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Triple Advantage
Triple Advantage

Season 3, Episode 43 · 7 months ago

Ep. 65 - The Challenge Continues

ABOUT THIS EPISODE

This week on Triple Advantage, we check in on our new one-shot writing challenge, argue about underwater encounters, and check out the most shocking moments in our campaigns.

This week on triple of vintage,we check in on our new one shot writing challenge, argue about underwater encountersand check out the most shocking moments in our campaigns. As always, staytuned to our social media to see what we have coming next. Enjoy theshow, members of society, and I do have to say I do apologizefor the lack of good audio quality on my end. I am working remotelyand was not able to take my fancy microphone with me, so if there'sany cutting out or how it is, it is probably me. What's it'snot. And then pile on either Brat and Jordan. We deserve it theday. Hello, guys, how are you doing? It's wonderful Sunday morning. Keep switching the reporting cradle or if we can. Yeah, how areyou doing? I'm tired up. Drinking all night. Absolutely not that unfortunate. So let's get a quick recap. Guys. Last week we started achallenge and the left on a little bit of a cliffhanger. Now, forthose who just watch this podcast on a whim, the challenge was getting inspiredby music for story writing. So we actually went on one of the doorGARS ambience mixes and hit shuffle and from the first three songs that we heardwe're going to be writing an adventure from it. So with that in mind, I don't actually know. I know the titles of the songs, buthow about we cover the music itself right now, at the end of thelast week's episode, we actually listen to the first the songs that we wouldbe I guess we would have draw our inspiration from so Jordan. Yeah,for your three songs, what are the major themes that you picked out fromthem? Yeah, okay. So my three songs are darkness by Miko toMaria or Tarmia, sorry, got of war from the playstation video game,and skirmish by midnight sidneck Kit Syndicate. Goodness I can talk English sometimes times. So those three. Had A little bit of difficulty putting some of themtogether, but the major themes that I came across here were. For darkness, I had like it sounded like an underground lake or like a cavern,maybe like another other world, like a shadow fell type feel or an etherealplane. I also thought of like Karn's voyage, like care on the boatmanfrom from the Greek mythologies, the guy who steers everyone towards the underworld,so I figured that that was probably a good like middle piece, like thevoyage towards something, some sort of goal, and it goes through some sort ofdark area or cavern or or even, you know, traveling through to anotherworld kind of thing. For God...

...of war, it's the main theme. So it's it's a slow trek that's got like, I guess, likea very Viking feel. There's a constant slow, like rhythmic beat that isin there. So it made me feel like either you're traveling through a treacherouslayer or down into a volcano, or an army is advancing upon, youknow, an unsuspecting town kind of thing. It's like that cutaway scene that bringsdue to the villains and their and you can just see the army comingup on the city while you know, the the heroes or whatever are alllike scrambling to try and figure out how to defeat this gigantic army that theyhave no chance of defeating. And then the last one is skirmish, whichis it maybe feel a little bit like it's like a scouting type thing,you know, where you go out and it's a little bit lighter, fasterpaced. It's it it. It was something that's going to be a smallerencounter. It felt like. So maybe you're just escaping from a layer oryou're fighting the creature that really just wants you to leave. You don't reallyneed to like, you know, kill this thing. It's not like angryat you or anything like that. And the other thing I thought of waslike maybe there's like traders that are trying to stop you, like you're ambushedon the road, or or just like, yeah, bandits of some sort.So those are like the the inspirations that I that I felt as Iwas pulling apart these these musicals. Very Nice, very nice. So formy three songs, I got Elvin kings halls by invadable harmony. Have Letterfrom prison by Dario Marian Elli. This is featured in Paddington, to movieI did not get to see, and for the final song, cut interiorsynthesis of polarity by an aid. All of these songs have a very differentemotions associated to them. So, and I mean it comes to the territory, I guess we hit shuffle. It's not going to be all in thesame symblence of beam, but that's part of a challenge, right. So, Alvin kings halls, is what I would say. You're very typical highfantasy regal music, and the first thing that I thought of when when listeningto this was, you know, you're walking through like are in Dale orlike introducing from like a High Camera Angle, your your majestic city or majestic environment. A letter from prison is a bit of a more joyous song,I would say. And finally, we have interior synthesis of polarity, whichis quite some heavy. So between the two, someone was the most difficultone to sort of piece into, at least the the story board that I'vethat I've built out for this one shot. General themes here are kind of halfbecause they don't overlap too much. Had to get creative with the waythat I'm approaching it. So and you...

...know, I like, like Isaid, right like for Elvin Kings Hall's almost very immediately like your expositional regalsoundtrack felt a little too easy and I'm still, as I'm writing this out, I'm still so much struggling with trying to break away from that. It'slike maybe maybe I'll just cave, maybe just do to the nature of thischallenge. I'll just, you know, pick the the the IM mediate sortof theme here and just roll with it. Perhaps that's my best choice. I'mwant to try to see if I can twist it a little bit.But for the second song, I'm actually not going to be using it withinthe the the the one shot itself. I don't plan to use it asbackdrop to the actual one shot. I actually plan to use it as anexposition tool for the actual adventure and you'll get, we'll get we'll get tomore of that in the later weeks, once we start actually fleshing out thesestories further. Now for a theorist her interest. So this is a polarity. This gave me an idea and I don't know technically if this at leastwith my expertise, perhaps brain. I'll reach out to you after but regardsto this particular song, it gave me a very big sort of you guyshave seen the movie annihilation? Right? I don't think so, but now, okay, well then, this just became a little bit harder to explain. But Annihilation, a movie with a leas starry Natalie apartment, is fromfrom really quick sort of summer. Here this sort of alien pod is creatingthis zone on earth and it's causing rapid evolution to occur within the area andyou have a team of scientists leading the charge into trying to discover what what'sthe root cause of this. Now we without not not necessarily taking just directlyfrom that, but the the song, gave me that sense of gave methat sense of change, and the because it's so synth heavy, it sortof fell in line with that movie. But one thing to note about thisparticular piece is that it runs for about five minutes ten seconds. I'm hopingthat I can use as as players progress and get clues further for the adventure, as they start sort of progressing through it, to actually take samples fromthis song and start overlapping them onto one another, kind of adding to thatdevolution or that that theme of sort of like a change, that that Iwas getting from it, and it does somewhat build in intensity and there's certainaspects of the song, and here that's that are definitely a little bit moreintense than others, and I'm hoping that I can some somehow intertwine this withlike actual player discovery within the campaign. So it actually changes the entire moodof the one shot as he progress through it. But that's a that's itfor me at the moment. We'll talk a little bit more about the storyoutlines and second but the brain. What about your three songs? I gotthree that are very thematically tied on like you, so I think it's goingto be a bit easier for me to kind of knit them together into onecohesive thing. I got the enduring pride...

...by Jason Graves, Silent Messenger bythis c jury, our geniece. I really hope I'm pronouncing that right,and Black Woods by minute midnight syndicate, Hey, one of the best ambientsynth acts in the game, and especially I mean black wood, says itright on the package, but all of them have a very forest at midnightkind of Vibe, very like you're walking along a dark trail and something's aboutto go wrong kind of feel. I think that's probably where I'm going togo with this. is either you start off in the forest and something happensor you're forced to go into the forest because something has happened. Not Quitesure which way I'm going to go with that, but that's generally what I'mthinking for those three interesting all right. So let's hear quick, one minutepitch for other stories. Jordan. What's yours? Oh, even me,give me, give me, give me a give me an elevator. Pitchfor your through. Yeah, sure, it's going to be high level adventure, I think. And the adventure is going to be about adventures going ona quest for a particular city that's been at peace for quite some time,but something has changed and there is an army approaching and the adventures will haveto perform a certain task or risk the obliteration of their entire city. AndNice. Mine is going to be a request from royalty to find a missingperson, the last notice of which has been a letter's that they've been sendingfrom their expedition that have mysteriously stopped. The last letter yields some warnings anddangers ahead, and the adventures will have to go into in and rescue thisindividual, if they can, before it's too late. What about you burna boy? I have not given this though some I writing this right nowon this God, make it up right now. Every mine is based onthe the tale of the Pied Piper, where the town beside this dark forest. Every night on a full moon it's becomes a portal to the Fay wilds, where this dark Faye comes through and uses a pipe to lead away allthe children in the town. And you gosh hast to it's the full moonscoming up and you've been tests to stand guard and to stop him and rescuethe children if anything happens. HMM, cool, they're going to be ratsinvolved as well. They're better be all right. Well, society, staytuned. will be providing updates on these one shots each week as we continueto add on to them. But on other outlandish news, critical role seasontwo ended on Thursday. It did a culminative seven hour long sinally episode.I've only gone through think, three and a half hours of it so farand I fell asleep, but my God, it's been a while. It's Imean, I remember I was at Your House, Carlos, for thefirst episode of I've been watching it in your basement. That was two thousandand eighteen honestly, UHUHA HMM. It's...

...crazy to think because, like,and I feel like this is true for a lot of indie players, criticalrole definitely helped. It's it's at least you know, as a dmatt Morsehas been one of the most notable figures in the space as I've been,you know, grown, as I've been growing within this hobby myself, youknow. So it's incredible to think that like we started, I think Istarted watching critical role in campaign one when, like, like, they met,like I remember. I remember the episode was like they met the Ellathidin the under dark and they were debating on whether or not to ally withit, and I had no idea what any of that means, and nowI see how crazy that was. But no, it's just it's I'm excitedto see what they come up with next. You think Matt will make yet anothersetting? Or will we see another adventure in a wild man perhaps?I think, whatever it is, it's going to be a while before wesee anything. I think that they've been working very hard for a long timeand they need a break. Yeah, that's fair. That's true today,because they went in from season one to season two rather quickly as well.It was like a year or so. Not even he wrote in designed entireworld in that year. I mean it's crazy. Yes, I wouldn't putit past Matt Mercer, though, to have been working on his next worldalready for the last year and a bit already. Yeah, but that's evenmore exhausting. Oh, I know, I know, I'm not saying he'sgoing to jump into it right away, but I there's a good chance he'salready got, you know, his base idea for the next thing that he'sgoing to do. I mean I like, as a fan, obviously, youknow, take all the time you need, but I also someone feellike this is a this is part of mats you know, every day,like it's I mean the analogy that I don't think about. It's like it'snot work when you love what you do right, and you can definitely tellthat's true with Matt, especially when he's dming and when he's, you know, with his family, playing this game that he loves and creating stories,which is you know, you it's palpable through the screen how much he loveswriting and creating. You know. So I wouldn't be like dring said,I wouldn't be surprised if there's something in the works already, but by allmeans take all the time you need. King, yeah, yeah, crazy, HMM. Culmination of this husband insane. I don't know if you guys arecaught up yet. Not, so no spoilers. I'm working on it. I'm getting close. Some only, like you know, twenty ish episodesbehind. That's all. Okay, so like a good ninety hours. Yeah, exactly. What about you burden far behind you? I'm well now.I'm on the very second last episode. I just haven't seen the latest oneyet, because seven hours is a lot. Yes, I'd fight, though.It's pretty cool, the cool final bosses, and it was a crazyfight. anyways, starting, I guess we can't talk about it. You'llyou have. Maybe what we get? Two weeks. Two weeks to watchninety hours. It's roll. Here we go, guys. Well, yes, let's be real here. We've all been shows on Netflix. We Iknow, like I've gone through most of...

Naruto within like I think it waslike grade twelve, in like the second semester. I pretty much watched likehalf of Shapootin. So it's possible. Yeah, just consume no other media. Also, feel your job, yes, seriously, into work. Just watchit at work. Just have your phone on with critical yeah, exactly. I'm sure your boss will understand. But anyways, that's all I havethis week for the echoes of the ones. Make sure you keep tuned to seethe updates on the one shots that we're creating, and at some pointwe're going to be talking about the finale of critical role, once Jordan finallycatch us up or we have had enough and we just want to talk aboutit. Yeah, that's all we have. The too, will post a linkto all of the spotify songs that we're using for our encounters on ourtwitter page, so make sure you're following that to stay in the loop.And if you want to get creative with the songs that we're using, byall means send US suggestions, send us ideas for maybe if you have yourown sort of one shot that these songs inspire you with. But for thetime being, Jordan, I think it's time to get some learn and done. Huh. All right, guys, we're going to jump into the DungeonMasters Guide. We've been working through it. We're now on page one hundred andsixteen. We're talking about like unusual environments and we had just finished uptalking about like settlements and urban encounters, and now we're going to talk aboutthe weird things out there and the types of stuff that you can encounter alongthe way. So traveling through the Wilderness doesn't always mean an overland track.Adventures might fly open apply the open sea in a caravel or an ope andelemental power to Galleon sore through the air on hippogriffs or flying carpet, orride giant sea horses to Coral Palace, is deep beneath the sea. Allsorts of stuff can go on there. Underwater is a big one and ittalks here about how you can go to chapter nine of the player's handbook forrules on underwater combat, most of which is basically it's harder to swing asword or cast certain magics within, you know, water. So yeah,I guess be careful of that. So, but for today we're just going tofocus on the encounters and the the rules surrounding like basic travel and thatsort of thing. So random undersea encounters. You can check this random undersea encountersas often as you would check for them on land, in my case, never, and you can see chapter three of this for when you woulddo random encounters. The random undersea encounters table present several intriguing options. Youcan either roll on the table for a random result or choose whichever one worksbest. So they've got a few different options here. They've got a sunkenship covered in Barnacles which has a twenty five percent chance that the ship containstreasure, which you also roll randomly on treasure tables, which is in chapterseven, for what's going to be in there sunken ship. The other optionsare like Suction Sunken ship with reef sharks or hunter sharks around it, againwith chances of their being treasures, beds of giant oysters which have a onepercent chance of having a giant five thousand gold piece Pearl inside. We wouldyou guys actually use the one percent chance,...

...or would you just decide whether ithas the Pearl? Feel like, if you're this, this is athis is more in line with help Braden, you handle looting monsters and maybe howother rpts would handle looting mosses in game. So I would let theplayers roll and if they get a one percent they find a pearl. Idon't know if I don't know if I would roll preemptively, though. Wouldyou? I guess. I guess to increase that. You could be likeokay, so there's a bed of them. So, like, I guess maybethere's like twenty, two, five, well, twenty ish maybe, orsomething like that. Maybe a bit more, maybe less. I don'tknow what's considered head and when you just would like roll and defeats a twentypercent or lower than you find one, maybe maps. Yeah, but Iwould also maybe add something else on that that it would take like, youknow, good thirty minutes. Yeah, for sure open up more pearls.MMM. It wouldn't just be like a this mechanic and world warcraft where youcan pretty much just like an autoloot mechanic. Right, it wouldn't be just likeautoloops, like everything in the area. Roll for it. Yes, Ithink. I think it's cool school to the player rolls for it,because then it gives them the sort of discovery feeling if they do hit thatone percent. Right, that's true. It's like them. The the motionof rolling one percent is directly tied with what I would assume you feel ifyou open a random pearl, a random clam and find a pearl inside ofit. Right, that's true. Although, like, I don't know, onepercent is very low chance. Just feels like it's a very rare thing. Yeah, I mean I'm never I'm never gone and like shuck clams forpearls, but I I get that there's that chance. But I don't wantto be like, okay, guys rolled the the percentile, die a hundredtimes, because you find a hundred clams, you know, and then still havethem not oysters, not La, understand. It's right, oysters.Yeah, so you know, you know, I don't want them to roll ahundred times and still not find anything. I feel like that's that's a lotof rule like for literally zero payoff. Okay, well, how about this? And do you let your players gamble in your campaigns? And shouldthey win more often in the gambling right, because theoretically they could. Just,you know, if they're if they're constantly playing street games of people inconstantly losing money, that's also having no payoff. Yes, but they arepaying into that and there's actually a much higher chance that you win at leastone game of chance then, you know, a one percent chance here. Idon't know, I think I think it's a I think it's a Ithink it's a rare enough thing for maybe you can modify it to have ithired to the depending on what you you're more okay with in your campaign.But I think if, if it is rare enough in the real world,I would make it or rare enough in the game. And also that wouldfactor into the the cost of naturally obtaining pearls through shops in the campaign.Right, like how much is a Pearl in e. That could directly betied to the rarity of finding one. Right, the hundred gold pieces?Yeah, like, it's not. It's not a common thing, like nothing. Like if pearls were found quite readily,...

I don't. Don't think they wouldbe worth a hundred gold pieces. That might start affecting, you know, spell components that require a pearl. Yeah, well, actually, theyeah, this is a chance of finding a giant Pearl, I guess aswell. So you could technically have the like smaller ones. So like thegiant five thousand gold piece pearls. Yeah, yeah, one, one percent istoo high. Yeah, yeah, leave it at one percent pair.I would say twenty five percent chance. All the players just completely do notfollow any story beats because they find that they can make all the money theyever want by shucking oysters. Just spend an entire session in your set.For I guess I'd make the oysters themselves harder to find than it, ratherthan the Pearl part. If they find the oysters, then you know there'sa higher chance than one percent. So so your suggestion here is instead ofmaking the fin instead of making the reward harder to find, you just kindof move the finish line into an obscure point. Well, that way theplayers don't feel like, you know, oh well, we found this thingand it gave us zero things. Yeah, but I don't think oysters are thatrare to find. Giant oysters, giant oysters. They can find oysters, sure, and like maybe there's some pearls and stuff like that, butgiant oysters. You know, it just feels reductive. I I just don'tlike not having payoff. I guess I don't know that just especially in aspecific like encounter. I don't know. Well, okay, society, ifit depends how often you're going to do I don't do I don't do encountersvery like you know, you know, just like Willy Neilly. I wouldn'tlike be like, oh, yeah, every hour there's a you know,you know what is this one in nineteen chance of you know, finding,you know, a bet of Oysters, which is, you know, kindof how they make this to be. is every hour there's a chance ofthis kind of stuff coming up. I would choose, I would be choosingthe encounters ahead of time and maybe I'd roll, maybe I wouldn't, youknow, but I'd be ahead of time and I wouldn't be doing, youknow, aid encounters per day of travel. I'd be doing much less because Iwant the story to continue. Why are you focusing on the one percentfor the oysters? Because if I do choose that encounter, I don't wantthere to be a one percent chance. I want there to be a higherchance, because they're not going to come across oysters again for a very longtime, I guess. I mean, at this point it just sounds likea tool for you, as a DM to sort of funnel money into yourplayer's pockets in a round. You a little bit, but like it couldbe, like, like I said, I you can roll for it still, like I could still roll on this table, but I'd only choose oneencounter for a day or maybe less. I'd maybe I choose one encounter for, you know, a week's worth of travel. Like I I'm not about, you know, taking that time during like travel time as like being ohyeah, there's like fifteen counters along the way to your destination that you're tryingto get to. I'll maybe throw in like two or three. All right, I mean right better. I don't know. So if there's stuff,then the chances for me just need to be higher. I guess. Ithink a one percent chance for five thou gold to be found inside. Inoister is relatively it's okay, that's like...

...our yeah, like what's Fivezero goal? That's like a rare magic item, a rare magic I don't. Maybe, yeah, maybe, like you're not adventuring. The chance of you findinglike enough money to purges that also have to find said rare magic item ina shop. And you know, he's like it's still is kind of randomthat way. So I like, yeah, it's nice, but it's not like, Oh, yes, we're going to be rich forever. It's likenow you can spend that all at once very easily kind of thing. Andanything. Yeah, five thou gold worth of small loans. Yeah, deadshops out, you know that's but ye know, I could, I coulddump Fivezero gold. I could find ways to spend that. You know,Fred, I'm sure you could too easy. Yeah, all right, we wentoff on a big tangent. They're sorry about that, but let's let'scontinue on here now. So there's like underwater steam events. There's sunken ruins, statues, friendly and curious creatures. You've got, you know, ofcourse, sea hags and Murf folks and Octopus and Dragon Turtle layers. There'sstorm giants, apparently walking on the ocean floor. That's pretty cool, orbronze dragons searching for treasures. There's sunken treasure chest. Well, all thatstuff. Underwater Dragons, yes, please, if there's any other dragons, Idon't want bread too good ideas. Already have ideas those already. Yes, yeah, there's some pretty cool creatures you can throw underwater, but thatmeans you need to have an understanding, you guess, of how underwater worksin general. So players handbook has a little bit on underwater combat and stuff, and then here it goes on to talk a little bit more about swimming. So, unless you are aided by magic, a character can't swim fora full eight hours per day. After each hour of swimming, the charactermust succeed on a DC ten constitution saving throat or gain one level of exhaustion. A creature that has a swimming speed, including a character with a ring ofswimming or similar magic, can swim all day without penalty and uses thenormal forced march rules in the player's handbook, which is basically you can move eighthours and then after eight hours you have to start making constitution, shavingthrows or become exhausted. I'm sorry, the average is one hour of straightswimming before you start rolling on exhaustion tables. Yep, that's insane. Yeah,like, I like, I mean, I'd like to think I'm in averageshape and I don't think I could swim for thirty minutes straight, leta lip fuck. I don't even think I could swim for like yeah,like, that's a lot of swimming. I'm just trying to picture that rightnow. That's exhausted. Yeah, yeah, yeah, obviously, like, Ithink throughout that you're probably going to have to like, you know,float for a bit or like you know, switch up your swimming style. Butanother no, we'll have to put it up beside. It's this ismore of an anecdote. Yeah, at a point against is just like.I understand that these are heroes were talking about and as such, they shouldbe. They should have heroic endurance, but I was just thinking about thatphysically insane. You had to be dead the way before the all right,well, swimming in different areas also applies...

...here. So, like when you'reswimming through deep water, it's similar to traveling in high altitudes. So becauseof the waters pressure and cold temperature, you're going to feel it a littlebit differently. So for a creature with a swimming speed, each hour bentswimming at a depth greater than a hundred feet counts as two hours for thepurposes of determining exhaustion. So that's for a character with swimming speed. Soif you don't have swimming speed, that's like for hours, I think prettywell. And then swimming for an hour at a depth greater than two hundredfeet counts as for hours. If you have a swimming speed, which isthat's kind of crazy. That's you don't travel very far very fast at allunderwar are visibility is another thing you have to think about. The visibility underwaterdepends on the water clarity and the available light. So unless characters have lightsources use the underwater and counter distance table to determine the distance at which charactersunderwater become aware of possible encounters. So in clear and bright water they cansee as far as sixty whole feet in clear water, but dim light theycan see a whole thirty feet, and in murky water or no light youcan see a grand total of ten feet ahead of you. That's a that'sso, that's he's like a lot. Yeah, but in murky water andI can't see my own fucking hands, right. Yeah, yeah, it'skind of crazy. All right, we spent quite a bit of time there, so I think should just keep going here now. Next time will continueon with the sea and random encounters at the sea etc. Hopefully get intothe sky as well, but for now I think I'll call it here andlet Braden take over for us. All right, so let's jump into talkof the town. That segment where we ask you the Society of question,that we answer that question, that we answer your answers to that question,the question that we're answering your answers to is something that should have been pulledup on my phone, but I was distracted listening to Jordan talk about thewater. Sorry, everybody, I I'm currently running a underwater yeah, soI was this is all actually very, very important for you. Yeah,that was I was really sucked into listening to that. But yeah, thequestion that we're going to talk about this week is what is the most shockingmoment you've had in a campaign, the most jaw dropping moment where you justlike couldn't believe that it happened? Oh, that's a tough one, and whydon't you go first of all, I think about this great. Okay, I guess the most immediate one that comes to mind was so Braden hada character in Matt's campaign who was evil the whole time and like I wasunder the impression that like his character was just, you know, not avery good person and you know was going to be, you know, abit of a like underhanded guy who's going to you know, do some shadythings. I, you know, was a little bit worried that, youknow, he was getting too comfortable with some of the like big bads inthe place, but I wasn't anticipating fullblown trader from him. Oh my gosh. You know, we we were preparing...

...after like a session and we're we'retalking with the group inside a tavern, like getting ready for what we weregoing to do about the big bads in this town, and then suddenly oneof the big bads burst through the door and points out, hey, bythe way, I found you guys Cuz this guy's also he told me kindof thing like you guys have been betrayed, and I was like what, what, Braden, why would you do this? How could you? Sothat was a that was a pretty like shocking moment I wasn't anticipating. Yeah, the fullblown trader. They're like, yeah, that's the one that comesto mind. That's like the freshest jaw dropping moment I've there have been afew. The reveals for certain I think, Braden, when we walked into theunderwater cabin with your ukatoa people, not Ukutoa, the mote huatoa.Thank you. Else. Yes, I know. I was. Immediately waslike, Oh, shoot, that's a critical role thing the CUATOA when theyhad their own like God there that they had created. That was like,Oh crap, what have we done? Why are we here? This isthis is bad. So that that was pretty crazy. Yeah, they're there, have been there. There are those moments are some of my favorites.For sure. It just adds a whole lot of suspense to it and Ilove it. So yeah that those are the two that I can think of, like right off the top of my head here. But what about you, Carlos? Did I give you enough time? Yeah, you did.I see the thing from my shocking moment, I think I'm thinking this question morewas like a the moments that have caused like the most like oh momentsas me, both as a DM and also as a player. As aDM, I have a couple and to of anlation campaign highlights a bunch ofthese. But in particular, Leone ad level to challenging a crfive gladiator toManoamano combat and me having to somewhat fudge the you're gonna die in this combat, but they're just going to knock you out. The decision there was questionable, but I think also very innocent with regards to, you know, describingNPC's. You know you're not going to just see power levels like Vigida whenyou're challenging opponents, but as a DM, that was like, Oh fuck,I got a manage this now again in the same in the same campaign, Leone grabbing Tara folk and quite literally just cliff diving and doing a veryrockily style head butt dive with them. Maybe ultimate muscle, if you guyshave seen that anime. But that was also a shock because they like plummeteda good like forty feet. Good thing that they were. That theon.It was raging that. It was just like a shock to me because Idid not expect the barbarian without any flight capabilities to literally leap in the airto pile drive a flying creature down a fucking cliff side in the I gottasay that, in your tyranny of dragons, or I guess, rise at TmatCampaign, one of the biggest Ocehan moments I've had was when I wasscouting ahead, and I'll mind you,...

I will have to say this isthe Doctorne out to be as bad as I thought it would be, butrunning head first into a cave, immediately being met by a black dragon allalone, fed and not only being frightened but also being breathed some poison breathonto me. Now my idea. I had completely forgotten that I was immuneto poison. At this pun the the general fright both as a player andthe condition that was instilled upon me at the beginning of that combat. Butliterally shook me because I think I try to be a little careful with Thoranin that campaign because I actually do quite I do really enjoy playing, playingthe monk. So I was like, oh no, I might just havedied, I think. I think a good friend, tyler, mentioned thisbefore and one of the previous answers, but along those lines, also yawned. Are Revealing his true Asmar background. I think in the campaign we,I particularly, just assumed that it was just like a human or some sortof other, you know, regular race in NPC or player is available,that he was just kind of rolling with, but then he hit us with somelight wings and it was pretty cool. I can still beat him on afoot RACO. So that's noteworthy for the audience. Very proud of thatone. I was also going to say the teriffolk thing, because that's stillsomething that sticks out of my mind. Is like why, why would youdo that? And you've just killed yourself and I can't believe that we're sittinghere having to deal with the ramifications of what you just done. For contextfor the listeners, are parties. was fighting terra folk, flying tera folkon the side of a mountain, not like a hill, like a mountain, like a mountain range Chino, we were on a shirt yid pretty much. That's so we're fighting and our party, barbarian is, doesn't have necessarily rangeunless they fly down to him. So his solution to that was tojump up into the air and grapple one of them and specifically saying he's likepinning it, like pinning its wings down. So he succeeds on this and thenrealizes that he's just jumped off of a cliff side, grabbed onto theonly thing that can fly around here and made it so that it can't fly, and they're both in a full free fall, just plummeting off the sideof this cliff. We don't know exactly how high up we are, butit's a it's a mountain, and Luckily Carlos is quick thinking resulted in alot of damage without actually killing him. But that is a moment where Ithink he absolutely could have died and probably should have, and I'm sitting therewaiting for his turn to come up, like okay, see live. Hedid. He's just gone okay, Yep, the amount of time that character shouldhave died is sickn insane. Yeah, but yes, that I can't thinkmy character has done. Yeah, my character that campaigned has probably shouldhave died a few times as well. We all should have died. Idid die. Yeah, yeah, yeah, I mean we drylation random things.Always, Yep, all the time. Yep. Always drink the random stuff. Guys, it's important. Otherwise you'll never know if it was goodor bad. That thing that you tells me. Sure I describe when whenyou were in the A, the Yuanti Temple, I'm pretty sure I describedlike the red liquid flowing like blood,...

...and you're just like rank it.Yes, I was as blood because anyway, it's because it's blood. All right, that's important. It's going to be. That's ridiculous. That's gonnado it for this week's episode of triple of Vanish. If you like whatyou hear, if you want to be part of the conversation, look usup on social media. That's at Real City society on Instagram, at realcity social on twitter. Thanks to the community discord found in both, checkout our DM skilled page. We're constantly coming up with meniw material and untilnext time, the next Monday, we will see.

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