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Triple Advantage
Triple Advantage

Season 3, Episode 42 · 11 months ago

Ep. 64 - The Great Music Challenge

ABOUT THIS EPISODE

This week on Triple Advantage, we stumble our way into a new one-shot writing challenge, discuss urban dangers mentioned in the DMG, and look at your most intense moments in a campaign.

On this week's episode of triple advantage and you challenge approaches the crew. Find Out what happens in our echoes up the Atlants to know more. Next, Jordan teaches, urban encounters and many tangents. It may not have been a real segment here. And finally, we have the four most intense moments in the Royal City Society's history. Enjoy the show. Allow a pretty and I'm sad to say, I have to begin this, this episode of triple advantage with a little bit of a table norn. CARE to explain why? In the last five minutes of conversation, you have just discovered the band paramore. My God. Well, you see, I grew up a nope, just kidding. I was just sheltered in certain ways and didn't pay too much attention to music. You know, and I'm sorry if that offends anyone, but I yeah, I've never heard of the band paramore and if I have, maybe I've listened to their songs or something, but like, I couldn't even. I looked at like the top ten of their song like list and stuff like that, and I can't say I recognize the titles either. It's pretty sad, I know but yeah, the record listeners. This has nothing to do with dd but we have been are going about this for the last like five minutes and we felt we felt that you needed to know if there's if there's tension, if you're picking up on the fact that Carlos and I now clearly hate Jordan for the rest of the episode. This is this episode might be a little bit. Yeah, might be different. There's some time. It's not even it's an argument, it's just disappointment. Yeah, but I'm not mad, just to support just the point it. Yeah, anyways, before joined the chat Britain, we're just just talking about music that I've been like jamming out too, and pretty much this I think today I listened to like Olivir Duos, like, good for you, good luck. I seven times. It's a banger. It is. Yeah, it's a Bob. Can't say I've actually heard the rest of the album, so maybe you can throw me into the Jordan Hay train at this point. But at least for that one song it's a banger and it's trying to a leash about it. It's just like very reminiscent of like paramore. That's like, at least I think good for you is yeah, yeah, yeah, the rest of the album. Well, that's the only thing I've listened to. You is good. This is wholly unrelated to DD, but I'm glad we're we should talk about this more later. What do we have on the dock hts for today, Carlos, what's the what are the outlands echoing? I mean this is technically the outlants. This is Oh my God, we're running out of content. That correctly that we're not even a DD podcast anymore. We're still a general does like game design and chat podcast. It does have it does generally tie in. I guess at some point it well, I'm sure, right, sure, okay, okay, we keep talking about music and then maybe go into the conversation about like in music and influence. Well, you see, we've already done that. It's already an episode in the podcast. I think we're I'm like just getting to the point of like, how much do we not overlap at this point? What do we do? We have to we have to openly, like it's like change where we find our inspiration for content with because because to the coast is too slow to release books. I'm sorry to say you think you're so we've got what if they got this year alone? We've got van Richton's. We got I mean and Sloda can so so compared to how many episodes were releasing. Oh well, sure that doesn't what you can do a weekly podcast. Yeah, music isn't it the let's let's run with that. Music is an inspiration. Okay, revisiting the conversation most likely. But well, now as a DD inspiration, like as an inspiration for a game. We talked, we've talked before about using music in the game. We brought up to our guard, we bought up our friends, society member Sean mccrow. We've never really talked about using music as an influence. We've talked about how TV influences us, how movies influence us, how anime and books influence us. I don't think we've ever touched on music. Have you guys, ever use music as like a direct inspiration to DD? I mean scenes, maybe, like within DND? Explain, like.

Okay, so I guess not too long ago I re watched the line in the witch in the wardrobe. It's got some really great like soundtracks in it, including one of my favorite, which is like the Narnian Lullaby. It's really short but very powerful pen flute thing. It's really really cool and it gives you like this dream like state, I guess, like it's a brings you into like a dream trance. Almost right because that in the movie it's played when the Satyr is trying to get Lucy to fall asleep and then eventually kidnap her. Spoilers alert for anyone who hasn't seen it, I guess, and kind of. But it's it was really it's really really powerful stuff and I want to bring that in. Like I was like, Oh, I could, you know, this sounds really cool. How can I like use this in a scene? And so I have a scene planned out for my group with with my Isil Cross group, I guess, or wild mount really they will experience like a dream type of reality at some point and that's going to be kind of like the piece that brings them in. It's going to be a part of like the ritual, and so I was like yeah, that could be really cool and like this is like a really great like opening for that whole piece of the adventure. So I mean, yeah, I pull it out for scenes. I can't say I like listen to a song, I've been like I'm going to create a whole world or a whole storyline based on that. That's it. I'm glad you shared that because that's really interesting. I know a bunch of people that do that. I know our fellow DM and friend that does that quite a bit. He likes to he likes to write to music, so he lets the music influence what he's writing and then, once he gets into session, he'll pair up that same music that he wrote to with the scene that he wrote, which is a really cool thing. And I but I guess that I was I was eating more like are there songs where maybe I guess you did answer the question, but I was leaning more towards the element of like, are their songs that, lyrically or subject wise, have influenced you at all? And I guess I mean like maybe that's geared more towards Carlos, because Jordan apparently only listens to Christian Gospel Music. But it's right. Yeah, okay, you know what I kind of understand, like the way I understood your question in this case would be like how like brutal legend? Yeah, it's alsong is about heavy metal. Right. Okay, so I don't think I've ever done that directly with music. Okay, I can think of like I've always thought of things would be cool to have and that' say in that sense. Right, like I always think about like like in Naruto, whenever you hear like rising fighting spirit or like. That's the only theme I know the name of really, but like you hear, are those like the major themes of that anime? There's only like five or six songs really, and they play them at the battle scene, the like the sad scenes and whatever, right, the inspirational scenes, right, and they all kind of do that like what Jordan, W Jordan mentioned. Right. No, kind of like in give you that inspiration in the campaign. So, like, I don't know, I was thinking about brutal legend and I was thinking about like the other just like animes. But no, I don't think I've ever done it in that, in that direct way, which I've always wanted to do. Like it feels. It feels weird because like, for like for combat, I've always like rising fightings are great song, but in a game where it takes like ten, you know, up to ten minutes, let's say, for like a really long turn or to decision in the campaign. You can't just be playing that the entire time. I don't know, it's it's it's weird, but like, yeah, like, I mean like listening to the song today. You know, if I were to do if I were to like make a campaign, I feel like I'd be heavily influenced by like a very like upbeat, kind of like kind of game. Have you? Have you done that Britain? I've I haven't done what you're describing, but what I was kind of getting at here, like there's maybe it's just the kind of music that I listened to, because I listened to a lot of prog metal. I listed a lot of metal, let's just say that. And one of the big things, especially depending on genres of metal, especially things like a power metal,...

...one of the big things is like the fantasy narrative elements that we've their way into the songs. So if you could picture like a I'm sure you both know dragon force. I know Carlos does some. Yes, okay, they're okay, but not paramortare. Should cost really true Ford, really, that's that's that's a guitar hero thing. Guarantee. Nope, no, okay. Well, they have no dragon. Well, you know, it just kind of came up more or less randomly because I was looking for epic scores that I could play in DD when I'm doing homework and or or working or something like that, and I wanted something upbeating fast and cool. I think my brother also may have tried to play it on the guitar once, but half of that I can confirm that. Yeah, yeah, but if you think about and Carlos, I mean obviously you know through the fire and flame. So I think anybody who on guitar hero is a kid. YEA claims, but like it's a very it's a very fantasy sounding song and narratively it's exactly the same, and that comes from a whole subgenre of metal that is exactly that. It's very fantasy themed, it's very powerful, it's very soaring and the lyrics are also very like they weave like a like a fantasy type story. So I like to go in like the same way that I'll borrow from like an anime plot or the same way that I'll borrow like tidbits of things from a from a book that I read as a kid. I'll borrow from these narrative elements that are coming out of these songs. Specifically, I wrote, I wrote a big campaign over a bunch of the themes based in a a album called the coral throne by a local band called Mandroid Echo Star. Brilliant bands, brilliant players in this genre of music, and it's it's was really easy to just go in and go like okay, they're saying about this kind of stuff, and I find that really cool and I never really thought about that before that's going in a campaign, because I would be so cool to put against my player the same way that we've talked about in the past doing for like movies or something right. I could think of like one other thing that I've thought of, like when it comes to like soundtracks and or like music, and it's been an inspiration. All is found from frozen two is like a foreshadowy type song where it's sings of like the river and it foreshadows like how the story is going to progress in the future, and I'm like, I want to bring in that kind of like prophecy and like use places and like things as like part of that prophecy that people are going to see or something like that. That's a good one. Actually, it's that. It's really cool, though. Are you borrowing from the music? I don't know, it's a little bit of both at that point, because it's like music. It is like a bit of a musical and, on top of that, the words themselves like were the inspiration for it because, like I I was like, Oh, this is like, you know, North Wind, you know see stuff, and like I was like, oh, that's exactly where my characters are doing, you know, in the in the wild mount campaign. They're up in the north and they've got see you all around them. So I just it. It works well. But I was like it's really hard to write a prophecy in D and D. I think I've had difficulties with it anyway. I don't know about you guys, but yeah, it's it's it's kind of difficult if you don't know exactly what your players are going to do or what threads are going to pull on. So I'm hesitant to put something out like that. But I really want to create something, I guess, more of like a legend or like a theme about like a particular place, you know, like a song that's like, Oh yeah, there's this old legend that talks about some you know, ancient, you know place or ruin or weapon or song, something that's but locked away for a long time and these are like the clues that you used to get into the place. Maybe it'd be really cool to do something like that. I just wish I was better at doing that kind of stuff. I never just I feel like I should just put things down to paper more often because like when I when I was listening to like doorg our, for example, like some of those songs, I've literally just like thought of like villain monologs and started just doing my live version of Laura Ipsom out loud, like I've like I've definitely thought of seem is like that. I've just never like I don't know, I feel like I've never ran them. Maybe maybe finishing two of the NIHILATION has opened the door for me as a DM. I don't know, like I feel like I stuck to that book for so long as the only thing that I ran and like, I don't know, like...

I didn't really deviate too much, I guess, at the end of it. But yeah, maybe I'll include some more of that because like just thinking of the the original question they're like it. I guess it has in a way inspired some stuff. I've just never actually like done it in a game. What else? I don't know. It's always like the imagination kind of rolls, but like it's so it's difficult to like sort of like write that in game. You know. Do you, like, do you guys have that difficulty? You really, especially because like years work on more like homebrew stuff as well? Right, like, I'm sure there's like maybe maybe to expand this question a little bit, but like music or like other fonts of inspiration, I guess, for like the Games that you run. You know anyways, and you, yeah, I was going to ask you. You can clarify. We that that was not a question. That was a statement. I know, I know. No, it's just because it's hard because, like I haven't like I'm trying to think of like musical elements that have inspired me, and I think it's just like you're I think I'm really like a cash twenty two here, because it's like I think of the ambience music and I'm I'm getting a little confused with the question right. So it's more like what the words in it, I because I feel like we're true, I feel like, yeah, like the I feel like we kind of like transpired into it again, like into ambience music. Yeah, now we're trying with the generals as yeah, move that I was. Another thing that I find is really interesting in the same way that, like, we're inspired by visuals. So I know that our buddy get mat again, to use him for an example, when he was doing his Ravnicko campaign, he used to do entire arcs and entire sessions just by drawing cards from the RAVNICKA MTG set and he'd be like, Oh, I like, I like, I like this image that's really conjured up, a cool thing for me, and he'd write based on that. A weird, a weird place to find that, to find that kind of inspiration is album artwork, and it like I don't know how important artwork is to Jordan, but like Carlos, I know you, for example, you get a big thing of Muse in your bedroom, because I don't know if it's in your bedroom anymore, but it used to be, because you were big, into, a big into that particular artwork. Yeah, I like the I don't know, I like the colorical pieces and like this like abstract, mute and I can't I'd start to describe it. It's like a anybody who has this album, it's the I don't even know the name of the fuck hold up, literally simulations. Yeah, no, no, that's also cool album artwork. By the way, now that I think this is just a print, another Shago. Oh yeah, no, that is just a print. You're right, but like that kind of stuff like that. That could face, like an abstract face. Yeah, that that kind of like music inspired artwork or music derived our work. I think is also a really good m I was I was chilling out with our mutual friends rob and Kevin Before covid obviously, episode's it's going to say a couple of months ago. It's been it's been more than a year, but we were listening to a band so that they both like, called unleash the archers, and the cover art for this album, the album was called apex, and the cover for apex is a mountain scene, but one of the mountains is clearly not a mountain but actually a the dead body of a giant. It's a very a very, very cool scene and a very, very fantasy type scene, and we were looking at this artwork and our buddy rock goes, Yep, you could write a DD campaign just off of this picture, you could write a setting just off this picture, and I went yeah, you absolutely could, and it would be cool because that is a really neat idea. But it's that I feel like. I feel like especially like when we're talking about like pulling from from popular medium, music is one of those things that just gets overlooked. It's straighted as like more of a background thing than as a that an actual piece of inspiration. Yeah, yeah, if I were to pull inspiration, I like, from music or songs, I think like a musical movie almost would be the one. But then is that the movie or is it the musical or the music in it? Right, like yeah, but you don't even know who paramorus. Your opinions garbage. Thank Carlos. What are you I think? I think, I think we should, we s should all sort of a little challenge. Let's let's...

...write at one shot where we go on to spotify hits shuffle on, like Oh, you know. Yeah, so I'm sort of like let's let's do on, let's do shuffle on ambience musics, do shuffle on door guard, because I need the streams guys to got to make around. Yes, there your car only, I mean it's I feel like that's unfair, because you know all the songs. Yes, very cool. That's that's bold of you to assume, and you might. You might be cheating here, because these would have also drawn some inspiration us. You're one hundred percent. That would be cheating, but death only go check out or care on you see. Usee us. The DOORG are official spotify ambient music playlist, because that is not all dirt are. There's a lot of fantastic ambient artists. Are there? Ashtag ad now? Okay, yeah, let's find some ambience music, just the entire genre. Hit Shuffle on it. We'll you should each get three different songs and let's go from there. It's build a nerve. I like the actually like that idea. That's cool challenge. And if we get the same songs, then we investigate what kind of data share we have. Next week we complain about the spotify Algorithm. Is it shuffle quotation? Oh Gosh, Jordan will finally get paramore. Yeah, I've been count on it. Nope, yeah, that I actually like that as an idea. I think we should do the I for sure I concur all right. Well, I think this is a phenobital place to the conversation next week. That goes of the Atlas Right. Well, if we're all done with the echoes of the outlands, let's then move on to divining the DMG. Guys, we are on page one hundred and fourteen. We've been talking about, you know, settings, mostly settlements and mapping stuff and what's important for that kind of thing. So we are now on too, urban encounters. So what? What are some of the things that are going to that you're going to see in your different urban settings? So urban encounters, although they hold the promise of safety, cities and towns can be just as dangerous as the darkest dungeon. Evil Hides in plain sight or in dark corners, sewers, shadowy alleys, slums, smoke filled taverns, dilapidated tenements and crowded market places can quickly turn into battlegrounds. On top of that, adventures must learn to behave themselves less they attract unwanted attention from local authorities. That said, characters don't go looking for trouble that don't go who don't go looking for trouble can take advantage of all the benefits that a settlement has to offer. All right, so law in order is something that is going to be found in pretty well all urban settings. There's going to be some form. So it talks about the different types here and what you can expect in in that regard. So whether a settlement has a police force depends on its size and nature. A lawful, orderly city might have a city watch to maintain order and a trained militia to defend its walls, and a frontier town might rely on adventures or its citizenry to apprehend criminals and fend off attackers. Trials, so in most settlements trials are overseen by magistrates or local Lords. Some trials are argued with, with the conflicting parties or their advocates presenting precedent and evident evidence, until the judge makes a decision, with or without the aid of spells or interrogation. Others are decided with a trial by or deal or trial by combat. If the evidence against the accused is overwhelming, the magistrate or local Lord can forego a trial and can skip right to the sentencing. So sentences can include things. Here they've give a couple of examples. They got a settlement might have a jail to hold accused criminical criminals awaiting trial, but a few settlements, but few settlements, have prisons to incarcerate convicted criminals. A person found guilty of a crime is usually fined, condemned to forced labor for a period of several months or years, exiled or executed, depending on the magnitude of their crime. I couldn't help but, you know, when I was reading this,...

I was like, Oh Gosh, what would happen if like the players were found guilty in, you know, a scene and were incarcerated or were fined and condemned kind of thing? Like what if they had to be part of like force Labor for for several months or years? You know, like I like it happens on occasion, or like the DM might do that kind of thing for like a spectacle. But what happens if they like actually committed the crime and they actually had to do this kind of thing? Then they go to jail. Like do you have players like rolled in characters kind of things, or do you like say, like now, it's just I guess we have two times gift for like what? I guess it depends on how you want to play this, you could like maybe they want to break them out of jail. Yeah, I mean like debated. It depends on what you're running, I think, because if you are running a like a long campaign, right, I mean you could offer the player, Hey, do want to try to get out of jail here, or do you want to like move on? Yeah, like, obviously they like ideally you discuss that with them, but I think most players would probably choose to try to break out of jail. If I may be so bold to say that, you're probably not wrong on that. And if they already yeah, that the crime and the first place. Yeah, that seems pretty likely. Yeah, yeah, there was also thinking. I'm sorry, go ahead. Well, that might also be just like and like it also depends on you because, like, if you're trying to around like a one shot and like one of your players got jailed, right, yeah, you got. I think you got. I think you got yourself in that situation, so you gotta get yourself out of it as it as a DM right, because, like if you're willing to be like, Oh yeah, this is a oneshot adventure, full jail for this character, yeah, might not be the most fun choice. No, that's true. That is true, unless they really pissed you off, in which case it would be a lot of fun for you and not so much for them. Well, I mean, which is which is another interesting point. Like I really assuming, like is this an evil campaign? We're right, they are, like they got caught doing this and like now it's another like hurdle for them, or is this a good, aligned campaign where somebody was just doing something that they really shouldn't have been and like how is the rest of the Party reacted that? Like was everybody kind of done with this guy breaking the rules? Maybe he should go to jail? Yeah, yeah, it's really interesting. And then I was thinking, like one of the things here is like try out by combat, and I was like, okay, so, like what if you, as the DM more like you know what would be cool there? They walk into this new town and are accused or framed for, you know, a crime or something like that, and you know, this particular settlement decides that they do all of this kind of stuff by decide it I probably combat. What what do you do? If you're like, oh, yeah, I'll be fine'll throw them up against someone. You know they'll probably win and we'll be fine and then that character died, like I feel like that's just like a loose troube. I come, I not want that to happen. Yeah, it's like, oh, my tent alarm just went off. I guess it could be open. Yeah, I mean, I mean, sorry. It gets to it where it's just like you can't, you can't plan for everything. So if your player, like if your players get themselves into jail and then choose traue by combat and then lose the trial by combat, yeah, that they got themselves into jail, they got themselves into the drum combat. They did the they performed in a fight that, if you set it up specifically that they would win and they still lost. They performed in a way that made them lose. Presumably that that's that's on them. Or I don't know, I don't know what she'll say. or The die, yeah, or the dice, which which is never fun, but it's a risk that you want. Idas like they've made the decision to do this. Yeah, you know, it's funny because this is reminds me of the moment into of a dilation where Leone decided to brawl one hundred and one Mano Mano with a gladiator at like level two. Yeah, that's any no, I feel like that's that's like, you know, if in video games, if you like get knocked out in like the trial section, it's just like the the WHO you don't die here, don't worry. Yeah, this is poorty ONSAR. You're okay here,...

...recent bawn. Yeah, okay, also, yeah, anyways, go ahead, let's move on. This is this is already giving too deep. It's this conversation, big tangent. Yeah, so let's continue on here. We got some other urban encounters that can happen, so it says the there's a random urban encounter tables. So the random order urban encounter table is useful for city and town based adventures. Check for a random encounter at least once per day and once at night if the characters are out and about. Re rull the result if it doesn't make sense given the time of day. That is insane. I'm sorry, but, like there's nineteen different choices here that they give you. I'm not going to roll for random encounters that I haven't like fought out ahead of time. You know, maybe maybe I'll just like re roll stuff, I guess, you know, and like be like, okay, so the next you know five times I've got written out these are the next five adventures, that they'll are a counters, they'll come across solid strategy. So I do I guess. Yeah, that's I don't know, but I've never even like thought of like half of these kind of things, I guess, or as like an event specifically, like they got things like announcements here or there's also like corpse or like a draft. There's like you found a Trinket, there's like pickpockets, there's processions, protests, runaway carts, spectacles in general, like all sorts of stuff which they then go on to describe here as well. So I'll get back to all that. Or actually, let's move on then, right to it. So they've got animals on the loose. So the characters see one or more unexpected animals loose in the street. This challenge could be anything from a pack of baboons to an escape circus bear, Tiger or elephant. Pretty pretty easy, I think, to run. It shouldn't be too difficult, which is good. I would never want my random encounters to be like super complicated. But yeah, it could be really interesting to just to have those kind of things running in the town. Announcements. So a Harold, a town crier, a mad person or other individual makes an announcement on a street corner for all to hear. The announcement might foreshadows some upcoming events, such as possible exit, such as a public execution, communicate important information to the general masses, such as a new royal decree, or convey a direct omen or warning. I like how I think it's funny they use the word foreshadow as like literally, there is a public execution that is, you know, set for a specific time. I think that's I'm not sure that that's force. That's just saying things that are gonna happen. Yeah, New Royal Decree Open, say analysts. Yeah, like it's like it's just yeah, I don't know. I thought that was kind of funny. The weather network is foreshadowing that it's going to rain tomorrow. Yeah, no, it doesn't know it. No, no, it doesn't work. So it is a forecast. Yeah, a foreshadow. Guest, that's a level seven spell. I watch that weather network. Seventeen. Here I come. You got brawls. So a brawl erupts in a near the adventures, it could be a tavern brawl, the battle between rival factions, families or gangs in the city, or struggle between city guard ards and criminals. The characters could be witnesses hit by a straight Arrow, straight Arrow fire, or mistaken for members of one group and attacked by the other. Like. That's definitely something you got a plan out ahead of time, like, because the the the players, are going to ask questions, like I like. You know, you got to like, or at least you have to. I guess you have to have an idea at least of what is in the world or in that city at that time. I guess I'm like thinking way too abstract here, where I've got no idea and I'm just randomly placing them down and like this white void of nothingness. But that wouldn't be the case, so maybe I'm overreacting. What do you guys usually do when that happens, though, because I usually think of like if I'm, you know, I'm dming cholked, I'm just like, all right, I've been in hot, jungly places. What does that feel like? And I was just describe from there. I don't know Britain, do you? How do you sort of like I guess. How do you Huntrov places? I I don't know. I read a lots. I've got a decent vocabulary, so...

I feel like I'm able to not not necessarily describe from experience, but I feel like I had the vocabulary to just describe on the spot. Yeah, I guess it's not really like the description so much that I'm worried about, but more like if it's if it's like, for instance, mistaken for one group and attacks by the other, like you got to know which two groups are there and why they're fighting and what's going on and what they're after, I mean. And alternatively, no, you don't. Yeah, you just get attacked by this one group, you defeat them and then afterwards, as you're cleaning up the blood, somebody comes along as like, Oh my God, you murder the cops. Why? You can't tell me. That's not funny. It's so funny. Actually, there's no reason. I don't know, there's no reason the exposition has to be like right up front and available to everybody. I think that if you, if you kind of let it unveil itself as things goes. For sure, like made way through the combat and they start to notice something and something's a little bit off and then like they can choose to either keep fighting or like, hang on a second, something's weird here. Yeah, I mean, I don't know. I just like I myself, as the DM, like to know what these two different groups are and you know why they're fighting and what kind of motives I can give them, just in case the players, you know, capture someone and start interrogating them or something like that. And then I go, well, do I don't know, I don't, I don't know. Like give me me like five minutes here and let me think of a real story for a second. And this was just a random and count U yeah, but if we're, if if you're hung up on that kind of stuff already, you're probably not rolling on a random encounter table. Yeah, exactly, like that's what I'm saying. I'd never do it. I'd do it in advance and I'd prepare each of those encounters in advance with all the answers to all the questions should they arise. I don't know that it's just me. I can't, it's I gotta know. Otherwise it's otherwise just it just feels often I feel like I'm misleading the party time and I don't want to do that. Obviously, I have heard in terms of improvs. Well, are right, there's bullies. So sorry, Lads. Yes, bullies. The characters witness one day, four plus two bullies harassing and out of Tanner. So use the commoner statistics in the monster manual for all of them. A bully fleas as soon as he or she takes any amount of damage. Awesome. Yeah, but if you're flare's a level fifteen and it's a commoner bully and you might damage kills, you're going to be dead. Yeah, it's great, I mean terrible, but great. Companion. One or more characters are approached by a local who takes a friendly interest in the parties activities. As a twist, the would be convenion might be a spy sent to gather information on the adventures. Ah, for a second I was like, Oh, this is so nice, and then it just went and ruined it by being like, Nope, it's actually a spy. Every NPC in the universe is against the Party members. That's that's just, you know, rule that. Actually, that would be interesting if it was like a papertown where every single person is a spy that's been sent to spy on the party. Like you walk into like a town of like doppelgangers that are just, you know, out to collect information about you or something cool. Hey, that sounds suspiciously like into the jails of the Mimic we know available on day and just killed. Whack man. How did we manage that? Flog? What's that? Just gotta be quick. Yeah, all right, let's keep going here. I'm going to finish up this stuff and then we'll hand it over to you. This stuff is valuable. Valuable in it is, I guess it's here about all the options that Jordan's not going to use when he doesn't roll on a random and counter table. That's correct. How contests, so the adventures are drawn into an impromptu contest, anything from an intellectual test to a drinking competition. Should or they witness a duel? There's a corpse, so the adventures find a humanoid corpse period. That is all it says. That is all...

...you get to work with. You find a dead person on the street, like, I can guarantee the players will latch onto that and then it just would be kind of funny if, if you had like literally no thinking other than that. It's just just a corpse. Guys. Just did guys straight, it's like the doors in your campaign's Carlos. I'm sorry, we were in a dungeon. There's bound to be doors. Yeah, each finally carved. Yes, all right, continuing draft. So the characters are drafted by a member of the city or town watch who needs their help to deal with an immediate problem. As a twist, the member of the watch might be disguised a disguised criminal trying to lure the party into an ambush. I use the thug statistics for the monster manual for the criminal and his or her cohorts. Again, every NPC is out to get you. Guys. Watch it. So drunk you find. A tipsy drunk staggers toward a random party member, mistaking him or her for someone else. That's just fun. That's great. You got fires, so I fire breaks out and the characters have a chance to help put out the flames before it spread. It's you can do. I found a Trinket, so the player, the characters, find a random trinket. You can determine the Trinket by rolling on the trinkets table found in the player's handbook. Not really sure what you do a trinkets, unless they're like marked or something like that and you can give them back to the people who own them. Maybe I don't know. Or maybe they're magical. Who knows? I didn't actually look at the player's handbook for that. I should have, but yeah, well, guard harassment. The Adventures are cornered by one day four plus one guard's eager to throw their weight around. If threatened, the guards call out for help and might attract the attention of other guards or citizens in nearby Huh, just doche guards, it's great. All NPCs are out to get you. pickpocket. So a thief use the spy sacific in the monster manual, tries to steal from a random character, characters whose passive wisdom perception scores are equal to or greater than the thief's dexterity. Slide of hand, check total catch the theft in progress. All MB CAEES are out to get you. Procession. The Adventures encounter a group of citizens either parading in celebration or forming a funeral session. And I'm going to add this in here as my own little thing as a twist, it's your funeral procession. Actually, that's that is a really cool idea. I reflect that. Right, if you like, get to a town and they're like having like a Fu little procession of like who's this for? The like it's yours, Yo. Yeah, Oh, that I play in that right. All NPCs are out to get you. You've trust issues, dude. Yeah, just NPC Trust issues. Ren Children Horn once he's not trailer for the movie. Isn't right anything. Yes, protests. The Adventures a group of citizens peacefully protesting a new law or decree. A handful of guards maintain order. Runaway Cart, a team of horses pulling Awagan, races through the city streets. The adventures must avoid the horses. If they stop the wagon, the owner, who's running behind the cart, is grateful. Well, I gottress. Yes, exactly. Shady transaction. The characters witness a shady transaction between two quoked figures. Spectacle. The characters witness a form of public entertainment, such as the talented bards in personation of a royal personage. Street stirkis a pappet show, a flashy magic art, a royal visit or public execution. First, yes, okay, look at Chian like yeah, seriously, Urchin a street, Urchin glams onto the adventures and follows them around until frightened off. I'm sorry, golams. Do you guys know what that word we what that Wayan says. They're just like stuck to them, attached to them. Yeah, that's what I got out of not not contact, but I've never actually it's really anyone like socially. Yeah, yeah, I know, yeah,...

...okay, but like just assume that murders fur away. Yes, until frightened off, they just keep following them. Oh God, I'm serious. That was it. That was a critical role, like cellblot at one point, where like there's the guy coming up and like I'm your biggest fan, like I want to come adventuring for you, and the I'm just like walks up, be stells up behind them in the second and knocks and outance like no, you don't, awesome, it's great. Okay, so that's where I'm to call it for today. All sorts of different random encounters you can have in the urban settings. That can be really cool, really fun. I recommend planning them out, but you know, some people like the randomness of things. Next time we'll get into some unusual environments. So look forward to that. Cool. All right. Is it my turn? I think so. Would you like me to hand it over to you? Now here brain now that's fun. Are you go stealing it? It's mine. Oh, let's use the baton. It's done. Let's do some talk of the town that's sagment. May We ask you the Society of question, that we answer that question, that we answer your answers to that question, so on and so forth. In the question that we're answering your answers to is what is the most intense moments that you've had in a campaign, the most significantly like maybe down to the wire section, this section that really maybe defined your character, the section that defined somebody else's character. Anything goes really, as long as you found it particularly intense or, I guess, suspenseful as a bit of a synonym. In this case. My mic just fell off its stand. So give me a second. Jordan and the first. Okay, sure, intense scenes. There's those. Is there's a few good ones. I yeah, I think one of the more intense moments that I've experienced, I guess, was in our good friend Matt's campaign. We had there was one of the big bads was traveling through the town with a group of armed guards, going around town collecting supplies, and one of his last stops through this town before like essentially holing up in the big bad evil layer was stopping at like an orphanage and grant, grabbing a child essentially to serve for what purpose, I don't know, most likely execution or some sort of ritualistic sacrifice. It was going to be gruesome and our characters kind of were watch being or looking for this guy because we had heard that he was running around town, so we went after him and saw this happening and like the whole scene was like it was so intense because we were just we were trying to talk to the big bad or one of the big bads, into essentially leaving this child instead of having to instigate a fight in the middle of the streets, and it just got show like, oh, I don't know what to do here. This is going to be crazy. Are we really ready to fight this guy? Because all, I've only got half the party here right now and the last time we fought this big a big bad here, like we nearly died a few times. So can we really take this guy on. I don't know. We've never seen this guy fight, we know nothing almost about this guy. It's going to be crazy, like there's so many thoughts like swirling through my head, going like Oh, what do I do? What do I do? I can't let this guy just like take a child off the street. That that's just terrifying and terrible and it goes against everything my character stands for. So in the end, like we just we had to make a stand and, like the other party members, helped back me up with that. I think, Braden, your character actually stepped up and made the first move, which was fantastic. It Times. Yeah, Girlos is your Mike. That was yeah, I mean we'll make it work. It's an ongoing challenge. But for my most intense moment, I think, was in your tyranny of dragons. Well, no, I guess this would have been part of the still dragon clan. T your name, dragons, it's all one. Yeah, what are yes, the first dragon that we fought. What was the most was the most intense moment, I think,...

...because we took almost the entire session to prep for it and I think it was one of the first times that we all kind of didn't want to die, you know, and we planned it all out and it was very intense and it was and it's funny because, like I we we we planned all of it out so well and then at the end of it, like I guess, we killed the dragon rather quickly, like yonder credit on it, and it was like such a release from tension. Just so like that change, I think, the way like we approached dragons thereafter, you know, because now we kind of just see them and you know, right, fuck not this again. Here we go with get and just thinking about that makes me like it's one of the most intense moments I think this party had, because we don't approach battles like this anymore. Like it was, I don't know, it's yes, that's my answer. The First Dragon. I remember that session to because we we were wrapping up. This was like the second last session. We were wrapping up and then everybody was like mad, I'm just like buzzing, I could keep going. We should just like fight the dragon right now. We should just go. And I was like it's like Danny clock, but I don't have to be any work tomorrow, for it's like me neither, I guess, for fighting to drag it. I remember you, Carlos, who were like cree take a minute then, because I'm not like mentally ready to but I didn't think it was going down. Did think it was today a but you pulled it off. I was I was yeah, that was a that was a good like our nearly of prep that you guys put into this, and I was I was actually really impressed that it turned out. But my answer also comes from our friend Mats Campaign, like Jordan's does, that's been quite a few intense moments in that I'd say very, very recently we were up against another of these big bats that Jordan has mentioned, and I am playing our parties wizard. So there's this big bat who herself is some kind of a sorcerer or wizards, she's some kind of an enchantress and she's got a lot of armed guards, and so everybody was preparing big AO e spells to throw at her in the first round of combat to capture the most of her guards and take out her guards quickly and also try and catch her in this and I found one of my best ao e spells and I was like, do I cast it level for do I cast it level five? Because I've only got the one fifth level spell, soot, right now, and I'm looking at this I was like, well, what do I have? At Five I was like I'm not going to use teleportation circle, I'm not going to use modify memory, and then I stopped and I looked I was like wait a minute, I got modified memory. So I step forward and in Midcombat I attempted to modify her memory and it worked. She failed to save and I had to hold it for a minute of in game time, or ten rounds. So this was ten rounds of me not being able to move or break concentration and just being able to hold this modify memory spell while this big battle raged around us and the rest of my party tried desperately to keep all of these things off of me so that I could finish this spell. And finally, her like right hand man, this insane warrior with three attacks at turn, gets it on me, takes three slashes at me, I save on every single throw. Action Surges, takes another three slashes at me, I save on to fail one, but thanks to our resident artificers, shout out Heather, I managed to save and as well, I hung on with I think like HP and after that it worked and now we've got a dangerous new ally that we're all still pretty sure is going to kill us. For reference everyone, this is a ten acy wizard. Yeah, yeah, not a lot of health. Yea Plus Two modifier, I think, is what you have for Constitut's Crut was not very high. It's like you got to roll at least, I guess, an eight or higher. But that to say that one turn was just like the entire same was just probably the most suspenseful moment for that minute and a half that we were rolling that term, because every single one it was like, I can't be lucky three times in our room and then I was, and he actions version, like I can't be lucky six times in a row, and I was right. I was lucky five times in a row and our artificer was smart for a sixth. That was that was like I could not breathe after this. That was pretty intense. Yeah, it's crazy.

And the damage to like he got like just down to like for eye he and I was like, Oh, if you had lost it too, that would have just screwed the everything up there. That I was like, but it worked and I'm still I still can't believe that worked. Yeah, it was great. So, looking over at the society, we've only got one response this week, but it was slow week. We've got Tyler Day young on Instagram when a PC that I assumed was a regular human pellet and shared his real story. I got shivers. PROPS, Matt. So this is also from the tyranny of dragons campaign that Carlos mentioned. One of our players had basically been a humanoid figure that everybody had just assumed it was human until the moment that it came to pop out his wings and reveal that he was an Asomar. And this happened somewhere between a year and a year and a half irl of US playing this campaign. So he sat on this secret for a while, like a ree's articulously long time, and just popped it out at just the right moment. It was a really it was a really awesome moment. It's so hard to sit on those secrets like you gotta like. It's so hard. It's so yeah, real props to you, Matt Gott it. I want to try that sometime. I know like as a DM in that campaign that you and I just mentioned. Like he he has a lot of player seekerts that he's sitting on. So I only assume that translates really well into him sitting on secrets himself as a player. Yes, yes, but that is going to do it for us at triple advantage this week. Do you like what you here? Do you want to be part of the discussion? Join us on our social media that's at real state to society on Instagram, at real city social on twitter. Links to the community discord can be found in our link tree on the descriptor of both. While you're there, take a look at our DM skilled page. Take a look at doorger's band camp page. See if you see anything that you like and maybe pick it up. If you do. No pressure, we don't judge much. But besides that, stay tuned for new episodes of triple advantage every Monday. We'll see you next time.

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