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Triple Advantage
Triple Advantage

Season 3, Episode 21 · 9 months ago

Ep. 45 - The Mind's Eye

ABOUT THIS EPISODE

This week on Triple Advantage, we get SUPER meta talking about how we picture our
in-game worlds, Jordan creeps carefully into writing Intrigue campaigns, and we
gather around the fire to discuss your favorite holiday-themed adventures.
 

This week on triple advantage, we getsupermeatar talking about how we picture our in game worlds. Jordancreeps carefully into writing intry campaigns and we gather round the fireto discuss your favorite holiday themed adventures as always, keep a locked onour social media to see what we've got coming next enjoy the show everybody on this week's echoes,Cavlents we've been pretty busy over here at the Royal City, Studios Society. Idon't know what are we calling this publishing branch of URCS Braden Jordn?Any ideas, our dn skilled name, is now ros society.I guess that's the name, we're sticking with the Royal City Society. PublishanGroup- I don't know we a range herselv yeah, it's too late, yeap, yeah, no turnoo for a year and a brandwiftate es we're committed. It's done it's theyear rappup. We have to do one of those two right, yeahtat's, true yeah, we've been pretty busy over here, so Ihaven't necessarily had the chance to look at the newest releases coming fromAER. So this is not your usual Echos episode. In fact, we're actually goingto look at bringing back kind of as those thequestions from the previous seasons that we've had here on a wonderfulpodcast, which you should definitely go and check out thiris a critical thought. I wanted toknow your guys s is descriptive. Imagry, like I. Let meWoar this better when you guys are dming what kind ofartstyle do you picture when you're describing scenes in your campaigns? There's something that I've beenthinking about recently, because we've been working on some new art work forURCS, published material and, of course, we're trying to develop some sort ofunified style. Also that all so everythinglooks nice and pretty. But I know that when Idm I have like an imaginary artstyle that I painteverything with I'm just wondering what you guys have as yours. Any of you cantake it away here. Really, that's an open, ended question: whare o adiscussion, this weekit's an interesting question, because it's notreally something I've thought about yeah, consciously and until you've.Until you asked us this question- and I don't know really I'm trying topicture the closest thing I can compare it to in my head is like kind of like one of these newer video games, that kind of falls intothe Uncanny Valley territory, where it's like. It's like hyper realistic tothe point where it's like yeah wow. You can tell that they did a really goodjob on this, but it's still very obviously CGI and there's just that slight disconectbetween like Oh, this is crazy, photorealistic and then Oh, thisis uncomfortab. Not Yes, there's I waswatching TV last night and they were running a Savacan two thousand andtwenty seven commercial, big, big, F n. The chat for anaps five x box userswill amout it, but they had they had to counte reavs.Obviously on the on the commercial talking about. Youknow only only way to be a criminal in two thousandand seventy seven is to get caught and that kind of stuff and I'm looking atthis ad and I'm like. I can't tell if Keoni, is the only liveaction. Part of this add and everything else to CGI or if this is actually likea CGI, Keona reevs, and it's just so well done that I can'ttell it to see gakion Ruvis, which seems like a waste of money if they hadthe real Kionyo. But this is a long winded way of saying. That's like theclosest thing I can compare to, I think yeah. I mean I'm kind of in the sameboat as Braiden here, where I haven't really thought about it. Consciously. If I had to make a a comparison, I guess to like how Iwould imagine the world it would be probably close to something like Skyrim, just in terms of like what thebuildings look like and the different ways that they bring in,like there's all sorts of different races and stuff there, and so it's you can kind of like. I guess like that. That would be myclosest thing, although I'm not sure...

...like the people would be slightly wellmore realistic than than they are in skyroom, but the buildings and stufflike that. That's probably accurate because Idon't spend a whole lot of time describing buildings. I spend a little bit kind of likesaying: okay, there's, you know, there's a group of Yirts here that are,you know, maybe like ten feet tall in theire. You know this color, but Idon't go into a whole lot of detail into like how they're built or anythinglike that, unless it's something very specificthat I want to include in there, because it'simportant somehow to the quest or it's a building that they're going to beusing a lot so, but that doesn't that doesn't cover most most buildingsin the game, at least so far. In my campaigns, most of the time when peopleenter a town, you know the buildings are more or less the same in that townand I'll describe like a basic building in that area, and then say: Oh, butthere's also this one really interesting building. That is slightlydifferent from the others or really stands out. You know, like Oh there'sthis tower in this. In this you know random village wel what's a tower doingthere, and so the players can kind of interact with the difference betweenthe norm. That's in this village and the you know big tall structure thatdoesn't really fit in. So that is what I kind of used to grabmy players attention more so than describing a type of like art. I guessstyle you, man, that's not necessarily what Imeant with that question. No, I know hat you're saying I just honestly. Idon't really think about it. If that, if that makes sense like I don't go inthere- and I say you know- I don't think about the scene itself in my head,like I don't picture it in terms of an art style. How do you picture you seen? I picture the people and you know the buildings are kind ofjust there. The it's very fuzzy, though, because it'snot an important part of my story that I'm telling the players, so it just kind of sits there in thebackground, unless again there's something somefunction. So if there's a lever that turns on and off you know fire that canshoot down from the ceiling. I will say there is a lever on the Western Wall,but I'm not going O to go into detail about. You know what this wall reallylooks like and I probably haven't really described. You know the overall style and structure of thisbuilding unless it's again important or serves a function to the story itselfLit'. She, okay, I think so. For me I guess ID Sall Hi'm a little bit ofthe opposite, but I like to I like to understand the space that my playersare in, because that helps me sort of explain situations right like y Yeah e, like Wen awmap, yeah solike whenever, whenever a visual is like needed, or at least for like tomb,for example, like I try to like jump into the the first person sort ofdescription of what y? U You you'd see, and I guess Thi this question now thatI'm thinking about it at loud, this kind of ties into. I think this kind ofties into something a little bit deeper to, which is just generally how you, asa DM, organize your thoughts right or quick access right. So, like yeah like for me, I try to like. I tryto have that like mindmap right, because it just helped me navigatethings a little bit better and then especially with like, for example, likelast week's campaign. Right like we had theserotating chambers. So for me, like it's a little bit more fun to O. Just keeptrack of that like how all of that would kind of like rotate in space andwhatnot, but like with regards to the artstyle that I kind of think of. I think, like a lot of my it's weird, because, like I'll picture like my players facessometimes on the characters, because it's so hard to remember what everybodylooks like like ther new described characters right like that's, not natural to me, but like I usuallypicture scenes,...

I would say in like a kingdom hearts meats, Kingdom Hart meets shoot, lost planet or something likethat, because I love that, like Atlantis kind of Cartooni art style. Sofor me me, like I e, I don't know, that's how I kind of imagine thecampaigns happening. It helps me. Imagine like these sort of grandmoments with characters to if it's everything's just a little bit morecartooni in nature right but of course like it's also about thestyle, F campaign, you're playing right like if you're playing like a true grittype of everything's, noar type of campaign. Right then everybody'splaying like that's, that's part of the feel of the like the atmosphere of the of the gameworld itself right, so that might affect it. But I don't know like we'vebeen working on some art, for I guess by this time it would have beenannounced, but but for Kringle's wondrous workshop, and it just got methinking like how do we want people to picture our things? You know, andobviously this is all like modules and whatnot, so they can change and modifyeverything, but you know how do we present ourselves and then I startedthinking about like how I present ideas at the table. So I don't know Bradenwhat about you like? How do you kind of keep your ideas organized and flowing for that RPexplanation. Let's say this imaginary artstyle right! It's it's aninteresting question and I want to kind of bounce back to something that bothyou and Jordan have touched on. Really briefly, that I've been thinking aboutfora bit not in the context of artbut kind of in the context of the game inThi ole and thinking back to the idea that no matter what you're, picturing soartstyle or yeah, describing an MPC or describing a building, there's noguarantee that your players are picturing it that way. No, so Irecently back back like nine months, a go backwhen we could all actually see each other. I ran in session persons, and I have ahuge, huge pad of inch by inch grid paper that I woulduse to physically draw out every single map so that everybody could have like a solid. We would all be on the same pageof at least the dimensions of the room, approximately what they're looking at?What's in the certain functions of it exactly now an and Carlos. You stillrun that, through your kind of virtual table, top thing that you've got set up,that we're going on IAVE switched pretty much exclusivelyto theatre of the mind. I did fantasy grounds for a bit, but I decided Ididn't want to pay for it just before the pandemic started, and that was amistake. But I've been running exclusively theaterof the mind and now there's no way to get everybody necessarily on theexact same page about what they're looking at and especially, I think it's adifferent story for like when you're going through combat and every singleperson is like okay. So, what's the scene again, you got to redescribeevery single step. That's been taken yeah. I think that that's half, becausepeople aren't paying attention and half because of the disconnectther, but right at the atthe same time, like it's it's hard to say what I do to keep my thoughts organized because these days I have like, I have very written descriptions about what Ipicture sessions going like, but everythingelse is going on up in my head, because there's no pointin me drawing it out, because I'm the onlyperson that I'm drawing it out for right, fair, I up until this point have had. I guess one of one of mygroup members was able to use an APP to kind of just draw out the map, as Idescribed it to them, which was kind of fun because it, letme like kind of see if, if the group members were able tounderstand what I was saying in terms of what the room lookd like, so Idescribe the dimensions of the room. I describe okay, there's a chest on this. You know this eastern wall and it'sbuilt into the ground. I'd say you know ther'R sconces, that go down thishallway every ten feet or something like that. If- and it was interesting just to seelike okay, yeah they're, actually getting this they're, you know they'redrawing out the store. Occasionally, I'd have to be like. No, actually, thedoor is like another five feet over to the West or whatever or nope. That's not quite right. I meantthe southern wall or something like...

...that. I'd have to redescribe a littlebit, but for the most part they were actually getting. What I was saying in terms of like thedimensions of the rooms and things like that, so it was really fun to just kindof like have my players almost draw the map out for me as we went, and I I think it got them to kind of like payattention a little bit more to what it was. I was saying, and then they wouldask questions about you know. Oh is this: Is this what you meant like, andI would say yes or no and ID kind of like figure it out with them, which was a lot of fun? I think so. I want to tryand keep that up as much as possible, but if, if I can, I will have likepictures of like important maps and things like that just so, I can getlike a true visualization of like okay inthis room. There's you know, there's this bed or there's this. You knowreally important like chest off to the side or you know, there's a body here,there's a symbol there or whatever. If I can use, you know, pictures that arealready kind of drawn out, then I don't have to go into the room and point out each ofthe different things that are important, and that means that the players have todo a little bit more discovery without me, just like pointing out hey, there'sa hook here, there's a hook here and there's a hook here. You know youshould check these things out, but rather they have to go. Okay, wellyeah there that that's interesting. What's this, so I'm not sure which style I likebetter, I think it just kind of depends on thesituation yeah- and I guess I kind of relates tothe intere activity of the game itself. To right, I mean H, it's a really cool concept, actually,that you mentioned it to have your players draw out the map as they'reexploring it, because I mean realistically right if you're talking about in game a mapof water deep, is probably really accurate, because there's lots ofpeople that live in Watertdo you've been right, something that can getconstantly updated. But you know, if you have your players draw out a maplie of them going through a dungeon mm. That kind of speaks to you know going back to okay. Well, if people areexploring on charted territory, who's going to be mapping all of this YepRightt's good and then those kind of and those kind of tools become theresources that your players have later on right and they can either share thator they can keep it to themselves, but either way if they poorly drew a map incharacter. Well, then, that's your resource now right yeah, so it might bea good way to incentivize. You know, notetaking and- and I think we'vetalked about this before right, like when we're talking about having like acommunal notebook of resources right or having playerscollaboratively, add to something together. While the game is runningright, I know cartographers tools ar supplies or something is a thing alsois inteinded that you can have proficiency with. So I wonder like howthat would apply if someone did have proficiencyin cartography, do we you know, would you then say: Oh I'll describe thescene twice for them or something like that or or would they do Bein able tosell the map later it like? So what this would be? The advantage of thatthis touches on something that I actually find and I've been sort ofplaying with this concept for a little bit. So we just as a little background here forthis little. This is really rough, but it's justlike drop of thought here, but so between the table like in the game,space right and the player space, both you'r kind of playing, dnd, twice right,you're playing the Inda as like, a human being being around other people,socializing and you're playing dnd. As you know, what you're able to do withinthe game right, the same thing that we be playing dominion right? We allgather around the table and we play the car game and we enjoy playing ittogether, but also there is the element of what are we doing in game right andwhat dn the offers is. Something that's really unique to this kind ofinteractive genre right of board games where you can kind of cross thoseboundaries as rules right. So let's say you have a player, for example, with noproficiency in Cortographers chools. Well, you know if you've introduced amechanic in the game of, like communal note, taking right some sort ofcommunal resource gathering. Well, maybe you just leave that, as is right,but if the player has proficiency in those tools, you as a DMcan step in, and you know improve the...

...output of that player to make it moreaccurate, which then ties directly into that character right right, and it'sone of these things where it is hard to implement if you're telling that to doif you're telling that, if you're, if you're, making a player do that right,because these are things that should be free actions and freeactions, I meanlike just no input required from you as a human being because you might not bea good person. U, you know, you M, you obviously don't have provisions yourchrotographers tools who has that s right so every session? No! No! No like in real life! Yeah! Youdon't realize I bring my actual crotographer foolsright yeah, but these are. These are little thingsthat, for example, you can you can you can cross these boundaries in this likettrpg space yeah and it's and it's really cool, and it's something that Iwanted to start to explore and the one of the one of the areas, for example,is languages right, because I mean this isobviously as Porour, your comfort level or whatever, but I think it would bereally cool to run a campaign where, if there's a language that isn't known inthe Party, I can just start speaking that as at the end, because that wouldhit you in a completely different level as a player right right. If I'm sayingsomething like hey this character, says something in a language you can'tunderstand. Well now you know, there's like a little bit of something behindthere right like and right. It makes it activates alittle bit of inquiry versus if somebody starts speaking to you and acompletely random language that you do notunderstand, you get hit with confusion in the real world. You don't start in Q,like maybe, if you're looking for information or you're trying tocommunit okay right, like you, maybe you start to you, know, look and try tomeet halfway with the language right, but you don't necessarily go like Ohthere's knowledge behind there. I must get right because that's like an that'slike a mechanic that all video games kind of have right so yeah. I think when that it has happened in my partyalready actually- and I kind of just started, saying random, sounds and fake, phraises and and yeah kind oflike put it that way, and then they go. Oh, what? What does he say? And I say you don'tknow you have' absut any idea or you, but it was just kind of fun to do that.But you understand what I'm saying then right: yeah, that's that that's thatthat's you're hitting the player senses they're, not the carinter senses andthere's an there's, a distinction right yeah. So that's something that IVreally wanted to explore with with the Generan, especially now that, like you,become a better DM and like the less you know, the game rule stuff is moreknown. Now that you can kind of start expanding into other territory. Whatabout Youbritin? Have you ever thought about doing anything like this? Is it's it's interesting? I don't it's acool idea and it would require a lot of work from both the DM and the players, because the DM would have tothink hers where I disagree with Thou. Okay, I would disagree with at becauseI would say this is entirely on the DM's side. This is not something.Players should need or have to track that, and maybe that's just like theway that I approached the like the way tha. The player you know plays the gameyou know doesn't have to work for the game. there. That's my idea, anyways! Maybe you canhave a different table, but like that's where I would disagree there, butcontinue. I just well. I think that at some point there will have to be somekind of FIF. Let's use the map example vorexapy.Yeah. The map is definitely more player related than Likser Yeah Yeah. I knowsome players that if I was like you're not getting a map, you'd have to drawwhener you want when they just be like no yeah Forgett. That's true H, likeespecially the new players. You don't want to put that on them, like thatextra work for them, they're already trying to learn how to play the game orhow the mechanics work, getting a feel for what tabletop RPG really means interms of Roleplay, and that kind of thing, so you don't want to addanything extra onto them for veteran players. Maybe that'ssomething you can say yeah. You know what this is. This is how I'm Brunning mygame, your Vegenan o. You understand how the basic mechanics work, so youget to learn something new today kind of thing yeah. I agree. Maybe maythat's just like an initially rough thup there, but yeah yeah, and I canunderstand that right, becaue. There would be some sort of agreement withthe players to be like hey, you're, all writing in a notebook right, at leastthat that relates back to something else that maybe you as a DM extent. Sobut that's maybe that's that's the that's a space where I was thinkingmore of yeah. USA DM, have the choice...

...to escalate that information or tool towhatever level you want right, but yeah. I don't know that's somethingthat that's Ra for the last little bit, because I think they're like when we'retalking about things like mystery campaigns and intrigue. Perhaps right, like all these things are thing that you as a player, approacheddifferently than the character right and that little boundary, somethingthat I want to explore as a DM, because I think there's a lot there and I thinkthere's as a lot there, for you know like a game system or something likethat, like that's kind of what these things are based out of right, so aways Starr, Os art style, led into game mechanic. But when does it notthat's right, they're? Basically, the same thing is: Let's a pretty much. What I wanted to air outthis week. Do you guys have any extensions or other thoughts? Is I'msure that we'll continue this conversation as long as we have this podcast Braden? I kind of cut you off a littlebit there I feel like so. Were you saying something else or did you seldayAllyo wanted tos, O ratchit? I think we're good to move on. If that's thecase, then let's move on guys. We are making our way through theDungeon Masters Guide, we're on pageseventy, eight we're talking aboutdifferent types of event based adventures, so fall along. If you'd like to we'regoing into an intrigue adventure, so Intrigue Adventures are event basedadvenatures that revolve around power struggles. Intrigues are common in thecourts of nobility, but power struggles can play out just as easily in themerchant sgilds crime syndicates or tempo hierarchies, rather than dark events and villainousplots and intrigue. Adventure typically revolves around the exchange of favorsTut arise and fall of individuals in power and influence, and the honeyedwords of diplomacy, a prince's efforts to be named. Eir tothe throne, a courtier's ambition to sit at the Queen's right hand and amerchant's desire to open a trade route through enemy lands, our stuff ofintrigue, like all adventures, intrigue adventureonly works if the players and their characters are invested in the outcome.If no one cares who the king's chamberlain is or who is log? Who haslogging rights in the elban woods, throwing the characters into anadventure centered on those issues will fall flat. However, if having the earof the king's Chamberlain means that the characters can use royal soldiersto help them defend their own stronghold on the borderlands, playerswill be invested in the scenario. Adventures usually become embroiled inintrigue when they need a favor from a powerful creature and have to perform afavor in exchange or when the plots of powerful nbcs get in the way ofcharacters achieving their goals. Some of the event base goals discussedearlier in thes, section lend themselves to Intrigue Adventures, forexample, if the adventurers must uncover a conspiracy, negotiat, a peacetreaty or secure aid from a ruler or council, you might be looking at anintrigue adventure. The process of creating an intrigueadventure is similar to creating any other event based adventure with twomain differences. How villains are handled and how the characters can gaininfluence. Big Section intrigue is definitelyinteresting. I would love to kind of like see a fulladventure. That's that's just intrigue like a full campaign, almostjust to see how that that feels, where maybe everyone's kind of like anoble and they're, trying o they're all trying to vie for power. Some thinglike that, but it's definitely something that is moreeither higher level I find or for veterans who understand or are interested at least in doingthat whole roleplay thing. I know a lot of players are more interested in the combat side ofthings. The action prsay yeah, I think, but you get sor me nojust like for the most part, like I think most of our group of players, I think, fallinto the the combat side of the fints and Thi thing that just talks to likethe games that we played before right, because all has been playing likestrategy and some sort of table top Yemor game or whatever right M. I knowmy wild mound group is like half and half right now right now, half theGroum is RP and the other half is like...

...not combats the good stuff. Yeah I mean like combat is what I feellike we're. A lot of the classic good memories are formed from nd right, likethe we defeeted, the boss, wit, whatever yeah exact, it's interestn. Ittalks to some other stuff with like how do you drive that interest in players to o? You know yeah.You almost have to have the RP like in there in order to drive that commetinto something that's more than just mechanical and, like Oh yeah, likewouldn't be able to picture an entrie campaign B, combat only right, yeah, nofor sure my my players at one point kind ofstarted their own intrigue session and that quickly devulved intoabsolutely nothing. Because at the beginning of the campaign that I'mcurrently running you know they were presented with allthese gangs that were running this town and then this kind of shadowy puppetmaster that was orchestrating these gangs and their thought was w. What? Ifwe, because my ihad set it up, thinking that they would just kind of like goaround systematically like taking down these gangs and then figuring out? Whowas behind it? But they were like no N. no we're notgoing to do that. We're going to actually become one ourselves in orderto pose, as somebody in this guy's employe, so that we can kind of like work from withinand slowly systematically dismantled. This empire- and I was like that's areally cool idea and then that instantly devolved into them justkilling everybody else anyways. So for a very short time, it was a reallycool concept that I hadn't come up with, and it was a lot of fun mm yeah. That was fun yeah, but our crew is definitely verymurder. murdery. You know stabpy stabby, all right now the important thing ofthe intrigue that they're talking about how villains are handled and how thecharacters can gain influence. Let's, let's move on and kind of get a betteridea of what they're talking about here in the dunceon master's guide. So forvillains they say some intriguive adventures are driven by the actions ofa single villain, such as a noble plotting, the assassination of amonarch. However, an intrigue adventure can have multiple villains or novillain at all for no villain. Some Intrigu edventuresrevolve around the exchange of favors in the absence of a villain for thistype. Ofvent of adventure skip steps, one and two of the event basedadventure creation process, which is the villain and the villain's actionsand move straight into the adventureos goals in step, three figure out why theadventures become involved in the intrigue and then spend the bulk ofyour time, creating the npcs they interact with feel like that's important, regardlessthyeah, H, Fisur season, entry campaign or huge yeah, because they're going to be the people thatgive you the favors and the influence and the reasoning, I guess behind doingthe intrigue in the First Place Right Yep. It's it's definitely interesting havingno villain at all, because, as Bradan might atest to there's,there's a high probability that the players may become buillains themselves in the process. Ol intrigues alotdifferent though yeah yeah. It can be that you're moving towards anoble goal for sure, but without a villain to kind of likepoint out, here's the bad guy players might be more willing to dothings that are a little bit more. On the gray side of things, or at least morally speaking, yeah, I think anyway, but maybe that'sjust me, okay, the other way that you can run aintrigue adventure is to have many villains. Some Intrigue AdventuresFeature a whole cast of villains, each with its own goals, motivations andmethods. The adventurers might be drawn into thestruggle of a court full of nobles vying for the throne in the wake of aking's sudden death or could find themselves negotiatingthe end to a deadly turfour among thieves guilds. In this scenario, you'll spend a lot oftime on steps one and two developing each of the major NPCs as distinctvillains with an agenda in step. Five you'll need to develop each villain'sreactions to the potential setbacks they faced during the adventure.However, you don't need to put equal effort into the detailing intodetailing the reaction ins of Everyginelan, since many will likelyecho each other or cancel each other out whenever the adventurers foil oneof the Villain's plans. It might let...

...another villain scheme move forward,advancing the adventure, whether the foiled villain reacts or not, an interesting concept for sure and yeah. It's kind of just sayinganytime. You Stop One person. Another person has therefore automatically moveforward. It's it's its they're all vuying. Forone thing I mean intrigue. Is Politics Mand? This is this is just politicsyeah, which is which is part of why I don't like talking politics with peopleanymore, because so many people are like there's such an easy solve to xyrZ, and I'm just like looking at this o. This is exactly it and nat show yeah.You do one thing that might accomplish something really really well, but itdoes something that sets something else onto Ati Otajectory, Yep yeah. Never, since s seems Yo got arealy, sot smart it almost. I plot it almost feels like you can't win, youknow, Weli, don't think. That's farct either I mean it's very difficult to at thevery least, especially for players like Lok. It was easy, it wouldn't be funYeahl. I think you know what it's interesting, because, like all thesethings are like that. We've been talking aboutunique campaign styles for the last little bit right, but I think I thinkthis really speaks to how impressive it is for people like Matt Merci to run campaignsright, because his campaigns have all of this kind of intertwined right, yeah,your characters, choices ar being driven by episodic or small Arcs Right,but the outcomes of those arts do have impact on the geopolitical state of thearea that they're playing on right. So I think it's it's to what level you want to add itto your campaigns right if you're running, maybe a completely intriguebase campaign, like you said right like yeah, you have to maybe maybe everycharacter is you could play it from the perspectiveof like a wizard, skilt right and you'r cabinet member in a wizard skilldiscovering something right but, like the scale of events, has to match thecampaign mm Soi. It's hard to say, running a ing tree campaign when hey,why are you you know, saving the thing like saving us from the giant monsteror dragons that are destroying the world right like why yeah is intru. It's intrigue, a big thing inthis campaign setting during this time, perhaps well. I can't let that person get intopower. You know how terrible that would be for this kingdom as a whole. It'svery important that I stay here. Will our villages birn exactly at's? That's yeah I'll, be iton the nose yeah. It's it yeah. It's definitely like aninteresting aspect of a campaign and it would depend on each eachindividual group, with woild hook onto intrigue differently than others. You know for some it isprobably not important at all and they'll completely disregard thepolitical situation in any given empire government or whatever they'll,just kind of be like yeah, whatever they can do what they want. I'm goingno go and kill some monsters kind of thing, or you know the people are moreimportant, so I'm just going to save them or whatever it is that their goalis. Will it's quite possible that it has nothing to do with the the intrigue that surrounds the courts, but maybe some of them will be like? OhNo, this guy is clearly evil and we can't let him get into power, so we'regoing to spend a whole lot of time, trying to foil his plans and boost thisother guy up so that he can take over or something like that. There's yeah, I would say totally depends uponthe group itself and they'll latch on differently. So it's hard, I think, to like plan that inadvance you kind of just have to like throw a tiny hook out. There see whathappens and go from there almost, I would sayat least in a in a normal campaign. It would be very difficult, I think, towrite a full intrigue adventure without a campaign surrounding it. What do you guys think? Do you thinkit's possible? I think that's probably possible, but I think that I think thatinvestment in the world helps and it's really hard to do. Yeah with a one shot.Yeah igain depends to like what kind ofplayers right because Yeu like people who are just gettinginto the game, maybe more difficult...

...like every time I run a campaign withMat, for example, he's able to just almost jump into any character roll pretty quickly, so it depends obviously, but like maybeyou're right with that, though right like maybe after the players have beenestablished as the local heroes. Now they run an increag campaign as thosecharacters it gives them a little bit more merit because that title is couldbe affected right, exacty, that that general knowledge of their characterscould be a little bit more impacted. And again, this is one of those things that wishywashy between the boundary of you know you as a player caring for yourcharacter right, you want them to be cool or you want them to have some sortof reception and when that's not happening a game, you get frustrated asa player right yeah, I'm gonna Latch onto something else.You said there, which is kind of like you talked a little bit about influenceto a certain extent like once they've become heroes of some sort, so theyalready have a title. In other words, they've gainedinfluence with some Group of people or or at least one person. Things start to happen, so I'm going todescribe that now in this part, because that's that's something else they gointo here. So, depending on the scenario you might want to track, theparty's influence with different NPCs or factions, or even track influenceseparately for each character. One Way to handle influence is to treatit like inspiration, a character gains influence in a certain situation. Onlyif you grant it and bringing influence into play requires spending itcharacters can gain influence by doing favors for NP CS, advancing the causeof an organization or demonstrating their power and heroism at yourdiscretion. As with inspiration, a character can shoose to spend influenceto gain advantage on a role relevant to that influence. Another way to handle influence is totreat it like renown, sea chapter once we talked about this earlier in anotherepisode, allowing characters to gain renown atcourt and within various key factions. The renown idea intrigues me Renow, I think, was repurposed as anactual mechanic for Ravnica or Gild masters Ga to Ravnica, because, as youwork within your guilds, you actually get nown, and that gives you an antualstatable level and that level of influence in your guilt gives youactual in game very, very, like tangible, persevrright. This abstract concept of, like you, met favors, which is cool, yeah yeah renown. I think I'm goingback here a little bit into the Dungor Masters Guide. I looked at it earlier. It does actually have like it gives youthe idea of coming up with different ranks, essentially withen within whatever order you are pursuing so and then, as you gain influencepoints, you gain a different rank and that different rank gives you different benefits. They don't exactlygo into detail about what those benefits are other than like you gain allies or of acertain level or you gain. You know access to certain reliable contexts orstuff like that, but it's all very like loose in terms of like you can make it.However, you want to make it kind of thing, but that's kind of cool that theyinclude it in Rabnica as having specific, like, like they've, already set it out foryou, like here's, the different ranks that you can have within thisindividual guild, and now you can do this, and now you have access to this,and now you have access to that. That's that's kind of awesome! Ravnicos! Ireally really need module if we, if, if you haven't read Rave Nicko listeners,go out and read some stuff in Toravnica, because it's a really cool sitting. Okay, I want to quickly go over framing events and then I think we'regoing to call it for the DMG at least this week and then I'll hand it over toyou. Okay, Thotnas, good, framing events, so you can base an entire adventure on aframing event or use an event to grab a player's interest. The framing eventstable presents several ideas or you can use it to inspire your own. Framingevent, so this is kind of interesting. It feels like what they've written inhere. It just feels like they've left it really loose and they haven't. Givenyou a whole lot to work with, like, for instance, a friendly event might be anexecution okay, well that execution can...

...be of anyone or anything, and that'sessentially like this is what's happening. Your players see this andnow run the campaign from there. It doesn't give me a whole lot to workwith, so I wasn't quite sure that what they were doing, but I would almostimplement these different, framing events into the different types ofadventures that they've talked about earlier. Well, I think that's the idealike this. This to me, is the opposite of what I was complaining about when wefirst started the adventure section, which was the part where it wasbasically like it's just it's just it's just writing the adventure for o youlike. Why is it just like giving you all these very congret ideas here and now? You'vegot these very, very brief, sniffets and ther. I don't think they're meantto be like okay, just throw this in and then go from there. I think, likeyou're, supposed to read this list and then can I go like Aha, okay and thenspin that off into something yeah yeah for sure, thus the like frame ofwhatever adventure. Exactly so like, like a funeral I on Ye, it expects youto just drop a funeral and now the no like yeah at's, I think like that'sour,adventture, yeah you're welcome it' supposed to be Le Okay, funeral andthen you're supposed to take funeral run with it and go okay. Now? What canI spin off from a funeral? It's an intrie campaign. Maybe the kings justdied and they've got like eight factions vying for power and you canuse the funeral to find out yeah people snot. So if you ever, if youever looking for like a you, know basic idea that you can like implement intoyour campaign or whatever, then you can just go? Okay, what's what's a coolevent here that I can run? Oh look that a full moon or OO. Look at that!There's a plainer conjunction, what does that mean? Let's find out kind of thing or whatever, and you justkind of like write your campaign after that or youradventure module. Rather it's interesting, but yeah that that's all they have forframing events. Next time, where we're going to get into complications, whichI am excited to kind of talk about, but yeah for now Bratin I will. Let youtake it away. Here, sounds good shorden. This episode of triple advantage isbrought you by Kringle's wondrous Workshot, the first truly collaborativemadwile coming out of the Roal staty society written by it, several of US working inconjuction a fun three to five hour festive adventure for level fiveplayers, r complete with eight useabul maps, a ton of really really cool,holid, atems and just the right amount of holiday chere be sure to check itout on DM's Gild to search reral city society. It is pay what you can pick itup and let us know what you think, because weere really excited about this one. It was a lot of undrecrate but ots tamefor talk of the town, the SICTIOM, where we ask you the society, aquestion, or we respond to that question and discuss your responses tothat question on this segment and the question for this week that weresponded to an youfors. That is a mouthful every time you see so Mulik. The question is: What was the question? The question youthrow me off, carquesion is what is your favorite winter or holiday,themed adventure to run or that you have run, or that has been run for you, Aha, Aha, Aha winter theme, day winter,themed winter themed, that's funny! My entire campaign modules so far or campaignthat I'm running in wild mount is taking place in the gray, wildblandsand Isol Cross, which are far north. Has Lots of snow and isolcrosses essentially a Tundra all the time, so I mean my entire campaign. So far iswinter based, I guess in that aspect, but it hasn't revolved around Christmas or anything like that. It'sjust that! There's a lot of snow and ice and creatures that are meant tosurvive. In said, Arctic environments, have you had a session? That's may be alittle bit more festive than the others, not yet not not in that campaign.Anyway, I am working towards like I have a calendar and so far they've made it throughabout two weeks of the calendar in this campaign, so they haven't quite reached a festival kind of day or anything likethat. But a really cool night called the night of assension is comingup, and I have a big thing kind of plan for that if they choose to make it back for thatevent in time. So when that happens, there will be anevent, but it won't be a normald festival. It'll be more of an interesting like ritualistic night.Almost...

...the festivals thethey started the campaign actually afew days after one of the major festivals, winter festivals anyway, sothey kind of like bypast that, but there will be another one coming up. Iguess in the next month in game. So maybe something will comeup then, but other than that, I guess I have runone with you. Braiden I'll be talking about that stom Dick to tod yeah, so Iwon't yeah. I won't go into that, but it was that that's that's. Definitelythe most like fest offul, like winter e type, Christmas e themed thing thatI'vethat I've done for sure. Okay, Carlos thouts, well, I've only ever run one other winter,frostmaiden eat themed campaign and unfortunately, work got in the way of the conclusionof that campaign. So I haven't even finished that I'm sure that the players are ul allstill be eager to finished o. The story which is infinished tnd stories are the worst unfinished. The ND stories are socommon make them not the worst yeah but yeah other than that, though, I am going tobe completely biased and say that cringles wonderous workshop is one ofthe most exciting things I've gotten to work on in the past. SoI'm excited to run that myself in the coming weeks. I think probably I'll tryto get a group I'll have to talk about who you already ran it with, because Ithink you're doing that today on on Monday and also today, I'm running byrunning yeah. Your doing I t several times in the next yeah he next week,it's Istis the season. Maybe this is a great time if anybodyin the society is interested in running this workshop. This workshopthis this, I workshop one shot with any of us, shoot us a message and we'll see whathappens yeah. That is actually h. This is the perfect time for that yeah. The vacation next week will be nice. Iwill have the time to do this, but anyways that's my answer. Mine I'm going to pull from oneJordan's already mentioned that he was in this campaign when I ren it, it wasa lot of fun. It's on DM skilled and its called inthe Black Midwinter. It's a very, very fun session. It'sthree to four hours we played through, maybe about an hour of it because wehad limited time and about two of those ours were spent, helping charactercreation that I was told was already done, so that was fun yeah, but basically you're being sent off to. It starts off with you chasing thiscreature across the the frigid north and then the failing, thei first fight isessentially a red herring, a at which point you end up in this very mystical ethereal village, wheresomething has happened and you need to figure out what's happened and I figureout how to fix it, and this has got so many winter and Christmas themed, tropes andreferences. If you LO my mind like it references home alone, it referenceisdie hard because it's a Christmas movie- and you know it- It refrecees, likeevery standard Christmas movie that you can think ofRudolph Santa Claus, classic chrisas movie just means that there's a treewith Christmas things ornaments on it. That's all it needs right nope, but it's got. It's got a really coolfun object called the deck of Merry things, which is exactly as fun as itsounds yeah, and I was just looking at it because Icouldn't remember. I remember the adventure very vividly, but I couldn'tremember the name of it and I got ta shout out the Creator Shot Salmonparents because he has actually gone through and without updating the costor making it more expensive or anything, redone everything for use and virtualtabletops, because two thousand and twenty sucks- and that's the only waythat a lot of people can play this Christmas. So he's gone throughtaken a bunch of time and just rewrote everything to be used online so thatyou can still run this module, even though you can't all be together, whichI think is awesome, and I applot him for that. But that is my answer. Taking a look atwhat the society said. Now, when I posted this question onInstagram, what I said was: What is your favorite holiday themed adventure?Now we're a dientiacount, we post DND...

...content, so I didn't think I had to putdnd in the question. What I got in response was our good friend, the GEP to powerplants on Instagram, responding with his favorite holiday, themg, oventure,being a trip to the Lcbo or listeners. I know we got a lot oflisteners down thes face. The LCBO is the Liquor Control Board of Ontario. Isthe liquor store and right now that is absolutely an adventure, so so I'mallowed yes good answer the gup to power. Flant awesome, that's awesome, but I get thatholiday, no got to get that knocg yeah. But turning over to twitter, I had avery, very awesome response. I was having a bit of a back and forth with atwitter user at very variant who was talking about how they have a DM that runs like an annual holidaysession. It's not usually like the same thing. They always try and switch it up, but I was asking what their favoritewas and they said I played a three foot toll: gingerbread cookie, gingyTollhouse, a who was the thirteenth of a Baker's dozen hell bent oneventatheir family, who sant to eight O and another clayer in the campaign atVarian. Jj Too played the gringe who started the game with only a bag ofholding and ended the game, with literally everything else in the game. That is awesome. I've. I need to know what they wererunning, because I have to run it's just so so yes, but that doesn't o that thatgingerbread story just is FANTASTC overe. I would love to see someone playthat that's so cool that does it for this week's tripleadvantage, I'm not sure. If we're going to have an episode coming out next week.I think we're going to have to talk about that, because we have a lot of it's. The Holli got a lot of stuffgoing on in the next week or so so, if we don't see you society, then happy holidays from allof us be sure to. Let us know if you're doing anything, really cool over theholidays, that ttrpg related. We love to hear about it, make sure you check out crene cringlesWonderos workfon. That could be one of those chool dnd things that you do overthe holiday for sure state locked on our twitter, ourinstagram and our discord. That's at Royal City, socialon twitter, at Roal, caty society on instagram will be posting updates and new questions eventhroughout the holidays and just be sure to Hafa, take care of each other, we'realmost through two thousand and twenty everybody Llsee you next time.

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