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Triple Advantage
Triple Advantage

Season 3, Episode 39 · 1 year ago

Ep. 61 - The Digital DM's Toolkit

ABOUT THIS EPISODE

This week on Triple Advantage, we look at the best ways to convey emotion when DMing through a computer screen, discuss weather patterns as defined by the DMG, and look at other DMs where you take your inspiration from.

Hello Society. On this episode of triple advantage, we discuss how we amplify the themes and emotions within our campaigns and the tools that we'd like to do to use preach. Next, Jordan takes us through the divination of the DMG, where we discussed weather systems. How can you kill your party without even laying a single enemy on them? And finally, bring takes us through the talk of the town, where we discuss our inspiration. What sources inspire not only our storytelling but the way we run our games as DM's. Find out the answers to this in this episode of triple advantage. Joy The show. Are We library? We're live coals. He he did say that. Up, one, two, we're love. Okay, Great. Welcome Society to another episode of triple advantage. We're on it. So it's sixty one. My God, I'm flies the weeks go by. Time is still non existent and not a thing in the real world. Have you guys been this past week? It's been it's been going lots of DD actually this week, so you know that's never a bad thing. Yeah, that'll stuff to talk about, as usual. Making a bunch of characters and stuff like that it's been great. Excited for a few new different campaigns that I'll be joining up in good and he sneak peaks on these characters. What we got? MMM, well, we've got a barbarian character that I'll be trying out for the first time. It's one of the HM, the new things from Tasha's it's great, the wild magic barbarian. It's going to be real cool. And I am also going to be playing a graviturgist, which is from wild mount as is a wizard. So I'm going to try out all the abilities that enable me to move people across the field of battle and stuff like that and see how that works. is going to be pretty cool. So you're a pretty big gravity fan too, aren't you're like, oh, yeahvity kind of fan. That's it's a weird state. Yeah, you're a noted fan of gravity, I hear, but I know that. I know that you're a fan of that as a mechanic in DD. Yeah, it's really cool. I love the idea of just like changing, changing it and using it to your advantage and just the ability to manipulate it to your will. So yes, big fan. Yeah, I say I agree. I had use gravity at least once a day myself. Yeah, Um, that's pretty cool, though I've never actually seen the wild magic. I feel like we may have covered it briefly, but I've completely forgotten about it. That's pretty cool. You get to go to a wild surge each time you read. Huh. Yes, yeah, so I'm going to be completely unpredictable. It's going to be fantastic. I've also taken a custom sub race of teethling that is enabled me to play that up as more as well as it's a it's the abyssal tee fling, I believe, and it essentially gives me a different type of magic as part of my infernal legacy each day. So I'll have a different set of things that I work with, which is really cool. So it's pretty interesting. I'm really looking forward to my characters unpredictability. See how it works out. Are you using the default wild magic surge table, or has your...

...dnon perhaps allowed you to change up the eight spot? You know, I hadn't thought of that actually, but there are probably some pretty cool tables out there. I should really look into that. I'm sure braiden wouldn't mind. Thanks, Carlos. I mean I'm just thinking about the the wild surge and like, let's say you have a barbarian that's, you know, like your tribes been loose to like, I don't know, volcano, right. So maybe all your spells have more of like a heat theme to them. Maybe not all of them need to be like offensive. Obviously that could be problematic for Braden's DM and his attempts to kill you. Every problematics for his attempts to stay alive and not kill himself. That's right, such as wild magic fireball goes off centered around yourself. You having there is the like considering it as a seafair in campaign. We should look and see if there's a more aquatic minded version of that tape. I feel like that could be yeah, yeah, I'M gonna definitely have to do some research on that. Thank you, Carlos. Yeah, the words. I'm always down to bring more confusion to any DM's table. Fantastic. What have you been doing, Carlos? I can we ruin your day? Yeah, not much actually, real world wise. We want to get some plants today, so that's been pretty exciting. Yeah, but what kinkind I don't know the names they have fully it's a green kindles leaves, the stuff. Yeah, no, I have no idea what the types of flora that were purchased. Toy Dnd was not much. My Tom and Ilahoud campaign has gone pushed you again. Unfortunate, but you know, it happens and at this point I feel like everybody's just kind of on hold anyways for it. So I'm excited to wrap that up, though in the coming week. That's so close. We're very, very, very, very much so near the end. And then other DD news. Bringing your tyranny of dragons campaign had a pretty epic moment last session. I think everybody in the party was super excited. Pretty much got so the rains on a couple of different armies in this massive battlefield. For anybody who doesn't know, we're playing tyranny of dragons and we're I don't know, this feels this feels also similar to an end, but I don't know. As a player, it's definitely we are we are, we are rapidly approaching the end of tyranny of dragons campaign. I'd say I said, I said to match our good friend Mat at one point. You also place in that campaign that I anticipate being done before summer hits. Oh okay, and I mean some of this weather already feels summary, but I count like mid to late June, like summer really kicking off. So before before the end of June, we will have one hundred percent wrapped up tyranny. I have no doubt in my mind. We also, I need to float this by people, and thank you for remind me, Carlos, but we're at the point now where this could either be like two or three sessions worth of dungeon crawling with a very big finale kind of thing, or we could just sit down or like a day and just have one of the most epic sessions that we've ever seen. I mean, I for one would be totally okay with doing this. Yeah, it's just a matter of seeing if everybody has a schedule that will accommodate that. But I think that we've done that before. We've done the old day DD thing and it's a lot of fun, but I've we've gone think we've ever done it for like one session. You know what, then, this one of those things to wear will be awesome, where if we could be in person yet again, because, you know, yeah, we...

...could host or like somebody could be hosting. You have a DD session, you have maybe a little break for lunch or food or whatever, but it goes because spread go back to act to later on. You know, yeah, a couple of beers with the boys over some Dand those are the day is. And I think one of our players, emily, she actually said that as we were doing this last session where you guys were basically getting control of this army, and she was like man, this would have been awesome in person. I was like it really would have been, and something such like as much as I do enjoy the online dming and I I've really grown into the theater of mine to the point where I'm not sure if I love or go back to like true table Top dming. There's a lot that is lost with with virtual dming, which is unfortunate, which like I I like it, I've grown accustomed to it, but the fact that like, I can't look you in the eye. I was when we're having like these really intense moments, we're not all there in the same room to kind of share in these large epics that are going on. Like there is a there is a disconnect there. Yeah, you lose all the nonverbal cues. Yeah, well, not all of them. You can see, we use webcams. So that's nice, which I mean like I think next, next campaign that I run, I'm going to make webcams. I think, yeah, yeah, it. It's just so much better, I think, running with a Webcam then without. I don't like. Yeah, I don't like to fast people, but I like using it. Yeah, but yeah, I don't. I mean it's I feel like most people have we gains in some way or another. Most people have webcams. We are all feel liking of the same person that does not have a Webcam. That is said for about five years now that like man, now I don't have a Waycam. What do you mean? We're using it. Have Cam, Oh, they have a phone. No, it's it's just that's just laziness. I feel like I'm saying like from like a maybe if you don't want to be on camera, you don't want to like prep and like I get like it's not like we're streaming these campaigns or like going out to the public right. So I mean maybe we should. Maybe was enough pressure in this finale of two. Yeah, congratulations, were on. which note break terms of surfaces but's no, but I mean you know what I mean. Burning like as soon as everybody's on a Webcam, it focuses everybody a little bit more. I make it. It makes it easier for people to communicate with one another FIR sture while while you're on screen that's here. So it is subtle and like, I mean, I like. It's not like I'm trying to force anybody's big it's just there's a requirement to playing in the game. You're not being forced to play. Yeah, personally, I mean I guess I could do that too, but I disable everyone's video anyway when I'm playing because my Internet it's bad enough that it just slows everything down and I'd rather be able to hear everything come in at the right times then like have everything be a little bit behind or cut out and then come back in and then cut out and then come back in. It just gets real bad that way. So has it been like a husband that Boud since you upcated your band with? Oh yeah, yeah, so it's part of it is the the Internet that I'm on is spotty and I'm in the country, so you know, it just rolly. Be That ready. You don't hear US complaining. Right, Gardon's not playing my next campaign. Yeah, sorry, so, yeah, but yeah, it's I can still get most of the cues from people, like verbally. It just sometimes, I noticed Carlos is like Oh, and then he looks like this or he does this and he he'll do some action on on screen...

...and I'll be like Oh, well, okay, I guess I missed that. That's fine, I'll just imagine it. Yes, I'm not running a campaign with described text. No, I know, I get that. I get that under close caption. Yeah, exactly. Yeah, now, I mean like there is I like I do. I do like running. There's different themes to the campaigns are because I whenever I'm running a campaign without like the the video, it does seem a little bit more like those world, world narratives that were that would learn like all radio. Right, yeah, right, everybody's kind of like just like phoning in their lines and it's up to you to imagine everything. But I just like, I just like I feel I feel a different level of connection because even if I'm just staring at a player on screen, all right, it is a little bit easier to like yeah, I don't know, do those things like act out and like give a little bit more of an emotional Gusto to like the actual game itself, although, like I do, I don't mind run like I think. I think having, for for me at least, having like foundry vtt be the backdrop of it kind of helps out, because I can clarify a lot of those visual things shows through like that one particular stream. But I mean, Jordan, the thing with like the the video streaming those like, at least from my end right like even even running to stream outputs was too much for you. So maybe I got to figure out a way to condense my own sort of bandwidth usage for your sake, least when you're playing in this campaign. It's all good, I mean, we're almost and I've managed, you know, so far, so you know what I mean. This is this is a sorry. Okay, yeah, God, no, it's all good. I'm that was the end of my statement anyway, so go for it. But this actually segues kind of into an interesting topic that I was reading about recently, which is amplifying themes and emotions within like game systems. And to that note, how do you guys do it for your campaigns, like how do you guys try us, like we've talked about this before briefly, right, like how we'd like to use ambient music and, you know, in this case we were talking about like cameras. I think that those pols kind of help, but I don't know if you guys have any other tools or tricks that you use to amplify and convey like what the feel of your sessions should be. The music side one. For me, I think that means yeah, really, really key, for even when you're in person, but especially now that you're not, it really helps to set a scene. I like to be in the right scores. Yeah, part of this is because I enjoy writing as well, but I like to be as ridiculously descriptive as I can. I like to put as much detail into the descriptions of what I'm trying to get across so that like we are. Like I know that we're not all going to have the same picture in our head playing theater of mine, but I want to skip as close to that experience as possible. So I'm trying to paint exactly what I'm visualizing for you guys. So, like when you're reading a book, exactly you want to have, like a general sense of sameness, or at least enough of an understanding that like, maybe we're not all the same, but we all have a common understanding of the basic elements of what's going on here, so that we have all separate pictures, but it's not like one of us is picturing this thing with like ten foot halls, ten foot tall ceilings in the other ones picturing it with fifty foot tall ceilings. Yeah, we're all reading the same book. Yeah, yeah, yeah. I mean other other ways that I've kept an atmosphere. I mean we once try to do something for a game where we turned out all the lights and we brought out candles and it was like...

...a dungeon like haunted area place and we just we only use the candles for light in this area. It was really cool. Really said a mood, put on the like spooky music, you know kind of thing, and it just, yeah, really set things up so that you felt like you were in it a little bit more. It was difficult to read sometimes because you're using candle light, but whatever, they're either facing a bell, rock or Bahamat, I can't tell in this lighting, but it's what. It's not good. It's one of those things that it's you're gonna die. It's funny. Yeah, no, and that would be that second one of those things that is your kind of limited to doing. Yeah, digital daming, right, but you know, you could do it over roup camp. Everybody just have a little candlepinus, everyone said, actually likes get your own can. Yeah, I was thinking about the do like it kind of cool if you could have a like, I don't know, like all you could give all your players some sort of little light cube and remotely send, you know, different tones of light and disturbing effects to it, perhaps as at DM the like in yeah, I u just kind of like set it on your desk and like during the day, yeah, light it up and you know it's a little bright light and but if you go into like the magma pitts, you just feel like a dark reddish hue and your DM can kind of control it. Well, thanks to be pretty cool hatchett floating around Shitty instagram tech jumps near you. Yeah, you guys got anything else? The other tricks they've used for themes? What about sense? Because ever use sense? I guess it would have to be like in person, but like actual like like Oh light, it smells like sulfur and the sulfur essential'lls got a bunch of lot. Yeah, all right, and for this scene, I need to go out and get my recycling and my compost. Yeah, it's now. Hold on this room, you know, it smells like smoke because it's filled, you know, and it's on fire. So we're just going to go and set our building on fire here. And all right, so Jordan is going to kill his next IRL party. Do not play anything. If he offers, run away. I was thinking like, Oh, you're facing shambling mounds, let me bring out my green Bein. So Gross. Yeah, no, I haven't done anything along those lines. I don't know if I would. It could be interesting, but, and I guess I'm only thinking about this from like a sensory perspective as well. Right, that there's is. I guess that's the stupid thought. Of course it would all have to be sensored. We're doing that. We're doing a sea campaign, Braden. Are you going to bring like fish out all the time? You know, we'll have like all sorts of raw fish. Yes, I have. I have delivered indoors to you guys a couple of packages that need to be opened at these exact cues. I will let you know. Please sniff bottle number three to know what a Bal rog smells like. Oh Gosh, just your dogs winding in the background, and it is Jordan. Yes, is that? Is that my q? I'm just throwing it to you. There's smooth...

...transition here. I just yell your name and I think then we open our books and go right into the dungeon master's guide. All Right, I think we can do that. Yeah, so we're gonna jump into the dungeon master's guide everyone. We've been going through it. We're now on page a hundred and nine. We're talking about the wilderness and how to survive in it. Sort of. Yeah, so we recently talked about mapping out wildernesses and and how to travel and what kind of approaches you take to it, and now we're going to talk about the different things that can happen while you are traveling. All Right, so wilderness survival, adventuring in the wilderness presents a host of perils beyond the threats of monstrous predators and savage raiders. So weather is one of the potential perils. You can pick whether to fit your campaign or roll on the weather table to determine whether the to determine the weather for a given day, adjusting for the terrain and season as appropriate. So you've got like different weather conditions, like the temperature, how strong the wind is, what kind of precipitation you have, that sort of thing. And then it goes into the extremes, so extreme cold. So whenever the temperature is at or below zero degrees Fahrenheit, a creature exposed to the cold must succeed on a DC ten constitution saving throw at the end of each hour or gain one level of exhaustion. Creatures with resistance or immunity to cold damage automatically succeed on the saving through, as do creatures wearing cold weather gear such as thick coats and gloves and that sort of thing, and creatures that are naturally adapted to cold climates. But that could be killer, you know, if they have to travel for twenty four hours in extreme cold. That's a lot of saving throws your Makin and it only requires six fails to die. So be very careful when traveling in extreme cold. It could be cool and it could burn a bit of resources. If you want to use that to your advantage, for certain and counters. Then, of course there's the opposite. Oh, go ahead, that I was just going to say. That's one of those things that I'm hoping that players will realize. Like if they're in an area that they're clearly not dressed kind of preparation for, and it's like they get a day into this and it's like, all right, make a you now have a point of exhaustion, and they're like okay, and then maybe they continue to another and then it's like, okay, you have a second point of exhaustion, and they're sitting here with like a ten day trip in front of them and they're like, you know what, let's just keep going. Yeah, at that point that's on them. Yeah, if, like, if they wander in and they don't realize how bad it's going to be and they start taking exhaustion, it's like, all right, you know what, maybe we should like go back, regroup and prep for this a little bit better. HMM. That is the smart thing to do. If they're just continuously taking points of exhaustion, because I don't even know why, then I don't know how to help that. Yeah, yeah, I am doing a campaign in a Tundra and my players were smart enough that they went to a merchant before they left on their trip and we're like, Hey, what are some things that we should bring for our trip through the mountains and, you know, through this Tundra? Oh, okay, well, you should take, you know, warm clothes and you know, maybe some extra stuff, extra warm clothes, some coats and maybe some snowshoes would be good, that sort of thing. So like they were able to collect all this stuff that they needed to go before they went, specifically because they ask those kind of questions, which is Great. In one instance, a character kind of showed...

...up in the middle of nowhere without gear and they hunted until they found some wolves that they could use to create some makeshift cloaks for a time at least, until they made it to a town where they could make some real stuff or get some real stuff which, you know, serve the purposes, which is great. I'm really proud of my players. They remembered survival is important. Yeah, exactly. But yeah, there is, of course, the opposite, extreme heat. It's a little bit tougher to deal with. So when the temperature is at or above a hundred degrees Fahrenheit, a creature exposed to the heat and without access to drinkable water must succeed on a constitution saving throw at the end of each hour or gain one level of exhaustion. So same is extreme cold. However, the DC is set to five for the first hour and increases by one for each additional hour. So creatures wearing medium or heavy armor or who are clad in heavy clothing have disadvantage on the saving throat. So in extreme heat, whether you like it or not, you got to make these saves. There's no clothing that can help protect you from that. But creatures with exist resistance or immunity to fire automatically succeed on the saving throw, as do creatures that are naturally adapted to hot climates, of course. So get a ring with resistance to fire or something, because that's what you'll need to survive in these extreme heat conditions, because it's just going to keep getting worse. Or you got to find a way out. Thought of my front interesting little in between and like a campaign or something. HMM, like, you know, the Party needs to go in. I feel like. I feel like a lot of these environmental hazards are some of the things that maybe DM's hand with the most or help the players survived, because something like that is pretty brutal. Yeah, for a lower level party, and I think it could even be like an entire session and went on. I just like, okay, you need to put like you know, like instead of saying like hey, you know, you forgot to bring like cold attire into this Tundra. Like obviously your characters know that. Like it like, it's it comes back to like sometimes, like characters would often know this, right, like if someone has, like if a character has like eighteen intelligence, but their player forgets that they're going into the cold, like they're not just gonna forget that either, I feel right. So, instead of maybe like Ha, Gotcha, you didn't get prepared. Now time to suffer, it's no like the part of this, like the whole session, of part of the session would be like all right, you guys need to plan out how you can survive, find out like the strengths and weaknesses of your party, right, like, Oh, in this case, right, like one character is you know, if I are going to see right, so they don't have to worry about the heat. How do you aid the rest of your party to survive? How do you aid like the dwarf. That's your dwarf Palatin that is probably going to have a real tough time here, right, right, and then, based on that, then introduce like threats in the the the desert or yeah, I don't thinking about that. I haven't really ran anything like it, to be honest, like the closest that I had would have been in Cholt. But again, I did a little bit of a hand wave on the weather system here, because it's supposed to rain, like I'm supposed to roll a DPO every single day. HMM, and I think it was like on a be like one scro or something. It's like a retrain. It's like it's raining most of the time. They're right, and it's hot and humid. I kind of just made it known that it's always fine, hot and humid, because the the the the rain,...

...only affected this. Like the rain pretty much of would have been to affect survival rules characters have to make every day to figure out if they're traveling in the right direction. But because I hand wave all the traveling, it didn't make sense to keep that in there as well. It's like great, it's raining, yeah, yeah, you really you just want to include these kind of like weather conditions if it becomes like an encounter or if it takes place like right before an encounter. Even, you know, like if you were walking up to the area where there was an encounter about to happen, then I might start to go okay, just just before that, you know, you start to you know, feel you know x, like you start to feel really hot or it's really cold in this area, and so I easy to make these constitution saving throws were in my in in evern when I was playing in that campaign. We walked into an area that had been inaccessible for hundreds of years, so we had no idea what to expect. It was really cool, though, as we walked in further, there was like you could walk into it on one side and it would be extreme cold, and then if you crossed over essentially a line, it would be extreme heat. So you'd like walk back and forth between these areas trying to like circumvent it, but it didn't really work because it's all constitution saving throws on that kind of stuff anyway. So we were just walking through this area trying to survive. It was really interesting that there was both those conditions in the same area to so really cool and it was kind of fun. So it can be something that it is its own encounter, but it doesn't have to be. All right, strong wind, guys, is another potential environmental factor. A strong wind imposes disadvantage on range, attack rolls and wisdom perception checks that rely on hearing. A strong wind also extinguishes open flames, disperses fog and makes flying by non magical means nearly impossible. So do you have an Araw Cock or in your party throw some strong wind at a flying creature in a strong wind must land at the end of its turn or fall. That's really interesting. I like it. A strong wind in a desert can create a sandstorm that imposes disadvantage on wisdom perception checks that rely on site as well. So could be interesting. Again, more for specific encounters, I would say, but could be really cool to add that kind of stuff into your encounters. And then, of course there is heavy precipitation. So everything within an area of heavy rain or heavy no fall is lightly obscured and creatures in the area have disadvantage on wisdom perception checks that rely on sight. Heavy rain also extinguishes open flames and imposes disadvantage on wisdom perception checks that rely on hearing. So these are like your rain storms that we're talking about. Yeah, most like those two are mostly like the right before an encounter kind of situation, you know, like do you see the enemies approaching? Kind of thing. It's not so much something that is added in after unless you know you've got creatures that are going to hide a lot. All right, high altitude is another potential wilderness thing. So traveling at altitudes of Tenzero feet or higher above the sea level is taxing for a creature that needs to breathe because of the reduced amount of oxygen in the air. Of course, each hour such a...

...creature spends traveling at high altitude counts as two hours for the purposes of determining how long that creature can travel. Furthermore, breathing creatures can become a acclimated to a high altitude by spending thirty days or more at this elevation. Breathing creatures can't become acclimated to elevations above twentyzero feet unless they are native to such environments. So I did a little bit of research on this because I thought it was interesting. A human can become acclimated to Tenzero, to the oxygen tenzero feet or above, in about three days on average, whereas this is thirty. But I think it's like every twozero feet or something like that, you need another like one to three days to become acclimated to gain, whereas in this it's like if you spend thirty days, you can travel anywhere between the ten thousand and twenty thousand range, foot range. Yeah, I do find it interesting that there isn't like any constitution saving throws or anything like that, because altitude sickness is like killer. Can Be Killers. This is more like blood oxygen level, but outside. That's what altitude sickness is really like. Once you if you're not getting enough like oxygen to your body, you your body starts to shut down, for it's a will be a constitution thing. Yeah, your body would require to acclimate regardless of how yes, strong. HMM. Yeah, so constitution thing for sure. But yeah, for here they just kind of made it so that if you're traveling in that reduced oxygen area, then you get your traveling time essentially is cut in half or it takes you twice as long. Are Right, Braden? How we do in for time, because there is a bunch of stuff upcoming called wilderness hazards that are going to be pretty interesting. But I think we're getting close where I think I should hand it over to you. If it is next time, it's looking at a longer section that we can probably reserve that for next time. All right, then, let's reserve it for next time. There's quite a bit of different potentials here, so let's do that and I'll let you take it over from here then. Sounds good. Before I do that, let's take a second to hear from our theoretical sponsors. So it's time for today's talk of the town. It's that's segment where we ask you, the society, a question that we respond to that question, we respond to your response to that question. Of the question that we're responding to the responses of is unknown to me. I actually forgot this week's question. Do you have a source, and by a source I mean a person or resource that you take tips or that you model your play style off of when you DM? Do you have a DM source that's like an inspiration to you? I'm going to go first, just because I did answer this and I think I need to clarify that a little bit. My answer is based on the fact that I think like my inspiration for the games that I want to run largely comes by like things that I see. So often times I'll try to see other adaptations of similar themes and and kind of try to amalgamate a bunch of different stories and styles of tales together. So I kind of just said a very broad, kind of everything answer. There's no one specific person. I used to be like Matt pers or when I first started damming as, like I watched this DM tips, I thought they were very, very helpful and then from then on you start discovering other creators that do this and may have your similar gaming styles to you. So, you know, the had a little bit of Matt Coleville Phase and I started watching a lot of Brendanly Mulligan,...

...and it's kind of pick and choose a little things from each DM that I like to make into, you know, my sort of amalgamated wow. I guess then like that's usually how I like stories come together to you know, I like I'll watch something from anime that I like and then go on Youtube and see if there's like what game adaptations maybe have that, see what kind of interesting mechanics those games might have and try to adapt those into like dd yeah, yeah, yeah, my my answer. I guess. For person or resource, I guess it's started with some of my first DM's, just like watching other people dm like that. I was a part of their crew. So the biggest one was my buddy Jonah. He did my ever on campaign where we made it all the way up to like level eleven, I think, and you know, I watched him like I I still didn't even know how it does. It it seems magical to me. And he was just so calm and collected in this setting as a DM and he was able to you know, improvise on the spot and he had so many different options for like different characters that he seemed to have made and he had different like you know stores with different items in it and stuff like that, and he could just look it up and like it was already written down for him and I was like really impressed by that whole thing. And on top of that, he made his own like environments and stuff like that. So it was it was just really, really cool to see that and like it kind of inspired me to be a better DM and then, of course, Matt Mercer, because I listen to critical role and you kind of just pick up things along the way there, you know. And then you pick up a few like other youtube channels, like Carlos was saying, like xp level three, or I've been listening to Danny G A a lot recently just for like characters and how to create them and act as different characters, that sort of thing. So yeah, lots of different inspirations, for sure. I'm I think we can all say, Matt Mercer. That's, a HMM, an easy one for all of us. That's where I took a lot of my inspiration from at first. I haven't taken a lot since then. I've kind of just gone off on my own for the most person a couple of people that I have taken from our debrand wall, who was doing all that. Yeah, Reli's relative radies on Geek and sundry was a fantastic series. I really wonderful. She's an amazing DM. I really enjoyed watching that. And the other person that I took a lot from. I don't think you guys know, there's a channel on Youtube called ribinator and what he does is like dice creation. There's like a dice molder and that was something I was interested so I started watching him. And then he also does a EDMS for a stream called the red wagon in where he's Dming for all of these friends that he has. And one of the things that he does that I've now taken and I use regularly in my campaign is he won't recap what happened in the last session like most Ms Do, like you won't go like all right, last time, this is what happened. He'll have everybody make a charisma check and then they have to the person with the highest charisma check has to explain what happened in the last session, and that I I integrated that into my tyranny of dragons campaign and I can't say everybody loves it, but what it has done is a made people take way better notes than they used to,...

...or start taking notes period in the case of those that have taken any and be I think it like it really drives in the fact that, like, it's a very collaborative game in terms of it's storytelling. It's not just me doing all this stuff, but like your active participants in this as well. And then whoever you started doing that for your teachers are as a teacher to didn't you? What do you mean? You started using it for your students, where you'd have them like roll and stuff like that. Oh, I just I just brought dice into the third that is nothing. Yeah, I mean, if I'm doing random probability, our teacher is such a huge nerd he brings the click clacks into class. I have the best like no, Mr Mills, we're not gonna get into the ND but yeah, basically at the end of that, whoever read for the day gets inspiration for that session. So it becomes a bit of a nice incentive and I do think, like definitely everybody that I've heard from that has taken a turn in reading this has definitely made much better notes than a year ago when we were playing. Now like that we have a facebook chat and now like they're actively messaging each other over this Chacko on like hey, does anybody have notes from like the first half of the session? That was so sucked in that I didn't take notes and I need a set of notes. So somebody sent me there so I can copy it. Yes, it's got the cheat sheet. Who's got the cheat sheet? Yash seriously, I'm fine with the cheat sheets as long as he has have the answers. It's like school all over again. Yeah, so actually, one of the first things that I thought of when you first introduce that role or when your first introduce it into the campaigns, we said that we have to do homework. But looking over at our twitter, we have a couple responses this week. Looking over it or twitter, we have at ORC from mork saying I read a lot of books and think about how the authors created their ideas and what they based on. A lot of ideas are simple things from history that have a different spin on them. So not so much again, defaulting back to your interpretation of the question, Carlos, which is more like with where the inspiration for the game itself comes from. But I like I like their approach here, where they or not, just like I feel like we tend to like look at a lot of stuff and like be like, oh, that idea from Avatar is really cool, that's going into my game. This idea from Jordan, I know you're a big fan of like the storm lighter archives, like this is a cool idea that's in the game. But it sounds like this guy is like I like this idea from this book. Why did the author do that? And like almost like a re first deconstructions that he can do that himself, which is a neat idea. I doubt. I tend to. I tend to borrow a pretty wholesale I don't tend to like be really put much thought into the the thought behid yeah, I've for me it's definitely because I'm I'm I don't know, I'm not like a writer person. I can definitely take in a lot of things in prototype something together that works, but like I I my mind kind of works with a lot of finished products more so than anything else, that I kind of just like like repackage and change things up. It makes it easier for me, makes it easier for me to run a game. I think just because I got that that that that mindset to me seems to like a lot more of like what writers would do when taking inspiration from novels and books and like trying to find the deeper meaning behind it. I was I've been reading a Stephen King Book on short stories and sexually something that he was talking about briefly. It's like a lot of the novels, the little short stories. In this particular book it's the bizarre bad dreams are taken from like inspirations of when other writers were having like crime phases and you know, him saying, like I really like the way, like the style that...

...they wrote this, so I try to like take it and absorb it into my own sort of artistic style. That's kind of why I thought it was more of like a little bit of a writer's backed up there. But for sure cool them. I like that. I don't know, I never really like, I never really enjoyed doing that and like school for other novels anyways, like I read books and there were and they are good to me, but I never I hated the aspect of English where it's like all right, now find the meaning behind why this writer is like writing about this particular topic. And this seems like this is just a cool idea to me. Yeah, why you got to ruin it? Are you gotta make me think more about it? Like just let me enjoy it. Yeah, thinking skills. Kids get them. Well, we have over on the discord. Finally, we've got user D Geps, frequent contributor, with a pair of answers. One of them I think we can all relate to. So first he says, I'm big fan of the podcast roll up and die. I got a lot of my house rules from them. Never listen to roll up and die. Probably going to after this. He also says I he also talks to a lot of other DM's. Almost everybody in my usual groups has dmmed at one point or another. So there's a lot of good perspectives for figuring out what works at our tables, which I think we all do. I know I like to sit down like post session with usually you, Jordan, and our buddy matted if he's involved in the session, and just like hash out what happened and hash out like the mechanics and like. Did you think that work? Did you think that this didn't? What would if we done a couple could we have done different? It's nice to have these diverse perspectives and it's nice to all be able to kind of collaborate on these ideas that we have, which is a big part of this Royal City Society, as well of just having this Nice Network of people that I we can bounce ideas off of and take inspiration from and to help out when they need a hand definitely comes through a lot more and like projects to. I think like one of the one of the better examples that I can think of here is like in the one lad stories you released. Oh my God, was it called the depths? Oh, deep in my I can see, yeah, paper than the I can see. Yeah, David brought up a good point that you had some currency there in the your one of your initial drafts. That didn't make sense for the area, given that it was supposed to be like a long loss for gotten are zone, and this is a little things like that that you might overlook, especially if you're like a newer dam for sure, getting into like other themes and topics right. I do appreciate that he pointed that out and I do think that I changed it. The in the intention, they're like I. So, for reference, the small amount of coins that the player could have found in this place was electron pieces, and David pointed out that, like, yeah, you know electric like this supposed to be an ancient city. Electron is like a modern currency, and he's one hundred percent right, which is why I ended up changing it. But the intention there was the joke that nobody uses electrom so I was expecting people to find this currency be like what is this strange metal? Never seen this before? Yeah, it's because we have electron in the charnity of dragons, at least I have one. Electric IMPS. Yeah, how did these stabilize a small community? Just hand one like them to sell. Watch their brains and they're like, I don't know if this is work. Yeah, it's good. They make change for this. I don't know. Yeah, but yeah, that has been this week's talk of the town. If you would like to be part of the conversation, find us on social media. That's at Real City Society on Instagram, at Royal City social on twitter. Links to the community discord can be found on either of those. Stay tuned there. We have new projects coming out every so often. Occasionally, won't we feel like it. We've got we do have a new project out. All. We do have a new project out just this previous week. That is the...

...way of the weave. A pair of monks subclasses produced by Mr Jordan Vandrocoy. Lots of lots of good times making those. Hopefully everybody heads over and checks those out. They are available for pay what you can on DM skilled, along with all of our other stuff and in the meantime, keep your ear to the ground. New episodes of triple advantage every Monday. We'll see you next week.

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