Sounder SIGN UP FOR FREE
Triple Advantage
Triple Advantage

Season 2, Episode 13 · 1 year ago

Ep. 22 - Crossover Episode

ABOUT THIS EPISODE

In this episode of Triple Advantage we ride the line on possibly violating creative IP laws. We discuss the many crossovers DnD settings that have come out in the last couple months, continue our divination of the DMG, and finally discuss mechanical changes to make players feel like heroes. 

...helloybody and welcome to yt anotherepisode of your wonderful podcast triple advantage. My name is Carlos,I'm bred and I'm Jordan and, as you can see, W we're tryingdifferent things that we're introducing ourselves now, but on today's podcast we bring you asimilar structure like we have in the past, we'll be talking about some ofthe thoughts that we have with the the latest productions that wizards ofthe COASAS had and the little crossovers that they've had withintellectial property with other companies as well and the fun littaladventures and sources that are available now for people touse and Wi'll continue on this episode with some further Dalvin and divinationof the dender Mester's Gide and finally, Jordan will take us home with acritical thought. Yet again, if you guys haven't already seen, Iurge you to go check out te M skild. We have just released the fires below cameat last Thursday and we'd love to hear any thoughts. QUESTIONS: Andy, if you,if you guys, have ran this and this one shot, woi'd love to hear any thoughtsand make sure you guys follow our instagram page and to keep up with allof our releases but initial plug aside ta about Crossover, IPS guys and I'msure you guys have seen some of it already. We are talkingabout things like acquisitions incorporated the latest crossover thatwizards has with riot games with Runtera and Braton. You mentioned thestranger thanks crossright the name doesn't come to mine, but what is it called? I think it's just called the strangerthings starter set. I believe that's pretty on the nose and I feel likethats exactly what it is so it'sthat's interesting to, because I feel likestranger, things was a very dnd kind of based story is looking at it from the Lens of a z.The entire season felt lik the NT game and I think, like explicitly as well.They play it quite a bit in the show, so there's yea I can make thereaboutsyeah like restory. It help is kind of unfolding within their game as it isunfolding within the actual plot of the shop, which is a little Meta for sure yeah. But whatdo you guys think? What dare you as any of these that excite you any of thesecrossovers and so you'd like to check out and try out? Maybe they all excite me I'm in just you knowa constant state of excitement, yeah the time I'm pretty easily impressed sobut yeah I'd say that they do impress meboth because they're turnied out some really good products recently, and I'mI'm always here for that, but also, I think that it shows how much of acultural force dnd is has really become in this last. I don't even know if e Dude Yeah coupleO years. At least I mean it was always Dandd was neverthis small little thing, but I think it always had a bit of a perception of youknow this thing that inverds do down on their parents basement type thing. Idon't think anybody ever exclaimed and openly talked about the India as muchas they do now. It was a little bit taboos, it was anete thing. It was abit of a Nich thing, but now you've got you've gotcrossovers with hit TV shows like stranger things. You've got thecrossover with riot games, which I believe is one of the the biggestmultater game. Rih you've got rick and MORTA. You've got a rick andMordi avel right yeah, one of the one of the biggest shows on television yeah. There's a couple of those crossoversright. Aren't there now yeah, yes, like just just the fact that they're able to to reach out and people are reallyjumping on this. This bad wagon is...

...proof to me that it's really it's a lot more than what it was like.Dnd is becoming one of the big cultural forces. I'm super here. For that, wouldyou say that you are excited both in the prospects of playing and alsobecause we started at the ND podcast as well. It doesn't hurt it's nice to havecontent to talk about. I I swear to God, not two or three weeksbefore they released their new leges of brund terra crossover. Iadjust. I've began playing league once again, I was into it a coupleyears ago and just picked it up a couple months ago, out of mostlyboredom bat, I was reading up on a lot of the the lor behind the champions,because that's gotten a big overhaul in the last couple of years- and I wasthinking of myself wow. This would make an awesome ttrpg if somebody less lazythan we we're willing to come up with us and now somebody less lazy than mecame up with that, and I am I am very okay with that. I look forward toseeing them do hopefully some more stuff with that Ip. I mean it's reallyinteresting to see and actually have these like step blocks attached tovideo game characters that don't really operate in the same space. I will. Ihave a little bit of a grape with misfortune having nineteen armor class,but okay. Every time I played her, I just got blown up the first CHANC shesfilso. Out of curiosity, how do these crossovers like work? I haven'tactually read into them too much. I know they exist and I'm like. Oh that'skind of cool, but how do the crossovers work in terms oflike mechanics? I guess because, obviously,like you can't use the same classes per se or you could, but then you wouldonly be adding on like small changes on top of whatever the base character is or like. How does that? How does itkind of play? Do you guys its it uses five mechanics through Yearo right?Okay, so you would be building, let's say, you'd be building a rogue and you'd beplaying as morty kind of thing, or would it be like I don't know like you were saying likeit comes with stat blocks? How does that ricken, the Rinki Mori ones, theprerun adventure, so think, not not lost mines, but the the explicitlyPrerun eventure that comes with that kit? Okay, you receive your own characterand everything. Okay, tenthat Theword, I'm looking for Gott, and then theyhave their own abilities and things like that, just specifically for thatcampaign, or whatever yeah thit's, all five e mechanics but they're highlystylized towards the rime of Godhit. Whatever I don't know, I don't know ifyou've caught these treams Jordan, but critical rule has done similar thingslike the honey heist and I think am had atap crossover Ip with some misney characters, an weas w yd for reference.The honeyheist, I think, is a little bit different just because that diddeviate mechanically. You did have a separate set of extreme rules going onthere, but yeah they d. They do a lot of that kind of stuff for sure on theshow- and I think it's I think, that's part of the the fun of it right likeall in all that you can almost run any dnd game and say like okay, guys we'remaking a Disney themed game now and we're you as a DM can come up with therules or, if you know Disney wane, to releases the character it's for some ofthese things. Maybe it's just like a cutting line, a little bit right, likein sad of design, all these characters, like I'm looking at the stapblock forgang plank right now, for example- and these are certainly things that youcould almost assume right, like a Malli character, higher strength,constitution, save or constitution saving throws. Generally, you can pick and choose theabilities that the character would have...

...in game and adapt it to the FIV e ruleset. But it's interesting seeing seeing it like this eause. I guess thiswould be more like a main character and a story, and maybe that's where I have a little bitof the the overlap between the game and howyou would run this like. Would you pretend that you are some character ofrun Hera or some average Joe within this world right? The Nice thing about yeah the nice thing about the recentlawer building that they've done is that they have fleshed out the world,so it's really not exclusive to Jiscount of these champions right. So Ifeel like there's a lot of potential to just slip into an individual who justexists within the world who might even have powers, but who is not explicitlya champion and they kind of went the door up for that which is awesome. Yeah, like I see I see here, you canhave like your factions or like soldiers for Fortune Jacket, hunks,burew enemies, shadow isles and Knoxes, although it's weird because it's likein Gaamd, I know that the nauctions are, you know. Technically the bodies, buttheyve changed a lot. Ive reckconed a lot from when we used to play. Oh, havethey? Okay? I want a bit a lot of bit for the better in my opinion, but it isvastly different than a lot of cases. Yeah I mean they de they definitely be a little bitof bias with Heir Cur Se charater that I would play at these characters thatI'd want to play right. It's like I made ribbon pretty much at. I wasplaying llegal legend, so I'd like to main ribbon again y Tryi to make another character for alittlebit. So I guess thougall. This talk aboutthis, like it's got men. What would you like to see be broughtinto the DND verse like ther're, high people, much yeah like okay, right off the Ba you know's,like every possible movie and TV, show that I have already had an idea ofcreating seriously books, so many books out there that I would just be like. Oh,this is an awesome world. Let's just implant this into dndd. How can I dothat yeah yeah, but we can sit here saying like there's so many and thereare, but I'm saying I'm landid online oi, once specific shs only wot take your favorite childJordan! Okay! Well, you know, I guess right now, if I were to pickone theme- and this is going to backfire on me later, but I'm going tosay the storm Light Archives is a book series that I'm readingreading through by Brandon Sanderson. Oh the world itself that he builds isphenomenal. It's just fantastic and the characters in it are so well done, andthe idea of how mant well magic quote onquote works. There is is sointeresting and different from what I've seen in other fantasy realm things. I just. I wouldlove to see it implemented into a dnd type of thing, like a table Top, sothat is ao this world that you like. What's captivated? Okay, so I think themost important part I guess about the the continent itself is hit by what'scalled high storms and highstorms come through almost, I would say, like either weeklyor by weekly. It's slightly unpredictable, but also kind ofpredictable in the books. They'e figured out some sort of Mat that helpsthem predict good days that the high store might come and the high storm isa storm that hits the entire continent all at once, and so it comes throughand there's a giant wall of wind and rain, and it's blowing boulders andbuildings all over the place, and so this entire world has had to adapt tolive in these conditions.

So all the like plants and animals havelike shells or ways that they can retract into the earth and kind of hidethere during the high storms when they come through and all of the like, likethe plants themselves, they will hide until they're hit by rain and thenslightly later they'll pop up again, it uses the environment to kind of liketell itself when it's okay to bloom again and yeah, and the people they all hidebehind rock formation. So all the cities arelike the biggest cities are built behind cliff sides and things like that,because that's how the world was able to hide from these high storms. Thatwould come through all the time, and so it's just it's so interesting that thisone event that happens constantly just comes through and likedestroys everything in its path and they've, all like kind of learned tosurvive and adapt and and live, and it it's just really really interesting howthat all works together and how they can also draw power from it and learnto use it to their advantage evhen. So it's really cool. I think you knowsomething that you mentioned about the environment kind of being aware of.What's going on, just remind Er me of Avatar, I think that would be aninteresting setting as well. I'm not saying that ' my answer. Brain byl Walkin a thin line there curlis BecaJus, you know postingop as well, but it's just thinking about it it. I thinkit would be kind of a fun setting to play in you know like the world ofPandora. You have floating Isle Sky Creatures, All Forms of beasts in it,but I think from what we know of the story so far, Oto my knowledge, there'sno Avatar book and by the way, I'm talking about th James Cameron, Havitarseries, not avotire the last air bender o mean I could see that having itreally theongoddamn. This game is so easy to just build to right, but with regards to with the Blue People Avatar, do you think that it would be easy tomake that kind of a crossover like? I think one of the biggest things aboutDND is it's. You know diversity of characters and whatnot, and it seemslike at least for the Pandora setting you'd have humans and Notby Yep forsure I wast o like real magic in the movie either. So no Isso we come downto changing some sort of more of the mechanics would be it would be morelike you can now fly on this flying B story. You can know shoot arrows or youcan. You Know Yo, it would waken. Aff O widen er or you know if you're playing as humans,you would start to, you know, acquire more and more equipment, so yesheainguns or then you can get the mexsuits, and you know the different. Maybe you got a helicopter later orwhatever you can. You can develop your opinionbased on Wat et, can quir that way. Yeah the first few missions you got togo mine yeahsorry. You Need Abtanium, a wasn'tobtaining Meihtyou yeah, but you know what now that I say: Avatar in the amateur,the last arb bender legend of Cora came into mind. Braden. I have my answer. Ithink that that setting cross O and that crossover with that world would bereally cool to see. I agree, I think that's that would beNikolodeon. Yeah is Nikelodeon the nickeloeon wizards crossover. It needsto happen guys well make up attition but that'uld be cool. I think it wouldgive a little bit more onth to the elemental...

...monk class. It's a little lack Lepser, I think, andeverybody, and I think that most people, when they choose that, if they've seenAvata they kind of have that in the back of their heads and it's wea forSui the same. What about your Bran had? What kind ofthings would you like to see? My initial first thought and again notmy answer- was Harry Potter, okay, Nice everybody? How yeah exactly it kind oflimits you? There was a series that I read when I was younger, calleddeltoric West and it was very, it was very high, fantasy type stuff and I ended up. Actually, I based a lotof my homebrew ideas on a lot that comes fromthose books, so I think that it's in my mind it's a natural jub, slides rightinto Dndall, the magical creatures that go on n there the setting can be easilyadapted. I think I don't. I haven't heard anything from that series inabout ten years, at least so I doubt that that would ever happen, but Iwould like to see IU HM deltora quest. I cant Yo ever heard ofthat series burn. It was good, it was. It was definitely it was like a. It wasprobably like a younger younger children to like tween book. So it'sbeen, it's been a long time since I've read it, but it left o impact. So nowyou say that let's get that art it his Falco, so wer Gondon't get me started, but yeah. I think that it's an excitingtime, because it's not only just the fact that some companies are doingit but more and more companies. I think, let's, let's be a little bit on the goit the hammer on the head Rir, but I think a lot of people want to jump onthe bandwagon and not saying that we didn't with regard to this podcast andhow we startd to play. We like Ocause, objectively speaking, we startedplaying a lot like n when, when it started picking up again- and I thinkit was something that for me, I've always wanted to play theND. But before we actually started playing, nobody really talked about itand, like we said it was just like it. You know you have a friend that you'relike yeah we'd love to do that, but we don't have a DM or woe'd love to dothat. But we know you know there was. It was a little bit sparky now everybody seems to want toplay in this game, and I think that having these big brands and these like companieswith massive ips create these crossovers is only going to bebeneficial for the for the players and those who love this hobbyas much as we do, because it's going to bring in a newWav of players who say like I'd love to play in that reck and morty setting I'dlove to be like, I imagine people saying like dnd but, like I don't know, if I want to playit's a little bit complicated, there's a lot of stuff, but all of a sudden yousay hey, you can become a Disney character and play indsaing all Lik. Itfeels like a lot of people would want to do that because that's such a funenvironment that Disney has created within their movies and their showsthat, of course, everybody wants to have. You know that official guide andhow to play, as you know, misney characters, almust say it Misney andDisney. Now, then, is I don't really know what the laws are here but yeah. I think man, I'm excited to see what othercompanies and what other ips are going to be crossover with wizards of the coast and the wholegener as a whole good prospects in the future, guys, letit be known here on microphone and you can. You can hold me accountable tothis listeners. I will eat a D for if Disney allows, wizard to use theirproperty, would sooner create their entire own Csystem, ths omelse to mess with her propery Disney sharing. For here it'snext to me, I will eat it, tem minute...

...that that is amoused, but listeners woe'd love to hear yourthoughts. If you have any, I mean we're going to ask this question on instagramanyway, so you guys go on over there and check it out. We'd love to hearfrom you guys, I'm sure that you guys have any have many ideas on whatcrossovers you'd like to see in this genre, or maybe things that give usyour a little obscure book. Braton gave us one. I've never heard of that soodbefore that's a level. Ten nerd type thing give us your level. Ten nerd typeideas love to hear it from me, but Braden we got to keep the show going its yourtime to delve into the wonders of the Dundor Master's Guid. You got that book,ready sure. Do you Carloss, so taking a look at what we looked at last week welooked at putting the planes together and what exactly your multiverse looks like how itstructured is it similar to Youkesil the world tree is a similar tothe great wheel. Is it similar to something like Mount Olympus or theEgyptian Sola Barch for now, let's dive into somehow evenmore metaphysical questions, because I'm not confused enough. I Guess Ly AsoTarros Podcast Guy, getting weird it's getting weird. I thought I was on boardwith this now I' s Itis, and I definitely can't readthis, but we're going to be talking aboutPlayn or traffic, which is pretty much exactly what itsounds like. How do you get from one plane to another? The immediate firstanswer that I'm sure we all have for this is plainshiped. No totokay is your. What was your firstdeception hiastic? We, you gon TA, call me out infront of the audience IAPOLOGIZE, but play check O ye. Fo Travel, O plans DA death is the way Thati go actualyeah. True yeah get that spirit flowing ar way into a separate world for sure God. I O it sounds like some OzzyHosbourni would think like in my head and how I've tried to write this into some of the homebrythat I write on the back and where high fonts of magic exist havekind of thought about that as a way that cutsthrough you know, right divides in the planes like your a lines idea right,yeah yeah, but you know I can't not think aboutlike how the DC univers handles it DCuniverse, handles it, for example, with like the flash and being able tovibrate through the multiverse and, like that's aninteresting way of playing traveling. Even though there is like things likevibing teleportation in that world as well, don't know, I think it definitely got.It definitely has to connect with how the world is created out a baseline for me anyways. I don'tthink it's like a. There would be some reason why you cantravel between the planes and that's probably been established through. Youknow you mean other than making like vibe checks, optat the Makin FID check. It goes on to talk about porbals andexactly what a portal is between planes and on the surface. It's exactly whatit sounds like. It is exactly that Isis, a portal is torway tos, another yeah. It goes on to talk about what the could be. So a doorway is one of theones that they mentioned, like...

...literally a a doorway, possibly that appears it could be certain locations. Itmentions special special circles of standing stones, for example,or Super High Towers that are become areas to access other planes frombecause of their unique nature. It does yeah it on that note, it tendsto mention locations that exists in multiple planes at once, or in certainsituations can kind of flicker from playing to plain to plane. Have we seen anything like that? Havewe done anything similar to that? I don't think I've been a part of anycampaign so far with that kind of plain ideology. The thing that I could think of maybewould be like straws Demi plane, where adventureskind of just walk into it. That's a good, actually yeah, that's areally good example, but other than that, I don' I don'tknow they like. This is where it gets kind of like. What's your flavor of DM in and styling of the game, becauseI think, like a doorwaywould, be kind of cool. If you had like this kind of like in the Matrix, for example,where there's the key master and he opens the doors throughout the worldthey're crrinso there could be some sort of Kingdom harts yeah get on your Jelly Mei Elly jet, but yeah e on the Eshit and go travelthrough the planes in the Misney campaint, one of those things tha love to see for ifit happens. The one thing that I find interestinghere is that a points out some really specific instances of what that what a portal specificallymight look like, and it's already given me some ideas. Forexample, if you wanted to get to the plane of fire the elemental plane offire, perhaps that portal lies at the heart of a volcano right. If you wantto taste the elemental plane of water, maybe it's at the depths of the oceanor at the bottom of agoul. I think we brought this up, or I think I broughtthis up last week with like the overlapping overnapping circles of yes, but I lok I like that idea where it'slike it's similar in a lot of ways. TIMITHEL lityou were like to get to these places. You got TA pretty much. You got TaSlogor Everyeah, like Nobud, nobody's throwing themselves into a heartofvolcano and not at least having a bit of doubt in their mind about whetherthey're going to pass through or not yeah, it's true yeah to get to theplane of the plane of water. You gotta go sail pass wor. No one has sailedbefore or swim deeper than anyone has gonebefore. Also true, yeah, that's kind of cool, though er, but Jordan Arts of plan O travel. Howare you handling? This is Jist, something. That's going to come up inyour campaign in wild bound yeah, probably not to be honest. Part of thereason is because wild mounts has specific history thatdeals with, I guess the plainer travel and that history has to do with the thegods or the deities they traveled to this to this realmbefore and then they've kind of left this place in, what's called the divergence andthey've locked the gates, essentially to be able to travel into their realms you, the players could potentially make itinto other planes of existence like the theelemental fires and things like that.

But as far as the threeact plan that I have going onfor their campaign right now, it is not a necessary part of it. Nor do I expectthem to be able to reach a point in time where they're able to use planershift before this threeact campaign has completed so once that, like three x comes along oronce Tim they're far enough along that, I'm like Oh, I should start thinkingabout where I want them to go next or what kind of things might beinteresting for them to hook into like another campaign or something alongthose lines, then I will start to think about. Okay, let's, let's think about okay. How can theymake use of these kinds of planer travels and things like that and then I'll have to actually think aboutit and see? What can I? What kind of stories can I implement if they dodecide to travel? What can I put there and make sure that that that they'reready for that kind of thing, but as far as things that overlap in the world, I haven't read anything in the WildMount Guide that has to do with that kind of thing. Nor do I want toimplement something like that unless I have a specific goal in mind for it now you mentioned something quite I'll say the word baldly is mu. Yousaid your planned threact adventure from not having started this adventure as a DM. Do you hope to do these threeacts as you have them inyour mind, or are you hoping or maybe expecting that these three acts mightnot even exist in the way that you're thinking once your players thin overthe story? So I actually told them ahead of timethat I will be creating, I guess a world and in this world things willhappen and whether they do something about it or not, is up to them, butregardless these things will happen. So essentially, my threeact plan is only on the side ofthe villains, I guess, or on the side of particular NPCs, that I want them toget to know or that kind of thing. So it won't be it's not like here's where I expectthem to go point abcde, it's more like here's. What I need to implement an actto act to I need to introduce this character, this character, thischaracter and this character, and maybe they come about in different ways or different times that I imagined but or maybe they're not even included atall in there, but regardless of whether they meet these characters or do thethings that I anticipate them doing. The villain scheme or plan willcontinue to move forward, and so I've kind of put a time limit almost on when they can confront this villain orwhat they have to do in order to make it feasible for them to defeat thevillain at the end of the game or the end of the campaign. If they decide notto do that, perhaps that changes the future campaigns that take place inthis world, so the villain, if he wins it, might open up some sort of darknessor consume a part of the world that is now going to be encroaching upon therest of the world, and so eventually they might have to deal with it anyway, right right. So these things- I think,we've talked about this befor right, but like that yeah you can let go thecampaign, but these baddies are GOINGNTA. Do Their for react, playexactly yeah. It's interesting talking aboutthe planof travel and I guess this is maybe where we're getting into the bookwhere my experiencis a DM, starts to wean out right, perhaps just becauseI've never really had any experience...

...other than like in one shot, saying like you're in a different plane. Youvactually done that rising yeah. Well, I mean like Iran. I've ran, for example, like thedeathhouse. I don't think you're part of that adventure, but that's an short little mini adventure that existswithin the Chrisis strodbook that you can just run. I chose to run it forlike a Halloween them lanted house, but that takes place in Strad Sdemiplane. So I had the adventurers come in. Asyou know, members of the adventure is killed, ready for another job essentially, andthey were all to meet in a forest, and I mean the the initial quest that theyhad was very much like the essentially fog took over the camp site.At that point, and as they continued to wander through it,they made their way through a planer gate. Let's say right and theyarrived in the semiplane, and this is where the house was and the setting waspretty much like the fog opens up in front of you andto this pathway leadinginto this ratty town, which, and then you find you know a kid on the streets and go from there,but Realy Te. The act of traversing planes was rather like. It was just nwritten into this story and it was, it wasn't really yeah. It wasn't really important withregards to the story itself right and it's not like the player decided. OhI'm goingto go to this plane now by guys right right, it just sort ofhappened, and I think even as players, they didn't really have much awareness of what it is that justhappened. They were just you know: Magical fog took over an nowere in adifferent spell or the a places. So I don't know it was pseudo planer travel but like otherlittle one shuts and stuff like that. That may take place in different planesand all of a sudden, the adventures just sort of are there right, because astory starts off with them being in a different plane. But that's again that's like the mostexperience I have with it. I don't have any experience with plainer antitis right right, yeah. No me neither h yeah yeah, I meanlike th. What is plane shift? What do you know?What level that spell? Is it's pretty high one? Isn't it because, like you, have to number one be able to getcharacters? I guess that are able to cast that kind of a spel before you canstart to think about Nif, there's a seventh level conjuration yeah yeah. Sothat puts you at a very high level spellcaster, which means you have tohave a campaign that runs that long or starts out at that point, and then youhave to have a player who's willing to actually cast that or has a reason to,or maybe he hasn't well is it a reason if there's no reason- and he justdecides he wants to do it for fun. Is that a reason, I'm not sure what mostreasons an oil down to in this game like whathappens? If I do this, let's try it. Okay, but like yeah, you would have to get toa point in a campaign where, where you could actually have players who do thatbefore plan or travel, become something that a DM really needs to know, I guessyeah yeah again, unless it's going to be a very specific part of yourcampaign and they're supposed to hit all these portals that bring them todifferent planes and things like that, in which case again, it's not theplayers choice. So much as is as it is the story right yeah. I don't think I don't think for the most part untilplayers can...

...willingly take themselves betweenlocations like that, not it's a player choice. It's just all right,we're going on a read trip and you're coming along yeah, so this talks about essentially how portals they have to have certainrequirements that are met. They don't necessarily just exist in the plane.There are certain things that have to happen: Anover for them to exist in theplane and the book breaks down as fist of several things that could cause themto existently, ar least o several potential requirements. The first ofthese, I feel like, is a bit of a trop these days, somethingthat really you see it a lot in fantasy, soI'll see what you impressions of this oner and that's the element of time. The idea that s portals only appear at certain pointsof time on on a full mood or on the equinox once every ten years, forexample, really auspicious sdates that are maybe possibly completely random ormaybe set towards planer alignments or planetary alignments. That kind ofthing do you, have you seen this used or haveyou seen it y? U, like even outside of DND, because this strikes me is likethe go to fantasy portal trope. I feel like I've, definitely seen it inother stories and I don't know if I'd consider it plainor travel but, forexample, Jappeto getting consumed by giant whale could be awayto plainshift into a different world, but I've never really done or played ata high enough level that this really matters too much, and I ca think of all thes creativewaysm, how plane travel and plane shifting works, but I've never reallyseen it in game to have much of an experience. I don't know yeah for sure auspicious states and thingslike that. Like that's. Definitely like you said Braitan, it's IT'S A it's abit of a trope kind of thing, but it's I think it's because time is such a constant. I guess in our world and weuse it for everything. I thought you were about this I construct and I wasabout to look what no, no I'm not going to get that MEDA. No, but it's a constant in our worldand it's something that we constantly use and AR. I guess we understandeverything around us in relation to time itself right, so so it kind of makes sense thatthings would show up on auspicious states it's. Why were wolves transformon only on the full moon kind of thing or or why? I don't know, there's probably somesort of mymythology that has to do with very specific, like the solar, solar,clipses or or on the summer solstice every year.You know this would happen, or that would happen or that kind of thing. Ofcourse they have these kinds of things, because it's a constant that comesaround every year or something like that. It's something that they canmeasure. I guess right, so it makes sense to me that they woulduse this. I don't like if it started, if portals start showing up randomlyfor Planer travel travel. I would almost question like I don't know like. Are you justimplementing this like, as if you as the DM, are putting things in kind ofrandomly? I would almost question like: Oh, are you just kind of throwing thisin because it helps regress the story? Or are you throwin this in because youthink it's fun or is there? Some sort of, like I don't know, is theire headenpurpose to this, whereas if it comes on a very specificdage, I can be like. Okay, my player or my character is going to plan for this.My character learns about this...

...happening on these specific dates andthere's like kind of a history there that goes behind it, and so you cankind of use the interesting parts of dnd to be ableto figure out when these things happen and use it to your advantage. Yeah likea circle of dreams, drew it and Somo Comione during the longest night of theyear or something so that's a great point and without amind. I will skip over the next portal option, which is random, sorry Mencoube a fun little setting,though it's like, oh as advent, are noticing portals popping up everywhereand all of a sudden, John, the blacksmith disappears igt for sure. So, if you're using that,as like your base for the game, then that's like. Okay, all the playersunderstand that this is happening randomly and it's not just kind of likethrown in there because- and it's like- I don't know, it's a plot point almostright. I M I mean just talking about like with the previous conversationthat we had with IPS and crossovers, like that's pretty much what happenedto the adventuring party in Narnia, right, they've, a closet and Oh shit. Let's see so the last three final points, bothTor the sake of time and because thematically I think they all fittogether. I'm going Ta kind of love together a little bit because I feellike these three are all good examples of ones where both the DM and the players can kind ofapply, not just like RP knowledge but like actual like hands on problemsolving to these, and that is situational portals where there has tobe like a specific condition met. So, for example, if it's reining theportalopens or if a spell is cast in the vicinity of the Portoocans, there's command word, which isselfexplanatory and there's the also self explanatorykey which iright you need. You need a physical item in order to open theporder or a key playe or a O, a littltas we're going to get flags sohard. Fo Hi think that those three specifically leave a lot of options forthe DM in order to build potential puzzles or maybe sidequestion, and alsoallow players to cont offlix something outside ofout. We're just going to readthis book and figure out when the poral sothing that you got tit, you got tomeet another condition. You can't just you can't just know. There's got to besome kind of a journey to get there m yeah I mean again, it all falls intoflavoring allright into your story into how you want to handle. You know if you're living in if yoursetting is much more of a cultural backdrop than sure I could certainlysee groups of creatures in this worldcoming together at certain times to you, know, commune or cast a spell ritualsand stuff like that right, like all those things could be real fun methods, plainor travel and ingeneral, just like the key blape is so onpoint. But you know it's funny. It's funnybecause you say things like pretty self explanatory brin, but Ifeel like it's one of those things to you ore. You don't want to be toodescriptive on this, because otherwise players start getting a little oddlysuspicious as to why you just describe the key too much and they might justdrop it and you're like guys. No, that's like the whole, like you needthis to like progress in this campaign and her, like I don't know, that's somefishy DM Shit right there. I don't know we are the party thatanalyzed a door for almost fifteen minutes last week, so that was mymistake. I described the TOR again. It was so much fun, they're great,...

...it's a bact, the door. I believe that that does indeed do itfor this week's segment of divining, the DMG. So those of you out therelistening. Let us know how have you implemented portals? Whatdo they look like? What conditions need to be met in order for your players totraverse between plaints? Let us know at Royal City Society on Istaram andJordan. I believe is temptd no producer all right. Okay, so I guess we'removing into a critical thought for today. So you know what I actually came upwith this one today earlier before the show- and I think it really fits withwhat we were talking about in terms of crossovers and things like that. Itjust kind of got me thinking about other shows and how they can beimplemented, and that kind of thing, but also specifically, when you're watching a show about ahero or something that you often find that the hero is someone who can endureand find a way to break through limits that you know were previouslyconsidered impossible or something like that. But indnd you definitely like you havelimits. You have mechanics. You have specific things that you're able to doand yeah you might be unique in the world. But what do you guys think abouta system that could incorporate something along those lines? So, for instance, maybe a barbarian is ableto actually get an extra rage out all of a sudden from a Berse of adrennaline or orsomething that happens, that kind of triggers his ability more than it'ssupposed to be able to or a spellcastor gets an extra spell or something likethat, and maybe maybe it costs them. You know exhaustion points or somethinglike that. What do you guys think about the idea of heroes in dnd? I guessversus just people who are powerful. I don't know. Maybe if I understandthis question from your perspective too much because for toto me what it soundslike is just mechanical changes in the game, because I think that in generalthe characters when they have player levels, for example, playerclasses and class levels they're in usually just that makes a macero right,like the hero state, is kind of determined by them being more capablethan your average Joe. But so I guess that's putting like the hero titleunder somebody, who's capable of doing things rather than like you know, Jerry eown villager, who constantlyfights thugs but like dude you're, going to get killed one day. Man Likestop doing this like that, could be a hero as well. Sothat's probably where I don't understand this question too much, orat least I don't initially understand your point of view of it, but I guesswith regards to changing mechanics and game, I'm all for that, I'm all for making the player four more like a heroby a mechanical change. I think that that's a little bit more in line withthe things that I'm more accustomed with, because I do lovesort of changing certain rules and aspects of the game so that the playercan feel more like a hero and can feel more aware of their possibleactions in game. Then they would normally. But I don't know great what are yourthoughts if I can also just try and Suss out thequestion a little bit Jordan. So I guess what you're asking is like in a in a a great hero, epic, let's can', think a good example to be honest,but there's always that moment where thehero seems defeated and then they get like that burst of energy and or ableto overcome the impossible lots right versus in dnd when you're at a spellslots, your oute spell slots exactly...

...and there's no overcoming theimpossible. Ots of that point right so to deal with that, I am one hundredpercent a slave to believing in the rule of cool okay yeah. The mechanics are as writtenUF until they're, not up until somebody gives me a very, very valid reason whythey should not so right, if you guys are in the final fight against the badguy and the sorcerer is tapped her, let's say the warlock, the warlock istapped. Op Hi spell lots. He's desperate and the player looks atme and goes adm. Can I have another spell los? No please and I go no an I go. Well that'sdumb, and then they die, I'm not giving them an o spell song.But let's say without consultation that warlock takestheir turn to get on their knees and beg their patron for just that littlebit more juice. I know we can do it. If you can just just give me a bit morepower, sure I'm sure I can do it, I'm probably going to be inclined tomaybe throw your Spelllot, because you put on that effort to like show me ingame why there might be a reason. That'shappening, you're, not sitting here going like. Oh, I can beat it I'Vei've crunched thenumbers, and I think I can beat it if I get another fire ball off. So if Icould just get another spell sot that be cool no you're, like you'reprostrating yourself on your knees to try and M to try and get that or if you're, ifyou're toearse your barbarian example, all your allies have been taken down.Maybe that fills you with the most rage. You've ever been fi before so maybe you are entitled to another ragebecause it's this is an unnatural circumstance and you're able to pushpast those physical and Daona game sense. Mechanical limitations. Am I going to allow that all the time?Absolutely not! No! That's right. Am I going to allow this at huge keymoments that are possibly party ind game, defying yeah that I'm going to bea little more than the other, but I also I'm also not above punishing the players a little bit forthat to not not outrape punishing but something like yeah. Your patron hasgiven you the extra spell slot, but because ofthis extra service es presentto you, you need a little extra service to so.Your left arm now belongs to your Pavor, so cantol that it will. You can't useyour left arm. He may lend it to you in order to cast bells and stuff, but hehas ful Controlo it e Leftrom, Nice. That's interesting, yeah, it's one of those things whereit's like yeah, that's way outside of what mechanics would actually allow ourstate to prepare for, but so is a lot of what happens in games. I think Idon't know if it was last week of the week before we talked about a little bit of flexibility in dms andhow it's sometimes better. If you kind of break away from the explicit written rules in a module and break into exercise some discretion,you the one running the game. I think that you should be allowed to do,though, so do you think like like? I don't know. Obviously I justcame up with this idea off the cuff, so I haven't actually done any research. Do you know of anylike? I don't know, materials that are outthere that can maybe provide ideas for dms to you know, work with theircharacters and maybe give them that extraduice should the need arise, orshould they figure out a way to be able to say Oh yeah, okay, you deserve thiskind of thing and maybe ideas for what they're, what the cost of that would be ionce. You just stay PM figure it out.DO It t if you know, do it innovatively, Cretuse your creativity and just runwith it kind of thing,...

...two answers to that yeas. The first isthat no, I also have not done research, but also. I think that the three of usshould research that and if that doesn't exist, that's absolutelysomething that we could make yeah this roal Siy conetations, because I thinkthat that would actually be really cool and I'd like to put some thought intodesigning that NAS. What title this should have the question just kind ofstrikes out to me as a very shownin cacte gets beat up and all of a suddenthey have deep reflection and a moment of pain, afor. Whatever reason they geta power up to an how defeat the same baddy that just beat them in the sameepisode, exact the Shaon, the other on the other hadit is kind of one of those things that's more unique to the players. I feel like especiallycoming from my perspective, where I do like regardous of the fact I will wantto add some kind of a drawback, whether it be RP or possibly mechanically downthe line M. I feelly, like I corrupta wish, but I really feel, like that's almost personal and to slap arule set down on that kind of takes away from right. I disagree think I think that I think that it's not that I'm sayin well kind ofbut like the rules, are there to balance out the game and encountersright. Yes, I think that listen. I too will say with regards tothe rule of cool that, if a player has a very imaginative and creative use oftheir abilities, I am likely to allow that now that takes into factor thatthey can use those abilities. Sometimes you can't use those abilities, and Ithink that I think we got ta draw a line between,I would say one shots and long form campaigns, because in law n formcampaigns, it's something that the players could come back to right. Ifthe Baddy is too strong right now is allowing them to progress forwardbecause they had this moment of heroism going to be beneficial for them,because all of a sudden they've progressed further into a dungeon wherethey're going to die. The first baddies were out in front and tougher than theyshould be fore that player for a reason so that they know that you knoweverything in here is that dangerous. Are you then, going to allow them tocontinue having these moments right, even though, theoretically they should go back andmaybe perhaps approach this in a different manner or at a different time?Right, because there's no like to me, it would be one of those things thatonce you allow once it becomes easier to continually do that, and I thinkthat it would be. I don't think that it would be great ifyou know all of us den you're, letting your players into this higher levelDundon, because they were able to defeat the guards out front with thisheroic moment. All of a sudden they're stuck in this dungeon and you're, goingto have to allow these herwork moments to occur all the time. Otherwise, eyourplayers are going to die right, so there's not any sort of yeahboundary. I guess I think I think that as a DM, if you're thinking of allowingplayers to proceed and because listen if your players can already defeat haon like if your players can use the regular set of resources that they haveto defeat a monster. Well, then, great you've created a perfectly balancedencounter. You had some fun and you're moving forward without allowing theserule bends right. So I think that, as a DM, if you wantto allow your player to perhaps explore higher level content, you need tointroduce these rules beforehand in a...

...different manner. You need to allowthem to. You know, get a quest item like a plus one swordthat is on Loane, so that they can have a more heroic fight with higher levelmonsters versus allowing them to pulshit out of their ass and bestthings that they shouldn't really be able to beat in general. Right like what you I think, eronr. I thinksomething like like somebidy along those lines would be on the Hord of the Dragon Queen Campaign, howyou changed the final dragon from an adult dragon to you know. Was it ayoung dragon or something like that, this you change the stab Lonk and thescenes right, because, as a character, I don't thinkour party would have been able to succeed against that kind of dragon andat the same time, if we did well, then all of a sudden we can slay dragons andI think the partyis just going to go and try to slay every Apple Dragon. Sonow we've all of a sudden deleveled an entire set of enemies from a compendiomin my head at least right, yes, yeah. I do see why y? U wherreo comingthrough with that, the one thing that I think it in the in the system that Ikind of had built up in my head for this first of all, yeahve very, very, very,very, very sparingly. Would this ever be allowed to be used if ever and second off? I do think that that'sthat's part of why I do like the idea of imposing a penalty, because I wantit to sink in that. No, this isn't something that you can go aroundabusicg. This is going to cost you exactly so, for example, this is thissounds way too punishing already off the of my head Tbat. This is what Ithought of forcing yourself into a rage as abarbarian when you have new rages left forcing yourself past those physicallimitations is Goinn to leave you physically regt, yeah, you're, frailyou've done damage to your body that you will never be able to take back.Congratulations. You are gaining a significant, less number of health points, her level.You are pretty much, never elevating in strength. You have direcked your bodyto the point where you are hardlocked within a certain degree of where youare right now and will not be able to progressos there yeah I mean, I thinkwe just kind of draw rwe're just going different paths herewith yes, absolutely thats, because Wat's go because again, I don't know ifa player would be able to understand the gravity of their choices at thatpoint in time, right, which is like it' Ust, which is why I don't lovethe idea of this module existing in the first place.I think it is is entirely discretion based and kind of has to be. I think itwould be cool to make like a guideline for hey. Maybe this could work out. Tryit out see what happens kind of thing. Maybe, but I agree it is a system that would belike you don't want to make it a hard rule. I guess of the yeah of I think you could tie it in tematically.Go I'll put myself in the positive side of this idea forti, but I think thatyou could definitely famatically tie it. Let's say your players are close toleveling up already. Maybe you allow them to use one of those next levelfeats HM. Maybe you allow the sorcer to use a different spell, or maybe, for example, a cleric in a moment ofhealing you allow them to use a spell slot at a higher level, spellsout toheal more, but that's still taking away the spalse.Oni wouldn't add resources for them to use, maybe just modify their resourcesthat they have already that's a Goodo just because I think, like Itould, bekind of fun. You know like let's say,...

...you're in final fight and you're abarbarian and your everybody seems to be going down. So you allow thatbarbarian to roll their hit dye to increase their HP as they would on alevel of, but then they don't get that when they level up right. You allow them to have thatmoment of heroism slightly, but it's not something that can be repeated right because now, allof a sudden, their healthpool has already gone up. So when they level up they geteverything else. But you already, you know we already went over that. Youalready got tougher. You know yeah yeah, okay, so like like a reallocationversus in addition, yes hat's interesting, just because otherwise Ifind that you, you additive solutions to systems. oftentimes are like you constantly, canadd mechanics to patch things, but you're never really going to fix theproblem right. You can always increase the attack, damage of your players andthen you can always increase it again for the monsters, but then all of asudden, you're just increasing values rather than balancing, and I think that that's kind of where I'll draw the linewith my answer there is that you have to be very, very careful between justgiving handouts and properly balancing the game for sure. Well that went muchlonger than anticipated. Fine Bute! You know what that's awesome.It was a really great conversation. So thank you for that guys, yeah, but that's the end of my criticalthought for today. Thanks for listening everyone. Thank you for continuing tolisten to US and ramble on about all kinds of junk and awesome things about dnd right. I'm sorry, but yeah send us a message. Tell us what youthink about all the impossible things that you can do in dnd and whether youthink it should be allowed to allow players through their limits and haveyou done this kind of thing before send us a DM hit us up on Instagram at Royal City Society andwe'll see you guys next time.

In-Stream Audio Search

NEW

Search across all episodes within this podcast

Episodes (85)