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Triple Advantage
Triple Advantage

Season 3, Episode 43 · 11 months ago

Ep. 65 - The Challenge Continues

ABOUT THIS EPISODE

This week on Triple Advantage, we check in on our new one-shot writing challenge, argue about underwater encounters, and check out the most shocking moments in our campaigns.

This week on triple of vintage, we check in on our new one shot writing challenge, argue about underwater encounters and check out the most shocking moments in our campaigns. As always, stay tuned to our social media to see what we have coming next. Enjoy the show, members of society, and I do have to say I do apologize for the lack of good audio quality on my end. I am working remotely and was not able to take my fancy microphone with me, so if there's any cutting out or how it is, it is probably me. What's it's not. And then pile on either Brat and Jordan. We deserve it the day. Hello, guys, how are you doing? It's wonderful Sunday morning. Keep switching the reporting cradle or if we can. Yeah, how are you doing? I'm tired up. Drinking all night. Absolutely not that unfortunate. So let's get a quick recap. Guys. Last week we started a challenge and the left on a little bit of a cliffhanger. Now, for those who just watch this podcast on a whim, the challenge was getting inspired by music for story writing. So we actually went on one of the door GARS ambience mixes and hit shuffle and from the first three songs that we heard we're going to be writing an adventure from it. So with that in mind, I don't actually know. I know the titles of the songs, but how about we cover the music itself right now, at the end of the last week's episode, we actually listen to the first the songs that we would be I guess we would have draw our inspiration from so Jordan. Yeah, for your three songs, what are the major themes that you picked out from them? Yeah, okay. So my three songs are darkness by Miko to Maria or Tarmia, sorry, got of war from the playstation video game, and skirmish by midnight sidneck Kit Syndicate. Goodness I can talk English sometimes times. So those three. Had A little bit of difficulty putting some of them together, but the major themes that I came across here were. For darkness, I had like it sounded like an underground lake or like a cavern, maybe like another other world, like a shadow fell type feel or an ethereal plane. I also thought of like Karn's voyage, like care on the boatman from from the Greek mythologies, the guy who steers everyone towards the underworld, so I figured that that was probably a good like middle piece, like the voyage towards something, some sort of goal, and it goes through some sort of dark area or cavern or or even, you know, traveling through to another world kind of thing. For God...

...of war, it's the main theme. So it's it's a slow trek that's got like, I guess, like a very Viking feel. There's a constant slow, like rhythmic beat that is in there. So it made me feel like either you're traveling through a treacherous layer or down into a volcano, or an army is advancing upon, you know, an unsuspecting town kind of thing. It's like that cutaway scene that brings due to the villains and their and you can just see the army coming up on the city while you know, the the heroes or whatever are all like scrambling to try and figure out how to defeat this gigantic army that they have no chance of defeating. And then the last one is skirmish, which is it maybe feel a little bit like it's like a scouting type thing, you know, where you go out and it's a little bit lighter, faster paced. It's it it. It was something that's going to be a smaller encounter. It felt like. So maybe you're just escaping from a layer or you're fighting the creature that really just wants you to leave. You don't really need to like, you know, kill this thing. It's not like angry at you or anything like that. And the other thing I thought of was like maybe there's like traders that are trying to stop you, like you're ambushed on the road, or or just like, yeah, bandits of some sort. So those are like the the inspirations that I that I felt as I was pulling apart these these musicals. Very Nice, very nice. So for my three songs, I got Elvin kings halls by invadable harmony. Have Letter from prison by Dario Marian Elli. This is featured in Paddington, to movie I did not get to see, and for the final song, cut interior synthesis of polarity by an aid. All of these songs have a very different emotions associated to them. So, and I mean it comes to the territory, I guess we hit shuffle. It's not going to be all in the same symblence of beam, but that's part of a challenge, right. So, Alvin kings halls, is what I would say. You're very typical high fantasy regal music, and the first thing that I thought of when when listening to this was, you know, you're walking through like are in Dale or like introducing from like a High Camera Angle, your your majestic city or majestic environment. A letter from prison is a bit of a more joyous song, I would say. And finally, we have interior synthesis of polarity, which is quite some heavy. So between the two, someone was the most difficult one to sort of piece into, at least the the story board that I've that I've built out for this one shot. General themes here are kind of half because they don't overlap too much. Had to get creative with the way that I'm approaching it. So and you...

...know, I like, like I said, right like for Elvin Kings Hall's almost very immediately like your expositional regal soundtrack felt a little too easy and I'm still, as I'm writing this out, I'm still so much struggling with trying to break away from that. It's like maybe maybe I'll just cave, maybe just do to the nature of this challenge. I'll just, you know, pick the the the IM mediate sort of theme here and just roll with it. Perhaps that's my best choice. I'm want to try to see if I can twist it a little bit. But for the second song, I'm actually not going to be using it within the the the the one shot itself. I don't plan to use it as backdrop to the actual one shot. I actually plan to use it as an exposition tool for the actual adventure and you'll get, we'll get we'll get to more of that in the later weeks, once we start actually fleshing out these stories further. Now for a theorist her interest. So this is a polarity. This gave me an idea and I don't know technically if this at least with my expertise, perhaps brain. I'll reach out to you after but regards to this particular song, it gave me a very big sort of you guys have seen the movie annihilation? Right? I don't think so, but now, okay, well then, this just became a little bit harder to explain. But Annihilation, a movie with a leas starry Natalie apartment, is from from really quick sort of summer. Here this sort of alien pod is creating this zone on earth and it's causing rapid evolution to occur within the area and you have a team of scientists leading the charge into trying to discover what what's the root cause of this. Now we without not not necessarily taking just directly from that, but the the song, gave me that sense of gave me that sense of change, and the because it's so synth heavy, it sort of fell in line with that movie. But one thing to note about this particular piece is that it runs for about five minutes ten seconds. I'm hoping that I can use as as players progress and get clues further for the adventure, as they start sort of progressing through it, to actually take samples from this song and start overlapping them onto one another, kind of adding to that devolution or that that theme of sort of like a change, that that I was getting from it, and it does somewhat build in intensity and there's certain aspects of the song, and here that's that are definitely a little bit more intense than others, and I'm hoping that I can some somehow intertwine this with like actual player discovery within the campaign. So it actually changes the entire mood of the one shot as he progress through it. But that's a that's it for me at the moment. We'll talk a little bit more about the story outlines and second but the brain. What about your three songs? I got three that are very thematically tied on like you, so I think it's going to be a bit easier for me to kind of knit them together into one cohesive thing. I got the enduring pride...

...by Jason Graves, Silent Messenger by this c jury, our geniece. I really hope I'm pronouncing that right, and Black Woods by minute midnight syndicate, Hey, one of the best ambient synth acts in the game, and especially I mean black wood, says it right on the package, but all of them have a very forest at midnight kind of Vibe, very like you're walking along a dark trail and something's about to go wrong kind of feel. I think that's probably where I'm going to go with this. is either you start off in the forest and something happens or you're forced to go into the forest because something has happened. Not Quite sure which way I'm going to go with that, but that's generally what I'm thinking for those three interesting all right. So let's hear quick, one minute pitch for other stories. Jordan. What's yours? Oh, even me, give me, give me, give me a give me an elevator. Pitch for your through. Yeah, sure, it's going to be high level adventure, I think. And the adventure is going to be about adventures going on a quest for a particular city that's been at peace for quite some time, but something has changed and there is an army approaching and the adventures will have to perform a certain task or risk the obliteration of their entire city. And Nice. Mine is going to be a request from royalty to find a missing person, the last notice of which has been a letter's that they've been sending from their expedition that have mysteriously stopped. The last letter yields some warnings and dangers ahead, and the adventures will have to go into in and rescue this individual, if they can, before it's too late. What about you burn a boy? I have not given this though some I writing this right now on this God, make it up right now. Every mine is based on the the tale of the Pied Piper, where the town beside this dark forest. Every night on a full moon it's becomes a portal to the Fay wilds, where this dark Faye comes through and uses a pipe to lead away all the children in the town. And you gosh hast to it's the full moons coming up and you've been tests to stand guard and to stop him and rescue the children if anything happens. HMM, cool, they're going to be rats involved as well. They're better be all right. Well, society, stay tuned. will be providing updates on these one shots each week as we continue to add on to them. But on other outlandish news, critical role season two ended on Thursday. It did a culminative seven hour long sinally episode. I've only gone through think, three and a half hours of it so far and I fell asleep, but my God, it's been a while. It's I mean, I remember I was at Your House, Carlos, for the first episode of I've been watching it in your basement. That was two thousand and eighteen honestly, UHUHA HMM. It's...

...crazy to think because, like, and I feel like this is true for a lot of indie players, critical role definitely helped. It's it's at least you know, as a dmatt Morse has been one of the most notable figures in the space as I've been, you know, grown, as I've been growing within this hobby myself, you know. So it's incredible to think that like we started, I think I started watching critical role in campaign one when, like, like, they met, like I remember. I remember the episode was like they met the Ellathid in the under dark and they were debating on whether or not to ally with it, and I had no idea what any of that means, and now I see how crazy that was. But no, it's just it's I'm excited to see what they come up with next. You think Matt will make yet another setting? Or will we see another adventure in a wild man perhaps? I think, whatever it is, it's going to be a while before we see anything. I think that they've been working very hard for a long time and they need a break. Yeah, that's fair. That's true today, because they went in from season one to season two rather quickly as well. It was like a year or so. Not even he wrote in designed entire world in that year. I mean it's crazy. Yes, I wouldn't put it past Matt Mercer, though, to have been working on his next world already for the last year and a bit already. Yeah, but that's even more exhausting. Oh, I know, I know, I'm not saying he's going to jump into it right away, but I there's a good chance he's already got, you know, his base idea for the next thing that he's going to do. I mean I like, as a fan, obviously, you know, take all the time you need, but I also someone feel like this is a this is part of mats you know, every day, like it's I mean the analogy that I don't think about. It's like it's not work when you love what you do right, and you can definitely tell that's true with Matt, especially when he's dming and when he's, you know, with his family, playing this game that he loves and creating stories, which is you know, you it's palpable through the screen how much he loves writing and creating. You know. So I wouldn't be like dring said, I wouldn't be surprised if there's something in the works already, but by all means take all the time you need. King, yeah, yeah, crazy, HMM. Culmination of this husband insane. I don't know if you guys are caught up yet. Not, so no spoilers. I'm working on it. I'm getting close. Some only, like you know, twenty ish episodes behind. That's all. Okay, so like a good ninety hours. Yeah, exactly. What about you burden far behind you? I'm well now. I'm on the very second last episode. I just haven't seen the latest one yet, because seven hours is a lot. Yes, I'd fight, though. It's pretty cool, the cool final bosses, and it was a crazy fight. anyways, starting, I guess we can't talk about it. You'll you have. Maybe what we get? Two weeks. Two weeks to watch ninety hours. It's roll. Here we go, guys. Well, yes, let's be real here. We've all been shows on Netflix. We I know, like I've gone through most of...

Naruto within like I think it was like grade twelve, in like the second semester. I pretty much watched like half of Shapootin. So it's possible. Yeah, just consume no other media. Also, feel your job, yes, seriously, into work. Just watch it at work. Just have your phone on with critical yeah, exactly. I'm sure your boss will understand. But anyways, that's all I have this week for the echoes of the ones. Make sure you keep tuned to see the updates on the one shots that we're creating, and at some point we're going to be talking about the finale of critical role, once Jordan finally catch us up or we have had enough and we just want to talk about it. Yeah, that's all we have. The too, will post a link to all of the spotify songs that we're using for our encounters on our twitter page, so make sure you're following that to stay in the loop. And if you want to get creative with the songs that we're using, by all means send US suggestions, send us ideas for maybe if you have your own sort of one shot that these songs inspire you with. But for the time being, Jordan, I think it's time to get some learn and done. Huh. All right, guys, we're going to jump into the Dungeon Masters Guide. We've been working through it. We're now on page one hundred and sixteen. We're talking about like unusual environments and we had just finished up talking about like settlements and urban encounters, and now we're going to talk about the weird things out there and the types of stuff that you can encounter along the way. So traveling through the Wilderness doesn't always mean an overland track. Adventures might fly open apply the open sea in a caravel or an ope and elemental power to Galleon sore through the air on hippogriffs or flying carpet, or ride giant sea horses to Coral Palace, is deep beneath the sea. All sorts of stuff can go on there. Underwater is a big one and it talks here about how you can go to chapter nine of the player's handbook for rules on underwater combat, most of which is basically it's harder to swing a sword or cast certain magics within, you know, water. So yeah, I guess be careful of that. So, but for today we're just going to focus on the encounters and the the rules surrounding like basic travel and that sort of thing. So random undersea encounters. You can check this random undersea encounters as often as you would check for them on land, in my case, never, and you can see chapter three of this for when you would do random encounters. The random undersea encounters table present several intriguing options. You can either roll on the table for a random result or choose whichever one works best. So they've got a few different options here. They've got a sunken ship covered in Barnacles which has a twenty five percent chance that the ship contains treasure, which you also roll randomly on treasure tables, which is in chapter seven, for what's going to be in there sunken ship. The other options are like Suction Sunken ship with reef sharks or hunter sharks around it, again with chances of their being treasures, beds of giant oysters which have a one percent chance of having a giant five thousand gold piece Pearl inside. We would you guys actually use the one percent chance,...

...or would you just decide whether it has the Pearl? Feel like, if you're this, this is a this is more in line with help Braden, you handle looting monsters and maybe how other rpts would handle looting mosses in game. So I would let the players roll and if they get a one percent they find a pearl. I don't know if I don't know if I would roll preemptively, though. Would you? I guess. I guess to increase that. You could be like okay, so there's a bed of them. So, like, I guess maybe there's like twenty, two, five, well, twenty ish maybe, or something like that. Maybe a bit more, maybe less. I don't know what's considered head and when you just would like roll and defeats a twenty percent or lower than you find one, maybe maps. Yeah, but I would also maybe add something else on that that it would take like, you know, good thirty minutes. Yeah, for sure open up more pearls. MMM. It wouldn't just be like a this mechanic and world warcraft where you can pretty much just like an autoloot mechanic. Right, it wouldn't be just like autoloops, like everything in the area. Roll for it. Yes, I think. I think it's cool school to the player rolls for it, because then it gives them the sort of discovery feeling if they do hit that one percent. Right, that's true. It's like them. The the motion of rolling one percent is directly tied with what I would assume you feel if you open a random pearl, a random clam and find a pearl inside of it. Right, that's true. Although, like, I don't know, one percent is very low chance. Just feels like it's a very rare thing. Yeah, I mean I'm never I'm never gone and like shuck clams for pearls, but I I get that there's that chance. But I don't want to be like, okay, guys rolled the the percentile, die a hundred times, because you find a hundred clams, you know, and then still have them not oysters, not La, understand. It's right, oysters. Yeah, so you know, you know, I don't want them to roll a hundred times and still not find anything. I feel like that's that's a lot of rule like for literally zero payoff. Okay, well, how about this? And do you let your players gamble in your campaigns? And should they win more often in the gambling right, because theoretically they could. Just, you know, if they're if they're constantly playing street games of people in constantly losing money, that's also having no payoff. Yes, but they are paying into that and there's actually a much higher chance that you win at least one game of chance then, you know, a one percent chance here. I don't know, I think I think it's a I think it's a I think it's a rare enough thing for maybe you can modify it to have it hired to the depending on what you you're more okay with in your campaign. But I think if, if it is rare enough in the real world, I would make it or rare enough in the game. And also that would factor into the the cost of naturally obtaining pearls through shops in the campaign. Right, like how much is a Pearl in e. That could directly be tied to the rarity of finding one. Right, the hundred gold pieces? Yeah, like, it's not. It's not a common thing, like nothing. Like if pearls were found quite readily,...

I don't. Don't think they would be worth a hundred gold pieces. That might start affecting, you know, spell components that require a pearl. Yeah, well, actually, the yeah, this is a chance of finding a giant Pearl, I guess as well. So you could technically have the like smaller ones. So like the giant five thousand gold piece pearls. Yeah, yeah, one, one percent is too high. Yeah, yeah, leave it at one percent pair. I would say twenty five percent chance. All the players just completely do not follow any story beats because they find that they can make all the money they ever want by shucking oysters. Just spend an entire session in your set. For I guess I'd make the oysters themselves harder to find than it, rather than the Pearl part. If they find the oysters, then you know there's a higher chance than one percent. So so your suggestion here is instead of making the fin instead of making the reward harder to find, you just kind of move the finish line into an obscure point. Well, that way the players don't feel like, you know, oh well, we found this thing and it gave us zero things. Yeah, but I don't think oysters are that rare to find. Giant oysters, giant oysters. They can find oysters, sure, and like maybe there's some pearls and stuff like that, but giant oysters. You know, it just feels reductive. I I just don't like not having payoff. I guess I don't know that just especially in a specific like encounter. I don't know. Well, okay, society, if it depends how often you're going to do I don't do I don't do encounters very like you know, you know, just like Willy Neilly. I wouldn't like be like, oh, yeah, every hour there's a you know, you know what is this one in nineteen chance of you know, finding, you know, a bet of Oysters, which is, you know, kind of how they make this to be. is every hour there's a chance of this kind of stuff coming up. I would choose, I would be choosing the encounters ahead of time and maybe I'd roll, maybe I wouldn't, you know, but I'd be ahead of time and I wouldn't be doing, you know, aid encounters per day of travel. I'd be doing much less because I want the story to continue. Why are you focusing on the one percent for the oysters? Because if I do choose that encounter, I don't want there to be a one percent chance. I want there to be a higher chance, because they're not going to come across oysters again for a very long time, I guess. I mean, at this point it just sounds like a tool for you, as a DM to sort of funnel money into your player's pockets in a round. You a little bit, but like it could be, like, like I said, I you can roll for it still, like I could still roll on this table, but I'd only choose one encounter for a day or maybe less. I'd maybe I choose one encounter for, you know, a week's worth of travel. Like I I'm not about, you know, taking that time during like travel time as like being oh yeah, there's like fifteen counters along the way to your destination that you're trying to get to. I'll maybe throw in like two or three. All right, I mean right better. I don't know. So if there's stuff, then the chances for me just need to be higher. I guess. I think a one percent chance for five thou gold to be found inside. I noister is relatively it's okay, that's like...

...our yeah, like what's Fivezero goal? That's like a rare magic item, a rare magic I don't. Maybe, yeah, maybe, like you're not adventuring. The chance of you finding like enough money to purges that also have to find said rare magic item in a shop. And you know, he's like it's still is kind of random that way. So I like, yeah, it's nice, but it's not like, Oh, yes, we're going to be rich forever. It's like now you can spend that all at once very easily kind of thing. And anything. Yeah, five thou gold worth of small loans. Yeah, dead shops out, you know that's but ye know, I could, I could dump Fivezero gold. I could find ways to spend that. You know, Fred, I'm sure you could too easy. Yeah, all right, we went off on a big tangent. They're sorry about that, but let's let's continue on here now. So there's like underwater steam events. There's sunken ruins, statues, friendly and curious creatures. You've got, you know, of course, sea hags and Murf folks and Octopus and Dragon Turtle layers. There's storm giants, apparently walking on the ocean floor. That's pretty cool, or bronze dragons searching for treasures. There's sunken treasure chest. Well, all that stuff. Underwater Dragons, yes, please, if there's any other dragons, I don't want bread too good ideas. Already have ideas those already. Yes, yeah, there's some pretty cool creatures you can throw underwater, but that means you need to have an understanding, you guess, of how underwater works in general. So players handbook has a little bit on underwater combat and stuff, and then here it goes on to talk a little bit more about swimming. So, unless you are aided by magic, a character can't swim for a full eight hours per day. After each hour of swimming, the character must succeed on a DC ten constitution saving throat or gain one level of exhaustion. A creature that has a swimming speed, including a character with a ring of swimming or similar magic, can swim all day without penalty and uses the normal forced march rules in the player's handbook, which is basically you can move eight hours and then after eight hours you have to start making constitution, shaving throws or become exhausted. I'm sorry, the average is one hour of straight swimming before you start rolling on exhaustion tables. Yep, that's insane. Yeah, like, I like, I mean, I'd like to think I'm in average shape and I don't think I could swim for thirty minutes straight, let a lip fuck. I don't even think I could swim for like yeah, like, that's a lot of swimming. I'm just trying to picture that right now. That's exhausted. Yeah, yeah, yeah, obviously, like, I think throughout that you're probably going to have to like, you know, float for a bit or like you know, switch up your swimming style. But another no, we'll have to put it up beside. It's this is more of an anecdote. Yeah, at a point against is just like. I understand that these are heroes were talking about and as such, they should be. They should have heroic endurance, but I was just thinking about that physically insane. You had to be dead the way before the all right, well, swimming in different areas also applies...

...here. So, like when you're swimming through deep water, it's similar to traveling in high altitudes. So because of the waters pressure and cold temperature, you're going to feel it a little bit differently. So for a creature with a swimming speed, each hour bent swimming at a depth greater than a hundred feet counts as two hours for the purposes of determining exhaustion. So that's for a character with swimming speed. So if you don't have swimming speed, that's like for hours, I think pretty well. And then swimming for an hour at a depth greater than two hundred feet counts as for hours. If you have a swimming speed, which is that's kind of crazy. That's you don't travel very far very fast at all underwar are visibility is another thing you have to think about. The visibility underwater depends on the water clarity and the available light. So unless characters have light sources use the underwater and counter distance table to determine the distance at which characters underwater become aware of possible encounters. So in clear and bright water they can see as far as sixty whole feet in clear water, but dim light they can see a whole thirty feet, and in murky water or no light you can see a grand total of ten feet ahead of you. That's a that's so, that's he's like a lot. Yeah, but in murky water and I can't see my own fucking hands, right. Yeah, yeah, it's kind of crazy. All right, we spent quite a bit of time there, so I think should just keep going here now. Next time will continue on with the sea and random encounters at the sea etc. Hopefully get into the sky as well, but for now I think I'll call it here and let Braden take over for us. All right, so let's jump into talk of the town. That segment where we ask you the Society of question, that we answer that question, that we answer your answers to that question, the question that we're answering your answers to is something that should have been pulled up on my phone, but I was distracted listening to Jordan talk about the water. Sorry, everybody, I I'm currently running a underwater yeah, so I was this is all actually very, very important for you. Yeah, that was I was really sucked into listening to that. But yeah, the question that we're going to talk about this week is what is the most shocking moment you've had in a campaign, the most jaw dropping moment where you just like couldn't believe that it happened? Oh, that's a tough one, and why don't you go first of all, I think about this great. Okay, I guess the most immediate one that comes to mind was so Braden had a character in Matt's campaign who was evil the whole time and like I was under the impression that like his character was just, you know, not a very good person and you know was going to be, you know, a bit of a like underhanded guy who's going to you know, do some shady things. I, you know, was a little bit worried that, you know, he was getting too comfortable with some of the like big bads in the place, but I wasn't anticipating fullblown trader from him. Oh my gosh. You know, we we were preparing...

...after like a session and we're we're talking with the group inside a tavern, like getting ready for what we were going to do about the big bads in this town, and then suddenly one of the big bads burst through the door and points out, hey, by the way, I found you guys Cuz this guy's also he told me kind of thing like you guys have been betrayed, and I was like what, what, Braden, why would you do this? How could you? So that was a that was a pretty like shocking moment I wasn't anticipating. Yeah, the fullblown trader. They're like, yeah, that's the one that comes to mind. That's like the freshest jaw dropping moment I've there have been a few. The reveals for certain I think, Braden, when we walked into the underwater cabin with your ukatoa people, not Ukutoa, the mote huatoa. Thank you. Else. Yes, I know. I was. Immediately was like, Oh, shoot, that's a critical role thing the CUATOA when they had their own like God there that they had created. That was like, Oh crap, what have we done? Why are we here? This is this is bad. So that that was pretty crazy. Yeah, they're there, have been there. There are those moments are some of my favorites. For sure. It just adds a whole lot of suspense to it and I love it. So yeah that those are the two that I can think of, like right off the top of my head here. But what about you, Carlos? Did I give you enough time? Yeah, you did. I see the thing from my shocking moment, I think I'm thinking this question more was like a the moments that have caused like the most like oh moments as me, both as a DM and also as a player. As a DM, I have a couple and to of anlation campaign highlights a bunch of these. But in particular, Leone ad level to challenging a crfive gladiator to Manoamano combat and me having to somewhat fudge the you're gonna die in this combat, but they're just going to knock you out. The decision there was questionable, but I think also very innocent with regards to, you know, describing NPC's. You know you're not going to just see power levels like Vigida when you're challenging opponents, but as a DM, that was like, Oh fuck, I got a manage this now again in the same in the same campaign, Leone grabbing Tara folk and quite literally just cliff diving and doing a very rockily style head butt dive with them. Maybe ultimate muscle, if you guys have seen that anime. But that was also a shock because they like plummeted a good like forty feet. Good thing that they were. That theon. It was raging that. It was just like a shock to me because I did not expect the barbarian without any flight capabilities to literally leap in the air to pile drive a flying creature down a fucking cliff side in the I gotta say that, in your tyranny of dragons, or I guess, rise at Tmat Campaign, one of the biggest Ocehan moments I've had was when I was scouting ahead, and I'll mind you,...

I will have to say this is the Doctorne out to be as bad as I thought it would be, but running head first into a cave, immediately being met by a black dragon all alone, fed and not only being frightened but also being breathed some poison breath onto me. Now my idea. I had completely forgotten that I was immune to poison. At this pun the the general fright both as a player and the condition that was instilled upon me at the beginning of that combat. But literally shook me because I think I try to be a little careful with Thoran in that campaign because I actually do quite I do really enjoy playing, playing the monk. So I was like, oh no, I might just have died, I think. I think a good friend, tyler, mentioned this before and one of the previous answers, but along those lines, also yawned. Are Revealing his true Asmar background. I think in the campaign we, I particularly, just assumed that it was just like a human or some sort of other, you know, regular race in NPC or player is available, that he was just kind of rolling with, but then he hit us with some light wings and it was pretty cool. I can still beat him on a foot RACO. So that's noteworthy for the audience. Very proud of that one. I was also going to say the teriffolk thing, because that's still something that sticks out of my mind. Is like why, why would you do that? And you've just killed yourself and I can't believe that we're sitting here having to deal with the ramifications of what you just done. For context for the listeners, are parties. was fighting terra folk, flying tera folk on the side of a mountain, not like a hill, like a mountain, like a mountain range Chino, we were on a shirt yid pretty much. That's so we're fighting and our party, barbarian is, doesn't have necessarily range unless they fly down to him. So his solution to that was to jump up into the air and grapple one of them and specifically saying he's like pinning it, like pinning its wings down. So he succeeds on this and then realizes that he's just jumped off of a cliff side, grabbed onto the only thing that can fly around here and made it so that it can't fly, and they're both in a full free fall, just plummeting off the side of this cliff. We don't know exactly how high up we are, but it's a it's a mountain, and Luckily Carlos is quick thinking resulted in a lot of damage without actually killing him. But that is a moment where I think he absolutely could have died and probably should have, and I'm sitting there waiting for his turn to come up, like okay, see live. He did. He's just gone okay, Yep, the amount of time that character should have died is sickn insane. Yeah, but yes, that I can't think my character has done. Yeah, my character that campaigned has probably should have died a few times as well. We all should have died. I did die. Yeah, yeah, yeah, I mean we drylation random things. Always, Yep, all the time. Yep. Always drink the random stuff. Guys, it's important. Otherwise you'll never know if it was good or bad. That thing that you tells me. Sure I describe when when you were in the A, the Yuanti Temple, I'm pretty sure I described like the red liquid flowing like blood,...

...and you're just like rank it. Yes, I was as blood because anyway, it's because it's blood. All right, that's important. It's going to be. That's ridiculous. That's gonna do it for this week's episode of triple of Vanish. If you like what you hear, if you want to be part of the conversation, look us up on social media. That's at Real City society on Instagram, at real city social on twitter. Thanks to the community discord found in both, check out our DM skilled page. We're constantly coming up with meniw material and until next time, the next Monday, we will see.

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