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Triple Advantage
Triple Advantage

Season 3, Episode 11 · 1 year ago

Ep. 38 - Spooky Season Begins

ABOUT THIS EPISODE

On today's Triple Advantage, we go over the spooky titles on sale at DM's Guild, finish Part 1 of the DMG, and Braeden brings extra information on other game systems that our local community likes to play.

*Please note, we are aware that there are some audio issues with Jordan's mic at around 38 minutes.

On this episode of triple advantage,we go over the spooky titles that are on sale at the DM. Skilledwe also finish part one of the dungeon master's guide in are divining the DMGsegment, and finally, Braden brings some extra information in talk of the townabout other game systems that are local community likes to play. As always,make sure you follow our social media pages and discord to stay up to datewith our conversation. Enjoy the show. On Today's echoes of the outlines willtake the society down to the newest sale by in the DM's guilt. Asalways, they're coming up with new seasonal ways to encourage creators to promote theircontent. This week being spooby October, we're at promoting haunted and scary Halloweenthemed DD adventures. Now taking a look at the top three most popular items, and I'm pretty excited to discuss one of them in particular actually. Buthave you guys taken a look at any of these so far? Oh yeah, definitely was taken a little. So now you get through that sales section, it is it's alloween. Why not? Why not just hop on as manyof these as we can now one of the biggest things than one ofthe reasons why I'm excited to read these is because I've always I mean Istarted playing dd I think the very first adventure that I ran was an unfinishedlost minds of found dollar and then immediately jumped into the the extra adventure inthe curse of strawd the the haunted house, and it was in my very earlydming. It was it was done with like very little experience as aDM. So I have always wanted to go back to that and I thinkit's been one halloween last. I didn't run anything last Halloween, but thisHalloween I definitely want to get the game going and I think I found theperfect story thanks to the DM s guilt. So on the top three most popularitems, we essentially have just a list of one shots and encounters.The top three are monster hunts, Halloween, behold liars night and Halloween and Fandlin. Monster Hunts. Halloween and the whole liars night are essentially two largecompendiums of encounters that you can run. I ams all with their Halloween theme, but the one that I'm very excited about and on that I actually purchasedis Halloween and Fandolin, because I feel like it's a nice little throwback tohow most themed may have started playing this game, at least in eat.So which ones? which ones are you interested in, Britain, if you'veread any of them? I've not read any, though I've definitely perused thelistings. I've done this, I mean I tend to do this every Halloweenand then don't actually end up buying any of them, which is my ownfault. The one that jumped at me immediately the spooky encounter table for HorrorHalloween that seems to come up every year. I recognize that title from before.It's definitely not the first time it's been on one of these lists.But the one that I really like is the it's not an adventure at all. It's called squashed things and it's a pumpkinheaded race, so essentially like Jacquelineof people, which sounds ridiculous, nothing that I would ever necessarily allow inlike an actual long form campaign. However, I do have friends that played inI can't remember what it was. It was a one shot released bywizards ree, essentially playing as he's like fish people, kind of like Couotoa, but not exactly. I'm going to have to find that one, butthey said it was the best time. They're just like they got into thisvery they all had to play this one very specific race only used for thisone shot and just went through it. So I think that would be alot of fun to just kind of play as this this one very specific Halloweenthemed race for one like three to five hour adventure. HMM, have youguys gotten or played, have you guys ran or played in any Halloween themedadventures yet? To Straw count, I...

...would say I guess. I wouldmean more like you're purely Halloween themed, like you're having a line terms ghosts, and I've done a Christmas themed one, but not a Halloween themed one.More specifically, I guess any campaign specifically run as horror within the monthof October. I don't think so. No, I think, but no, I don't. I don't believe that's a thing. I found. It'sone of those genres it's really hard to do in tabletop and ating. Haven'tgotten quite around to like even perfecting like into him an. I Lash Right, like it's supposed to be pretty horrendous, but it's hard to do with likekind of like a jokey party at times. That's that's what I've foundas well. I've definitely I've tried to create Jordan's actually there when I ranthis one shout. I've tried to create poor because it's my favorite genre.Yeah, I wanted to make a translate over and I would. I didthis really horrific setting, this really creepy atmosphere, and like every it wasa oneshot. So every single person in the party was their own separate jokeentity and I was like, all right, the the mood is dead. Itwas a fun time. Everybody had a lot of fun, but Iwas like, Oh, yeah, this is not at all was ordered.I was trying to paint. No, it is, if yeah, Imean at the end of the day, right, like, although we wantto talk about as much as like, as long as people are having fun, you've done a good job. M I think a part like it's abit of a challenge to you know your characters different speaking, don't care enough. Sorry, am I cutting out a lot? I am a little bit. Go ahead, anyway, I will pick up later. Well, whatI was saying is is it's a bit of a challenge. I think asa DM that you know, to establish that horror atmosphere. So I'll posethe question here with regards to horror stories, what are some key elements that youguys think are required to have, you know, to establish the moodat the table? Yeah, first key is establishing the mood at the table. Is when you're running a horror themed session, I think you need toannounce beforehand that it's going to be a horror them session. I think youhave to say, Hey, we're doing this setting, I'm going to beset in the mood, I'm going to be trying this thing. Let's tryit, and then hopefully your players decide to follow along with that and yeah, just doing doing their own thing, because I mean it's it's hard foryou to set a mood as a DM if nobody else is on the samewavelength. Is You have everybody else is trying to do something else, thanthe moods not going to happen. Yeah, yeah, so you especially for aone shot, if you're to do that for one shot, you definitelyneed to tell them like hey, this is going to be a horror themedone shot, because then people might, you know, pay attention to thata little bit more. For a longer campaign, you might actually be ableto pull it off, but you would have to be a the kind ofDM who punishes their players a lot. I think you have to set themood early on, like your actions have direct consequences and these direct consequences areoften not going to be in your favor. Or you know, there's like ifyou're you have to set it up so that they care about their characterssurviving and when you get into that fight or flight mode, then when theystart caring about their actual character, then they will kind of jump out like, oh no, like this thing came route from around the corner. Theymight actually jump and run away kind of thing. Or the the whole likefeel of it might be more like if it's more like dark and screw repeatthe start, I mean actually take our here and if you're not going tolook, definitely I think we shouldn't up on that kind of thing. It'sit is more of like that punishy feel almost in terms of DD so likeit if you are doing that long term campaign, for sure, like Ithink you could pull it off better that way. One shot not as much. I I'm going to partially disagree with you, not because I think you'rewrong, because I think that that is one way that you can create ahorror atmosphere in your campaign. But I don't think that, as a hardand fast rule, horror has to be punishing. I think it's equally abouta mood. I think that if you can set a good mood through theway that you present a scenario, through if you're using music at your table, that's a great way, I find,...

...to kind of signify a significant shiftaway from what's been happening. There's a lot of ways that you cando it, especially depending on the horror you use. If you're going forlike the hokey count of s monsters style horror, no, it's not goingto be as scary as going for something really creepy and unknown. I rememberending off on a session of a longform campaign where the players had just foundout exactly they there. It had been alluded to that there was something waitingfor them at the end of this dungeon and then they got in this sessiona lot of information about what might be down there and then it ended offimmediately before they walked into this room to actually confront with this was and everybodyafter the session was just a little bit unnerved about what it was in,a little bit on edge about exactly what was about to happen. Yeah,so I don't think. I don't think that the threat of punishment has tobe there necessarily, for it doesn't I don't know, maybe me personally,I when I go in as my character, if I don't feel like there areconsequences to my actions, then I will not care about what happens inthe actual campaign because my character is going to be fine, and so Irationalize it that way. Probably not the best, you know, thing todo for when you're trying to play a tabletop RPG. Like obviously I don'twant to do that, but it's just so natural for me to go orwell, you know, like this is like literally not me, like thisis some other character that I'm playing off as. So it if I'm notlike in that that consequences to my actions anyway, I might just goof aroundand it's it's just kind of that right. So I get. I get whatyou're saying, though, like definitely, like you can set the mood forit for sure, and if you got the right players for it,it can go really, really well. But yeah, I don't know theconsequences always makes me feel like there's more of that fight or flight. Soyou would almost prefer to be introduced to a horror theme in a longer formcampaign versus for sure, one shot? For sure? Yeah, because ifI can watch us. Yeah, in that case, I'm not going togive you an invite. Own I round Halloween and Fanlrong at the end ofthe month. Yeah, great, you can't thank and here, sadly,there's an open spot if you'd like to join. Join our disco channel.That's where were put the invite. This is actually a game that I'm running, by the way, burden. I'm super excited. I'm thinking maybe runningit the last weekend of October, saying that the thirty one actually convenient tothe last Saturday and on a Saturdays. So let me give you the introductionto this fandling. Aside from the occasional red fand Ruffian is typically a quiettown, definitely and definitely not known for having problems with undead all that haschanged recently. Zombie skeleton attacks are growing by the day, and the commonerswere able to band together to fight individual one dead, but they are beginningto come in groups. Now solar whole winter has sent a flying snake witha message to track down the adventures. Will you be those adventures? Now? Be on the discord if you want to have a shot at being anyof those adventures right. But I think that's with that. That's all Ihave to sort of bring for this week's echoes of the outlands. I'm mostlyjust excited about setting this adventure up now that I've got to read it,and just goes to show that dungeon master's guild sales definitely bring some interesting contentto everybody's eyes. I'm actually just excited to around this because we started fanneland kind of want to go back there with a Halloween theme. Yeah,I think that it's going to be a I think it's going to be great. I've I'm excited to do DD horror. Give it right. Well, we'llsee if I can get any form of horror atmosphere set up digitally,because that's going to be another challenge. But we'll be posting those updates onour community to discord channel. Will Post a link to that on our twitterafter this episode is aired. But with that being said, Jordan, it'sthe day right. It is the day. What you tell the society what's happening. Guys, believe it or not, we are about to make it throughpart one of the dungeon master's guide. There is one section left here.We're talking about the other planes that exist in the multiverse of DD.We're over on page sixty seven. So if you guys are wanting to joinus and read along kind of you can flip there now. If not,just listen, pay attention and we will...

...go over the stuff. Guys,I think just a little anected here, but if, if any of thesociety members want to actually read defended Master's Guild Dungeon Master's guide, it doesnot take this long normally, but if you'd like to follow along at ourpace, we should be done the rest of this book in two and ahalf years, somewhere along those lines. I think this is one of theshorter parts to so yeah, the part two is going to be crazy,but it's got lots of good information, so I'm really looking forward to it. But yeah, let let's let's finish this part one off. Guys.Dive right in here. We're going to talk about the outlands and Sigil andthen some of the Demi planes and the farm realm. So the outlands andSigil. The outlands is the plane between the outer planes. It is theplane of neutrality, incorporating a little of everything and keeping all aspects in aparadoxical balance, simultaneously concordant and in opposition. The plane has very terrain, withprairies and mountains and shallow rivers. The outlands is circular, like agreat disc disc, and a lot of people call it the great wheel.And within this outlands there are sixteen different gate towns, is what they're called, which are towns that have a portal that lead directly into one of thesixteen different outer planes, and each town kind of has its own theme that'sin theme with the plane that it would lead to. So I would assumelike the one that least amounts, Celestia, would be a pretty mountainous kind ofarea and a lot of celestials would be there. But it's also reallycool the outlands here because these towns kind of serve as meeting points for bothcelestials and fiends. So you can see celestials and fiends kind of having adrink together or arguing or whatever. They can kind of meet up and they'lldo their business there or they'll, you know, talk, have fun,meet up with each other and you can kind of like cross dimensions through thisoutlands. It kind of connects everything all together. It's the closest thing youcan get to like a world in the material plane. So if you arerunning a planes oriented campaign, I think the outlands is the ideal way torun it. You can have people actually ride on horses, you know,across two different towns and then jump in a portal and you're in one ofthe outer planes, rather than having to get to the point where you cando like plane shifting and gates and things like that with ridiculously high level spellsor getting really either lucky or unlucky by randomly coming across said portals and thingslike that. So I think it would be really, really interesting to runa campaign in the outlands setting super cool. I think this gives me a bitof a flashback and throw back to the Matrix, and if you guyshave seen the movie you'll I'm referring to the key master specifically, where theycan almost open that door into any location within the Matrix as long as theyhave the master keys. So this way. I guess it's a different framing ofthe setting of the outlines in a way, but kind of reminded meof that another stars. It's funny you should mention doors then, Carlos,because Sigil is the center, is at the center of all the different townsthat lie kind of on the outside of this great disc or this great wheel, and it is called the city of doors. So basically it's a giantspider are, sorry needle shaped mountain that rises high into the sky and thenit basically has a ring that's just kind of full of structures and it's kindof like the big hub for where people meet and it's got a ridiculous numberof doors that lead into all sorts of different planes. It is a tradingparadise, a bustling metropolis in terms of the outer planes, and it justhas all these kind of like wondrous ways that people kind of are able tomeet up and then go nearly anywhere in...

...the multiverse from here. The cityis the domain of the inscrutable Lady of pain, who is a being asold as the gods and with purposes unknown even to the stages of her city. Is Sigil, her prison is she the fallen creator of the multiverse?No one knows, or if they do, they aren't telling feel like she is, because I feel like if she wasn't, they wouldn't have put thatline in the book. Well, it could be her prison to like.That's the thing. Yeah, that both are both could be true. Bothcould be true or one could be true, you know, or none could betrue. Maybe maybe there's some other reason that she's are who knows?Weird that in mention. That then wasn't even what I was thinking. I'mthinking now. Wizards. Yeah, yeah, exactly. I mean I think it'snice that they're giving out like ideas for different campaigns that you could runwith. This really sweet to have that like overarching idea with a major being, of course, at the center of it. Okay, so that isall for the outlands. The book thing goes on to describe Demi planes,which are a basically as extra dimensional spaces that can lead into a variety ofdifferent weird, weird places that can kind of break physical laws or or justact in UN natural ways, or maybe they're just natural things. Theoretically,it's possible to plane shift into a Demi plane, but the proper frequency requiredfor the tuning fork would be extremely hard to acquire. The gate spell ismore reliable to get into Demi planes, but the castor. It's only assumingthat the castor knows of the Demi plane in the first place. Demi planescan be as small as singular chambers or as large as entire realms. Forexample, the Morte kind ends magnificent mansion spell creates a Demi plane consisting ofa foyer with multiple adjoining rooms, while the while, the land of Boroviain the Raven Loft setting exists entirely within a Demi plane under the sway ofits vampire Lord, Strawd von Zarovitch. Yeah, so when a demiplanes connectedto the material plane or some other plane, entering it can be as simple asstepping through a portal or passing through a wall of missed, but it'skind of like personal spaces almost for different beings. Yeah, I remember.That's how we started our strawed campaign. Actually we started with death house,but it was essentially we just kind of wandered into the mist and back outof it. HMM. It was really convenient actually, the way that Demiplanes can be run for long term campaigns make it really convenient if you don'thave a consistent party, because it's one of those things where suddenly a playerwould accidentally wander into the wrong missed and they were back on the material plane. Oh they're not your oh look at that. That is a good point. Yeah, it was a really great way to sematically explain why character wasn'twith us week to week. Cool are right. So we've got the farrealm as one of the last of the other planes that exist in the multiverse. The far realm is outside the known multiverse. In fact, it mightbe an entirely separate universe with its own physical and magical laws. Where strayenergies from the far realm leak into another plane, matter is warped into alienshapes that defy understandable geometry and biology. Aberrations such as mine flayers and beholdersare either from this plane or shaped by its strange influence. So the farrealm itself is so alien that to normal minds like the they normal minds cannotaccept its existence basically without like a huge amount of strain, and I thinkwarlocks often form, or can form packs with entities that exist there and theseones, I think, are more of like the slightly insane ones or theslightly more horror themed. Almost. That is what it feels like. Yeah, exactly, exactly, anyone. Oh, it goes on to say that anyonewho has seen the far realm mutters about eyes, tentacles and horror.Yes, exactly. There are no wellknown...

...portals to the far realm, orat least none that are still viable. Ancient elves apparently once opened a vastportal into the far realm with an amountain called firestorm peak, but they're socivilization imploded on bloody terror and the portals location, even its home world,is long forgotten. Yikes, let me say it again. So makes right. Yeah, yeah, that's that's LOVECRAFTIAN AF MMM, but super cool settingfor sure. Would love to kind of pull that into a campaign. Ohyeah, one hundred percent right. So the last thing for part one,guys, is the different known worlds of the material plane. So the world'sof the material plane are infinitely diverse. The most widely known ones are theones that have been published as official campaign settings for the DD game over theyears. If your camplay campaign takes place on one of these worlds, thatworld belongs to you. In your campaign, your version of the world can divergewildly from what it's in print. So there are a few different onesthat they mentioned here. Toral, which is the heroic fantasy world of theforgotten realms. There's ore, which is a sword and sorcery world of theGray Hawk setting. There's the crine, which is the epic fantasy world ofthe Dragon Lance Setting, which is a bunch of dragons taken over. There'sAPHIS, which is short and sorcery, the world of the Dark Sun Setting, where, I like this one, a drop of water can be worthmore than a human life. The gods have abandonedto this desert world where powerfulsorcerer kings rule as tyrants and metal is a scarce and precious commodity. Yeah, Dark Soun's awesome right. Then there's ever on, of course, theheroic fantasy world where there's a lot of magic in the world and it's usedto commonly for things like vehicles and traveling and that kind of thing. Thereis a Brinnis, which is the heroic fantasy world of birthright, which haveto do with the divine bloodlines and horrible abominations. Then there's mysteria, isthe last one here, a heroic fantasy world born out of the earliest editionsof the D and D game. It has diverse cultures and savage monsters andwarring empires that collide. Um. Yes, it's so these are the different,like, I guess, major ones that they're that were available at thetime for when this came out, which I'm not entirely sure when that was. But yeah, so those are the settings and the outer planes and theinner planes. Then all done part one. I did have one major question foryou guys. It is because I think that it's good for to kindof go back and say, okay, in part one week, some pointof going through the dungeon master's guide is to kind of either improve upon alreadyhappy for campaigns or to add in new things that we didn't know existed.So were or bad it add this into my campaign. I think that ingeneral, when we were talking about the campaign play styles, that is oneof the sections that I took away the most out of it. With regardsto part one, just because it's something that I want to get some sortof rhythm going for my home games and in between running this one long formcamp in pain. It's felt like a bunch of like to me as aDM hasn't necessarily felt like one big long campaign because in part it's been alot of like miniature one shots per se with travel in between. So Idon't know that it's my favorite way to play right now with regards to justfollowing the book it and I do particularly enjoy having those one shot kind ofadventures or just tighter stories. Perhaps that I could try to switch my playstyle into more of that episodic version that we discussed when we read the sectionand General in general. I think a lot of the information on the planeshas been wildly informative into other settings I...

...would like to run more episodic adventuresinto. But what about you, Britain? The big thing for me, Iwon't say necessarily for my campaign specifically, but definitely for my writing, especiallyfor stuff that we do with the real estates society. The thing thatreally stood out to me was the the tears of play. So it actuallywhere we talked about this while back, where there's a full comprehensive breakdown oflike when your level one to four, your more of the local heroes versuslike eleven to six teen, you're like masters of the realm. So itreally is like a comprehensive breakdown of how characters should feel at that at thoselevel groupings, what kind of creatures they should be thrown against, what kindof situations they should be thrown against, where you're probably not going to becleaning out cobalt caves at level fifteen. Like it's it's something that a lotof more experienced MS would probably have an idea of, but it's something thatis it's really nice that they lay out and it takes you through step bystep of like, yeah, you should be about here, if you're atthis level, your players should be about around here. That's an interesting hypotheticallybring up. Bring that. I guess it really depends on your DM right, because do you still get milestone experience if you're cleaning out COBALD CAGES?So we know and world of warcraft there's a famous character that is a Panderinand one of the things about, well, the warcraft is a it's a largelya two faction game. You're either horde or your alliance, but asthe pander and race, you start in neutral territory and then you get tochoose. Well, this character has gotten to Max Level Multiple Times by justgaining experience through the herbalism skill in one of the starting areas of Pandaria.So it it's a level ninety character that has not chosen a faction. Right, at least last time I checked it was a natterable character at the currentpatch that had not chosen a faction. But that with what you said.It's still pretty much just keeping cleaning cobald cages up at this level. Sowould you, as a DM, allowed players to continuely gain experience during oneday tasks? Oh Good God, though, yeah, that's a tough one.I don't know if I would allow that. Personally. I'm all aboutthe story. I gotta have story in there at all. But let's Tanwhat was yours short. You know what, I really enjoyed the inner and OuterPlanes Super Informative and I would actually really like to run, or orat least be a part of a setting like the outlands and just see howthat kind of works. I don't into my campaign like normally, though,like that's the thing. Even after like going through all this, I stillgo, okay, he's like either really high level things or something that mighthappen at some point, but it's not something that I am going to drawon unless it's a specifically designed to be part of my campaign. You knowwhat I mean, all right. This episode of triple advantage is sponsored bydoor guard, door our music creation branch of the Real Sita Society, andyou track out always check for traps available. That one all streaming sort purposes aswell as on band camp. It coincides with our latest release, theinto the jaws of the Mimic Queen, one shot adventure by David Gepta.Two are meant to go hand in hand, so give both a try, separatelytogether, see what you think. Let us know. But for nowit's time to move on to talk of the town, the section where wepose a question to you, the society, and then discuss the answers to thatquestion. And we're doing something a little different this time, because usuallywhat we do is I pose a question, we share our answers, then wego and see what everybody that's listening to us as. But the questionthat I posed is something that we talked at length about in Carlos has segmentlast week, which is other URPG, TT RPG systems that aren't just ddthat we should know about, and Carlos suggested to me we should find out. You know, we kind of we kind of ranted with with no authoritywhatsoever of anything that we were talking about. So Carlos, it will go outsideof just the immediate three of us and find out what people said weshould check out for TT RPG's. So we did just that and what I'vegot now is a list of ttrpgs that were thrown at me online and theonline space and I want to describe them to you and we're going to talkabout whether we'd play these. Tt R pugis sound good? Humm, soundsgood. All right. So the first...

...one, the first to actually cometo us from twitter user at Hi Ellen. He suggested two backtoback. The firstis known as new men era and the Second, Oh my good Godzwhy hander, I hope I'm pronounced, and we got opposite ends of thespectrum here. So new an era is set approximately one billion years in thefuture, set on earth well, and it seems like it's a super streamlinedkind of creation as opposed to DD. So from what I've seen, charactercreation can be boiled down to exactly one sentence. I am a blank,blank, who blanks. The first blank is an adjective, and that's likeyour descriptor. So it's kind of like a race, it sounds like.The second is more of like your class. It's called a type and it breaksdown into a glave, which is a warrior type, a Nano,which is a technology type, or a Jack, which is a Jack ofall traits, kind of a balance between both and the WHO blanks. Thelast section is known as a focus. So that's what you're known as.That's what you're known as, well known, known for, I should say.So that's like what's special about your character specifically. So you got yourrace, your type, and then something that you're really good at, andthat's your character, which seems way, way, way, simplest it comparedto rolling dice and stats and everything that is required from what we need generallyplay. MMM, but it's definitely interesting, HMM. And it also it followsthe interesting law that kicks around in some SCI FI fantasy crossovers, whichis essentially any sufficiently advanced technology is indistinguishable from magic. So the idea thatif you're good enough, like the the common or is still the commoner andmagic is essentially replaced by technology, where if your character is really, reallygood at technology, you're essentially just doing magic because everybody's like Whoa, youcan do that. I like I like the idea. I don't know.I didn't look up played throughs of any of these. I tried to keepit as just kind of overview as possibles. I don't know. What do wethink of this one? I'm interested with the mechanics. Do you notroll any die in this? It doesn't sound like it. Again, I'mnot. I don't have like a full set. It sounds like there's thereis dice rolling, probability in how you actually play the game. I justdon't think that the character creation has any seen some animes with regards to likemagic and technology being kind of intertwined or it's like I think it was calledthe irregular at Magic High School. Oh Yeah, okay, and you justthe May and characters just as extremely above average teen into an intellect. Yes, that essentially the magic is formed by crunching numbers and doing some high ordermath calculations and higher level wizards are just, you know, better at calculating mathand Matt. It's about essentially like coding, like movement of mass andmatter into the real world. And obviously, like the main characters can just likeinnately do it, right, but it's kind of what it reminds meof. But it's also it also kind of touches on the the the samething in the Marble Universe, right where thor explains to everybody that, youknow, magic is just science, you just don't really understand it to ourlevel. In I don't know, Jordan, you had a thought. Yeah,it's actually I really like the idea of the setting. I mean futuristicsettings are always, you know, really cool, and this seems like it'slike supposed to be extremely far into the future, which sounds awesome. SoI would I would love to try it out, I think at least once. But the simplistic character design, I'm increasing these, it intrigues me.I want to see how, like how it works. All right. Well, the next one that I mentioned again, I'm going to butcher this probably isVI hander, which is apparently a two handed sword from the Medieval Laborwhich I'm guessing is what is named after. So this is this is dark fantasy. We've talked a little bit about like meat grinder campaigns where you're justkind of like constantly put through combat and like the most rutle of combat andjust put through the ringer in terms of...

...your fights. That kind of justseems like this entire game. It uses percentile dice to resolve choices, whichis interesting. So it sounds like it's more based on random chance than DD. Essentially a one and a hundred chance versus a one and twenty chance.HMM. Your characters essentially have certain ways to absorb a couple hits, butfor the most part it's there's a lot of injury in this game, lotsof crippling, lots of death, lots of permanent maiming. There's no regenerationor resurrection powers, very limited healing options. I like it. You Stil alreadyfate points which you can accumulate, which allow you to change fate andavoid crippling or dying. The thing that's really I find interesting is you havea profession in this game, and it's not just straight up adventure like.You supposed to have a full like you could be a Coachman, a inquisitor, a merchant Lord. I kind of like this. What do we thinkabout this one? I would love to try that kind of campaign out.For sure awesome in terms of likes. It sounds awesome in terms of likethe setting, and also like the idea of not having healing and things kindof being a little bit more punishing that way is just, I don't know, it's it appeals to me for sure. That was my first thought as well. What do you think are those? I mean, it's an interesting distinctionto like the meat grinder mode in general, right, because I usuallythis at least for two of annihilation. This deals more with the death savesthat you get when you go on conscious and in general I think the theadventure is pretty meat grinder is. So one thing that I didn't really dowith regards to this campaign was I think you're supposed to down party members moreoften, or they're supposed to go down more often then you guys have.But with regards to maiming and damaging players, I guess the only thing that raisesa concern to me is that I I don't like putting extra management onplayers if I can avoid it. So I don't know that. I guessit depends on the mechanics themselves. But if it's something that constantly might flowbetween you taking damage and essentially having a change to how your characters mechanics work, I don't know how that would bode with with a silent play that Ienjoy. So I don't know if I would like to adopt that particular aspectof it. Again, I'm not sure how they do it. I'm notsure if it's a very simplistic sort of your damage. You're not damage.Therefore, maybe you just have reduced damage output. But it already cut like, even in the hypothetical sceniya that I'm kind of thinking it already sounds alittle bit more maththy and more managerial tasks being sort of dumped on a player. I'm not a big fan of that. Again, I don't have played thisgame setting, but to I don't. To me, I don't think thisattracts me as much as the previous one. Enough. Now our nextset of suggestions come from our good friend and collaborator, David Gipton, whois quite pro fic in his experiencing different TTRPG's to see what he likes anddoesn't like. The one that I'd like to talk about first. So there'sfor from him that I'm going to talk about very briefly. The one I'dlike to talk about first is the only full form RPG that we're going totalk about here, which is called blades in the dark, and the wholething is a very dark setting. It sounds very steampunky, very kind ofindustrial London type thing, were you and your friends are essentially a crew ofscoundrels. So you're supposed to kind of be, not really murder Hoboi butyou're almost supposed to be like a like a minor crime syndicate, and yourclasses are things with names like the cutter, the Hound, the lurk, thewhisper. You have a story that's supposed to involve your characters pulling offheists, pulling off assassinations, investigating mysteries and rooting out different sources of difficultywithin your own organization. The thing that peaks my interest is that, becausethis sounds to me. My first thought,...

...and I was talking to David aboutthis a while back, and my first thought was this sounds like itwould be super planning heavy, like you would go in if every single thingis either a heist or like a murder or an assassination. Sounds like mostof the session would be like, okay, so here's what we're going to doand walk through exactly what you're gonna do. But he goes no,no, no, there's actually a system in place that almost not eliminates butthere's an actual mechanic in place for planning your crimes. See, I've alwayswondered about that kind of thing, like implementing that into a DD kind ofcampaign. It just even a kind of normal yeah, you know, thenit's like, okay, the characters are planning, let's kind of roll forthis or something like that or whatever, some sort of mechanic that would involvetheir character being able to come up with a plant rather than the people actuallyhaving to come up with a plan. To a certain extent you want thecharacters to come up with their own plan, but, like, it often takesa very long time for people to do that kind of thing right andit ends up cutting into a lot of the playtime. I'm that people have. So I've wondered about some sort of system that might help speed the processalong a little bit. You know, now we got it. Yeah,and on top of that, like if you're thinking like will hold on,Braden, like this just sounds like eighteen hundreds London. That might not bethe most fun thing this. The steam punk elements abound here. I'll chemicalexperience Gadget Tinkering, Weird occult powers, including rules for playing his ghosts andother strange beings who very the first thing that I thought of was like man, and I've always wanted a dishonored URPG G. Yes, it's kind of. It's not exactly, but it sounds super similar and I would like totry it at some point. I don't know. What do you guys think? I'm definitely in. Yeah, Carlos, it's that takes a lot of myinterest boxes. Not gonna lie. I think we should try it thisend. Throw it on the list with fiasco from last week. I'm stillnot over fiasco. We're doing that at some point, but the next threeI'm going to talk about rapid fire session because David is well experienced in somethingthat I don't think any of us have ever done before, which is playingthrough single page TTRPG's, which, if nobody's familiar with is there are TTRPG'sthat essentially like the entire manual. You don't need a book, you don'tneed maps. It's one page, one page PDF that gets handed to youand says here, play the game. He says that there are a tonof fun as kind of one shots and as introducing new players to t trpgsettings, because it gets them into the role playing, it gets them intothe idea of how the flow generally goes. But it's one page of rules.It's dead simple. It's not here's a hundred and twenty dollars worth ofbooks. Go home and read this and then earl hours, come back andtell me what you're thinking of playing. Super Super sist super simple. SoI'm going to hit you real fast with the three that he told me werehis favorites of these one page or piece. The first one is called everyone isJohn. Now in this game everyone is John. Every player but oneplays a bunch of voices in John's head. The other layer plays John and theidea is that you're trying to get John to do things. That's thewhole game. That founds awkome and it's completely open in what you actually do. There's an actual scoring. So it kind of the idea is like youhave something that you're trying to accomplish as a voice in John's head and you'retrying to have him do it, and it's one hundred percent open at it. You can do anything. There's a whole. I'll send I'll send youguys the link to this and I'll post this on twitter as well. Butthere's a whole, like an example the session that's provided, and it's I'mjust scrolling through it and reading like the effects of what happens based on therules, and I'm just reading. John picks up the nail gun. JohnPulls the trigger repeatedly until billy drops to the ground dead. John Ly findsa pain tank. John makes it into a starbucks, receiving puzzled looks.This is all the same session, but so awesome. The man's head explode, sending chunks in all direction, like yes, yes, please bind meup. Yep, I'm in Carlos. We're playing. Everybody's Johnny. Wantto be John. I am John, you are John. Okay, Carlos. The the next one I want to discuss is called crap truckers. Now, that's not the actual name of it.

The actual name is spread of theProfanity Laden, but it is actually it can be found under the namecrab truckers, which makes me relieved. There's a lot of profanity. There'sactually I think there's more profanity in the rules than actual rules. I'm stillnot a hundred percent sure on the mechanics of this, but you're playing agiant crab person who's a trucker and that's the game. You're driving a truckand you're doing truck type things. Cool. I don't know about this one.She yeah, I'm I'm skeptical at best, but I'm on board still. I haven't jumped off imediately, maybe like a second or third session kindof thing. In terms of just sheer WTF, this one makes the topof my list, but the five saved the best for last. The lastone that David is recommended to us is called Drunken bare fighter. In thisRPG you play as Russian agents who combat the drunken bear menace present in theModern Day Moscow underground. So obviously the biggest problem facing Russian society right nowis the amount of drunken bears that are causing mayhem on the streets. Youare a specialized enforcer in the Russian agency that is specifically tasked with eliminating thedrunken bear threat. There are four stats used in this game. Power,used for combating up close, speed, used for avoiding, charm, essentiallycharisma used for interacting with other people that are not bears, and drunken bearknowledge, which is essentially something that you can like, sit back to watcha bear and go, okay, now I get it, and then neverground. When you jump into combat, you have bonuses. You get equipment. You get a pistol and other things, sabers, you can get a carcomputer. I don't know why you need any of that. I've again, I have read this whole thing. And then you fight bears. Thereis the basic drunken bear that is just a drunk bear. There's an advanceddrunk bear and they have a posable thumb so they can pick things up.There's no Nunja bear, which are silent as sounds of the bear community andthey're the bear king past, the ones that are secretly ruling the drunken bearunderground. Out of mosque was too good. Now. I've already ordered eight hundredand sixteen copies of this game. They are on the Wa but anybodywill if you want to copy that real city social on twitter, but actuallybought these. Everybody, definitely. They're free online, but message me anyways. I want to play this game. WHO's in? WHO'S IN FOR DRUNKENBEAR fighter? Yeah, man, we have coming from the real city society, we have dnd adventure haunting a fandeler and we also have bears be becomeexperience the adventure. Well, I couldn't wrap that up better myself. Likeour social pages on Instagram at Real City Society. On twitter at real citysocial. Join our community discord. The links are all available on those socialpages. CHECK US out on DM's guild. Check your guard out on any givenstreaming service you'd like, and keep playing DD and letting us know what'sgoing on in your campaigns. We're always here to keep learning and to planthe next adventure. We'll see you for the next episode of Triple Anch.

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