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Triple Advantage
Triple Advantage

Season 3, Episode 39 · 6 months ago

Ep. 61 - The Digital DM's Toolkit

ABOUT THIS EPISODE

This week on Triple Advantage, we look at the best ways to convey emotion when DMing through a computer screen, discuss weather patterns as defined by the DMG, and look at other DMs where you take your inspiration from.

Hello Society on this episode of tripleadvantage. We discuss how we amplify the themes and emotions within ourcampaigns and the tools that we like to do to use for each next Jordan taxosthrough the divination of the DM, where we discuss weather systems. How can youkill your party without even laying an single enemy on them and finally burntakes us through the talk of the town, where we discuss our inspiration? Whatsources inspire not only our story telling, but the way we run our gamesas the MS find out the answer to this in this episode of triple advantage, dothe show we loverin were life Giles. He did saythat tecon two were love. Okay, GreatWelcome Society to another episode of triple advantage were so at sixty one,my God, five Lids the weeks go by time is still non existent and not a thing in the real world. How Ave you guys been this past week? It's been, it's been going lots of Dand actually this week. So youknow that's never a bad thing at stuff to talk about seas, making a bunch of characters and stufflike that. It's been great Yenefiti for a few new different campaigns that I'llbe joining up in good, any sneak peaks on thesecharacters. What do we got? Hmm? Well, we've got a barbarian character that I'll be tryingout for the first time it's one of the the new things from tashes. It's great, the wild magicbarbarian, it's going to be real cool and I am also going to be playing agraviter Jist, which is from wild mount as a wizard. So I'm going to try outall the abilities that enable me to move people across the field of battleand stuff like that and see how that work is going to be pretty cool. Soyou're, a pretty big gravity fan to aren't you er, like Oh yeah, I kind ofFan. That's such a weird state, you're, a noted fan of gravity. I hear, but Iknow that I know that you're a fan of that as a mechanic in D and m yeah,it's really cool. I love the idea of just like changing changing it andusing it to your advantage and just the ability to manipulate it toyour will. So, yes, big fan, yeah. I say I agree. I A use gravity atleast once a day myself, that's pretty cool, though I've neveractually seen the wild magic. I feel like we may have covered it briefly,but I've completely forgotten about it. That's pretty cool you get to go to a wild surge each time you rat huh, yesyeah, so I'm going to be completelyunpredictable. It's going to be fantastic. I've also taken a customsubrace of teeth link. That is enable me to play that up as more aswell as it's a it's, the epistle teething. I believe-and it essentially gives me a different type of magic as part of my infernal legacyeach day. So I'll have a different set of thingsthat I work with, which is really cool. So it's pretty interesting. I'm reallylooking forward to my characters. Unpredictability see how that works out. Are you usingthe default wild magic search table or has your dem perhaps allowed you tochange up the eight spot? You know I...

...hadn't thought of that actually, butthere are probably some pretty cool tables out there. I should really lookinto that. I'm sure Braden wouldn't mind thanks girls, I mean I'm just thinking about the thewild surge and like let's say you have a barbarian and that's you know likeyour tribes been close to, like I don't know, volcano right, so maybe all yourspells save more of like a heat theme to them. Maybe not all of them need tobe like offensive. Obviously that could be problematic for Braden's damming andhis attempts to kill you every Trabeata for his attempts to stay alive and notkill himself. That's right, such as wild magic fire bell, goes off centered aroundyourself. You, a Ingere, is though, like considering. It is a seafaringcampaign. We should look and see if there's a more aquatic minded version of that tape. Yeah Ifeel like that could be yeah yeah. I'm going to definitely have to do someresearch on that. Thank you. Carlos Y- ah no word, I'm always down to bringmore confusion to any d's table and at what have you been doing, Carlos Hacon?We ruin your day yeah, not much. Actually real world wise. We went to get someplants today, so that's been pretty exciting yeah what kind- and I don't know the names filis green- I see. Ah, no, I have no idea what the types of flora that werepurchased. A D N D was not much. My to an Ilton campaign hasgone pushed it again unfortunate, but you know it happens and at this pointof feel, like everybody's, just kind of on hold anyways for it. So I'm excitedto to wrap that up, though in the coming week. That's so close, we're very, very, very, very much sunnear the end and then other D nd news bring your turn a drains campaign had apretty epic moment last session. I think everybody in the party was superexcited. We pretty much got so the rains on a couple of different armiesin this massive battlefield. For anybody who doesn't know we're playingtyrany of dragons and were I don't know this feels this feels alsosimilar to and then but I don't know as a player. It's definitely we are we are.We are rapidly approaching the end of tyranny of dragons campaign. I'd say Isaid I said to match our good friend Mat at one point. You El Place in thatcampaign that I anticipate being done before summer hits. Oh Okay and I mean some of this weather alreadyfeels summary, but I count like mid to late June. A like some arereally kicking off so before, before the end of June, we will have onehundred percent wrapped up tourane. I have no doubt in my mind. We also I need to float this by peopleand thank you for remind me, Carlos, but we're at the point now where thiscould either be like two or three sessions worth of dungeon crawling witha very big finale kind of thing, or we could justsit down for like a day and just have one of the most epic sessions thatwe've ever seen. I mean I for one, wouldn't be totallyokay with doing this yeah, it's just a matter of seeing if everybody has aschedule that will accommodate that, but I think that we've done that beforewe've done the old dadd thing and it's a lot of fun, but I we've on e done itfor like one session. You know what, then this one of thosethings too were would be awesome where, if we could be in person yet again,because you know yeah, we could host or...

...like somebody could be hosting. Youhave your DN session. You have maybe a little break for lunch or food orwhatever everybody goes be. Seed. Go back to act to later on. You know, yeaha couple of beers with the boys over so dand man. Those were the days and Ithink one of our players analyse actually said that, as we were doingthis last session, where you guys were basically getting control of this armyand she was like man, this would have been awesome in person. I was like itreally would have been and something so like as much as I do enjoy the onlineDMI and I've really grown into the theater of mine, to thepoint where I'm not sure. If I love or go back to like true table top Ding, there's a lot that is lost with withvirtual demming, which is unfortunate, which, like I Ilike it, I've grown accustomed to it. But the fact that, like I can't lookyou in the eyes when we're having like these really intense moments, were notall there in the same room to kind of share in these large epics that aregoing on like there is, there is a a disconnected yeah yeah. You Loo lose all the non verbal cues.Well, not all of them. You can see we use Webcams, that's as it would to me, like. I think next nextcampaign that I run I'm going to make on cams. I think yeah yeah it it's just so much better. I thinkrunning with a Web Cam than without I don't like to yeah. I don't like tofit people, but I like using it yeah, but I yeah I don't I mean it's. I feellike most people have it cats in some way or another. Most peoplehave web camps. We are e liking of the same person that does not have a web.Can that is said for about five years now that, like a man, no, I don't havea wave of CAM. What do you mean we're using it a they have a phone? No, it's!It's just that's just laziness. I feel like I'm saying like from like A. Maybeif you don't want to be on camera, you don't want to like prep and like likeit like it's not like we're streaming. These campaigns are like going up tothe public right, so I mean we should maybe enough pressure in this vale of twoyeah. Congratulations were on pitch, nobody break terms of surfaces, but no,but I mean you know what I mean brain like as soon as everybody's on on a Webcame. It focuses everybody a little bit more. I may it makes it easier forpeople to communicate with one another first, while while you're on screenthat's here, so it is subtle and like I mean I likeit's not like I'm trying to force anybody as big, it's just there's arequirement to playing in the game, you're not being forced to play yeah.Personally I mean I guess I could do that too, but I disable everyone'svideo anyway, when I'm playing, because my internet s bad enough that it justslows everything down and I'd rather be able to hear everything come in at theright times. Then like have everything, be a little bit behind or cut out andthen come back in and then cut out and then come back in it just gets real bad.That way, so has it been like has been that bad since you up here your band,Oh yeah, yeah, so it's it's part of it. Is he theInternet that I'm on is spotty and I'm in the country? So you know it just allbe that way. You don't hear US complaining right or not paying my nextcampaign- yeah, sorry so yeah, but yeah it's. I can still getmost of the cues from people like verbally it just sometimes I noticed Carlos islike Oh and then he looks like this or he does this and he'll do some actionon on screen and I'll. Be Like oh well,...

...okay, I guess I missed that. THAT'SFINE I'LL! Just imagine it running a campaign with described text.No. I know. I guess that I get there on your closecapture, yeah exactly yeah. Now I mean like there is. I like I do. I do likerunning. There's different themes to the campaigns are because, likewhenever I'm running a Campian with out like the video, it does seem a littlebit more like those war, the world narratives that we, the- U N, like oreright, yeah, right, everybody's kind of like just like phoning in their lines, and it's up to you to imagineeverything, but I just like I just like. I feel I feel a different level ofconnection, because even if I'm just staring at a player on screen right, itis a little bit easier to like yeah. I don't know, do those thingslike act out and like give a little bit more of an emotional Gusto to like the actual game itself,although, like I do I don't mind, I, like, I think I think, having for forme at least having like foundry vttered, be the backdrop of it kind of helps out,because I can clarify a lot of those visual things just through like that one particularstream, but I mean Jordan. The thing with likethe video strain know is like at least from my end, right, like even evenrunning to stream up puts was too much for you, so maybe I gotta figure out away to condense, my own sort of band with usage, for your sake, atleast, while you're playing in these campin. It's all good, I mean we'realmost done and I've managed you know so far. So, but you know what I meanthis is. This is a sorry, okay, yea God. No, it's all good, I'm. That was theend of my statement anyway. So go for it, but this actually Seco is kind of intoan interesting topic that I was reading about recently, which is amplifying themes and emotions within like gamesystems and to that notes, how do you guys do it for yourcampaigns like? How do you guys try us, like we talked about this beforebriefly right, like how we like to use Ombian music- and you know in this casewe were talking about like cameras. I think that those schools kind of help,but I don't know, do you guys have any other tools or tricks that you use toamplify and convey like what the the feel of your sessions should be themusic I one for me. I think it means a really really key for even when you're in person, butespecially now that you're not it really helps to set a scene I like to on the right scores. Yeahpart of this is because I enjoy writing as well, but I like to be asridiculously descriptive as I can. I like to put as much detail into thedescriptionss of what I'm trying to get across so that,like we are like. I know that we're not all going to have the same picture inour head playing theater line, but I want to skit as close to thatexperience as possible, so I'm trying to retain exactly what I'm visualizingfor you guys so like when you're reading a bookexactly you want to have like a general sense of sameness, or at least enoughof an understanding that, like maybe we're not all the same, but we all havea common understanding of the basic elements of what's going on here, sothat we have all separate pictures. But it's not like one of us is picturing.This thing with, like ten foot halls, ten foot tall ceilings and the otherone's picturing with fifty foot tall ceilings, yeah we're all reading thesame book, Yeah Yeah Yeah. I mean other other ways that have kept an atmosphere. I mean we once try to do something for a game where we turned out all the lights and webrought out candles and it was like a...

...dungeon like haunted area place, and wejust we only use the candles for light in this area. It was really cool,really set a mood put on the like spooky music. You know kind of thingand it just yeah really set things up so that you felt like you were in it alittle bit more. It was difficult to read sometimesbecause you're, using candle light whatever there either facing a ball, Rog orBahama. I can't tell in this slighting, but it's WHA, it's not good. It's oneof those things and I you're going to die. That's funny, yeah! No, and that wouldbe that's again, one of those things that you're kind of limited to doingyour digital deming right. But you know you could do it over Ropa an Bodje havea little camisis. Everyone tell O ye like Ye. Your area, thinking about theo like it would be kind of cool. If you could have er, like I don't know, like all yer,you could give all your players some sort of little light cube and remotely send you know different tonesof light and Strobik effects to it perhaps is at the M I be like in yeah. I I just kind of like set it onyour desk and like during the day, yeah light it up, and you know it's a littlebright light. But if you go into like the Manga pits, it's just feel like adark reddish hue and your DM can kind of control it. Well thanks to be prettycool patch it floating around Chitty, Instar,teck, junks near you yeah. You guys get anything else, anyother tricks, thyou used for themes. What about sense? Have you guys everused since I guess the would have to be like inperson but like actual like, like Oh light, smells like sulfur and the sulphur essential oils got muchoall right and for this scene I need to go out and get my recycling and mycompost yea. I hold on this room. You know it smells like smoke because it'sfilled. You know, and it's on fire, so we're just going to go and set ourbuilding on fire here and see all right. Si Jordan is going to kill his next IRAparty. Do not pain his thing. If he offers run away. I was thinking like Oh you're facingshambling mounds. Let me bring out my green bend so gross yeah. No, I haven't done anything along thoselines. I don't know if I would, it could be interesting, but- and I guess I'm only thinking aboutthis- from like a sensory perspective as well right. I feel that there's is,I guess, that's a stupid thing thought of course it would all have to becensored, we're doing at we're doing a C campaign.Braidin. Are you going to bring like fish out all the time you know willhave like all sorts of raw fish? Yes, I have. I have delivered in door dash toyou guys a couple of packages that need to be opened at these exact cues. Iwill let you know. Please sniff bottle number three toknow what the ball rog smells like. Oh Gosh, you just hear dogs lining in the back.Hound is Jura. Yes is that is that my Qe, I'mjust throwing it to you. There's I do...

...foot transition here. I just yell yourname and I think, and we open our books and go right into the dungeon master'sguide. All right. I think we can do that yeah, so we're going to jump into thedungeon master's guide. Everyone we've been going through it we're now on pagea hundred and nine we're talking about the wilderness and how to survive in it sort of yeah. So we recently talked aboutmapping out wildernesses and and how to travel and what kind of approaches youtake to it, and now we're going to talk about the different things that canhappen. While you are traveling all right, so wilderness survival,adventuring in the Wilderness, presents a host of perils beyond the threats ofmonstrous predators and savage raiders. So weather is one of the potentialperils you can pick, whether to fit your campaign or roll on the weathertable to determine whether the two determined the weather for a given dayadjusting for the terrain and season as appropriate. So you've got likedifferent weather conditions like the temperature. How strong the wind is,what kind of precipitation you have that sort of thing, and then it goesinto the extremes so extreme cold. Sowhenever the temperature is at or below zero degrees, Fahrenheit a creature exposed to the cold mustsucceed on a DC ten constitution, saving throw at the end of each hour orgain one level of exhaustion, creatures with resistance or immunityto cold damage, automatically succeed on the saving through, as do creatureswearing cold weather gear, such as thick coats and gloves, and that sortof thing and creatures that are naturally adapted to cold climates. But that could be killer. You know if they have to travel fortwenty four hours in extreme cold. That's a lot of saving throws you'remaking and it only requires six fails to die, so be very careful when traveling andextreme cold it could be cool and it could burn a bit of resources. If youwant to use that to your advantage for a certain encounters, then of course there's the opposite. Ohgo ahead that I was just going to say that's one of those things that I'mhoping that players will realize like if they're in an area thatthey're clearly not dressed kind of preparation for andit's like they get a day into this, and it's like all right make. You now havea point of exhaustion and they're like okay and then maybe they continue toanother and then the it's like. Okay, you have a second point of exhaustionand they're sitting here with like a ten day trip in front of them andthey're like you know what let's just keep going yeah at that point. That'son that yeah, if like if they wander in andthey don't realize how bad it's going to be and they start taking his auction.It's like all right. You know what maybe we should like go back, regroup and prep for this alittle bit better m. That is the smart man to do if they're just continuouslytaking points of exhaustion, because I don't even know why, then I don't knowhow to help that yeah yeah. I am doing a campaign in a Tundra, and my playerswere smart enough that they went to amerchant before they left on their trip and were like hey what are some thingsthat we should bring for our trip through the mountains? And you knowthrough this Tundra. Oh okay! Well, you should take you know warm clothes andyou know maybe some extra stuff extra, warm clothes, some coats and maybe somesnow shoes- would be good. That sort of thing so like they were able to collectall this stuff that they needed to go before they went specifically becausethey asked those kind of questions...

...which is great in one instance, acharacter kind of showed up in the middle of nowhere without gear, andthey hunted until they found some wolves that they could use tocreate some makeshift cloaks for a time, at least until they made it to a townwhere they could make some real stuff or get some real sthick. You know servethe purposes which is great, I'm really proud of my players. They remembered ye five L as importantyeah exactly but yeah. There is, of course, theopposite extreme heat. It's a little bit tougher to deal with, so when thetemperature is at or above a hundred degrees. Fahrenheit a creature exposesto the heat and without access to drink, of a water must succeed on aconstitution, saving throw at the end of each hour or gain one level ofexhaustion so same as extreme cold. However, the DC is set to five for thefirst hour and increases by one for each additional hour, so create tereswearing a medium or heavy armor or who are clad in heavy clothing, havedisadvantage on the saving, throw so in extreme heat, whether you like itor not. You got to make these saves, there's no clothing that can helpprotect you from that, but creatures with exist. Resistance orimmunity to fire automatically succeed on the saving, throw, as do creaturesthat are naturally adapted to hot climates, of course, so get a ring with resistance to fireor something because that's what you'll need tosurvive in these extreme heat conditions, because it's just going tokeep getting worse or you got to find a way out O on o my friend interesting little in between and like a campaign orsomething m like you know, the Party needs to go, and I feel like I feel,like a lot of these environmental hazards are some of the things that maybe dem's hand with the most or help the players survive, becausesomething like that is pretty brutal yeah for a lower levelparty, and I think it could even be like an entire session and we not injust like okay, you need to put like you know like instead of saying likehey, you know, you forgot to bring like cold attire into this Tundra, likeobviously your characters know that, like it like it comes back to likesometimes like characters would often know this right like if someone haslike, if a character has like eighteen intelligence, but their plyer forgetsthat they're going into the cold like they're, not just going to forget thateither I feel right. So, instead of maybe like Ha Gacha, you didn't get prepared, nottime to suffer. It's no, like the part of this, like the whole session arepart of the section would be like all right. You guys need to plan out howyou can survive, find out like the strengths and weaknesses of your partyright like Oh, in this case, right, like one character, is you know a fliergoing to ask you right, so they don't have to worry about the heat. How doyou aid the rest of your party to survive? How do you aid like the Dwarf?That's your Dwarf Paladin. That is probably going to have a real, toughtime here, right, right and then base on that then introduce like threats in the the desert or yeah. I don't think aboutthat. I haven't really ran anything like that. To be honest, like thecloses that I had would have been in Chelt. But again I did a little bit ofa handwave on the weather system here, because it's supposed to rain, like I'msupposed to rule at de for every single day M, and I think it was like on a de like one titres, it's like a ring.It's like it's raining most of the time there right and it's hot and humid, Ikind of just made it known that it's always fine, hot andhumid, because e t e, The rain only...

...affected this, like the rain. Prettymuch of would have been to affect survival rules. Characters have to makeevery day to figure out if they're traveling in the right direction, butbecause I hand way all to traveling, it didn't make sense to keep that in there as well. It's like great. It'sraining, yeah yeah, you really you just wantin toinclude these kind of like weather conditions if it becomes like anencounter or if it takes place like right before an Encanto. Even you knowlike. If you were walking up to the area where there was an encounter aboutto happen, then I might start to go okay, just just before that. You knowyou start to, you know, feel you know x, like you start to feel really hot orit's really cold in this area, and so I need you to make these constitutionsaving throws in my in Ebron when I was playing inthat campaign, we walked into an area that had been inaccessible for hundredsof years, so we had no idea what to expect. It was really cool, though, as wewalked in further, there was like you could walk into it on one side and it would be extremecold, and then, if you crossed over essentially a line, it would be extremeheat. So you like walk back and forth between these areas, trying to likecircumvent it, but it didn't really work because it's all constitutionsaving throws on that kind of stuff anyway, so we were just walking throughthis area trying to survive. It was really interesting that there is both those conditions inthe same area too, so really cool and it was kind of fun. So it can besomething that it is its own encounter, but it doesn't have to be all right. Strong, wind guys is another potentialenvironmental factor. A strong wind imposes disadvantage on range attack,roles and wisdom. Perception checks that rely on hearing a strong wind,also extinguishes, open flames, disperse his fog and makes flying bynon magical means nearly impossible. So do you have an Arrow Cocker in yourparty? Throw some strong wind at them. A flying creature in a strong wind mustland at the end of its turn or fall. That's really interesting. I like it. Astrong wind in a desert can create a sand storm that imposes disadvantage onwisdom, perception, checks that rely on sight as well. So could be interesting again more forspecific encounters, I would say, but could be really cool just to addthat kind of stuff into your encounters and then, of course, there is heavyprecipitation. So everything within an area of heavy rain or heavy snow fallis lightly. Obscured and creatures in the area have disadvantage John Wisdomperception checks that rely on sight. Heavy rain, also extinguishes openflames and imposes disadvantage on wisdom, perception, checks that rely onhearing. So these are like your rain storms that we're talking about yeah most like those two are mostlylike the right before an encounter kind ofsituation. You know like do you see? The enemy is approaching kind of thing. It's not so much something that isadded in after, unless you know, you've got creatures that are going to hide alot all right. High altitude is another potentialwilderness thing, so traveling at altitudes of ten thousandfeet or higher above the sea level, is taxing for a creature that needs tobreathe because of the reduced amount of oxygen in the air. Of course, ateach hour, such a creature spends...

...traveling at high altitude counts astwo hours for the purposes of determining how long that creature cantravel. Furthermore, breathing creatures canbecome a acclimate added to a high altitude by spending thirty days ormore. At this elevation, breathing creatures can't becomeacclimated to elevations above twenty thousand feet unless they are native tosuch environments. So I did a little bit of research on this because Ithought it was interesting. A human can become acclimated to tenthousand to the oxygen ten thousand feet or above in about three days onaverage, whereas this is thirty, but I thinkit's like every two thousand feet or something like that. You need anotherlike one to three days to become acclimated again, whereas in this it's like, if you spendthirty days, you can travel anywhere between the ten thousand and twentythousand range foot range yeah. I do find it interesting thatthere isn't like any constitution, saving throws or anything like that,because out dude sickness is like killer, can be killer sickness. So this is more like blood oxygen, local yell out. That'swhat out to to sickness is really like once you, if you're, not getting enoughlike oxygen to your body, you, your body, starts to shut down. For it's alittle be constitution thing yeah your body would require to acclimate,regardless of how yes strong M. Yes, so constitution thing for sure, but yeah for here they just kind ofmade it so that if you're traveling in that reduceoxygen area, then you get your traveling time essentially is cut in half or it takes you twice as well all right Brahan how we doing for time, becausethere is a bunch of stuff upcoming called wilderness hazards that aregoing to be pretty interesting, but I think we're getting close, where Ithink I should hand it over to you if it is next is looking at a longersection that we can probably reserve that for next time, all right, then,let's reserve it for next time, there's quite a bit of different potentialshere. So let's do that and I'll. Let you take it over from here then soundsgood before I do that, let's take a second to hear from our theoreticalsponsors. So it's time for today's talk of thetown is that segment, where we ask you the society, a question: What werespond to that question! We respond to your responses to that question. Thequestion that were responding to the responses of is unknown to me. I actually forgot thisweeks question: Do you have a source and by a source I mean a personalresource that you take tips or that you modelyour play style off of when you DM?Do you have a DM source? That's like an inspiration to you, I'm going to go first, just because Idid answer this and I think I need to clarify that a little bit. My answer isbased on the fact that I think, like my inspiration for the Games, that I wantto run largely comes by like things that I see so oftentimes I'll, try tosee other adaptations of similar themes and and kind of try to Malgamite abunch of different stories and styles of pails together. So I kind of justsaid a very broad kind of everything answer: There's no one specific personI used to be like Mat purser when I first started the Emingen I was like. Iwatched this DM tips. I thought they were very, very helpful and then fromthen on, you start discovering other creators that do this and may have your similar gaming styles to you. So you know I had a little of Mattcolvill fits...

...and then I started watching a lot ofBrandane, Mulligan and kind of pick and choose a little things from each DMthat I like to make into you know my sort of amalgamated now I guess then, like that's, usually how, likestories come together to you know. I like I'll watch something from animethat I like and then go on, yout and see if there's a like when gameadaptations. Maybe have that see what kind of interesting mechanics thosegames might have and try to adopt those into like dn, yeah, yeah yeah. My answer, I guess for person orresource. I guess it's started with some of myfirst, MS, just like watching other people d m, like that I was a part of their crew, so the biggest one was my buddy Jonah. Hedid my Everan campaign where we made it all the way up to like level eleven. Ithink- and you know I watched him like I- I still didn't even know how it doesit. It seems magical to me- and he was just so calm and collected in thissetting as a d M, and he was able to you know improvise on the spot and hehad so many different options for like different characters that he seemed tohave made, and he had different, like you know, stores with different itemsin it and stuff like that, and he could just look it up and I like it, wasalready written down for him, and I was like really impressed by that wholething, and on top of that, he made his own like environments and stuff likethat. So it was. It was just really reallycool to see that and like it kind of inspired me to be a better DM and then, of course, Matt Mercer,because I listen to critical role and you kind of just pick up things alongthe way there. You know, and then you pick up a fewlike other youtte channels like Carlos was saying like xp to level three or I've beenlistening to Ding a lot recently just for like characters and how to createthem and how to act. As different characters, that sort of thing so yeah lots of different inspirations forsure I I think we can all say: Mat Mercer,that's a an easy one for all of us. That's where I took a lot of myinspiration from it. First, I haven't taken a lot since that I've kind ofjust gone off on my own for the most person, a couple of people that I havetaken from de Branwell, who was doing a this yeah well he's Reland radies ongekannt was a fantastic series, a real, the wonderful she's, an amazing dam. Ireally enjoyed watching that and the other person that I took a lotfrom. I don't think you guys know, there's a channel on yout called Riband and whathe does is like dice creation he's like a dice moulder, and that wassomething I was interested. So I started watching him and then he also does a D M's for a stream called the red wagonin where he's deeming for all of these friends that he has and one of thethings that he does, that I've now taken and I use regularly in mycampaign, is he won't recap what happened in thelast session like most Ms, do like he won't be like all right last time. Thisis what happened. He'll have everybody make a charisma check and then theyhave to the person with the highest chrisma check has to explain whathappened in the last session and that's I I interpreted that into my tear naedragons campaign, and I can't say everybody loves it, but what it has donee is a made. People...

...take way better notes than they used toor start taking notes period. In the case of those that haven't taken anyand be, I think it like it really drives in the fact that, like it's, avery collaborative game in terms of its story telling it's not just me doing all this stuff,but like your active participants in this as well, and then whoever you started doing thatfor your teachers to R as a teacher to didn't you, what do you mean you? Youstarted using it for your students where you'd have them like role andstuff. Like that? Oh I just I just brought dicin the first. That isnothing yes, I mean, if I'm doing random probability,our teacher is such a huge nerd. He brings the Click clacks into class. I have the best is like no Mer Mills,we're not gonna get into the ND, but yeah, basically, at the end of that,whoever read for the day gets inspiration for that session, so itbecomes a bit of a a a nice incentive and I do think, like definitelyeverybody that I've heard from that has taken a turn in reading. Thishas definitely made much better notes than a year ago, when we were playingnow like that we have a facebo chat and now, like they're, actively messagingeach other over this check, O in like hey, does anybody have notes from likethe first half of this session? I was so sucked in that. I didn't take notesand I need a set of notes. So somebody said me they were so I can copy. Yes, it's got the Chee Chee who's got theChee Chee as seriously I'm fine with the chace as long as heguys have the answers. It's like school all over again yeah, so that was actually one of the firstthings that I thought of when you first introduced that roll or when you firstintroduced it into the Camp Hans at least so that we have to do homework. But looking over at our twitter, wehave a couple of responses. This week, looking over nor twitter we have at orfrom mork saying I read a lot of books and think about how the authors createdtheir ideas and what they based it on. A lot of ideas are simple things fromhistory that have a different spin on them, so not so much again defaultingback to your interpretation of the question Carless, which is more likewhere the inspiration for the game itself comes from, but I, like I liketheir approach here, where they're not just like, I feel like we tend to likelook at a lot of stuff and like be like. Oh, that idea from Avatar is reallycool. That's going into my game! This idea from Jordan. I know your be fan oflike the store. Literas like this is a cool idea, that's in the game, but itsounds like this. Guy Is like I like this idea from this book. Why did the author do that in, likealmost like a reverse deconstructed? He can do that himself, which is a neat idea. I doubt I tend to.I tend to borrow pretty wholesale. I don't tend to like feel really put muchthought in to do the thought. Be Why yeah I for me. It's definitely becauseI'm I'm, I don't know, I'm not like a writerperson. I can definitely take in a lot of things and prototype somtingtogether that works, but, like my mind, kind of works with a lot offinished products more so than anything else. A kind of just like like repackage and change things up. It makes it easierfor me makes it easier for me to run a game. I think just because I e t t that that thatminds it to me seems to like a lot more of like what writers would do whentaking inspiration from novels and books and like trying to find a deepermeeting behind it. I was I've been reading a Stephen King Book on short stories insexually, something that he was talking about briefly is like a lot of thenovels, the little short stores in this particular book. It's the bizarre baddreams are taken from like inspirations of when other writers were having like crime pases, and youknow him saying like I really like the...

...way like the style that they wrote this,so I try to like take it and absorb it into my own sort of artistic style. That's kind of why I thought it wasmore like a little bit of a writer's backed up there for sure cool, though I like that I don't know Inever really like. I never really enjoyed doing that in like school forother novels anyways like I read books and they were, and they were good to me,but I never I hated the aspect of English or it's like right now find themeaning behind why this writer is like hating about this particular topic andthe scenes like it. This is just a cool idea to me, O yeah, why you got to ruin it. You got to makeme think more about it like just let me enjoy it. Yeah thinking, skills, kidsget them. We have over on the discord. Finally, we've got user decepfrequent contributor with a pair of answers, one of them. I think we canall relate to so. First, he says I'm a big fan of the podcast roll up and die.I I got a lot of my house rules from them, never listen to roll up and dieprobably going to after this. He also says he also talks to a lot ofother D. MS almost everybody in my usual groups has demmed at one point oranother, so there's a lot of good perspective for figuring out what worksat our tables, which I think we all do. I know I like to sit down like postsession, with usually you, Jordan and or Buddy Matt. If he's involved in thesession and just like hash o what happened and how show like themechanics and like did you think that work? Did you think that this didn't?What who have we do cocoa? We have done different, it's nice to have thesediverse perspectives that it's nice to all be able to kind of collaborate on these ideas thatwe have, which is a big part of this Royal City Society, as well of justhaving this Nice Network of people that we can bounce ideas off of it, takeinspiration from and to help out when they need a hand. It definitely comes through a lot morein like projects to. I think, like one of the one of the betterexamples that I can think of here is like in the one of the latest stares you released.Oh my God. What's it called the depths? Oh deep onmy anse yeah, a Breland E. I can see yeah David brought up a good point that youhad some currency there in your one of your initial drafts that didn't makesense for the area, given that it was supposed to be like a long lost,forgotten are zone, and it's just a little things like that that you mightoverlook, especially if you're like a newer DM for sure getting into likeother themes and topics. I I do appreciate that he pointed that out,and I do think that I changed it. The in the intention there, like I so forreference. The small amount of coins that the player could have found inthis place was electron pieces and David pointed out that, like yeah,you know electric like this supposed to be an ancient city, electromag Ke onmodern currency and he's one hundred percent right, which is why I ended upchanging it. But the intention there was the joke that nobody uses electfrom, so I was expecting people to find this currency be like what is thisstrange metal never seen this before yeah because, like we have a electronin the train of dragons at least I have one electron piece yeah: How did you stabilize a small communityjust hand on a like term to so watch their brain n they're? Like I don'tknow if this is word Yeah's good, you make change for this.I don't know yeah, but yeah. That has been thisweek's talk of the town. If you would like to be part of the conversationfind us on social media. That's at Royal City Society on Instar, Aera City,social, on twitter links to the community. Discord can be found oneither those stay tuned there. We have new projects coming out every so oftenoccasionally when we feel like it, we've got. We do have a new project outor we do. You have any project out just...

...this previous week. That is the way ofthe weave a pair of monks, sub classes produced by Mister Jordan bandicote. Ah,lots of lots of good times making those, hopefully everybody heads over and checks thoseout. They are available for pay, which you can on d m skilled along with allof our other stuff and, in the meantime, keep your ear to the ground newepisodes of triple advantage. Every Monday, we'll see you next week.

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