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Triple Advantage
Triple Advantage

Season 3, Episode 42 · 7 months ago

Ep. 64 - The Great Music Challenge

ABOUT THIS EPISODE

This week on Triple Advantage, we stumble our way into a new one-shot writing challenge, discuss urban dangers mentioned in the DMG, and look at your most intense moments in a campaign.

On this week's episode of triple advantageand you challenge approaches the crew. Find Out what happens in our echoes upthe Atlants to know more. Next, Jordan teaches, urban encounters and manytangents. It may not have been a real segment here. And finally,we have the four most intense moments in the Royal City Society's history. Enjoythe show. Allow a pretty and I'm sad to say, I have tobegin this, this episode of triple advantage with a little bit of a tablenorn. CARE to explain why? In the last five minutes of conversation,you have just discovered the band paramore. My God. Well, you see, I grew up a nope, just kidding. I was just sheltered incertain ways and didn't pay too much attention to music. You know, andI'm sorry if that offends anyone, but I yeah, I've never heard ofthe band paramore and if I have, maybe I've listened to their songs orsomething, but like, I couldn't even. I looked at like the top tenof their song like list and stuff like that, and I can't sayI recognize the titles either. It's pretty sad, I know but yeah,the record listeners. This has nothing to do with dd but we have beenare going about this for the last like five minutes and we felt we feltthat you needed to know if there's if there's tension, if you're picking upon the fact that Carlos and I now clearly hate Jordan for the rest ofthe episode. This is this episode might be a little bit. Yeah,might be different. There's some time. It's not even it's an argument,it's just disappointment. Yeah, but I'm not mad, just to support justthe point it. Yeah, anyways, before joined the chat Britain, we'rejust just talking about music that I've been like jamming out too, and prettymuch this I think today I listened to like Olivir Duos, like, goodfor you, good luck. I seven times. It's a banger. Itis. Yeah, it's a Bob. Can't say I've actually heard the restof the album, so maybe you can throw me into the Jordan Hay trainat this point. But at least for that one song it's a banger andit's trying to a leash about it. It's just like very reminiscent of likeparamore. That's like, at least I think good for you is yeah,yeah, yeah, the rest of the album. Well, that's the onlything I've listened to. You is good. This is wholly unrelated to DD,but I'm glad we're we should talk about this more later. What dowe have on the dock hts for today, Carlos, what's the what are theoutlands echoing? I mean this is technically the outlants. This is Ohmy God, we're running out of content. That correctly that we're not even aDD podcast anymore. We're still a general does like game design and chatpodcast. It does have it does generally tie in. I guess at somepoint it well, I'm sure, right, sure, okay, okay, wekeep talking about music and then maybe go into the conversation about like inmusic and influence. Well, you see, we've already done that. It's alreadyan episode in the podcast. I think we're I'm like just getting tothe point of like, how much do we not overlap at this point?What do we do? We have to we have to openly, like it'slike change where we find our inspiration for content with because because to the coastis too slow to release books. I'm sorry to say you think you're sowe've got what if they got this year alone? We've got van Richton's.We got I mean and Sloda can so so compared to how many episodes werereleasing. Oh well, sure that doesn't what you can do a weekly podcast. Yeah, music isn't it the let's let's run with that. Music isan inspiration. Okay, revisiting the conversation most likely. But well, nowas a DD inspiration, like as an inspiration for a game. We talked, we've talked before about using music in the game. We brought up toour guard, we bought up our friends, society member Sean mccrow. We've neverreally talked about using music as an influence. We've talked about how TVinfluences us, how movies influence us, how anime and books influence us.I don't think we've ever touched on music. Have you guys, ever use musicas like a direct inspiration to DD? I mean scenes, maybe, likewithin DND? Explain, like.

Okay, so I guess not toolong ago I re watched the line in the witch in the wardrobe. It'sgot some really great like soundtracks in it, including one of my favorite, whichis like the Narnian Lullaby. It's really short but very powerful pen flutething. It's really really cool and it gives you like this dream like state, I guess, like it's a brings you into like a dream trance.Almost right because that in the movie it's played when the Satyr is trying toget Lucy to fall asleep and then eventually kidnap her. Spoilers alert for anyonewho hasn't seen it, I guess, and kind of. But it's itwas really it's really really powerful stuff and I want to bring that in.Like I was like, Oh, I could, you know, this soundsreally cool. How can I like use this in a scene? And soI have a scene planned out for my group with with my Isil Cross group, I guess, or wild mount really they will experience like a dream typeof reality at some point and that's going to be kind of like the piecethat brings them in. It's going to be a part of like the ritual, and so I was like yeah, that could be really cool and likethis is like a really great like opening for that whole piece of the adventure. So I mean, yeah, I pull it out for scenes. Ican't say I like listen to a song, I've been like I'm going to createa whole world or a whole storyline based on that. That's it.I'm glad you shared that because that's really interesting. I know a bunch ofpeople that do that. I know our fellow DM and friend that does thatquite a bit. He likes to he likes to write to music, sohe lets the music influence what he's writing and then, once he gets intosession, he'll pair up that same music that he wrote to with the scenethat he wrote, which is a really cool thing. And I but Iguess that I was I was eating more like are there songs where maybe Iguess you did answer the question, but I was leaning more towards the elementof like, are their songs that, lyrically or subject wise, have influencedyou at all? And I guess I mean like maybe that's geared more towardsCarlos, because Jordan apparently only listens to Christian Gospel Music. But it's right. Yeah, okay, you know what I kind of understand, like theway I understood your question in this case would be like how like brutal legend? Yeah, it's alsong is about heavy metal. Right. Okay, soI don't think I've ever done that directly with music. Okay, I canthink of like I've always thought of things would be cool to have and that'say in that sense. Right, like I always think about like like inNaruto, whenever you hear like rising fighting spirit or like. That's the onlytheme I know the name of really, but like you hear, are thoselike the major themes of that anime? There's only like five or six songsreally, and they play them at the battle scene, the like the sadscenes and whatever, right, the inspirational scenes, right, and they allkind of do that like what Jordan, W Jordan mentioned. Right. No, kind of like in give you that inspiration in the campaign. So,like, I don't know, I was thinking about brutal legend and I wasthinking about like the other just like animes. But no, I don't think I'veever done it in that, in that direct way, which I've alwayswanted to do. Like it feels. It feels weird because like, forlike for combat, I've always like rising fightings are great song, but ina game where it takes like ten, you know, up to ten minutes, let's say, for like a really long turn or to decision in thecampaign. You can't just be playing that the entire time. I don't know, it's it's it's weird, but like, yeah, like, I mean likelistening to the song today. You know, if I were to doif I were to like make a campaign, I feel like I'd be heavily influencedby like a very like upbeat, kind of like kind of game.Have you? Have you done that Britain? I've I haven't done what you're describing, but what I was kind of getting at here, like there's maybeit's just the kind of music that I listened to, because I listened toa lot of prog metal. I listed a lot of metal, let's justsay that. And one of the big things, especially depending on genres ofmetal, especially things like a power metal,...

...one of the big things is likethe fantasy narrative elements that we've their way into the songs. So ifyou could picture like a I'm sure you both know dragon force. I knowCarlos does some. Yes, okay, they're okay, but not paramortare.Should cost really true Ford, really, that's that's that's a guitar hero thing. Guarantee. Nope, no, okay. Well, they have no dragon.Well, you know, it just kind of came up more or lessrandomly because I was looking for epic scores that I could play in DD whenI'm doing homework and or or working or something like that, and I wantedsomething upbeating fast and cool. I think my brother also may have tried toplay it on the guitar once, but half of that I can confirm that. Yeah, yeah, but if you think about and Carlos, I meanobviously you know through the fire and flame. So I think anybody who on guitarhero is a kid. YEA claims, but like it's a very it's avery fantasy sounding song and narratively it's exactly the same, and that comesfrom a whole subgenre of metal that is exactly that. It's very fantasy themed, it's very powerful, it's very soaring and the lyrics are also very likethey weave like a like a fantasy type story. So I like to goin like the same way that I'll borrow from like an anime plot or thesame way that I'll borrow like tidbits of things from a from a book thatI read as a kid. I'll borrow from these narrative elements that are comingout of these songs. Specifically, I wrote, I wrote a big campaignover a bunch of the themes based in a a album called the coral throneby a local band called Mandroid Echo Star. Brilliant bands, brilliant players in thisgenre of music, and it's it's was really easy to just go inand go like okay, they're saying about this kind of stuff, and Ifind that really cool and I never really thought about that before that's going ina campaign, because I would be so cool to put against my player thesame way that we've talked about in the past doing for like movies or somethingright. I could think of like one other thing that I've thought of,like when it comes to like soundtracks and or like music, and it's beenan inspiration. All is found from frozen two is like a foreshadowy type songwhere it's sings of like the river and it foreshadows like how the story isgoing to progress in the future, and I'm like, I want to bringin that kind of like prophecy and like use places and like things as likepart of that prophecy that people are going to see or something like that.That's a good one. Actually, it's that. It's really cool, though. Are you borrowing from the music? I don't know, it's a littlebit of both at that point, because it's like music. It is likea bit of a musical and, on top of that, the words themselveslike were the inspiration for it because, like I I was like, Oh, this is like, you know, North Wind, you know see stuff, and like I was like, oh, that's exactly where my characters are doing, you know, in the in the wild mount campaign. They're upin the north and they've got see you all around them. So I justit. It works well. But I was like it's really hard to writea prophecy in D and D. I think I've had difficulties with it anyway. I don't know about you guys, but yeah, it's it's it's kindof difficult if you don't know exactly what your players are going to do orwhat threads are going to pull on. So I'm hesitant to put something outlike that. But I really want to create something, I guess, moreof like a legend or like a theme about like a particular place, youknow, like a song that's like, Oh yeah, there's this old legendthat talks about some you know, ancient, you know place or ruin or weaponor song, something that's but locked away for a long time and theseare like the clues that you used to get into the place. Maybe it'dbe really cool to do something like that. I just wish I was better atdoing that kind of stuff. I never just I feel like I shouldjust put things down to paper more often because like when I when I waslistening to like doorg our, for example, like some of those songs, I'veliterally just like thought of like villain monologs and started just doing my liveversion of Laura Ipsom out loud, like I've like I've definitely thought of seemis like that. I've just never like I don't know, I feel likeI've never ran them. Maybe maybe finishing two of the NIHILATION has opened thedoor for me as a DM. I don't know, like I feel likeI stuck to that book for so long as the only thing that I ranand like, I don't know, like...

I didn't really deviate too much,I guess, at the end of it. But yeah, maybe I'll include somemore of that because like just thinking of the the original question they're likeit. I guess it has in a way inspired some stuff. I've justnever actually like done it in a game. What else? I don't know.It's always like the imagination kind of rolls, but like it's so it'sdifficult to like sort of like write that in game. You know. Doyou, like, do you guys have that difficulty? You really, especiallybecause like years work on more like homebrew stuff as well? Right, like, I'm sure there's like maybe maybe to expand this question a little bit,but like music or like other fonts of inspiration, I guess, for likethe Games that you run. You know anyways, and you, yeah,I was going to ask you. You can clarify. We that that wasnot a question. That was a statement. I know, I know. No, it's just because it's hard because, like I haven't like I'm trying tothink of like musical elements that have inspired me, and I think it'sjust like you're I think I'm really like a cash twenty two here, becauseit's like I think of the ambience music and I'm I'm getting a little confusedwith the question right. So it's more like what the words in it,I because I feel like we're true, I feel like, yeah, likethe I feel like we kind of like transpired into it again, like intoambience music. Yeah, now we're trying with the generals as yeah, movethat I was. Another thing that I find is really interesting in the sameway that, like, we're inspired by visuals. So I know that ourbuddy get mat again, to use him for an example, when he wasdoing his Ravnicko campaign, he used to do entire arcs and entire sessions justby drawing cards from the RAVNICKA MTG set and he'd be like, Oh,I like, I like, I like this image that's really conjured up,a cool thing for me, and he'd write based on that. A weird, a weird place to find that, to find that kind of inspiration isalbum artwork, and it like I don't know how important artwork is to Jordan, but like Carlos, I know you, for example, you get a bigthing of Muse in your bedroom, because I don't know if it's inyour bedroom anymore, but it used to be, because you were big,into, a big into that particular artwork. Yeah, I like the I don'tknow, I like the colorical pieces and like this like abstract, muteand I can't I'd start to describe it. It's like a anybody who has thisalbum, it's the I don't even know the name of the fuck holdup, literally simulations. Yeah, no, no, that's also cool album artwork. By the way, now that I think this is just a print, another Shago. Oh yeah, no, that is just a print. You'reright, but like that kind of stuff like that. That could face, like an abstract face. Yeah, that that kind of like music inspiredartwork or music derived our work. I think is also a really good mI was I was chilling out with our mutual friends rob and Kevin Before covidobviously, episode's it's going to say a couple of months ago. It's beenit's been more than a year, but we were listening to a band sothat they both like, called unleash the archers, and the cover art forthis album, the album was called apex, and the cover for apex is amountain scene, but one of the mountains is clearly not a mountain butactually a the dead body of a giant. It's a very a very, verycool scene and a very, very fantasy type scene, and we werelooking at this artwork and our buddy rock goes, Yep, you could writea DD campaign just off of this picture, you could write a setting just offthis picture, and I went yeah, you absolutely could, and it wouldbe cool because that is a really neat idea. But it's that Ifeel like. I feel like especially like when we're talking about like pulling fromfrom popular medium, music is one of those things that just gets overlooked.It's straighted as like more of a background thing than as a that an actualpiece of inspiration. Yeah, yeah, if I were to pull inspiration,I like, from music or songs, I think like a musical movie almostwould be the one. But then is that the movie or is it themusical or the music in it? Right, like yeah, but you don't evenknow who paramorus. Your opinions garbage. Thank Carlos. What are you Ithink? I think, I think we should, we s should allsort of a little challenge. Let's let's...

...write at one shot where we goon to spotify hits shuffle on, like Oh, you know. Yeah,so I'm sort of like let's let's do on, let's do shuffle on ambiencemusics, do shuffle on door guard, because I need the streams guys togot to make around. Yes, there your car only, I mean it'sI feel like that's unfair, because you know all the songs. Yes,very cool. That's that's bold of you to assume, and you might.You might be cheating here, because these would have also drawn some inspiration us. You're one hundred percent. That would be cheating, but death only gocheck out or care on you see. Usee us. The DOORG are officialspotify ambient music playlist, because that is not all dirt are. There's alot of fantastic ambient artists. Are there? Ashtag ad now? Okay, yeah, let's find some ambience music, just the entire genre. Hit Shuffleon it. We'll you should each get three different songs and let's go fromthere. It's build a nerve. I like the actually like that idea.That's cool challenge. And if we get the same songs, then we investigatewhat kind of data share we have. Next week we complain about the spotifyAlgorithm. Is it shuffle quotation? Oh Gosh, Jordan will finally get paramore. Yeah, I've been count on it. Nope, yeah, that I actuallylike that as an idea. I think we should do the I forsure I concur all right. Well, I think this is a phenobital placeto the conversation next week. That goes of the Atlas Right. Well,if we're all done with the echoes of the outlands, let's then move onto divining the DMG. Guys, we are on page one hundred and fourteen. We've been talking about, you know, settings, mostly settlements and mapping stuffand what's important for that kind of thing. So we are now ontoo, urban encounters. So what? What are some of the things thatare going to that you're going to see in your different urban settings? Sourban encounters, although they hold the promise of safety, cities and towns canbe just as dangerous as the darkest dungeon. Evil Hides in plain sight or indark corners, sewers, shadowy alleys, slums, smoke filled taverns, dilapidatedtenements and crowded market places can quickly turn into battlegrounds. On top ofthat, adventures must learn to behave themselves less they attract unwanted attention from localauthorities. That said, characters don't go looking for trouble that don't go whodon't go looking for trouble can take advantage of all the benefits that a settlementhas to offer. All right, so law in order is something that isgoing to be found in pretty well all urban settings. There's going to besome form. So it talks about the different types here and what you canexpect in in that regard. So whether a settlement has a police force dependson its size and nature. A lawful, orderly city might have a city watchto maintain order and a trained militia to defend its walls, and afrontier town might rely on adventures or its citizenry to apprehend criminals and fend offattackers. Trials, so in most settlements trials are overseen by magistrates or localLords. Some trials are argued with, with the conflicting parties or their advocatespresenting precedent and evident evidence, until the judge makes a decision, with orwithout the aid of spells or interrogation. Others are decided with a trial byor deal or trial by combat. If the evidence against the accused is overwhelming, the magistrate or local Lord can forego a trial and can skip right tothe sentencing. So sentences can include things. Here they've give a couple of examples. They got a settlement might have a jail to hold accused criminical criminalsawaiting trial, but a few settlements, but few settlements, have prisons toincarcerate convicted criminals. A person found guilty of a crime is usually fined,condemned to forced labor for a period of several months or years, exiled orexecuted, depending on the magnitude of their crime. I couldn't help but,you know, when I was reading this,...

I was like, Oh Gosh,what would happen if like the players were found guilty in, you know, a scene and were incarcerated or were fined and condemned kind of thing?Like what if they had to be part of like force Labor for for severalmonths or years? You know, like I like it happens on occasion,or like the DM might do that kind of thing for like a spectacle.But what happens if they like actually committed the crime and they actually had todo this kind of thing? Then they go to jail. Like do youhave players like rolled in characters kind of things, or do you like say, like now, it's just I guess we have two times gift for likewhat? I guess it depends on how you want to play this, youcould like maybe they want to break them out of jail. Yeah, Imean like debated. It depends on what you're running, I think, becauseif you are running a like a long campaign, right, I mean youcould offer the player, Hey, do want to try to get out ofjail here, or do you want to like move on? Yeah, like, obviously they like ideally you discuss that with them, but I think mostplayers would probably choose to try to break out of jail. If I maybe so bold to say that, you're probably not wrong on that. Andif they already yeah, that the crime and the first place. Yeah,that seems pretty likely. Yeah, yeah, there was also thinking. I'm sorry, go ahead. Well, that might also be just like and likeit also depends on you because, like, if you're trying to around like aone shot and like one of your players got jailed, right, yeah, you got. I think you got. I think you got yourself in thatsituation, so you gotta get yourself out of it as it as aDM right, because, like if you're willing to be like, Oh yeah, this is a oneshot adventure, full jail for this character, yeah,might not be the most fun choice. No, that's true. That istrue, unless they really pissed you off, in which case it would be alot of fun for you and not so much for them. Well,I mean, which is which is another interesting point. Like I really assuming, like is this an evil campaign? We're right, they are, likethey got caught doing this and like now it's another like hurdle for them,or is this a good, aligned campaign where somebody was just doing something thatthey really shouldn't have been and like how is the rest of the Party reactedthat? Like was everybody kind of done with this guy breaking the rules?Maybe he should go to jail? Yeah, yeah, it's really interesting. Andthen I was thinking, like one of the things here is like tryout by combat, and I was like, okay, so, like what ifyou, as the DM more like you know what would be cool there? They walk into this new town and are accused or framed for, youknow, a crime or something like that, and you know, this particular settlementdecides that they do all of this kind of stuff by decide it Iprobably combat. What what do you do? If you're like, oh, yeah, I'll be fine'll throw them up against someone. You know they'll probablywin and we'll be fine and then that character died, like I feel likethat's just like a loose troube. I come, I not want that tohappen. Yeah, it's like, oh, my tent alarm just went off.I guess it could be open. Yeah, I mean, I mean, sorry. It gets to it where it's just like you can't, youcan't plan for everything. So if your player, like if your players getthemselves into jail and then choose traue by combat and then lose the trial bycombat, yeah, that they got themselves into jail, they got themselves intothe drum combat. They did the they performed in a fight that, ifyou set it up specifically that they would win and they still lost. Theyperformed in a way that made them lose. Presumably that that's that's on them.Or I don't know, I don't know what she'll say. or Thedie, yeah, or the dice, which which is never fun, butit's a risk that you want. Idas like they've made the decision to dothis. Yeah, you know, it's funny because this is reminds me ofthe moment into of a dilation where Leone decided to brawl one hundred and oneMano Mano with a gladiator at like level two. Yeah, that's any no, I feel like that's that's like, you know, if in video games, if you like get knocked out in like the trial section, it's justlike the the WHO you don't die here, don't worry. Yeah, this ispoorty ONSAR. You're okay here,...

...recent bawn. Yeah, okay,also, yeah, anyways, go ahead, let's move on. This is thisis already giving too deep. It's this conversation, big tangent. Yeah, so let's continue on here. We got some other urban encounters that canhappen, so it says the there's a random urban encounter tables. So therandom order urban encounter table is useful for city and town based adventures. Checkfor a random encounter at least once per day and once at night if thecharacters are out and about. Re rull the result if it doesn't make sensegiven the time of day. That is insane. I'm sorry, but,like there's nineteen different choices here that they give you. I'm not going toroll for random encounters that I haven't like fought out ahead of time. Youknow, maybe maybe I'll just like re roll stuff, I guess, youknow, and like be like, okay, so the next you know five timesI've got written out these are the next five adventures, that they'll area counters, they'll come across solid strategy. So I do I guess. Yeah, that's I don't know, but I've never even like thought of likehalf of these kind of things, I guess, or as like an eventspecifically, like they got things like announcements here or there's also like corpse orlike a draft. There's like you found a Trinket, there's like pickpockets,there's processions, protests, runaway carts, spectacles in general, like all sortsof stuff which they then go on to describe here as well. So I'llget back to all that. Or actually, let's move on then, right toit. So they've got animals on the loose. So the characters seeone or more unexpected animals loose in the street. This challenge could be anythingfrom a pack of baboons to an escape circus bear, Tiger or elephant.Pretty pretty easy, I think, to run. It shouldn't be too difficult, which is good. I would never want my random encounters to be likesuper complicated. But yeah, it could be really interesting to just to havethose kind of things running in the town. Announcements. So a Harold, atown crier, a mad person or other individual makes an announcement on astreet corner for all to hear. The announcement might foreshadows some upcoming events,such as possible exit, such as a public execution, communicate important information tothe general masses, such as a new royal decree, or convey a directomen or warning. I like how I think it's funny they use the wordforeshadow as like literally, there is a public execution that is, you know, set for a specific time. I think that's I'm not sure that that'sforce. That's just saying things that are gonna happen. Yeah, New RoyalDecree Open, say analysts. Yeah, like it's like it's just yeah,I don't know. I thought that was kind of funny. The weather networkis foreshadowing that it's going to rain tomorrow. Yeah, no, it doesn't knowit. No, no, it doesn't work. So it is aforecast. Yeah, a foreshadow. Guest, that's a level seven spell. Iwatch that weather network. Seventeen. Here I come. You got brawls. So a brawl erupts in a near the adventures, it could be atavern brawl, the battle between rival factions, families or gangs in the city,or struggle between city guard ards and criminals. The characters could be witnesseshit by a straight Arrow, straight Arrow fire, or mistaken for members ofone group and attacked by the other. Like. That's definitely something you gota plan out ahead of time, like, because the the the players, aregoing to ask questions, like I like. You know, you gotto like, or at least you have to. I guess you have tohave an idea at least of what is in the world or in that cityat that time. I guess I'm like thinking way too abstract here, whereI've got no idea and I'm just randomly placing them down and like this whitevoid of nothingness. But that wouldn't be the case, so maybe I'm overreacting. What do you guys usually do when that happens, though, because Iusually think of like if I'm, you know, I'm dming cholked, I'mjust like, all right, I've been in hot, jungly places. Whatdoes that feel like? And I was just describe from there. I don'tknow Britain, do you? How do you sort of like I guess.How do you Huntrov places? I I don't know. I read a lots. I've got a decent vocabulary, so...

I feel like I'm able to notnot necessarily describe from experience, but I feel like I had the vocabulary tojust describe on the spot. Yeah, I guess it's not really like thedescription so much that I'm worried about, but more like if it's if it'slike, for instance, mistaken for one group and attacks by the other,like you got to know which two groups are there and why they're fighting andwhat's going on and what they're after, I mean. And alternatively, no, you don't. Yeah, you just get attacked by this one group,you defeat them and then afterwards, as you're cleaning up the blood, somebodycomes along as like, Oh my God, you murder the cops. Why?You can't tell me. That's not funny. It's so funny. Actually, there's no reason. I don't know, there's no reason the exposition has tobe like right up front and available to everybody. I think that ifyou, if you kind of let it unveil itself as things goes. Forsure, like made way through the combat and they start to notice something andsomething's a little bit off and then like they can choose to either keep fightingor like, hang on a second, something's weird here. Yeah, Imean, I don't know. I just like I myself, as the DM, like to know what these two different groups are and you know why they'refighting and what kind of motives I can give them, just in case theplayers, you know, capture someone and start interrogating them or something like that. And then I go, well, do I don't know, I don't, I don't know. Like give me me like five minutes here and letme think of a real story for a second. And this was just arandom and count U yeah, but if we're, if if you're hung upon that kind of stuff already, you're probably not rolling on a random encountertable. Yeah, exactly, like that's what I'm saying. I'd never doit. I'd do it in advance and I'd prepare each of those encounters inadvance with all the answers to all the questions should they arise. I don'tknow that it's just me. I can't, it's I gotta know. Otherwise it'sotherwise just it just feels often I feel like I'm misleading the party timeand I don't want to do that. Obviously, I have heard in termsof improvs. Well, are right, there's bullies. So sorry, Lads. Yes, bullies. The characters witness one day, four plus two bulliesharassing and out of Tanner. So use the commoner statistics in the monster manualfor all of them. A bully fleas as soon as he or she takesany amount of damage. Awesome. Yeah, but if you're flare's a level fifteenand it's a commoner bully and you might damage kills, you're going tobe dead. Yeah, it's great, I mean terrible, but great.Companion. One or more characters are approached by a local who takes a friendlyinterest in the parties activities. As a twist, the would be convenion mightbe a spy sent to gather information on the adventures. Ah, for asecond I was like, Oh, this is so nice, and then itjust went and ruined it by being like, Nope, it's actually a spy.Every NPC in the universe is against the Party members. That's that's just, you know, rule that. Actually, that would be interesting if it waslike a papertown where every single person is a spy that's been sent tospy on the party. Like you walk into like a town of like doppelgangersthat are just, you know, out to collect information about you or somethingcool. Hey, that sounds suspiciously like into the jails of the Mimic weknow available on day and just killed. Whack man. How did we managethat? Flog? What's that? Just gotta be quick. Yeah, allright, let's keep going here. I'm going to finish up this stuff andthen we'll hand it over to you. This stuff is valuable. Valuable init is, I guess it's here about all the options that Jordan's not goingto use when he doesn't roll on a random and counter table. That's correct. How contests, so the adventures are drawn into an impromptu contest, anythingfrom an intellectual test to a drinking competition. Should or they witness a duel?There's a corpse, so the adventures find a humanoid corpse period. Thatis all it says. That is all...

...you get to work with. Youfind a dead person on the street, like, I can guarantee the playerswill latch onto that and then it just would be kind of funny if,if you had like literally no thinking other than that. It's just just acorpse. Guys. Just did guys straight, it's like the doors in your campaign'sCarlos. I'm sorry, we were in a dungeon. There's bound tobe doors. Yeah, each finally carved. Yes, all right, continuing draft. So the characters are drafted by a member of the city or townwatch who needs their help to deal with an immediate problem. As a twist, the member of the watch might be disguised a disguised criminal trying to lurethe party into an ambush. I use the thug statistics for the monster manualfor the criminal and his or her cohorts. Again, every NPC is out toget you. Guys. Watch it. So drunk you find. A tipsydrunk staggers toward a random party member, mistaking him or her for someone else. That's just fun. That's great. You got fires, so I firebreaks out and the characters have a chance to help put out the flamesbefore it spread. It's you can do. I found a Trinket, so theplayer, the characters, find a random trinket. You can determine theTrinket by rolling on the trinkets table found in the player's handbook. Not reallysure what you do a trinkets, unless they're like marked or something like thatand you can give them back to the people who own them. Maybe Idon't know. Or maybe they're magical. Who knows? I didn't actually lookat the player's handbook for that. I should have, but yeah, well, guard harassment. The Adventures are cornered by one day four plus one guard'seager to throw their weight around. If threatened, the guards call out forhelp and might attract the attention of other guards or citizens in nearby Huh,just doche guards, it's great. All NPCs are out to get you.pickpocket. So a thief use the spy sacific in the monster manual, triesto steal from a random character, characters whose passive wisdom perception scores are equalto or greater than the thief's dexterity. Slide of hand, check total catchthe theft in progress. All MB CAEES are out to get you. Procession. The Adventures encounter a group of citizens either parading in celebration or forming afuneral session. And I'm going to add this in here as my own littlething as a twist, it's your funeral procession. Actually, that's that isa really cool idea. I reflect that. Right, if you like, getto a town and they're like having like a Fu little procession of likewho's this for? The like it's yours, Yo. Yeah, Oh, thatI play in that right. All NPCs are out to get you.You've trust issues, dude. Yeah, just NPC Trust issues. Ren ChildrenHorn once he's not trailer for the movie. Isn't right anything. Yes, protests. The Adventures a group of citizens peacefully protesting a new law or decree. A handful of guards maintain order. Runaway Cart, a team of horsespulling Awagan, races through the city streets. The adventures must avoid the horses.If they stop the wagon, the owner, who's running behind the cart, is grateful. Well, I gottress. Yes, exactly. Shady transaction.The characters witness a shady transaction between two quoked figures. Spectacle. Thecharacters witness a form of public entertainment, such as the talented bards in personationof a royal personage. Street stirkis a pappet show, a flashy magic art, a royal visit or public execution. First, yes, okay, lookat Chian like yeah, seriously, Urchin a street, Urchin glams onto theadventures and follows them around until frightened off. I'm sorry, golams. Do youguys know what that word we what that Wayan says. They're just likestuck to them, attached to them. Yeah, that's what I got outof not not contact, but I've never actually it's really anyone like socially.Yeah, yeah, I know, yeah,...

...okay, but like just assume thatmurders fur away. Yes, until frightened off, they just keep followingthem. Oh God, I'm serious. That was it. That was acritical role, like cellblot at one point, where like there's the guy coming upand like I'm your biggest fan, like I want to come adventuring foryou, and the I'm just like walks up, be stells up behind themin the second and knocks and outance like no, you don't, awesome,it's great. Okay, so that's where I'm to call it for today.All sorts of different random encounters you can have in the urban settings. Thatcan be really cool, really fun. I recommend planning them out, butyou know, some people like the randomness of things. Next time we'll getinto some unusual environments. So look forward to that. Cool. All right. Is it my turn? I think so. Would you like me tohand it over to you? Now here brain now that's fun. Are yougo stealing it? It's mine. Oh, let's use the baton. It's done. Let's do some talk of the town that's sagment. May We askyou the Society of question, that we answer that question, that we answeryour answers to that question, so on and so forth. In the questionthat we're answering your answers to is what is the most intense moments that you'vehad in a campaign, the most significantly like maybe down to the wire section, this section that really maybe defined your character, the section that defined somebodyelse's character. Anything goes really, as long as you found it particularly intenseor, I guess, suspenseful as a bit of a synonym. In thiscase. My mic just fell off its stand. So give me a second. Jordan and the first. Okay, sure, intense scenes. There's those. Is there's a few good ones. I yeah, I think one ofthe more intense moments that I've experienced, I guess, was in our goodfriend Matt's campaign. We had there was one of the big bads was travelingthrough the town with a group of armed guards, going around town collecting supplies, and one of his last stops through this town before like essentially holing upin the big bad evil layer was stopping at like an orphanage and grant,grabbing a child essentially to serve for what purpose, I don't know, mostlikely execution or some sort of ritualistic sacrifice. It was going to be gruesome andour characters kind of were watch being or looking for this guy because wehad heard that he was running around town, so we went after him and sawthis happening and like the whole scene was like it was so intense becausewe were just we were trying to talk to the big bad or one ofthe big bads, into essentially leaving this child instead of having to instigate afight in the middle of the streets, and it just got show like,oh, I don't know what to do here. This is going to becrazy. Are we really ready to fight this guy? Because all, I'veonly got half the party here right now and the last time we fought thisbig a big bad here, like we nearly died a few times. Socan we really take this guy on. I don't know. We've never seenthis guy fight, we know nothing almost about this guy. It's going tobe crazy, like there's so many thoughts like swirling through my head, goinglike Oh, what do I do? What do I do? I can'tlet this guy just like take a child off the street. That that's justterrifying and terrible and it goes against everything my character stands for. So inthe end, like we just we had to make a stand and, likethe other party members, helped back me up with that. I think,Braden, your character actually stepped up and made the first move, which wasfantastic. It Times. Yeah, Girlos is your Mike. That was yeah, I mean we'll make it work. It's an ongoing challenge. But formy most intense moment, I think, was in your tyranny of dragons.Well, no, I guess this would have been part of the still dragonclan. T your name, dragons, it's all one. Yeah, whatare yes, the first dragon that we fought. What was the most wasthe most intense moment, I think,...

...because we took almost the entire sessionto prep for it and I think it was one of the first times thatwe all kind of didn't want to die, you know, and we planned itall out and it was very intense and it was and it's funny because, like I we we we planned all of it out so well and thenat the end of it, like I guess, we killed the dragon ratherquickly, like yonder credit on it, and it was like such a releasefrom tension. Just so like that change, I think, the way like weapproached dragons thereafter, you know, because now we kind of just seethem and you know, right, fuck not this again. Here we gowith get and just thinking about that makes me like it's one of the mostintense moments I think this party had, because we don't approach battles like thisanymore. Like it was, I don't know, it's yes, that's myanswer. The First Dragon. I remember that session to because we we werewrapping up. This was like the second last session. We were wrapping upand then everybody was like mad, I'm just like buzzing, I could keepgoing. We should just like fight the dragon right now. We should justgo. And I was like it's like Danny clock, but I don't haveto be any work tomorrow, for it's like me neither, I guess,for fighting to drag it. I remember you, Carlos, who were likecree take a minute then, because I'm not like mentally ready to but Ididn't think it was going down. Did think it was today a but youpulled it off. I was I was yeah, that was a that wasa good like our nearly of prep that you guys put into this, andI was I was actually really impressed that it turned out. But my answeralso comes from our friend Mats Campaign, like Jordan's does, that's been quitea few intense moments in that I'd say very, very recently we were upagainst another of these big bats that Jordan has mentioned, and I am playingour parties wizard. So there's this big bat who herself is some kind ofa sorcerer or wizards, she's some kind of an enchantress and she's got alot of armed guards, and so everybody was preparing big AO e spells tothrow at her in the first round of combat to capture the most of herguards and take out her guards quickly and also try and catch her in thisand I found one of my best ao e spells and I was like,do I cast it level for do I cast it level five? Because I'veonly got the one fifth level spell, soot, right now, and I'mlooking at this I was like, well, what do I have? At FiveI was like I'm not going to use teleportation circle, I'm not goingto use modify memory, and then I stopped and I looked I was likewait a minute, I got modified memory. So I step forward and in MidcombatI attempted to modify her memory and it worked. She failed to saveand I had to hold it for a minute of in game time, orten rounds. So this was ten rounds of me not being able to moveor break concentration and just being able to hold this modify memory spell while thisbig battle raged around us and the rest of my party tried desperately to keepall of these things off of me so that I could finish this spell.And finally, her like right hand man, this insane warrior with three attacks atturn, gets it on me, takes three slashes at me, Isave on every single throw. Action Surges, takes another three slashes at me,I save on to fail one, but thanks to our resident artificers,shout out Heather, I managed to save and as well, I hung onwith I think like HP and after that it worked and now we've got adangerous new ally that we're all still pretty sure is going to kill us.For reference everyone, this is a ten acy wizard. Yeah, yeah,not a lot of health. Yea Plus Two modifier, I think, iswhat you have for Constitut's Crut was not very high. It's like you gotto roll at least, I guess, an eight or higher. But thatto say that one turn was just like the entire same was just probably themost suspenseful moment for that minute and a half that we were rolling that term, because every single one it was like, I can't be lucky three times inour room and then I was, and he actions version, like Ican't be lucky six times in a row, and I was right. I waslucky five times in a row and our artificer was smart for a sixth. That was that was like I could not breathe after this. That waspretty intense. Yeah, it's crazy.

And the damage to like he gotlike just down to like for eye he and I was like, Oh,if you had lost it too, that would have just screwed the everything upthere. That I was like, but it worked and I'm still I stillcan't believe that worked. Yeah, it was great. So, looking overat the society, we've only got one response this week, but it wasslow week. We've got Tyler Day young on Instagram when a PC that Iassumed was a regular human pellet and shared his real story. I got shivers. PROPS, Matt. So this is also from the tyranny of dragons campaignthat Carlos mentioned. One of our players had basically been a humanoid figure thateverybody had just assumed it was human until the moment that it came to popout his wings and reveal that he was an Asomar. And this happened somewherebetween a year and a year and a half irl of US playing this campaign. So he sat on this secret for a while, like a ree's articulouslylong time, and just popped it out at just the right moment. Itwas a really it was a really awesome moment. It's so hard to siton those secrets like you gotta like. It's so hard. It's so yeah, real props to you, Matt Gott it. I want to try thatsometime. I know like as a DM in that campaign that you and Ijust mentioned. Like he he has a lot of player seekerts that he's sittingon. So I only assume that translates really well into him sitting on secretshimself as a player. Yes, yes, but that is going to do itfor us at triple advantage this week. Do you like what you here?Do you want to be part of the discussion? Join us on oursocial media that's at real state to society on Instagram, at real city socialon twitter. Links to the community discord can be found in our link treeon the descriptor of both. While you're there, take a look at ourDM skilled page. Take a look at doorger's band camp page. See ifyou see anything that you like and maybe pick it up. If you do. No pressure, we don't judge much. But besides that, stay tuned fornew episodes of triple advantage every Monday. We'll see you next time.

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