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Triple Advantage
Triple Advantage

Season 3, Episode 3 · 2 years ago

Ep. 31 - Tasha's Creative Title

ABOUT THIS EPISODE

On today's episode of Triple Advantage, join your hosts Carlos, Braeden and Jordan as we brew some discussions on Tasha's Cauldron of Everything, get shipwrecked in the Plane of Water, and go wild about our favourite Wild Shapes. As always, be sure to tune in to the discussion on our social media pages.

On today's episode of Triple Advantage, join your host Carlos Braden and Jordan as we brew some discussions on Tasha's cauldron of everything, get shipwrecked in the plane of water and go wild about our favorite wild shapes. As always, be sure to tune into the discussion on our social media pages. So last week we had little whispers and the DND space. I don't know if you guys know, but there was a sound teaser released on the wizards of the coast discord channel. It had a little bit to do with the big drop that they had this Monday, which is Tasha's cauldron of everything. Now, before I get into this topic here, have you guys heard anything about it? Yeah, actually, I have heard about this one, surprisingly, and I read up a little bit on it. I have a heard very, very little, be size the fact that a lot of people, including myself, are not impressed with how lazy they're getting with naming books, because we already have Zennathur's guide to everything. Now we have Tasha's cauldron of everything, which one of them has everything, like for Ray figure. I recards guarantee that the next book will also be the container of everything. Morgan cotton's curious topperware container of everything. I'm not buying cupboards of everything. So for your information, then, Braten Tasha's cauldron of everything is actually another similar compendium to Oh God sannathur's. That is our yeah, ZANNOTHR's guide. The it's more of additional like giving players additional ways to play their characters in game. So, for example, one of the things that that has been highlighted about this book is that every class is going to get a new subclass. These have been pulled from the playtested. You a content. So I'm excited to see which ones they picked. What do you guys top bets? I'm interested in general, just because I was actually I was having this discussion with a with Jordan I think, last night, and a friend of ours, where he calculated that they were twenty four current on Earth Jarkana subclasses that are not in a published manuscript like the Ros, which is crazy. That means that they're including essentially everything that hasn't come out for to except for two, and I mean if I had to bet which two aren't going, I'd say the most recent to that have been published, which is the we've talked about at the but new bar to college in the new warlock patron, because that just came out like two weeks ago, not even right. That makes sense. Yeah, the other big ticket item here is they are decoupling race and background in this little module. It's a they're giving players a new player creator or a character creator per se, and this ties in with some of their more recent promises...

...made to their communities with regards to inclusive inclusivity in Games. So I think I'm really excited to see all of the new content in general and, as always, I love seeing magic items as well. So they're going to get their own flavor magic items and I think that these are going to be a little bit more useful then the ones from ZANITHAR's guide, although the ones for sanders outs God are very funny. The cloak of billing is a classic. Love it, love it so much. So what did what did you write up about it? Sorry, Jordan, Oh, no worries. I am most excited, I think, for the the lineage thing. HMM, that's part of their character options. That that they're coming out with as well. Right. Yes, lineage removes racial prerequisites for feats. Yeah, that's awesome. I I don't know. I like the idea of being able to kind of like say, combine like certain feats together to say, oh well, you know, my character is a mixture of these two races or whatever, and now I can have a little bit of this, a little bit of that and just make a little bit of a more unique character and a little bit more unique history and just just the the idea that I could have, you know, an Elf with an infernal legacy would be quite interesting. I think. Yeah, I think I just gets me thinking with a sort of mind sight right, because I think in the hoard of the dragoning campaign I had originally chosen Silverfin Sliver Fan Magic as my background for a very human which I quickly discovered was a no Bueno. And actually this had to do with Dand beyond. I guess just not catching it when I chose a human race, because it just offered me that feat as an option. And I'm just trying to think that, like, well that would have looked like, because I guess Thorne would have been more of like a shifter per se, like a quick change artist, and is being able to cast like mask, many faces on yourself, right, versus this shadowy the spy that just teleports around for the laws that I now have with my with the other background I chose or the feet I chose. Yeah, I'm I'm interested to see what the PSIONIC themes subclasses are going to be, just because I haven't seen this. I guess in myself. There are a couple. There's a couple of them. Would that have been released? Yeah, yeah, yeah, I just haven't. I haven't encountered it. Right. Yeah, no, it's not. It's very it's not. Definitely not a common thing for people to use. But I was looking back a little bit in the owner or Canada and I saw, I think it's like wizards have one, I think fighters have one and there's one others in might be rogue or something. I'm not sure. Yeah, we're Rog as one. Yeah, and they all have a psionic like subclass. So all the telepathy and telekinesis is going to be sick to to. I think like because it's on Earth Arkenna, it's kind of overlooked a lot, right, because if it hasn't come out like super recently, then it's not something people are constantly like thinking about or unless they've come up with a character idea when it came out, they were like, Oh,...

...yeah, I want to make this character sometime in the future, then I'll make it. But if they haven't, then it kind of just gets left behind, unless it's in a book that like is more prevalent. Right. So I think it's kind of exciting that, you know, these kind of classes are going to come back into the spotlight and we can see some more of those in our games. I agree. I'm what I'm excited to see personally. Carlos, you kind of touched on it. You mentioned that we're seeing some of the UN couplings of the traditional notions of race that has been kind of involved into V and really every iteration of the indie up until now, now that we've got a now that we've got our own twitter account, I've been a little bit more plugged into the DD verse. I guess I've been a little bit more plugged into what the the community saying that I was before, and it seems to be a bit of a point of contention because, yes, wizards is trying to do something like they said they would, but at the same time they're presenting it in an optional source book that nobody has to even take a glance at really. So the question of is it actually doing anything is one that I think stands, but I do think that a lot of stuff that we've seen recently is indicating a shift towards what is eventually going to be sixth edition. I don't know if that's coming soon, but just a lot of stuff that we've seen with some of the feats that are coming in, some of the like, just the rampant about of customization that's coming into fit the addition. I think it's coming. So I'm interested to see how it evolves out into that eventually, hopefully. In terms of stuff that we haven't touched on those, super excited to see what magic tattoos is because that is something that I loved when I saw it done on critical role. Yeah, I don't know if this is the same I don't know if Matt Mercer was consulted for this book or what really, but I thought it was a fantastic idea. I'd like to see if this is the same thing. If it was, serves put their own spin on it. I'd like to see what it ends up being because I'm super down for that as a character, as a player who plays a character with a lot of tattoos. I wouldn't like magic in those Tanteoms, right. Who? Cool concept idea here, guys. This a HMM. I guess you could call it a tattoo artist, but you could just have a person start creating tattoos and have magic like flow out of that. It'll be like a conjuration type thing. That would be a cool Bard sublass. We have think some with that be similar. I'm thinking kind of like a character like PSI from Naruto. Yeah, yeah, yeah, draws and you know it kind of creativity turns into Lexia. Yeah, yeah, I'm interesting. How you how you'd integrate that and like an action economy? Right, HMM. Like, because, like you're at it, if you're adding like creatures and stuff to the battlefield, do they come in roll initiative? I guess. Yeah, it's the same as conjuration magic, right, like if you drew it, that calls in like eight different wolves at the same time, like, you know, you kind of throw those in as a group thing and then have them act as monsters that happen to be on our team. See, I don't I don't really think that they're gonna go into six edition at least in at least I'll give it a year before for you even start seeing like six edition announced. No, no, I'm not thinking it's coming in like December after this book comes out, but I do I do think we're seeing. How long has this edition it out actually fit the addition? That's a good question. Let's do a quick search on that. I am a little bit afraid.

I guess I I import in. Yeah, because expect position is starting to get to the point where it it is becoming more and more complicated. It is. Yeah, it was originally like e was originally created to be a little bit more simplistic, you know, everything was just kind of done by advantage disadvantage kind of thing. And as you progress with the customization options, more and more things are starting to add passive bonuses and it's starting to look a little bit more like, I think, the older additions where you can have that customization, but it starts becoming a little bit more chunky with the math. So I wonder if they will try to break off of that again for six edition or if they're going to just roll with the customization that people are liking. It'll be it's a good kind of question. Because I do. I I've debated playing Pathfinder quite a few times, because Pathfinder, from my understanding, does build on that system of just like massive amounts of customization and massive amounts of options that are available at you as a character, and I like because I like to have those fully fleshed out characters. If you I know you do too. So yeah, I know. I'd like to be able to be able to like go like really niche, like really niche, with something like yeah, he's super good at cooking, and there to be like a skill for that. There would be like a tangible staff for that, instead of being like that's fantastic, roll a dexterity check right, burn the food, like okay, yeah. What's interesting to me is that we're seeing, we're like, we're seeing a lot of advertisement go into this. Right there's a lot more players and the hobby. I wonder how that's affecting maybe their decisions with ours are releasing a six edition, or how they're releasing the changes for this particular addition, because some of the other additions right like they lasted let's say, like about eight years from what I can tell, but their player base wasn't nearly as big. Right. Sure. So how is now? Like now you're like your RPG game just became into like a massive, you know, and at this point a massive online RPG game. So it's everywhere. Honestly, yeah, you can always find like one person now that I'm going to plays. It's, yeah, a lot of people at work actually I found out. But yeah, I'm wondering how that's going to affect the rules change is going forward, because if people are being pushed towards playing digitally, right, well, the game has to sort of adapt to that, you know. So at some point we're going to start seeing, well, like, okay, we can reintroduce maybe more complicated rules, because DMS tend to have a computer. So if we can just crunch the numbers and give it to the D and give it to the DM's right, then great. Now you can start getting into these depths of like Super Complex Games that are highly customized to your players. Right, yeah, I'll set up on the computer ahead of time. Then they don't have to worry about okay, what's what's thirteen plus eleven? What's thirteen plus whatever it is that you're rolling exactly? I mean imagine just all the things that you could take off your hands as a DM and the prospects of all the applications that could be released by the Ndbon in the future or what they're going to add to their characters, but to their character sheets, really excites me. But, with that said, I think it's that time. Are we taking a splash today? Oh, yes, we are. We're going to take a very tiny splash in a huge, huge plane of water as we dump...

...jump into divining the DMG. So let's not dumped into the DMNGY. I had a lot of money for this book. Yeah, I'll try not to. Yeah, you're welcome. So we're on page fifty six now, which is the plane of water, so I will get started right there. The nature of water is to flow, not like the gusting wind or the leaping flame, but smoothly and steadily. It is the rhythm of the tide, the nectar of life, the bitter tears of mourning and the bomb of sympathy and healing. Given time, it can erode all in its path. And these they have such poetic like descriptions to each of the planes. It's so great. I love it. That's why they paid them the big books. I wish I could write like this would be fantastic. Yeah, okay, so let's start talking about what the plane of water is. The plane of water is an endless sea, called the Sea of worlds. Now they say endless, but I mean in my opinion here late, like based on the map, it's it has an end to a certain extent, because it hits the Sea of ice and then it goes into the frost fold, which is a plane of ice, and then it goes into the plane of air and on the other side it's the silt flats and then it goes into the swamp of oblivion, followed by the mud hills, which is the plane of Earth. So I mean, like, I guess it has two edges but might not have an end, as it kind of reaches out like upward infinitely. Is that? Is that what it's going for here? That's that was my interpretation. I guess it's endless as much as any of this stuff is endless, because it does you write like it, like all of them. We can see three sides, if you're counting that one cone, yeah, as a side, but the fourth side, first of all. Yeah, I'm glad we hit page fifty seven here, because there's a beautiful little depiction of exactly what this looks like. If we yes like me that couldn't really deal with the abstracts ideas as well, it's nice to have it visualized. Yeah, I was going back and forth there throughout the planes just to like get an idea of what I was looking at. I told you there was maps. I don't but I don't know this. You're right, you're right, but I did not say which page it was on, so my bad, but it is page fifty seven. There's a, you know, gorgeous, gorgeous map there that kind of just shows you a little bit of what the things look like and how they kind of like Mesh together but also are separate at this at the same time it's kind of cool. They all come together in the end to make up the material plane, and then the shadow fell and Fay wild are kind of attached to that material plane. Anyway, we'll jump back into the plane of water here. I found it interesting they talked about how several times a day the sky clouds over and releases a drudge of rain, often accompanied by a spectacular show of lightning, before clearing up again, and then at night it's just a glittering array of stars and Auroras that back in the sky like I like it's a beaut like I'm getting the impression that it's like a beautiful like plane of water. And then like you drift on the sea and it's like sunshine out and then all of a sudden, like these storms come out of nowhere and hit your real hard and then it's kind of back to that, you know, peaceful, beautiful place and then...

...at lessening these something a peaceful, beautiful it's the same pattern that we had with, sorry, yeah, plane of earth and the plane of air as well. Right like they're almost diametrically opposed, like, whereas the plane of fire is pretty much concept anguish. HMM, the plane of water is like we are in our hair man now. Each player has had like a location of interest. I'm interested to see what what it is here for the plane of water. I'm picturing some sort of SPA. RNR. How much gold we talk and well, before we look at those, I do think to your last point, Jordan, I yeah, I think that it's really indicative of everything that we talked about about the plane so far. So it says in the book that it's a lesson of extremes, a lesson in extremes, to visit the plane of water, because you're right, it goes from like sunny, beautiful water to like storms in in an instant. But all of these planes seem to like they don't just focus on one aspect of the elements that they're embodying. They focus on all of them and you don't just get like right, you don't just get the the calm seas when you're in the plane of water. You get the stormy sees, you get the rough seas, you get the unforgiving seas, and I think it's nice that they don't just say well, water in theory is this. No, water is a lot of things and they try it embody as many of those things as possible. Yeah, that's a really good point and it makes for a very interesting like places that you can go to, like it's not just like, you know, we're going to try and keep in theme, like it actually makes it a whole lot, you know, more interesting for players and characters to end up in this place that has these so like these drastic changes that can happen at a moment's notice. It's really really cool. So with regards to your question there, Carlos, there are actually two main, I guess, places that they talked about here, which is the citadel of tenzero pearls, which is an opulent palace made of coral and studded with pearls. I believe that this one is under water as a quatic humanoids craft, castles and Fort Fortresses in the coral reefs, which is, I'm going to guess, a very beautiful place, but you would have to be able to somehow survive under the water to be able to see it. And the other place is the Isle of Dread, which is, you know, I think, one of the few places that is above water on the Sea of worlds and is the place that is connected the most to the material plane. So they talked about how there's a regular storm that sweeps over the island, so travelers know that they can take that storm into the material plane and sometimes unknowing sailors will end up in that storm in the material plane and end up, you know, washed up on shore of the Isle of Dread. That's some pirates of the Killian double. Yeah, there, I love yeah, it made me think so much of, like, I guess, two different pirates of the Caribbeans. There was, I think it's at world's end. Yeah, that's what that's where I went to with us. Yeah, yeah, and then is it? No, yeah, it's I think it's just that one actually at world's end where they where they have to like get out of this off this beach and then they end up flipping the boat upside down and up on the on the real in the real world again. Somehow it's like, oh, okay, but just really, really cool. I would love to just Oh, yeah, you guys wash up on shore, you know, after being in this in this storm. You guys are on this normal Parnie. Yeah,...

...yeah, but it would be so cool. They wouldn't even necessarily know that they were on the plane of water. They would just all of a sudden be washed up on this shore because they hit the storm. It would just be really cool blindsiding them without them, you know, knowing it. It's great. Let's see. It talks about the Sea of light as well. It's called the Sea of light because of the sunlight filtering down onto the water, which is like it talks about how the upper reaches of the Sea of worlds is where all the life kind of flourishes, which I find is interesting, because the upper reaches, at least according to this map I'm going to assume, is like northward here where the endlessness is supposed to be. So I'm wondering, does it get like more and more like filled with life and calmer, like the further you go north, and more stormy the closer you get to the material plane? I was thinking it meant because, because when you think about endless ocean, maybe it means like almost without a bottom. So, yeah, when I set operations I was thinking, like the top half that imagine, like, yeah, the shallows, I guess. Yeah, that makes sense, and that would explain the darkened depths, which is another spot it talks about. Terrifies the terrifies the living hell out of me. I Hate I hate that that exists and I hate that I read that. The darkened depths, yeah, the deepest extents of the plane, where no sunlight reaches. Horrid creatures dwell there and absolute cold and crushing pressure. Means a swift and two creatures who are accustomed to the surface. Yeah, Krakens and mighty Leviathans have claimed that realm now you know what I'm good I don't need that. I want to go there. Come on, guys, go there, don't take me with you. That's the real pirates of the Caribbean Shit they're yeah, let's see what else we got here. We got the silt flats, which is the region of the plane of water which is closest to the swamp of oblivion, which connects to the plane of earth. This water is thick with soil and sludge and it turns into muddy ground before giving way to a great swamp which is between the planes. The other extreme of the plane is the Sea of ice, which is bordering the frost fell, and the frigid water is choked with icebergs and and sheet ice inhabited by cold loving creatures. Yeah, like it's so cool, like either if you go either way, if you like to start sailing either way, like it's bad for your ship, like, do not go near icebergs and do not end up in like mud and earth. That's bad for ships. Generally speaking, I feel like everything here is just bad for ships. Maybe just stay out of the plane, just staying out of the elemental planes. That's what I'm coming to learn. If you're not from here, we just don't go there. Yeah, unless you got like some sort of powerful magic that can accustom you to it automatically, then, yeah, stay out. So that's that's what they're saying. Yeah, so I missed talking about the metal planes. This is. This is yeah. So that is the end of the sharit water, but a Sibird, and I'm sure that you'll still be able to find ways to slide Avatar, the last airbender, into Oh, I'm if it's relevant to the discussion or not. I Will Shoe Horn it's a yeah, but that yeah, that's the end of the plane of water here. Next stuff is the outer planes, but I think for now I'm going to save that for next time because it's a big talk and it's going...

...to be all about some pretty like theoretical stuff, which is awesome. Flipping a head is a long one, so I think we'll call it there and next time we'll get into the outer planes and I'll try and explain that to the best of my abilities here. So, Braden, what do you got for us? Let's kick it over, then to another installment of talk of the town. That is where you, the society, the listeners, tell us what you think. When we pose questions to you on our social media platforms. The question this week and I want to hear from Carlos and Jordan and I'll give my own opinion before we hear with the society had to say. As a Druid, what is your Goto wild shape? And I know I'm not sure if Carlos is played a druide before. So I'm curious to then see if you've got an impression of what your players favorite while shapes are, because I know you dammed for at least a couple. Well, well, this isn't that heart of a question. This is essentially what Anna will do. It look to be an Adam Morph into. Yes, on a basic level, but there is restrictions on what you can morph into. Is A druidism? Yeah, so I can't assume that I'm already like a level eight drid. Well, that's like me. Yeah, well then, why limit ourselves here? You know, go for it. M A penguin interesting for the means not so. That's real good themes. Oh No, remind me now to let you play a Druid in my campaign. That would be to let me play a druid and I can just doing yeah, these because always get anything. That's it. What kind of character I would create if I was a brand new drew it well to me. I would definitely be the one that, you know, is found or finds its way somewhere out of its comfort land and into the big city. You know, at all of a sudden, I don't really know what's up, travelers from ice win dale turn it into Penguins and water deep. The animals don't fit, you know, like yeah, that's pretty funny for the memes. Okay, so, personally, assuming I was level ten, I love playing as the elementals, which is something you can do, is the druids. But with regards to actually things that I have turned into, I enjoyed snakes and spiders, which seemed like like I'm not a huge fan of those kind of creatures in like Irl, but agree, yeah, like like. I mean they're not horrible, I just I'm not a like huge fan of them. I just don't want to spend a lot of time around them if I don't have to. But in in the game they come with a lot of features that I think are really cool and interesting to pull into the party. So, as a spider, you can crawl on walls and you can go into cracks that you wouldn't normally be able to and you can, you know, do things that mobility wise. That just kind of opens up the game that way. And then as a snake, I usually I liked going as a constrictor snake so I could stop movement on the other side, which is I don't know, I like the utility of those. I guess beasts. Yeah, beast personally, but I just found that those were the most fun, just having that extra utility and mobility. That's interesting and I'll talk about both because my answer was distinct. My sister was the constrictor snake for pretty much exactly the same reasons that you said. Yeah, so I won't I won't go into too much detail on that one. But the spiders and interesting one and I never really considered the spider at all, MMM, as as an option. But I was playing in a one shot as the DMA and one of our...

Carlos was in this one. One of our players is a druid and they were crossing a room to get from like one staircase to another. But as soon as the first player took a step into the room it was clear that like the floor underneath them was somehow trapped, MMM, and probably pressure plated. S Rice. You started to step, this big statue in the middle of the room starts casting like fire at them and stuff, starts doing all these terrible things. HMM, and the DRUID goes, well, it's it's I've seen what he does. It's probably pressure plating. I said, you could reasonably assume that's what it might be. She's like, okay, I'm going to turn into a spider, because reasonably a spider shouldn't have the kind of weights that would trigger a pressure plate. Right. I'm just going to crawl across. It was like, wow, hmm, that's that's clever. Yes, yeah, that was. I didn't even consider that, but that was she made it across very efficiently. Yeah, and I mean like if you needed to go upwards or whatever, like spiders are your guys, like just pull up a giant one, you're fine. It's great, like there's so much like versatility in the druid that people don't, generally speaking, use, but it's really cool when you see it done. You know smart. Yeah, for sure. I'm glad we kept this discussion amongst us a little short. Because I want to get your impressions of the answers I go out this week. This week the society. I got a lot of responses on this actually, so I'm not going to list everybody that responded because this is the thing. I got a lot, a lot, a lot of the exact same results. Ah, people overwhelmingly said three things. Direwolf, a dire wolf, yeah, what's the second? Oh, it's probably the constrictor snake, although the constrictor snake, Yep. And what do you think that there is maybe some sort of flying beast if they make it to that level, but not a lot of people do. Not Quite. And I think you've telled are what we're going to talk about exactly. Yeah, overwhelmingly Dire Wolf, bear, constrictor snake, and some people said like all three, some people were like bear, some people said are wolf and some people just said all three. And I'm wondering if it's exactly why you just said Jordan, because a lot of people, I think we've seen overwhelmingly in our games and also talking to other DM's after having started this podcast, not a ton of people leave the primary levels. MMM, so I'm wondering if that's it. The dire wolf and the bear of seen in game, having having run for druids for a while now, tend to be able to take a decent amount of hits, especially eater really levels, tend to be able to put out a decent amount of damage. The constrictor snake, we've already talked about the the impeding of movement is a huge boon for your part. Be If you're kind of more playing the supported druid. HMM, and I'm wondering if that's it. I'm wondering if people most mechanic it it and go yeah, exactly, that it is. This is the optimal option. Yeah, and the Brown, the Brown bear, would be like the hit points, right, just the ability to tank a little bit. Yeah, yeah, and for sure those are like number one. They're easy ones. That that a DM could reasonably say that a any DRUID has seen for sure some time in their past right. And if they if you are in those primary levels, you technically have not seen a whole lot, which is what you need to have done in order to drew like use your wild shape versions with that type.

Want to see the creature, right. Yeah, you need to have know what it is before you can transform into it. It's not like a free shape shift into whatever you want kind of thing, which is kind of unfortunate. They they I think in Zannithar's guide that give you an idea of different things that might come up based on the region that you're from. So you can have like a little list that's like okay, I can turn into these things and that's reasonable for my character. But before then I think it was really like it was really difficult for me to like figure out what, what can my character turn into? Is? I think it was my first character ever that I created, was this druid and I was like what, I don't know what monsters I can turn into. What does what is this? That's what is this? How work? New player that's kind of going through that level? Well, how do I know what I've seen? Yeah, exactly, like you don't like, I didn't actually come up with a huge backstory. I based my character a little bit off of a character I knew from a book and then I was like, well, I don't know, have I seen a brown bear before? Probably, maybe, if I've been living in the wild. So you know, maybe, I don't know, but it's difficult once you get further into the game, you generally speaking run across a few different creatures that you can eventually turn into, because the DM likes to throw those kind of things at people, right. So if they know that there's a druid in the group, they might send a little a little bit more of those kind of creatures, like some beast. That way you are way so that you can turn into those things. or or, at least in a longer campaign, it's the DM at least once to change up who you're fighting against and what you're doing there. Right, yeah, just to give you some different battles and stuff like that. Right, you don't want it to be the same all the time. So it makes sense. Another thing I find interesting with regards to druids is, at least with when it comes from two players, it's not only that, like, it's not only just the the lower levels, but I also found that most players fall into this and I don't want to say like trope in a negative manner, but I find most people try to play like a druid that only transforms into like this one kind of creature, right, yeah, the spirit animal kind of yeah, and it's interesting to me because when I think of like a Druid, right, like it. It's you've been living in the forest for like how long, man, and like you only turn into a bear. Like there's so many more animals. I could like expand the like you said, with the pressure places. Right like that, that sense of creativity and scale of the world that I find most players aren't exploring and which I feel like is again falls back maybe on like the DM's and the work that you as a player have to do. You know, if you pick the the class for Druid, maybe do a little bit of research on, you know, by like animals and some sort of biome. Now you can have like a really solid pick, but you know, that's always like all right, I've made my character, let's start playing. Doesn't really factor too well into this. Like all right, do your research beforehand, learned the little environment. Yeah, you know, like what does this animal look like? But on the other hand, right, like were the the Tuman I elation stream that was presented, I believe was up Deacon Sundry. It was Matthew Mercer Dming to like Cole sprouse job, and it was a great force, great force. Yes, I'm so in gray force. Right, I think Dylan spros cool, Cold Russ. I said cold to course. Maybe it was dylan. Maybe I'm wrong, I don't know. One of the twins project played essentially turn into a hedgehog and fired quills at are not a Hedgehog, a porcupine and fired quills at this giant undead t x. like,...

I mean, like you, finds, to my knowledge, do not shoot their quills out. And that reaction that Matt Mercer had his face like the up Um. But that's not and then, you know, you the rule of cool ticks, you know. And then, yeah, sure, I think it's such a fun little class to play because it's sort of like takes you away from the I am this holy capable creature and being into this. All Right, I'm choosing to transform into a snake. I cannot look too high up in the sky or whatever, you know, like how are you? How are you acting as a snake and stuff. I find it's just a really creative class to play and I wanted to introduce a druid as a DM for a little while, but just this module just doesn't accept for random characters dropping into the of like a five story dungeon. Yeah, the other response that I got, the one that kind of stood out on it was on our twitter account. Unfortunately, our twitter has become locked due to hilarious oversights, but I will I will source their name and probably retweet it on there once we get our account back. We promised. We did nothing terrible, there's nothing sketchy, it was nothing illegal. It was it was a mistake in filling outages, I said one week. Yeah, something like that. Twitter can't handle the roastagieside, but they were saying that they're men. I wish they would have given a warning on the TS, you know, like hey, just so you know, not ban this. This individual, whose handle escapes me, was commenting about how their druid grew up in a coastal region and because of that, he transformed into exclusively creatures that you would see on the coast, which is pretty much exactly what Carlos was saying about this character who is coming from, you know, an Arctic environment, transforming it to hinuens because that's what he knows, right, and I thought that was awesome. I thought I always like to see people that like really yeah, commit to like playing their lecting and playing their character up. I guess though, and and to spin off and kind of tie these two discussions together, looking back at like creatures like dire wolves and bears and constrictor snakes, Jordan, you're right in a lot of settings that would. Those are creatures that you can assume that your players have seen. If we're talking like, let's say, at Carlos Strolls into one of our campaigns with his Penguin Druid, yes, would, and he suddenly goes, oh well, I'm going to transform into, you know, a constrictor snake, and I'm thinking, well, you know, you came straight from Ice Wind Dale. Yeah, having having like play of playing like the penguin stuff, and now are trying to transformed into something that's really only found in the forest by them, when you've really never step foot in the forest by them. Would you use the DMB like, no, you haven't seen that, to something else? I mean, number one, I would hope that I had talked to the druid player before and said Hey, yeah, so, what is your region and what kind of creatures have you seen before, because that's a rule that's in place here for druids. And then that way, if they do say I want to turn into a constrictor snake, I can say, Hey, remember that conversation we had about, you know, the the Arctic and where you're from and that kind of thing. Yeah, I don't think constrictor snakes actually live there. Is there another type of creature you would like to transform into that might be a little bit more Arctic related? Perhaps a Fox or, I don't know, polar bear? I think those are too high for a CR levels, but regardless, that is a thing that they could potentially turn into at higher levels. You know, maybe give a few different ideas as to what they could turn into. If, if that hadn't happened and I hadn't had that conversation, I might be more inclined to just let it...

...go and say, okay, we'll talk about it afterwards. And maybe you had a on your travels you happen to come across a constrictor snake along the way, but that's the only other creature outside of your Arctic background that you can choose now. Kind of thing. That's you guys know a polar bear has a CR of two. Okay, yeah, so it's not it's not like it's not unfeasible, but like at you know, first, second, third level. It's not a thing you can choose, right. Yeah, unless you like grief flavor brown bear as a polar bear can. Yeah, but if there's actually an actual step block, then yeah, there is Specialle yeah, but you know, like flavoring school. So that's also true. What are your cover now, binal bear? Yeah, I think that. I mean the way that I play any character in this game is going to be different than the way any other player plays it, and as it was. Yeah, I think that that's really important to at least try to adapt what somebody else is coming from. So, yeah, maybe, if that character specific background and as at the end, I would actually, in opposition to a Jordan said, actually that I would say that if I had talked to this player more beforehand, then we could be. Then we're actually working on becoming more restrictive on like how to narrow down, you know, a character background. But on the other hand, if I haven't talked to a player and somebody's coming in at the table, or even if it is a player that I know right, like you could easily just say there was a zoo in town and all of a sudden, you know all the animals that you need to know. So it's a really like, I mean it's not really that big of an issue to me story wise or Gameplay wise. If you know some drew that says, Hey, I'm from the northern regions, I want to turn into, you know, a tropical creature, right. Well, okay, you maybe wouldn't have normally seen that, but you know, it prevents you from like walking past the caravan and all of a sudden there's a ton of colorful birds at somebody selling. Right. Story wise, it's not really like that heart of a thing to be like, Oh, in retrospect, you walked here one. So like, I don't think I'd be that much of an Achanne. I think I'd really care too much. In the we wouldn't at all. Now you just say sure, you can choose whatever creatures you want to kind of thing, as long as they're within the CR level. And I like I even go to the point of like, if a character wants to say like Hey, I want to turn into a bird and they're not level eight, sure your bird is like either like flightless. You turn into a similar see our flightless bird, or you know, we can get a little grim here and you have some like weird distortion on the wings. It's perverting from converting. If we want to go into this sort of love Craftian style, m style, which you know it's kind of fun to tout about, but like, sure you like, that's totally turned into a pigeon. Oh God, I mean, I live down in the dark dming area. That's just messed up. I mean, I'm definitely using that now, but it's all about that. Yesrv rating, where's if you're dealing to you know, younger, you're a younger audience, perhaps don't do that. If you're ideaing your clothes from go wild head, explain it in great detail exactly. So I think that upsetting thought concludes this week's talk of the town. Those of you listening, we do want to hear your input. Look for our next question. That'll be coming sometime this week. On our social media page, that's at row see society on Instagram, at Royal City social on twitter. If and when we get that back, at some point be plunging another twitter handle. Soon we shall find out. Tune...

...in to find out whether we get our page back. Besides that, keep it locked here for a new episode of triple advantage every Monday. We'll see you. Next Step.

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