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Triple Advantage
Triple Advantage

Season 3, Episode 13 · 1 year ago

Ep. 40 - Stop The (Darrington) Presses!

ABOUT THIS EPISODE

On this week's episode of Triple Advantage, there is a new press release - the Darrington Press, that is. We then press on to our thoughts on adventure structures, and finally we wrap things up in a duel between martial and spellcasting classes.  

On this week's episode of tripleadvantage, there is a new press release the daring to impress that is then wepress on to our thoughts on adventure structures and, finally, we wrap thingsup in a duel between Marshal and spell casting classes, as always follow oursocial media to see what we have planned enjoy. The show on today's ECOS of the outland we'regoing to take a closer look at the DARRINGTON press, the newest venture byour wonderful friends. We don't actually know them. That's a big, afriends there, they're very er friends with their community Byr, Wono,friendliest members of the community, critical role. Guys. Have you read anything about this?Yes, critiin ral is expanding beyond the realm of strictly dndfiv content into board games and thelike. I'm excited. I want to hear everybodyelse's thoughts before I dove into mind, though I am actually really excited about afew of these games. It's there, a lot of them look prettyinteresting and I'm kind of excited to see how theyimplement some of the critical role stuff into it. Just to get like theextra like ooh, Easter, iggs, myeah. Well, I think that it's reallyinteresting. I think that it's as we're seeing these onlinecommunities grow and even not just in the critical rule ttrpg space, butwe're seeing everybody venture thwe're, seeing everybody's venturesexpand into other realms of art right. You look at some youtubers that are nowlike constantly producing music right, which is always interesting to see and then you're, seeing groups like this andthis gay critical role at makes perfect sense that they would start expandinginto the actual like the Physical Board Game World, which brings a couple of interestingquestions to my head for one right now. I guess critical role and Mattmarcerhave been working closely with wizards of the coast to produce and publish, for example, Eber, not a Bron welvemount will mount. Are they going to maybe internalizethat and eventually we'll see critical role, publish their own books like theyhave with their world of critical role? Buten bu like Ineed that by that I mean like their own game books and I'm interested to seewhere that might develop in the future. But for now we get some board games. So a couple things to note here: Darrington press was or is headed by Ivan Ban Norman and,if you've been watching critical role, if you've been seeing their streams oryou've definitely seen who he is, of course, Matt Mercer is heavilyinvolved in this and together and I'm assuming, with the help of Thei,extended support team over a CIRCO role. They're going to bring this a new board game quarter, one of twothousand and twenty one called Ucatilla- you coaltea seems to be you. Could you could tell us seems to be a card small strategy game? It seems like it'sabout an an hours worth of play on, like if you're really stretching it. Iwould assume with like twelve three to five players. Htwelve plus each gameshould run about thirty to forty five minutes. Rounit from the images it looks like it'salready set to go and good for publishing. So do you think that our local game store might see this? OhYeah? Oh for sure, I've? Actually, so I know that a lot of our listeners comefrom wealth fontario. So I don't mind just saying the dragon and assumingthat people know what we're talking about the Dragon, our local games shop.I walked in there a year and a half ago. I want to say- and basically I had ordere back whencritical role was producing their miniatures. I had ordered our these miniatures from steam forge games, andI ended up getting two of them. I can't remember why they had accidentally sentme two of these minatures, so I was like I don't need to so. I hit upRoberts, the lovely lovely owner over...

...the Dragon. Saying, Hey I've got two ofthese miniatures. Do you want to buy one and at the time he was like? Let meget back to you, because I'm aware that the fact that critical rule is a thing I don't know a lot about it and sincethat it's absolutely exploded and popularity theyr carrying all theirstuff, that they can. They got the minis. They got the books, they goteverything. It's always interesting to me seeingthis, because I think one of the one of the the strongest points for these communities that been built outof the Internet is that initially there's I don't mean to be. I don't mean to saythis in a derogatory manner, but like thethere, there seems to be like a mlike a middleman and most already established industries right, like youhave wizard ofthe coast, going through publishers, then going through todistributor or like the publishers, handle the distribution side and theneventually goes out to the local game stores. But you with with Internet communirs,it seems like, like people eventually just start with okay, I have an audience and I'm going tostart March and you start creating shirts and you start selling almostdirectly to your audience, like especially people that are doing likedrop shipping and whatnot right. So it's interesting now that all theseindustries are getting a little bit bigger. Sorry, not industries, butgroups are getting a little bit bigger and bigger, and now that like it would be impossible for the team ofcritical role without like extensive distribution experience to hitworldwide deliveries right. So now these middle men per se are gettingadded back into the equation, which is really exciting. To See, I mean I'mglad that they're able to create such waves that they now need. You knowtheir own extended corporate support per se to actuallylike get these really high quality products out to all of their interestedfans. I think another side of this too.That's really interesting. I am, I guess there was all this stuff outthere prefive year and during five that was not necessarily fivecontent, butthat was directly tied to it so stuff like books about prominent characters within the forgotten, relmsand stuff, like that, like it stories versus actual playable content, and Inever- I never saw any of these. But I know our good friend Matt apparentlyread quite a few when he was younger and even now like I'm not I don't. Idon't care and I'M NOT gonna pick up a book about like I see I can't even think of ofcharacter, name from forgratten realms, but critical role like really you care and they're, not evenpublishing stuff exclusively about you know the nighty, nine looking at theirfuture game releases and I'm seeing you know, syndicalt mob families fighting out O er Jealous Secrets. Guardians of Matrimonia like thesearen't these aren't box mackinar of the mighty night likethese are e critical role, expanded universe for lack of a better term andI care- and I think the fans care which is like. I am starting to get my it's. What bry you inow it too broghtyou into the genre. In my opinion, right like that's, that's why you care,I'm sure that you knon e, some older DND events. They probably care about.You, know the grey, Hawk Adventures and all the other older first edition. Third Edition Games and characters right, and youcould see that even with like Matt Mercy Right like the campaign that theymade in the inclusion of all the characters from the forgotten, realmsand their characters seem to also care about, then that sort of by paroxy spurrt on you know all of asudden people cared about Veckna who's, Veckna right, like these new playersthat may have never actually been exposed to those characters that werecreated by wizards of the coaph but Youri. I think it's interestingthat I think critical rule might be one ofthe first, like groups of player, characters that have kind of made waves,though too, because thereare lots of like there's lots of like monsters ordts, and that kind of thing that might be out there that you can getinformation on that have been written over the years for Dungeons and dragons.But critical role might be the first one that actually has like. Oh, I wantto learn more about. I don't know like like veth or vot vexfrom the critical rorld campaign, and you can kind of go. They might actuallybe able to make like characters or books that kind of include a littlebit of the backstory of these different characters, or you know have them assomething that you can include in your adventures or something like thatthey're becoming like famous people in...

...the history of DND. That aren't justthings that are, you know written about, but people actually know about as well. Does that make sense? I wouldn't arguethat they're, the first but I willed are yea among the first. I think- and Ihave no official official data to back this up what so inr Om completely justtalking off the Cofe Yer. When I think of the first player character, people took anIntereste in I think of archamticruw Joe Maganellos Dreganyeah. I've neverheard of that I'm actually, I am actuallysurprised to Joe Maganello afairly prolific. Actor among otherthings is, is a very noted nerd and he talks in his interviews at length abouthow much of Annerdy is. He has like an entire DND dungeon set up in hisbasement, because, just just so we can play with his voice and he would come in and he would talkabout. You Know Arcon the crew, who actually did make it into critical rolefor a while and from there actually did make it into an official DND sourcebookin descent to Apernes, and I think that it was important that he was doing that because that kind ofbrought it out of this space of you know this. Just all these weirdostalking about this and Thea's, like notes like the yeah, a prominence,actor whos standing up and talking about this- and it's like Oh wait likeregular people, playe this game too, like it's, not just Weros in theirbasements, like people used to think in the eties yeah. If I would play buge Oas a regular person- and you got weird even even moreprominent in that case because he's not he's he's Joe Manganella, yeah and andhe's also got a emerged line of metal inspired. DND clothing, a death SDAYS shouw death says you haveone of their shirts sonto colors. I do it's actually quines, it is Matse, it'sthe fact. No one. I thought it Wasa cool it ties in with the topic, but I think yeah. I think that's itstarting to show that, like it started to snowball from there. You know it's you're, starting to see people who are prominent like Joe and like the peoplefrom Cate paroll, because the people from critical role, most of them atleast, were decently prominent within their own community, even if not in thehuge spotlight of the world but like Matt Mercer was quite a famous voice.Actor Travis mmost of them actually were quite prominent and seeing people like that steff at weregoing to go like no. This is something really cool like you'd start to youstart to take a vested interest in their characters. The same way, I thinkmost people would take a vested interest in like a celebrities, regularlife, it's just kind of a transference of that attention in the limelight ontothe hobby itself versus on to the person its true- and I remember actually, this makes alittle bit more sense that, because I remember I was on Linkin a couple ofweeks ago and I actually remember seeing the they posted a job for such a like creative. I forget what it was. It wasfor product development essentially for product of vellof measurement, and Ican only imagine that this is tiged in directly whath their their announcementhere. Right, like these games probably were develop or f the priority. Theideation cage of these projects was probably these board games was probablya year two years ago. Maybe I would imagine with like play testing andwhatnot and then they're looking to beef up theirdistribution team. So I can only imagine that this is already rather establishedwithin critical role and, although they only have for announced games at the moment werelikely going to see and by the way, this is the games that ar announced are yucatoa coming out in Q, Wo Thousand and twentyone. Then critical, Roll Adventures, coing out qe Tu, two thousand ad twentyone cyndicalt Q, three, two thousand and twenty one and guardens ofMatrimonia Q, Four, two thousand and twenty one. So this is fourannouncements: Four Games that they're releasing in one year, and this is their first set of releases.So I am very interested to see how manyother Games are in the ID astern stage right now, being right, Atfor, twothousand and twenty two, and I can only imagine that theyalready have that- and this gets me excited to see more andmore better content out in the world because...

...it directly impacts how large of acommunity we can reach, which is phenomenal, keepat. It critical role HoLendn, the little guys. You know. Let us get that that trickle down entertainent. So I mean jokes aside, though: That'sexactly what's happening like people, I don't think people really took thiskind of stuff seriously before they prove that you can do this pretty muchfor a living yeah like I don't think, we'd be doing this if they weren'talready doing what they were doing. It's definitely. Let me absolutelyclarify that I am no way shape or form trying to relatethis to any form of economic practice that mayor may notpossib definitely doesn't work yeah. Now we make no money, obut yeah, it's just interesting, because Ilike the pocket that they've created for other creators and you can see themboth if you're, making critter art right lots of costplayers getting a lot oftraction. For example, you know borregard cost place if you've seenpretty popular right because you're creating thesecharacters that people want to embody and that's I love the. I love the strength of theway that they've created across not only the table top community, but thecostly community and other artistic developments right like brain. I shoulda song with you a couple of weeks ago, thirs actually from a locel, not local,but like an Ontario artist, littly Furfro, which got massive positive feedbackfrom the Creter community. Se made a couple of songs for every singlecharacter in the ninety, nine and they're, like, as you said, Berton likethey're, just so joyful and happy and there's so much relation to her artwork personally, tying in withthis with this world that Matt Merce ascreated so yeah, it's extremely exciting, seeing more of their creations coming to to the public eye, because I'd love toplay something like Youcatola with our regular friend group and most of themwouldn't play anything. That's TND related right, but if we get them toplay you COATOA, maybe we can explain why and then one thing leads to onotherand we get them to join the Royal City Society and suddenly we're doing dndfive days a week o were doing nd five days a week as we might do. This too UI mean, for example, syndiculthere isa original MODERNIG Amrang game, so excited for Syndocult, honestly Oy, mythe GA the sounds most exciting to me. Yeah t three sentences, and I I don't know how you guys are buildingso much excitement Il have just it's out real life. Yeah. You not want tohear about the mob families of exandria right. I want to hear about the BobFamilies of Exandria here's a thing right like thisis. This is this is kindof where I do have to add a little Cape, Capa Kaby, COB, yeah o. This is exciting because we know ofEXANDRIA. I brought it up as a point just because not a lot of people wouldknow what Exandra is right and I guess it's like with any board game. Youdon't really care about what you're playing in right. I feel like this kind of runs a doubleedged sword, because as soon as people are like. Oh, this is from criticalrole. Like other T, a DND thing right. I hope that that's not the case. I knowthat our friends really Enjo Board Games, but I've definitely seen thatbefore, where it's like, oh you're, deriving this off of some other art, Idon't like the original one, so I probably won't like this. I hope thatthat's not the case with this, because, with the with thewithout such a large community, you also have lots of people going well. Idon't really enjoy DND right and they get very cemented in that metality. I don't know how accurate that might bewith our group and just something that I thought of like something like. I candefinitely picture somebody going like. Oh, this is like a dnd like this is acritical role like DM yeah yeah. Okay, like I might not be interest right, youknow, but you know that's why you just tellthem it's called sindicots and really like. That's all the men to know. That's a thing right, like largelycritical role is going to sell to critters. Critters are predumbinant, bethe ones that are going to be purchasing yourself of the local gamesource. I love that therthey're focusing and they're telling terthey'reencouraging you to buy local as well, which is something that you don't seevery often right. A lot of a lot of these start adventures, whether it bewith Merch or whether it be any other items that they're creating theyusually want everybody to buy from...

...their Websore and buy directly from USright. So I really like that they're pushing out to to liven up and strengthen the the closeness between players andtheir local game stores MM. I think that that's a really positive, really positive mindset that the guysover at critical role have- and I mean you can hear, Matt talk aboutthis all the time which is like how his upbringing into this world was largelydeal dealt with. You know his local game store his local community of nerds,a banded together to play the ND right. So it's it's really wonderful thatthey're encouraging that and also releasing more and more oftheir creativeness to the world, but I'm sure that well have lots to talkabout. With regards to the DARRINGTON press, we're GOINGNA, I imagine that Youcatoa is definitelygoing to be a purchase game for our group, so we'll definitely get back once this is released in Qonewith give me them oss ofthe game once it's out and given that they have acouple more games will will likely have a lot e te press and in the comingweeks, actually I'm pretty excited we're getting closer and closer to therelease of Tasha's cauldron of everything. So I've started to see thatthey're releasing a couple of inside the book behind the scenes.Kinds of videos like they'd, have done with the past releases, so I'm excitedto dive into that in the coming days, but for now I think that Jordan yeah please at that time, all right. It isthe time guys were going into the dungeon master's guide. We are on page seventy two we'retalking about chapter three, which is about creatingadventures, specifically we're going to go through, publish adventures and theadventure structure today, or at least some of it, because this is a largesection and it's going to be fantastic. Storytelling, I think, is some of mywell my favorite part of DND in general. So it's a really interesting part forme here. So let's go ahead and get started withdivining the DMG Guys Ge. Seventy two published adventurespublished adventures are available for purchase. Obviously, they've got all sorts of adventures outthere that you guys can get it. Basically, the section talks abouthow, with these published adventures, youdon't have to use them. You can always take villains from them or you can usecampaign settings or you can use you know story or whatever, whateversuits your needs, that's kind of like what there tryingto talk about here in this publish adventure section. It also obviously is away with publishedadventures. It's it's easy to just kind of get right into it, especially fornewer dms, and things like that. So I personally, I would suggest, as a newDM, that you start with a published adventure and then and then you can start takinginspiration from that afterwards. I don't know about you guys. What do youthink about that? I agree, but I think that the section here is superimportant. If you are a NEWDM running a published, aventure Hmma, where it saysa published aventure can't account for every action the character might yeahYeph. If I had not now, I found this the hardway, or rather not the hard way,because I'm generally a pretty flexible DM. So when my players say, can I dothis ridiculous thing that the module doesn't account for? My immediatethought is just running that through is that possible? Yes, is it cool? Yes? Isthat going to be fun? Yes, I right ture go for it, but if you're brand new todnd running this, with no context as to how to really like shape youradventurer, then you might be sitting there going well. Can you do this? No, the book saysnothing about that. So no you're limited to like one of five choices.That is mentioned here, yeah yeah, I mean the published adventures. Do can be a little bit railroady. I thinksome of them are definitely more so I know a few of them are pretty open andthey can. They can work well with the more flexible DM's. But again, I guess it depends on thegroup that you're working with two right. Yes, what do you think Carlos...

I mean for the most par with the publish adventures, it's a loteasier as a DM to prep for them there, because you don't have tobalance the creation side of I yeah, so I think yeah they can be a littlebit Railroady, mainly because you want the story to progress forward and, forexample, in Tim of annihilation, where, let's say you guys, don't get a guideright, there's really no direction for me as a DM to say. Oh obviously, thisis the path through the jungle right characters that have never been here.This is how you track the lost city of Omu, who is like who in the book isconstantly referenced. As you know, ancient not that many people know itexists. For that Rastto city, it's lost. It's yeah by you know this golden trail of dust.That's going to be always visible to the players, so I think, as at the M, it's reallyimportant to you know at least the way I chose to run it, which was to alwayshave some sort of NPC character in each zone that I kind of defined on the mapright and they would kind of guide you to the next zone. Now are those NPCcharacters in the published content, or did you make tha up a Hese charactersare in the book. I didn't have okay characters. I just as a DM. I chose to expand a little biton what their function was in the campaign. Now, that's only because, like I take a lot of inspiration fromvideo games when I try to run my games just because it's the easiest thing Ican reference it lets me make the most decisions lets me make decisions quickly at thetable if I can just easily reference it to some sort of game mechanic that I'veexperienced before. So I figured that yeah like in a lot ofvideo games you have like. I was thinking like in Kingdom hearts rightlike how you have the AI, that's kind of always with youand you can kind of go to them for like a tip on where togo next right, like a Novi per se, for your characters, righ, and this made sense to get you guysfrom location to location but at the same time the finessis finding how tolike get you guys to choose. You know to go that way: Hav togo to home, because they're like one of the one of the clear things that waswritten in the book, is that the locations don't have to be where theyare on the map. Right, like you as a DM, can choose where your players are likeif you're going east like well, maybe you're going to Ashrine. Maybe you hita swamp but like it depends on what the DM is feeling at the time, which makesit a little bit easier, but maybe not a lot of adventures have that mobilityright like if Youa, if you're playing a campaign on the swords coast right like okay? Well,the cities are on the map. The cities aren't going to magically move right,so that might actually change how your players need to interact with the game.So I think like in in Omu, for example, it was it's too broad, almost rightlike it's to Browdenn, since that, if you're playing with new players, wellthey don't they have. They have an overload on how many options theymight have right if you're running, but you if you runITO railroady right well, then it's it. It's a little hard to justify. Like Hey,okay, well, we're in this jungle. Why do we always have to stay by the river?Like you know, yeah like why? Don't we always have to follow this one path, so at least in that particular module?They were very clear but letting you know that locations should change. I chose not to do that. I chose to justhave this like expedited travel time right, which is you're choosing to gosomewhere and you're, going to make it to the next location that your PLA, thatyour characters are aware of going right, like you hear of names, you'regoing to find your way there now is that you know: Does that reallyincrease the threat of getting Los in the jungle? No, but that's not reallysomething that I wantod. You has riwer, so I chose to kind of omit that, but again going back to like themodules themselves. I think it's it's important that they do tell youthat, like yeah, like your players, aren't going to follow. You knowexactly the same thing right like even if you're running, like the starter setright like yeah. First thing: If you go into the Goblin cave well, okay! Well, wecan skip that completely. We can go to fannl it, but okay, that's actuallywritten in the book. That's that's! That's that's accounted for so you as aTDMGO, okay. I just start here. You know in this Apton like one of us what,if all of a sudden your players go, this doesn't really like. I don'treally know. Hthey know how to approach...

...this Wel, let's, let's storm the mannerright away. HAT's like okay! Well, you guys are all level one right now, likeOh shit, like you're gonna tie like Yeahso. Those things are what you have to develop as a DM. I think,like those are the types of things where use a DMN to play. Lots of gamesto understand better, like I use the flip back to like some sort ofgamemiccanct that I might know to answer those questions, but that's notdirectly in the book right. So that's, that's kind of where you might get lostas a player later on. I think the later on now I see sourcebooks as justsourcebooks. I don't really see like if I'm looking at, like thethe yawning portal right, like that,is a published book with a couple of many adventures in it, but I see thatmore of a a guide on like okay, these are more dungeons, I can add on to acampaign or Adalttoor, or this is more thematic information on a region rightlike versus like Oh, this is a full campaignfrom start to finish, Yich, I mean sorry like like like to the to theartists that are thet design and create these start. Like these stories. FRORstart to finish it's. You know, I guess it's part of the game right, likecoandnt work on adapt. It yeah, you know, but it is it's. It's expectedit's expected honestly for these kind of creater creations right lite. Thepeople are going to make it their own right and that's kind of fun of DND. SoI think it's somerady like for me when I first started damning. The books werevery helpful with regards to organizing where things are and l where peoplewhat people might be able to do. I immediately lost that comfort. Onceplayers started taking choices onto their own hands right and I think ofsomething very quickly to account for that. Yes, but now I just see sourcebooks assource books, inercoration prepublished adventures are just sort of sourcebooks for me for knowledge of magic items, Kowledge of the matic cultures and whatnot, butYeah Yep, and that is exactly what they say you should do here. So that's good. Let's move on here to the adventurestructure, so this is the basic structure for any given adventure.You're going to have a beginning, a middle and an ending. The beginning of adventure is a hook toget players interested a good hook, Pikus the interest of the players andprovides a compelling reason for their characters to become involved in theadventure. This, I think, is one of the hardest parts of any adventure,especially at the beginning. I think later on, it's a little bit easier tohook, people into like new adventures as they've come across a bunch ofdifferent information, but when you're first starting off an adventure with anew group of people, it's I've always found it's really hard to find acompelling reason for them to go to different places or do different things. I don't know about you guys. Do youguys have that problem to, or am I just crazy? I know that. That's something if, ifreadersnd or listeners, readers, if you're reading this podcast, if our listeners have read our written content, one thing that we liketo do is include at least three hooks into our into our prepublishedadventures, because, especially looking at the fact that I started off my homebrewcampaign as a fun little adventure and were now likeyou know, rers and assassins, not everybody has the same place. Tyweand not one hook is going to hook every single group yeah. So I think it'simportant to have if you're writing an adventure. I think it's important tohave a couple of different hoops. I tend to have one that's kind ofaltrouistic one, that's more lute focused and one that's kind ofsomewhere grey in the middle interesting. I like that. What about you? Carlos? How are you forHooks? I think it's gotten easier, as we'veall gotten better players. Initially, it was a little bit difficult becauseit was like a control thing with regards tothe MN whith like okay, I have like a prep for this right. Like my hook forthis session might be late, you need to, like you know, save the town or whatever,but right you didn't really take an interest to that town. Shit like whatthe fuck I do now yeah. So initially I found that it was a little bitdifficult to get the plothooks in right now in Tom of annihilation. You guyscould walk away, I guess but yeah, that's it that'. That would be theadventure e O say? U Guys can't do that. I justjust like all right. Well, this is...

...yeah. I wouldn't know where to go fromthere. At that point, I think I would just sort of you know, expedite totwelve years. In the future to see what happens- and you know there- yeah wold yeah, because you didn't takethat fetch quest- hey I mean sometimes I do be like that. There areconsequences to inactions, but yeah. I always find that finding compellingreasons for for the start of an adventure is always difficult. So definitely don't feel bad. If youfeel the same way T it's you'll get better at it, and theplayers will start to feel more connected to the story as a whole, asyou move forward, so i's just getting past. That initial, like Oh okay, we'rerandom people who just met kind of thing. I've always found it's good to have some sort of story for your characterand in advance and then have that connected to either a place or anotherperson, preferably another player. That way there's some sort ofconnection to the world, and then you can kind of go from there, at least when I'm building a story, but I'm a very event: pased basedperson, shstory based person, so that Wuld, I think, it'll go over thata little bit later in the book here. But let's move on the middle of anadventure is where the bulk of the story unfolds with each new challenge.The adventures must make important choices that have a clear effect on theconclusion of the adventure. So maybe rumors of treasure were atrick to lure them into some sort of a death trap: Ya, good one yeah Odinto, dethtropcos yeah, perhaps theso called spy in the Queens Court is actually a scheme cont concocted by themonarch. orself, you know you just the middle of theadventure is when Shit hits. The Fan, like things startto change and new goals are set by the players.Because of the events that have happened in the story I always enjoy. I think the middle partof the adventure, because that's when a lot of the story comes out and peoplestart to get really into it, or at least I do. I know some people are a lot morefocused on the combat aspect of things. That way. So it's not as important to them. Themiddle part as let's say the end part where you face off against the big bad,but I always enjoy the story aspect of things. So this is this is definitelymy favorite part. We talked a little bit last week aboutsubverting expectations in sonverting what your players areexpecting, and I think that this is where that would happen in the story.Yes, yeah Mitdl I's kind of like Wer, where the truth comes to light and whatthey thought Wa going on, isn't really what's going on and now they've got toreadjest their reality. According exactly the Bil, the beginning isdefinitely the part where it's like. Okay, everything is as it seems, andthen the middles like. Oh, you were wrong the whole time. Everything ischanged or one part has changed, weere off Thaut. One little thing even wouldjust be a great subversion, so you can be like. Oh No, this kind of hasimplications for all this other stuff m. One thing sorry in general, sorry likein general, though like that comes with like this, is where the game kind ofseparates from you running a game and you also being a storyteller rightwhich takes time and you need to develop with experience. Yes, it does mention here that you need toremember that the characters are the heroes of the story, so never let thembecome mere spectators watching as events unfold around them that theycan't influence. I don't think I've ever seen asituation where my characters couldn't influence in some way. I mean obviously like certain eventsare going to happen, but how they happen, can change and orwhat the characters do with that event. Afterwards is also, you know completelyup to them, so yeah just make sure you're leaving openings. I guess iswhat it's trying to say and not just saying. Oh Story Story:Story Story, Oh you guys are still there story story story like you haveto let the players also be a part of that story, because they're they'retelling it almost as much as the DM slight Adendum to that the players arethe protagonist hero.

I meanevil Ans Ara thing very, verylayy, campaignothing Wereo is not a given indeed, hoo thinkspoken from experience or something Bradin way too much exe all right. The ending this is theending and comses the climax the scene or encounter in which the tensionbuilding throughout the entire adventure reaches its peak. A strongclimax should have the players on edge with the fate of their characters andmuch more hanging in the balance, the outcome of which hinges on thecharacters. Actions and decisions should never be a fork UN conclusionand should never be a Forga quution for sure and ending doesn't need to tie upeverything in an neat bow story. Threads can be left hanging waiting tobe resolved in a later adventure. A little bit of unfinished business is agreat way to have like a hook for your next adventure, especially if you're playing in alonger campaign for sure all right. What do you think braiden?Do We got time? Can we move on to adventure types? Is it? How long is it ventar types? It depends how much of the w? No. We do yeah there's a lot of I next segment, butWeyeah yeah exactly so. I think I will hand this over to you, unless any ofyou guys have anything more to say about adventures, structures in general,none for me, Carlos Nop. I'm done all right, then, nexttime we're going to head up location base adventures so look forward to that,but for now Braden take he wheel. Well, in that case, this episode of triple ofAnage is brought to you by web of terror, a new old but new rereleasefrom the Royal City Society. Taking your level five players on an adventureto find three missing hunters in the woods. What took them is it still thereare you in danger? Yes, you are available now for purchase pay. Whatyou can on DM's guild and now we can move on to talk of the town where weask you, the our listeners, these society, a question about the game as awhole, and we see what you had to say the question for this week: Do youprefer playing weapons based classes or spell casters, and why Jordan? You are going to have at probably half an hours worth ofanswer on this one? SO THAT'S YEAHRS! I got it. Okay, if I have to choose it's folcasters, but I say that with a heavy heart,because I really like the Maly ranged characters as well. So I sayspellcapter specifically for the utility I enjoy the wizards and thebards, and that kind of thing that can do lots of stuff outside of combat andplay around with everything out there or or the wizards who are very combatoriented, but they use their spells for altering the battlefield as opposed todealing straight up damage. If I want to deal straight up damage, I'm goingto play as a marshal class for sure my favorite, for that, I think, is themonk because they're awesome, but otherwise yeah spellcasters forsure I love warlocks with their invocations. That's always a ton of fun and yeah worelocks and wizards are mytop to probably for those guys it's a hard choice, though I can'tbelieve you would make me do this all right Carlos. What do you think? I think personally, I've had the mostfun playing weapon users or just S, Mele characters. I think that per like as a player, I always like tokind of have this Jackie Chan type of character, which I can only really dowith a male character and the the it's just easier to sort of like ground.What I want to do when I kind of have an awareness of my own limitations. Youknow yeah, it's really fun, to be a spellcasterandto and to do that. Don't get me wrong, but I just don't have as muchfun like thinking of like a Combo when I'm trying to fight somebod when I'mcasting a spell right- and I think that'- that's that's for me because ofthe limitations of spellcasting right like there are I'd, love first to get into some rulesabout like mixing magic and spell combos. I think that would bereally fun, but a right now with the game right. It's like you, Cantur ot,that action yeah, but I'm talking like...

...more like interactions with spells andenvironment and spell right, you know yeah, so for that I think I want to say Mele characters.Personally, I enjoy playing more. I like how you say: Malay specificallyat not range characters, because maylike characters are way more fun. I mean like the I don't. I don't know like with therange like: okay, fire and Airor, I mass cool but like, but maybe Lik. Hewas like Al go for an upper cut or go yeah. Yeah ICA go go for whatever exactyou know. What's funny I and I found that I kind of get a bettersense of that when I prerole my attacks, like Illsoi'll still like do the sameamount of attacks, but I'll just preroll them. So I know that, like Oh, it's, like my first swing, I hit. Ido this kind ofc move right en my second hit I miss and like that was awhatever O I've. I've had a little bit more fun doing that recently for sure I'm a hundred percent with you there so Bratin. What Bout? You, though, I amdefinitely way more partial to the spell casting I'm surprised, yeah anybody that Sn Ente, my twenty ighthusand marlock characters. I I don't know I like the I like thefantasy aspect of things like there are lots of tcrpgs, where you can play amaly character or like a weapons base, character and admitally. There's lots that youcan do with spellcasting as well. But castingis something that's like I can't you can'tdo it here in real life. Do it here, which is not to say that I'm going togo out and start smashing people with a hammer here either, but it's what youcould, but I could I was so inclined this is getting Ou to be yeah. No, I can't I can't cast ELVblast IRLM, so so I want to do it in the game. But let's take a look at what oursociety had to say about this. Looking first, at our instagram page,we had a commet from Dr Matt at Uo Wealth We're getting fullon doctorsepplying to our stuff. He responded with spell casting. Itoften feels like it's easier to come up with creative ways to use, spells soalmost the opposite of what you were saying, Carlos he really likes. Itsounds like to slip into that role where he is like thinking up all right. What crazy combos am I goingto do exactly like Yah Versu, just defaulting back to theMailey, but knowing that with the Mele? It'slike! Oh okay. I know what I'm going to do and you can kind of come up with abetter way of describing things. Usually, with that kind of stuff, firstI find yeah looking over at our twitter page atworld eeder six six six replied with. I prefer martial classes because I'm abig, dumb dum, who can't keep track of spells outthinked Nice El, but yeah. I I can relate not not so much oth thebigdum dum pert, but with the the spells can be over toges tracker when you get intolike wizards who have like Orwi'm trying to think of which class is thenpretty much knows, everyoneis a default and they just got a select. Is thatcleric I mean wizards are able to learn morespells than any other class. It's true so event like eventually wizards, likeandvent apoinsything, I wa yeah. Exactly I know, clerics do have a lotof choice and they're able to switch their spells over long rests. That'sthe big thing for them, a lot of the other. Like other classeslike Barrd, they learn a certain number of spells and then they can only changeit when they level up as opposed to him along rest. So the option variable forcleric is a lot higher than something like a bard in a in a similar sense. I found ththe power associated with lots ofSpelle lots to be overwhelming wee. Like amount of spells known aside, I started playing a sourcer for thefirst time and going from warlock dosorcer and suddenly having access toall these different spell thoughts hm I was overwelmed. I was like this yeah,so I jump into combat. I use them all within about four rounds and thenIHAYEP. So that was a lesson and what not to do that's? What can trips are for?Unfortunately,...

...but there's also, I always findmaterial components is so hard to keep track of. If and like verbal andSamatic things like, if you have to keep track of that kind of thing, foryou game to that's always a tricky one, it's Hardtsan extra thought process inthere yeah it's GREAP component, isn't so bad, but the Verbalan sematic is soyeah yeah, the especially the verbal part like if you're, in an area whereyou can't talk or something like that and you've got this spell. Thatrequires verbal components and you don't know that you have to keep goingand looking. Oh does this require verbal component? Yes, it does. Okay. Ican't use that one. What's the next one, Oh yep, this one doesn't need a verball.I can cast that one, but it's useless. It's yeah annoying, but I feel like. Maybe eventually youstart to learn. I don't know it's hard. What else do we got? The final commentof Goin to read is from our community discord from User Matt. I'm alwaysparcal to a bit of both if I can really enjoy playing a valibard or a palladinto this end and always wanted to get a blade singer, warblock a Tris wizar s,trout as well. Yeah Er, the half cast er route, a halfcaster. I know so so. You've designed a couple halfcasters in yourtime. Joi Am not super into the VAG Crapcastri. It's like togo one or the other yeah I mean I get that and it's usually I find because the halfcaster, generally speaking,don't have as much options. Then right like your utility is decreased o Sur, but you usually trade. It out forsomething like combat prowess, so for Paladins they've got the divine smite and honestly, it is ridiculouslypowerful if you can get divine smites off like it's insane. It's insane how muchdamage you can do as a Paladin. You know, and then you see it startseeing crits on them and stuff like that, as they smite and its just like.Okay Yep that you're like a rogue except you've got you know a lot you'rea lot tankher and you've got healing and you've got. You know all theseother things that make you yeah. The one downside is you've got acode. You have to live by uless you're, an noathcraker Bu.Exactly then you can go oathbreaker, no Git, my players more indeas, but I believe that that is all that wehave today for talk of the town listeners out there. Let us know whatyou think and keep an eye to our social media for the next talk of the town,question for our newest releases and just to stay engaged with us. We'll see,AU Nexa,.

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