams andtwelve travel like if I'm reading a Greek myths, it's talk about travelinto the underrord, yet kind of implies that the underworld is a physicallocation in the material flame. But I like I like the description here and it'sactually it's helping me to understand a lot of stuff outside of the India aswell. The description here kind of describes that the material plane is earth. Essentially, if we were lookingt the Greek meths, the underworld would be a separate plane. The underworldwould be kind of like one of the lower planes, like the nine helps and the river sticks exists across both.So the river sticks is a transitive plane that allows you travel betweenthe planes M. so, even though it is essentially like reminiscent and lookslike earth- and you doesn't feel like you have left the planet, you havetraveled to another plane through this river, which is kind of like the world tree aninter so yeah exactly on ND yeah, it's one of those concepts. That'salways tripped me out, and this is actually supertransitive property thatallows for planor travel. So before we move on to this this nextone. I guess my first question...

...regarding this stuff. Like have you?Have you guss thought about this ave? You guys thought about what yourmultiverse looks. Like ore, the Multiversin your campaign period loosely there's always loose thoughtabout this. Never anything concrete. I've always thought like in thecampaigns that I like to we're in the world that I like to build.Essentially I like to have more of that. Ebiron fiel were magic and you know intellect, and tinkering kindof, come together to create the steam punk look, you know Hmso. I alwaysthink of like where that I guess culture would. You know stemp fromright and I like the idea of- and I think the book put words to it,but the concentric and the concentric plans, like you know,being both around and behind one another, and when you said that thething that I kind of thought of was you could have, for example, the plane offire right and the plane of fire. Is this location and existence that kind ofoverlaped everything you know and it overlapsother planes like in the material plane? You have elements of that plane of firerepresented as fire and fire magic like. Where does that stem from you know? And although it's in the material planeat that point, it's also overlapped by the plane of water and all the otherelemental plans, and you know your more spiritual plans and these biggercircles that are, you know, part of it. But always you know, step behind kindof in the kind of ship. Words are a ot at a loss for metoday, iof in the background, yeah yeah yeah like they're, always further andfurther they're more distant, but the like elements of them are still part ofthese other plans that are tighter and tighter together. So the idea that oflike this sort of multiverse falls in line with that of the sort oflike, like kind of like the infinity stones.You know you think like there are these raw elements and throughout mixing and matching allthese things, you get reality and you get time and you get the little emergentbehaviors of those two sort of wavelengths mixing and creatingsomething new. So it's funny because the book talks about you knowhaving these plans, but then now thinking about it, I have no idea how Iwould make the players travel through that Yo givee e, some good ideas, actuallysome of the stuff you're talking about give me some someinsfor how ta my workso now, just thinking about traveling is like interesting and I think it getsmore into the flash kind of travel, mechanics or you have to thmagic. Somehow, like sing Ragtyou P with the wavelengts of other weve, Idon't know the weve concept is interesting because you can do a lot oflike kind of like signally properties to itand say if it's part of everything you know you is it some sort of you knowconnected frequence whatever. If you get really weird with it, but yeah yeah, I think that thatwould be kind of a way to travel that, just I don't know, Shit you'd have to decide who's able totravel. I guess first, if you that's true right because, likeokay, if it's possible for everyone to do it, maybe there are certain areaslike the river sticks, for instance, that are yeah so yeah. I think like theway I kind of wrote it in with so avalon. The reason I had lay lines is, I think,in a sense, these kind of mixings, because, like some of these latlines,were portals to the Fay wild so like heavy like, for example, myaccess to the faywhile relied heavily on. You know forests that were superemergent and deep and like people coul get lost in them because they weregrowing on a lay line and it's this bra magical source and because of thatgoing into these forests allows you to get into the Fay wild and that thatkind of planer travel and other regions like that with laylines being in likedeserts and other locations like that, might leadyou to a plan of fire or something that's kind of where I loosely had itkind of like this tectonic plated idea. But that's why that's why I said the bookkind of put words a just because, like theoverlapping, like thred circles, you know and where these creases are formedis where you have these like laylines or magical entity. Whatever will workon this guys audience ell. Keep you...

...updat on my ideas here. For me, I think the easiest way for meto do things is I kind of decide. If I want plan or travel to be in mycampaign, then I would have to come up with abetter theory, but most of the time I think, okay, I think that dits can travel throughthe planes and I think that very powerful magic can be used to travelthrough the planes and that's kind of it, and so the other planes are therefor multiverse multiversus kind of theory, like the separateuniverse that you can get to through a gate and that's it. You have to useextremely powerful Magic to get through that gate and if you wan't, if in orderto travel there other than that, your you R, your you can die and youcan go to your afterlife and and other that's about it, there's no liketransient properties in the world, because then you start getting realcomplicated. Unless you want that to be a part of your world, you would have tobuild it into that kind of thing. So I have yet to make a campaign- that's kind ofcentered around to being able to do that. So I have thus not yet used anything along those lines.You Send Itor, don't want to come up with your own system of metaphysics,just for three hour session of a role playing game and not Onlya. You gottaalso consider the fact that I've started to develop elements into hethend games that I run based on the fact that if a player has brought it upor not, because I am trying to develop an entireway O metaphysial travel forsomeone to be like yeah, I just cast plane shift man. I don't care just takegether yeah exactly so. The next section that we have totalk about is called the world axis, and this is, I think, it's all similarto what Carlos was talking about a when we were talking just now and alsosimilar. I think from what I'm reading, to how critical role kind of presents the ideaof of plane shifting the idea that thematerial plane kind of stands alone above the material plane is the astralsea, where just kind of like this vast astro plane that holds the the elderplanes in it, and you kind of have to travel through this sea to get to theEuder planes and then below. The matero plane is the the elemental chaos. Thissingle elemental plane were like. The elements are constantly just going atit. It's a rave. The last sexion that we have to talkabout today is just called other versions, and some of these I want to get youropinions on, because I'm think that they're pretty cool the myriad planes mentions that in this in this idea, planes are just becoming clumped.Together, they use soap bubbles as an analogy ather just constantly comingtogether, intesecting crossing over and then moving of heart, tot random kindof like transients planes. You have the omniverse cosmology. That just covers the very bare minimum, which kind of almost sounds like if you could describe our perception ofthe world right now like Earth. If you accept like likeheaven and hell in that kind of stuff, it mentions, like the material plan,there's a transitive plane to get back and forth. There's the elemental planeof chaos, there's heaven and there's help period. The next one is known as the ory. Ihope on pronouncing that right. Oh rrery, ooroary, EA, ever reber Brip Eraprap. It mentions that Eberon uses this everything essentially orbits thematerial plane and they will exert their influenceover it at differing times in differing impacts, depending on their high closeness proximity to thematerial plane m. The winding road is interesting. Theidea that kind of like how o you Jufil as a tree and you kind of have totravel down the treer up the tree. It kind of states that, like this is this,is a road with each section being a stop alongthe road, each plane, just being indifferent right, different kind of wayt point.They give you like a Western vibe. I don't know Belike, I got Ta ride North the Mount Olympis model is what we're kind of familiar with frombe Cathology, but I find this interesting. The idea that, like...

...yes, Olympus in the underworld, are twodistinct planes like the it's, the celestial plane and the plan of fiendsrespectively, but they're all essentially very, very closelyconnected, and the idea is that the planes are so close together andOlympus is so high of a mountain that it does break free of the materialplane clear into another plane. So you can essentially walk up this mountainand just end up in another plane, because they're tat close together samewith the untepent yeah, the Solar Barg. Are you guys familiarwith Egyptian at all? Yes S, Camiology Foltis, not too much e. The basic ideahere is originating from the House, the twelve houses of night, which is theidea of the stages e twelve hours past sundown. Essentially, this Nageis thatthe sun, God Ra, goes through on his tri to brin this on up again, and it mentions that theduring the day he's in the materialplane crossing the sky, that at night, the solar bargs that he travels onessentially the son itself or representation. Therein is a small outer plane itself thattravels through the outer plane and through the realms.The twelve houses night, which are essentially outer plans themselves.Cool will move through each of these steps, these stages and Egyptianmythology in in order right. So all you got to do is hit you ride on the sun toget there es that got it the one world. I find interesting and Ifeel like this may be what I end up doing out of her laziness. The idea that there are no other planesis just the material plane, but they they incorporate the ideas of the othermaterial planes such as the celestials or the abyss, or the nine hills intothis one material plane. So maybe the celestials are found at the top of thetallest mountain in the world and it's like right, a ridiculously heard questto actually get up there, but it is still part of the material plane you'renot doing any magic to to get there specifically the interesting one that I find is thefinal one. It's called the other world. The idea that the material plane has atwin realm that fills the role of kind of every other plane, so there's the material plane and thenthere's this one other plane it overlaps with the material plane andyou can kind of get there through kind of small gaps in the dimension. But besides that, like it encompassesliterally everything, so the gods all live there, the fiends I'll live there.There's a section devoted to elemental. Chaos is section devoted to pretty much everything. It's like an alien world kind of thing, likethere's a bunch of beings. We don't understand over on this other world andthen they can travel here kind of, but but not limited to justaliens like the God, Rade Yeah Yeah, just kind of like everything. That'snot us is over there hmmm we're here there there, which I find interesting. I think that that could make for some unique. It reminds me of a a book I read once with that focuspretty much on the idea that youthere was this other world that youcould use to travel to different points in time, i'kind of like an alternate dimension,but you, like each jump to a differentpoint in time, was a physical location in this other dimension. So you had tohave a literal map of this plane in order to get to each kind of jumpingoff point to whatever time destination that you would want right and he, thedimension itself, was full of these other worldly horrors that you hade toovercome. It kind of reminds me of that. Just theidea of like there's this other separate dimension, that kind ofencompasses the unthinkable everything outside ofthe material plane, and I would I would be interested to see like. Yes, I wantto get to the the elemental section of this, so I'm going to need a map tobypass the fiends because they're standing between me and the elements hm, but unless you guys have any finalthoughts on that, no the one world theory or option there is interesting, becausehow would like Planer Shit spell work or you know, I think I mostly justwouldn't astro projection kind of thing like like yeah, I guess travel through the realmsthrough those kind of spells, I guess, wouldn't exist, then I think that thatwould be one of those things where, like insessions zero, you firmlyestablished that. Well, you could also just say a plane shift. Just takes youto this other world right, that's Tru! Yeah! I don't think...

...n shift yeah you just if there's only other oneother plane will plainshift will take you there hen but yeah. That is the other worlds that is looking at, had acrate multiverse. If you have thoughts on how to do this or if you've used anyof these models, let us know at Reyal City Society, but besides that, I thinkthat it is Sond to turn the rains over to Jordan for a bit yeah. Okay, so we're starting up. I guess a new sortof not really a segment, but a little sneak peak here, I'm going to be talking about wildmount and the campaign that I amstarting up. Oh actually we're just back on this professionalism here we'rejust going to talk about that at the third segment of the episode, we'restill having a critical thought, my bad right, oers guys. We just we justshifted the the open discussion to the Enhdiscussion to the end. I am you know what that you know: Okay, IT'S HAPIN!Those of you whodmbefor know what this feels like Wai. Where were you guysgoing in right, hold O or P for? Second we'regoing to find the right section? Okay, so we're going to move right intoour critical thoughts instead, my bad guys MSO for my critical thoughtof the day, Ihad a couple I had thought of, but Iwanted to ask you guys just out of curiosity, I guess if youwere to pick like one quality in a DM, that you would want them to have likewhat would it be and what are kind of some of the examples of times that you've seen that they need to have a six pack related to the game. Herno, I think for me. I guess this falls into who ot of you guys ismy favorite. No, I think you know what Brin I'll say:sometming I'L Flip I'll flip. The question slightly, but also some ofthis really fun with your campaigns is that you roll with a lot of ideas quiteeasily. So when we say I want to run up a tower and shadow step to it likemechanically and objectively in game, I don't know it might be possible. Itmight not be possible, but it's really fun when you make, when you sort oflike skip over smaller checks and roles that maybeother DMS would actually force heir players to do for just simple actionsand whatnot, so it makes it really fun to just. You know me using shadow step constantly arounda campfire just because it's you know the bonus action ability, it's nice and natural that I can kindof just describe what I'm doing and yyou'll just roll across with that andjust kind of accept it, because I don't know it just it's just reallyfun and you do that with other with the other players to write like any crazyideas and whatnot that aren't necessarily like checkworthy. I guessyou don't really do it. So that's really nice to see. I really like that. I guess I'm kind offlipping the question as well, because that kind of relates back to what Ilike to see as a DM from my players, because I love it when you guys arelike I'm Goinna. Do this crazy thing? That's there's no way the modulle could haveprepared you for for me to do what now, because I like I could Icould sei if here and be like. Oh No, you can't like the module, doesn'tmention that, so you can't do that. But none of us are play ing the game forthat. None of us are playing the game, so I can sit here and tell you what youcan't do so yea enjoy it when, when you guys do stuff like that, when you take thesechances when it's like yeah theres, there's all these traps on the floorand you're, just like I'm just going to telleport to the other side, yeah, okay,sure, yeah check up or, for example, little sneak peak at a bonus ectionthat we're going to do after this module that we're releasing coming upon Thursday and one of our one of the players in therecent test that I ran for it they're, essentially supposed to be putting upfires kind of one by one very methodically,and he was just like I'm going to walk in here with title Waif. I was like yeah yeah that that speedsthings up. Let's Lus do that excellent...

...and it really did speed things up. Iwas like that's awesome. I wouldn't have thought of that honestly, but I dohave to agree with you. I think, as a DM flexibility is awesomeand not just flexibility. It's tough to say, like I, don't expect every DM tojust be like an improve master and nobody. Nobody likes just havingthe players that are constantly just just doing stuffbecause they can unrelated to what they should be doingjust to see what the DM reaction is. But it's definitely there's something to besaid about a DM that can like. I was playing in a recent sessionand I'm playing an evil lined character,and one of the NPCs really takes me off. So he left the we left his place of business and Ijust turned around, and I was like there's a window there. Ragse like yeah,I was like cool once were like thirty feet away. I cast some of Lesser Demonsinside the inside the establishment and I just balk away no possible way that my dm could haveknown that that was coming. I wasn't sitting down and I was likehey. I'm Goinna ruin your day later today, but he took it in great stride and it endedup turning into this kind of mini combat encounter. It was fantatet Wat,I think, was a lot of fun for us. It's, I agree Carloss, it's just one ofthose things that like if you've, if you like, feel as a player that you cankind of take those chances and kind of go off the go off the kind of scriptand path, yeah, exactly kind of do these weird, O things! It's IT'S GREAT! It's a good! Feeld awesome. WHAT BOUT YOU DOING! What doyou look for N EOLDMS? You know what I honestly love it whenit will tell me why it's you up question. I love DM are able to describe the universe so clearly andvividly when I can picture in my head exactly what is going on inthe scene, and I can see what my characters doing andwhat the other characters are kind of doing. It's. It's just phenomenal to beable to, like, I don't know, get your imaginationmoving and it's definitely something that I envy in a lot of those kind of DMS. I don't I'm, I would say I'm halfway decent atroleplaying like talking and that kind of thing, but as soon as you get meinto like descriptive mode, it's a I'm a little bit more. I need some practicewith that. I guess so it. It is definitely something thatI look for in my dms and I love seeing so yeah keep that up guys now. Yeah stop doing that to Bogyou no, no Gong Yeah. No, so that was my criticalthought for today. Is there anything else you guys think about whenyou think DM's like t what are what's another good quality? I guess, is it important for a DM to know therules? No, I think I think it definitely is with definitely a lot of like the likeactual game mechanic rules. Yeah, I think with like, does a DM Ne to know every single rulefor every single spell so that they're ready for any action that a character might tingno a little unreasonable should they know. I think I think tms should definitelyknow basic actions that players might takein the rules associated with that. So can I jump this far? No, you can'tyou're going to have to try to make a running start. You now things that will just keep the pace ofplay going rather than like conditions. For example, youshould know conditions there, isn't that many conditions to memorize an it kind of goes back tolike my like thea. What is important to study for in examps those are things where you know: Hey, you're, confused and a player goes. Idon't know what confuse meas ha've never been confused. You know youshould be able to explain that rather than hold up. Let me go look at therules figure this out and tell you, because, if you're using an ability asa DM, I feel like you should know what...

...that ability does, because if you'recasting spells and you're like- Oh, oh, it now blinds my opponents. Well, okay,now you're bl, like an if you don't know what mechanics are associated withthe session and the encounentar that you're running you're going to hit alot of walls with regards to like moving combat on. You know yeah sothings like that, especially he very combat related things, for example,because that's like the slowest portion of the game, so I think, knowing moreabout that, will get you through those sections a little bit a little bit more smoothly, but other than that, I don't think ofthe n needs to memorize every aspect of the world game. I think that's part of the fun is, youknow, even kind of creating new behaviors and creating new actions on the fly is really fun: Yeah Yeah Braden. Do you have any otherthoughts on dms in general and what are some good qualities? I guess my finalthought is not really something I've seen, but just something I've heard ofmore, I feel like a DM, should always be comfortable as flexible as you are becomfortable, telling a player note, and this this stems a little bit more. We've all had players that it's justkind of like we shake our head out, but it's like yeah, whatever I'm talkinglike we've heard, like we've all read like the the RPG horror stories, we'veallread the game's gone wrong yeah, and I think that I think we're alllucky that we ha we play with friends primarily and that our friends prettyawesome, but I think it's important like ifsomething's not making you comfortable or is not making your table comfortableand there's just yeah, it's ruine ing. This should be a fun game right. Ifsomething is deraling that fun, you should be able to say this is got toend yeah, yeah, totally good thought. Well, thank you guys foranswering my questions and that's all I got for critical thoughtsfor today and it's weird not finishing off these igesyou have to stop me before I do it a we're just going to move along audience and Bratin, and I just gottosay I've been interested. I think Berna Veen Pretty Interested in this wild Moncampaign as well and we're just antsy to find out just a little bit moreabout it. I know that you're about to run thevery first session N. I want to know, because I'm not part ofthis, where are you starting your players out?What kind of initial meet the Party encounter? Areyou running? Okay? So, by the way anybody in the campaign yeah, I needt M, makeme call out there you, you probably don't want to listen. That's you Elijah and frank and Josiah andRebecca and Ben. I don't know if any of them actually listened, but you know in case you are don't don't don't listen to this, at least for the firstcouple of weeks. Definitely listen to it after you've played guysdeatyrecommend you go back and listen to all twenty all previous episodes of tripleadvantage and their bonus sections. Their great content brought to youevery Monday asterisk to that one of the week triple advantage, yeah Gome back to it. Okay. So to go back to your questionwhen I started this campaign, I asked the players what kind of campaignthey're looking for and they answered with pretty well.Everyone was like, we want some sort of a mostly dungeon delving kind of campaignwhere you go in and you're looking for aquest and you do that quest for somesort of a guild or something along those lines. So I went into the Wildmanbook and I was like what kind of a faction would work really well withthat, and I ended up coming up with or decidingon the Claret orders, which is a group of people who have accepted dark gifts. For those of you who watch criticalrole. Mollymak was either part of the Claret orders or or he got his powers along the samelines as them. It is where the blood hunter class comes from, and so I have decided that I was goingto use the Claret orders as a kind of base of operations for thes group ofpeople. It gives them an opportunity to...

...be trained to a certain extent. Itgives them an opportunity to get quests almost immediately off thebat from an organization of some sort that isdoing good out in the world. That was one thing I asked them like w. Whatkind of things you know are you wanting to do for the world, and most of it wasmonster slaing, which is exactly what they are suited for. So I chose thatbased on on that and on what they wanted and so from there I had them createbackstories. That would lead them up to the point where they would enter into that guild. Sothat way, we're not meeting up in a tavern or whatever. We've actually gota back story that gets them to a point where they would actually beworking together as a team. So I have them training altogether in the Claraorders. Right now and then, when we start upthe campaign, I will give them some sort of a test or equest that'sassociated with the Clare Orders in the guild there. As far as where on the map werestarting, I actually decided to change one of the places that exists inwild mount. So the original hideout for the CLARAT orders is, inthe south end near the Duendalian Empire, and it talks about how thereare other keeps and forts, and things like that that the Claira orders uses.But there wasn't anything in the book regarding where they would be. So Idecided to take a little bit of creative liberty and I turned one ofthe potential places that you could go to into one of their bases, specifically the one it's calledearlist, it's up in the north, the biting north, the graying wild lands near near where actually, four out ofthe five people had a backstory that was regarding the northern end of the of the world, which is reallysurprising. I guess two of them twotwo two pairs ther are two pairs, soone shares with another one another one chairs so t both of them ended up choosing abackstory that had to do with things that would go on in the north. So I wasreally surprised about that and I decided to change up one of the placeswhich originally is supposed to be haunted in the wild mount, but I'vechanged it into a keep for the Claret orders for the purposes of thiscampaign, and that will be where the campaignkind of kicks off. That sounds way too cool, and I hatethat I'm not in this campaign now yeah, it's exciting that they havebackgrounds in that area, though, so I know a lot of a lot of history checks,my comin handy yeah, exactly it's it's going to be really reallycool. I think I'm using their backstories as part of the maincampaign trying to make sure that you know their their stories are going tocome into play in some way, shape or form. You know I don't want to give away too much asfar as their backstories go either, so I'm Goinna kind of leave it there, but theyre I'm trying to make this astory that specifically, is supposed to be about them. I guess, like the main, Protaganis and whatnot the heroes tail yeah exactly most of them are new players, so I am excited to kind of teach them theropes and giving them quests off. The Bat makesit easy to do something like that. If you want to do more like world roaming,travelers kind of people, then oftentimes those will be the moreveteran players. I think, because they're more comfortable withdoing something like that and out of curiosity, what is the firstencounter that you're running on through and can they are convented? Okay, so the first thing that I'm goingto be doing is, I am going to have them complete some sort of a test. They'llhave a older, more experienced member of the Clara orders, join them on atest going up towards towards Mithborough, where it is said that...

...a dragon exists so they're not actuallygoing to go towards not going to go into Mithborough, but they've beenhearing about some sort of a disturbance out in that area, and they will be expected to find out what the cause is and take care of it persjust to keep. I guess t thenorthern the north more safe from any potentialthreats, as things have been roaming in towardsuthodern. That should not be so. I am leaning towards Ayeti currently, which will be fun, I think, and at sowhat's I spearting. What's the starting level fo, Oh yeah, they're, starting atlevel to so level level to I was going to run level one originally, but youknow no one really likes to start at level. One level two gives them alittle bit more, a little bit more power, little bitmore survivability, and I can chop it up to or chalk it up to training thatthey've undertaken at with the Claret orders and then usually by level. Three peopleget subclasses and things like that, so they can kind of work towards that andget a better feel of the class before they decide on their subclass for the rest or for mostof the campaign, I guess yeah so whether they'll be able to take it downor not, will be, maybe they might be able to. They mightnot, but that's kind of why the the older experience hunter is traveling with them to kindof keep an eye on them, but he will be kind of in the background staying back quite far away unless hesees things going wrong, in which case Ye will step in, but until then they're on their own, so whether they can circumvent it. You know that'll kind of depend on whatthey can come up with. You know. Maybe they find a way to lead the yetties back to where they'resupposed to be. Maybe they can find a way to I don't know and entice or find a groupof traveling tribesmen, specifically some halfworksthat live near the in the area. They could potentially hire those guys tokind of help them out and dealing with them. You know there's a couple of differentlike ways that you could do it, but it wouldtake a lot of a lot of creativity, so we'll see what what they come up with. But my guess is it's going to end incombat and yeah with that being said, the next lite bit of curiosity iswashing over me and who's. What does your party consist of? Oh,yes, okay, so m. We have a sorcerer who is just learning to control his powersand was seen as kind of a prodigy in Uthadurn, and so he isn't supposed to have left UthAjurne, but he followed after his cousin who also left uthedurn afterbeing kind of thrown away as trash, and he is a fighter currently, although I know thatwhat subclasse is leading towards, which is going to be the Elterch Knight and he so we're going to have a fighter rightnow and a sourcer and then we have two rangers which is really weird but kindof cool and then a an am nijack which you know he believeshimself to be some sort of a bard. But in reality he is not one. So I'm not sure how much I know what class he is playing. I'm not sure whether I want to give itaway right now or not, so I'm not going to Nou, but it is not a bard but could be, but it's not I sould be,but it's not o with that little mystery. Well, Iguess we'll have to follow up on this...

...conversation and you'll have to keep usupdated, goings and wild mount. I am really excited about the main questline,so I will try and keep you guys updated on that because Oh o freact story kind of compiledtogether already, so it's going to be fun. Well, jurn. You know that here atripleo advantage. We definitely don't scrap together pieces of content tocreate these episodes every week. So R we're going to see you know we have aMI shedule. So if we can wildmanen will we'll definitely let you know, I thinkaudience. It's been wonderful having you along this ride for episode twentyone and we hope that you tune in next week for episode. Twenty two. This isit for today's episode, this week's episode but keep an eyeout as we willbe, releasing a bonus action sometime this week as well, and maybe an extra little surprise for allof you who keep in touch make sure you follow on Instagram, that's where wedrop all of our updates and we'll catch you guys next week.

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