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Triple Advantage
Triple Advantage

Season 3, Episode 21 · 1 year ago

Ep. 45 - The Mind's Eye

ABOUT THIS EPISODE

This week on Triple Advantage, we get SUPER meta talking about how we picture our
in-game worlds, Jordan creeps carefully into writing Intrigue campaigns, and we
gather around the fire to discuss your favorite holiday-themed adventures.
 

This week on triple advantage, weget Super Meta talking about how we picture our in game world's ordon creeps carefullyinto writing entry campaigns and we gather around the fire to discuss your favorite holidaythemed adventures. As always, keep it locked on our social media to seewhat we've got coming next. Enjoy the show, everybody. On this week'sechoes talents, we've been pretty busy over here at the Royal City Studios Society. I don't know. What are we calling this publishing branch of OURCS?Britain, Jordan? Any ideas? Our DM skilled name is now we're allcities society. I guess that's the name. We're sticking with, the Royal CitySociety Publishing Group. I don't know. We had praised ourselves. Yeah,it's too late, yea, yeah, no, turn down for a yearand a brand wifty. Have the sense to us. We're committed.It's done. It's the year wrap up. We have to do one of thosetwo right. Yeah, it's true. Yeah, guys, we've been prettybusy over here, so I haven't necessarily had the chance to look atthe newest releases coming from early so this is not your usual echoes episode infact, we're actually going to look at bringing back kind of those those aquestions from the previous seasons that we've had here on a wonderful podcast which youshould definitely go check out. There's a critical thought I wanted to know yourguys is descriptive imagery like I sorry, let me wear it this better.When you guys are Dming, what kind of art style do you picture whenyou're describing scenes in your campaigns? There's something that I've been thinking about recentlybecause we've been working on some new artwork for RCS published material and of coursewe're trying to develop some sort of unified style as that all so everything looksnice and pretty, but I know that when Idm I have like an imaginaryart style that I paint everything with. I'm just wondering what you guys haveas yours. Any of you can take it away here. Really, that'san open ended question. Where were discussion this week. It's an interesting questionbecause it's not really something I've thought about, yeah, consciously, until you've untilyou asked us this question, and I don't know really, I'm tryingto picture the closest thing I can compare it too in my head is likekind of like one of these newer video games that kind of falls into theUncanny Valley territory where it's like it's like hyperrealistic to the point where it's likeyeah, wow, you can tell that they did a really good job onthis, but it's still very obviously CGI and there's just that slight disconnect betweenlike, Oh, this is crazy photorealistic and then, oh, this isuncomfortable. Not. Yes, there's I was watching TV last night and theywere running a cyberpunk two thousand and twenty seven commercial, big big F andthe chat for any psfive and xbox users while I'm at it. But theyhad they had to count of Reeves, obviously on the on the commercial talkingabout, you know, only only way to be a criminal in two thousandand seventy seven is to get caught in that kind of stuff. And I'mlooking at this ad and I'm like, I can't tell if Keanu is theonly live action part of this ad and everything else is CGI, or ifthis is actually like a CGI Keanu reeves and it's just so well done thatI can't tell it's a CGI. Ke on Riefs, which seems like awaste of money if they had the real key on you. But this isa longwinded way of saying that's like the closest thing I can compare it to, I think. Yeah, I mean I'm kind of in the same boatas Braden here, where I haven't really thought about it consciously. If Ihad to make a comparison, I guess to like how I would imagine theworld, it would be probably close to something like Skyrim, just in termsof like what the buildings look like, the different ways that they bring inlike there's all sorts of different races and stuff there, and so it's youcan kind of like, I guess like that that would be my closest thing, although I'm not sure like the people...

...would be slightly, well, morerealistic than than they are in Skyrim, but the buildings and stuff like that, that's probably accurate, because I don't spend a whole lot of time describingbuildings. I spend a little bit kind of like saying, okay, there's, you know, there's a group of Yurts here that are, you know, maybe like ten feet tall and there, you know this color. But Idon't go into a whole lot of detail, into like how they're builtor anything like that, unless it's something very specific that I want to includein there because it's important somehow to the quest or it's a building that they'regoing to be using a lot. So but that doesn't that doesn't cover mostmost buildings in the game, at least so far in my camp pains.Most of the time when people enter a town, you know the buildings aremore or less the same in that town and I'll describe like a basic buildingin that area and then say, oh, but there's also this one really interestingbuilding that is slightly different from the others or really stands out, youknow, like Oh there's this tower in this in this you know random village. Well, what's a tower doing there? And so the players can kind ofinteract with the difference between the norm that's in this village and the youknow, big tall structure that doesn't really fit in. So that is whatI kind of used to grab my players attention more so than describing a typeof like art, I guess, style you may that's not necessarily what Imet with that question. No, I know you're saying. I just honestlyI don't really think about it. If that, if that makes sense.Like I don't go in there and I say, you know, I don'tthink about the scene itself in my head, like I don't picture it in termsof an art style. How do you pictures seem? I picture thepeople and, you know, the buildings are kind of just there the it'svery fuzzy, though, because it's not an important part of my story thatI'm telling the players. So it just kind of sits there in the backgroundunless, again, there's something, some function. So if there's a leverthat turns on and off, you know, fire that can shoot down from theceiling, I will say there is a lever on the Western Wall,but I'm not going to go into detail about, you know, what thiswall really looks like and I probably haven't really described, you know, theoverall style and structure of this building, unless it's again important or serves afunction to the story itself. That's okay, I think. So for me,I'm I guess I'll say I'm a little bit of the opposite, butI like to I like to understand the space that my players are in.Hmm, because that helps me sort of explain situations right, like, yeah, I try. I like when raw map. Yeah, so, likewhenever whenever a visual is like needed, I, at least for like tombfor example, like I try to like jump into the first person sort ofdescription of what you you you'd see. And I guess this this question,now that I'm thinking about it at loud, this kind of ties into I thinkthis kind of ties into something a little bit deeper to which is justgenerally how you as a DM organize your thoughts, right, for quick access. Right. So, like yeah, like for me, I try tolike I try to have that like mine map right, because it just helpedme navigate things a little bit better. And then, especially with like,for example, like last week's campaign, right, like we had these rotatingchambers. So for me, it like it's a little bit more fun toto just keep track of that like how all of that would kind of likerotate and space and whatnot. But, like, with regards to the artstyle that I kind of think of, I think, like a lot ofmy it's weird because, like I'll picture like my players faces sometimes on thecharacters because it's so hard to remember what everybody looks like like they're nude todescribed characters, right, like that's not natural to me. But like Iusually picture scenes, I would say,...

...in like a kingdom hearts meets kingdomheart meets, oh shoot, lost planet or something like that, because Ilove that like Atlantis kind of cartoony art style. So for me, likeI like, I don't know, that's how I kind of imagine the campaign'shappening. It helps me imagine like these sort of grand moments with characters toif it's everything's just a little bit more cartoony in nature. Right, butof course, like it's also about the style of campaign you're playing, right, like if you're playing like a true great type of everything's Noir type ofcampaign, right, then everybody's playing like that's that's part of the feel ofthe like the atmosphere of the of the game world itself. Right, sothat might affect it, but I don't know. Like we've been working onsome art for I guess by this time it would have been announced, butbut for a kringles wondrous workshop, and it just got me thinking, likehow do we want people to picture our things? You know, and obviouslythis is all like modules and whatnot, so they can change and modify everything. But you know, how do we present ourselves? And then I startedthinking about like how I present ideas at the table. So I don't know, Braden, what about you, like how do you kind of keep yourideas organized and flowing? For that RP explanation, let's say this imaginary artstyle right. It's it's an interesting question and I want to kind of bounceback to something that both you and Jordan have touched down really briefly, thatI've been thinking about for a bit, not in the context of art butkind of in the context of the game and it's a whole, and thinkingback to the idea that no matter what you're picturing, so art style oryea describing an MPC or describing a building, there's no guarantee that your players arepicturing it that way. Now. So I recently back back, likenine months ago, back when we could all actually see each other, Iran in session person's and I have a huge, huge pad of inch byinch grid paper that I would use to physically drive out every single map sothat everybody could have like a solid we would all be on the same pageof at least the dimensions of the room, approximately what they're looking at. What'sin them, certain functions of it exactly now. And and Carlos,you still run that through your kind of virtual table top thing that you've gotset up that we're going on. I've switched pretty much exclusively to theater ofthe mind. I did fantasy grounds for a bit, but I decided Ididn't want to pay for it just before the pandemic started, and that wasa mistake. But I'm I've been running exclusively theater of the mind and nowthere's no way to get everybody necessarily on the exact same page about what they'relooking at. And especially, I think it's a different stories, for likewhen you're going through combat in every single person's like okay, so what's thescene again? You got to redescribe every single step that's been taken. Yeah, I think that that's half because people aren't paying attention and half because ofthe disconnect there. But right at the at the same time, like it'sit's hard to say what I do to keep my thoughts organized, because thesedays I have like I have very written descriptions about what I picture sessions goinglike, but everything else is going on up in my head, because there'sno point in me drawing it up because I'm the only person that I'm drawingit out for right there. I up until this point have had I guessone of one of my group members was able to use an APP to kindof just draw out the map as I described it to them, which waskind of fun because it let me like kind of see if if the groupmembers were able to understand what I was saying in terms of what the roomlook like. So I would describe the dimensions of the room. I describe, okay, there's a chest on this, you know, this eastern wall,and it's built into the ground. I'd say, you know, there'ssconces that go down this hallway every ten feet or something like that. Ifand it was interesting just to see like okay, yeah, they're actually gettingthis there, you know, they're drawing out the store. Occasionally I'd haveto be like no, actually, the door is like another five feet overto the West or whatever. Or nope, that's not quite right. I Imeant the southern wall or something like...

...that. I'd have to redescribe alittle bit, but for the most part they were actually getting what I wassaying in terms of like the dimensions of the rooms and things like that.So it was really fun to just kind of like have my players almost drawthe map out for me as we went and I it. I think itgot them to kind of like pay attention a little bit more to what itwas I was saying and then they would ask questions about, you know,Oh, is this, is this what you meant, like and I wouldsay yes or no, and I'd kind of like figure it out with them, which was a lot of fun, I think. So I want totry and keep that up as much as possible. But if if I can, I will have like pictures of like important maps and things like that,just so I can get like a true visualization of like, okay, inthis room there's, you know, there's this bed or there's this you know, really important like chest off to the side, or you know, there'sa body here, there's a symbol there or whatever. If I can use, you know, pictures that are already kind of drawn out, then Idon't have to go into the room and point out each of the different thingsthat are important, and that means that the players have to do a littlebit more discover free without me just like pointing out, Hey, there's ahook here, there's a hook here and there's a hook here. You know, you should check these things out, but rather they have to go okay, well, yeah, they're that. That's interesting. What's this? SoI'm not sure which style I like better. I think it just kind of dependson the situation. Yeah, and I guess I kind of relates tothe interactivity of the game itself. To right, I mean I thought it'sa really cool concept. Actually mentioned that, to have your players draw out themap as they're exploring it. Because I mean, realistically, right,if you're talking about in game, a map of water deep is probably reallyaccurate, because there's lots of people that live in water. To you've BenRight, something that can get constantly updated. But you know, if you haveyour players draw out a map live of them going through a dungeon,HMM, that kind of speaks to you know, going back to okay,well, if people are exploring uncharted territory, who's going to be mapping all ofthis? Yep, right, and then those kind of in those kindof tools become the resources that your players have later on. Right, andthey can either share that or they can keep it to themselves, but eitherway, if they poorly drew a map in character, well then that's yourresource now, right, yeah, so it might be a good way toincentivize, you know, note taking, and I think we've talked about thisbefore, right, like when we're talking about having like a communal notebook resources, right, or having players collaboratively add to something together while the game isrunning. Right. I know cartographers tools or supplies or something is a thingalso is in dd that you can have proficiency with. So I wonder likehow that would apply if someone did have proficiency and cartography. Do we youknow? Would you then say, oh, I'll describe the scene twice for themor something like that, or or would they be able to sell themap later? It likes? So what this would be? The advantage ofthis touches on something that I actually find and I've been sort of playing withthis concept for a little bit. So we just as a little background herefor this little this is really rough, but it's just like a drop ofthought here. But between the table, like in the game space, right, and the player space, both your kind of playing dd twice, right. You're playing DD as like a human being being around other people, socializingand you're playing dd as, you know what you're able to do within thegame, right, and the same thing that we be playing dominion, right, we all gather around the table and we play the card game and weenjoy playing it to other. But also there's the element of what are wedoing in game, right, and what dnd offers is something that's really uniqueto this kind of interactive genre, right, of board games, where you cankind of cross those boundaries as rules. Right. So, let's say youhave a player, for example, with no proficiency in cartographer's tools.Well, you know, if you've introduced a mechanic in the game of likecommunal note taking, right, some sort of communal resource gathering, well,maybe you just leave that as is, right, but if the player hasproficiency in those tools, you, as a DM can step in and,you know, improve the output of that...

...player to make it more accurate,which then ties directly into that character right. Right, and it's one of thesethings which is hard to implement. If you're telling that to do,if you're telling that, if you're if you're making a player do that,right, because these are things that should be free actions, and free actionsI mean like just no input required. From you as a human being,because you might not be a good part. You know, you might. Youobviously don't have proficiency or chhotographers tools. WHO has that? Usually is rightevery session. No, no, you know, like in real life. Yeah, don't. In real life, I bring my actual chotographer's tools,right, yeah, but these are these are little things that, forexample, you can, you can, you can cross these boundaries in thislike t trpg space. Yeah, and it's and it's really cool and it'ssomething that I've wanted to start to explore. And the one of the one ofthe areas, for example, is languages, right, because I meanthis is obviously as per or your comfort level or whatever, but I thinkit would be really cool to run a campaign where, if there's a languagethat isn't known in the Party, I can just start speaking that as aDM, because that would hit you in a completely different level as a player. Right, if I'm saying something like Hey, this character says something ina language you can't understand, well, now you know there's a little bitof something behind there. Right, like it. Right, it makes itactivates a little bit of inquiry, versus if somebody starts speaking to you ina completely random language that you do not understand, you get hit with confusion. In the real world you don't starting quite like maybe if you're looking forinformation or you're trying to commune. Okay, right, like you, maybe youstart to, you know, look and try to meet halfway with thelanguage, right, but you don't necessarily go like, Oh, there's knowledgebehind there, I must get right, because that's like a that's like amechanic that all video games kind of have. Right. So, yeah, Ithink when, when that? It has happened in my party already actually, and I kind of just started saying random sounds and fake crazies and and, yeah, kind of like put it that way. And then they go, Oh, what what does he say? And I say, right, youdon't know. You have absolutely any no idea for you, but itwas just kind of fun to do that. But, you know, see whatI'm saying then, right, yeah, that's that. That's that, that'syou. You're hitting the player senses. They're not the character senses, andthere's a there's a distinction, right. Yeah, so that's something that I'vereally wanted to explore with with the genre, especially now that, likeyou, become a better DM and like the less you know, the gamerule stuff is more known now that you can kind of start expanding into otherterritory. What about you, Britt have you ever thought about doing anything likethis? Is it's it's interesting. I don't it's a cool idea and itwould require a lot of work from both the DM and the players, becausethe DM would have to thanks. Here's where I disagree with you. Okay, I would disagree with that because I would say this is entirely on theDM's side. This is not something players should need or have to track thatand maybe that's just like the way that I approach the like the way theplayer, you know, plays the game. You know, doesn't have to workfor the game. They that's my idea anyways. Maybe you can havea different table, but like, that's where I would disagree there. Butcontinue. I just well, I think that at some point there will haveto be some kind of if if let's use the map example for example.Yeah, the map is definitely more player related than lets yeah, I knowsome players that if I was like, you're not getting a map, you'dhave to draw when, if you want when, they just be like no, yeah, forget it. That's true. Yeah, like, especially the newplayers, you don't want to put that on them, like that extrawork for them. They're already trying to learn how to play the game,how the mechanics work, getting a feel for what a tabletop RPG really meansin terms of role play in that kind of thing. So you don't wantto add anything extra onto them. For veteran players, maybe that's something youcan say, yeah, you know what this is, this is how I'mBrunning my game. Your veteran you understand how the basic mechanics works, soyou're get to learn something new today, kind of thing. Yes, Iagree. Maybe that, maybe that's just like an initially rough thought there,but yeah, yeah, and I can understand that, right, because therethere would be some sort of agreement with the players to be like hey,you're all writing in a notebook right now. At least that that relates back tosomething else that maybe you as a DM extent. So that's maybe that'sthat's the that's the space where I was thinking more of. Yeah, youas a DM, have the choice to...

...escalate that information or tool to whateverlevel you want, right, but yeah, I don't know, that's something thatthat's me in the race for the last a little bit, because Ithink they're like when we're talking about things like mystery campaigns and intrigue perhaps,right, like all these things are things that you, as a player,approach differently than the character, right, and that little boundary is something thatI want to explore as a DM because I think there's a lot there,and I think there was a lot there for, you know, like agame system or something like that, like. That's kind of what these things arebased out of. Right. So I was starry. I Art StartArt style let into game mechanic, but one doesn't not. That's right,they're basically the same thing. Let's say pretty much what I wanted to airout this week. Do you guys have any extensions or other thoughts? HasI'm sure that we'll continue this conversation as long as we have this podcasts.Braden, I kind of cut you off a little bit there, I feellike. So, were you saying something else or did you say all youwanted? Those all right, shout. I think we'll get to move on. If that's the case, then let's move on. Guys. We aremaking our way through the Dungeon Masters Guide. We're on page seventy eight. We'retalking about different types of event based adventures, so fall along if you'dlike to. We're going into an intrigue adventure. So Intrigue Adventures are eventbased advent ventures that revolve around power struggles. Intrigues are common in the courts ofnobility, but power struggles can play out just as easily in the merchants, guilds, crime syndicates or temple hierarchies. Rather than dark events and villainous plots, and intrigue adventure typically revolves around the exchange of favors, the riseand fall of individuals and power and influence and the honeyed words of diplomacy.A prince's efforts to be named air to the throne, a courtiers ambition tosit at the Queen's right hand and a merchant's desire to open a trade routethrough enemy lands are stuff of intrigue, like all adventures. Intrigue Adventure onlyworks if the players and their characters are invested in the outcome. If noone cares who the king's chamberlain is or who is log who has logging rightsin the Elvin Woods, throwing the characters into an adventure centered on those issueswill fall flat. However, if having the ear of the king's Chamberlain meansthat the characters can use royal soldiers to help them defend their own stronghold onthe borderlands, players will be invested in the scenario. Adventures usually become embroiledin intrigue when they need a favor from a powerful creature and have to performa favor in exchange, or when the plots of powerful NPCs get in theway of characters achieving their goals. Some of the event base goals discussed earlierin the section lend themselves to Intrigue Adventures. For example, if the adventures mustuncover a conspiracy, negotiate a peace treaty or secure aid from a ruleror council, you might be looking at an intrigue adventure. The process ofcreating an intrigue adventure is similar to creating any other event based adventure, withtwo main differences how villains are handled and how the characters can gain influence.Big Section intrigue is definitely interesting. I would love to kind of like seea full adventure that's that's just intrigue, like a full campaign, almost justto see how that feels, where maybe everyone's kind of like a noble andthey're trying all they're all trying to buy for power some thing like that.But it's definitely something that is more either higher level, I find, orfor veterans who understand or or or are interested at least in doing that wholerole play thing. I know a lot of players are more interested in thecombat side of things, the action. Say, yeah, I think,but you get sorry, I mean no, just like for the most part,like I think most of our group of players, I think, fallinto the the combat set the things, and I think that just talks tolike the games that we played before, right, yeah, always been playinglike strategy and some sort of tabletop yeah, or game or whatever. Right,HMM. I know my wild mound group is like half and half rightnow. Half the group is URP and...

...the other half is like knock combats, the good stuff. Yeah, I mean like combat, as I feellike we're a lot of the classic good memories are formed from Dandy Right,like the we defeated the boss with whatever. Yeah, exact. It's interest.It talks to some other stuff with like how do you drive that interestin players to do, you know? Yeah, you almost have to havethe RP like in there in order to drive that combat into something that's morethan just mechanical and like Oh yeah, I like, I wouldn't be ableto picture an entry campaign be combat only, right. Yeah, no, forsure. My my players at one point kind of started their own intriguesession and that quickly devolved into absolutely nothing, because at the beginning of the campaignthat I'm currently running, you know, they were presented with all these gangsthat were running this town and then this kind of shadowy puppet master thatwas orchestrating these gangs, and their thought was, what if we because bymy I had set it up thinking that they would just kind of likes goaround systematically like taking down these gangs and then figuring out who was behind it. But they were like no, no, we're not going to do that.We're going to actually become one ourselves in order to pose as somebody inthis guy's employ so that we can kind of like work from within and slowlysystematically dismantled this empire. And I was like that's a really cool idea,and then that instantly devolved into them just killing everybody else anyways. So fora very short time it was a really cool concept that I hadn't come upwith and it was a lot of fun. HMM, yeah, that was fun. Yeah, but our crew is definitely very murder murdery, you know. HMM, stabby, stabby. All right. Now the important thing ofthe intrigue that they're talking about how villains are handled and how the characters cangain influence. Let's let's move on and kind of get a better idea ofwhat they're talking about here in the dungeon master's guide. So for villains,they say some intrigue of Adventures are driven by the actions of a single villain, such as a noble plotting the assassination of a monarch. However, anintrigue adventure can have multiple villains or no villain at all. For no villain, some intrigue adventures revolve around the exchange of favors. In the absence ofa villain. For this type of of adventure, skip steps one and twoof the event based adventure creation process, which is the villain and the villain'sactions, and to move straight into the adventures goals. In step three,figure out why the adventures become involved in the intrigue and then spend the bulkof your time creating the NPCs they interact with. I feel like that's important, regardless the yeah, for sure, season in true campaign are huge.Yeah, because they're going to be the people that give you the favors andthe influence and the reasoning, I guess, behind doing the intrigue in the firstplace. Right. Yeah, it's it's definitely interesting having no villain atall because, as Braden right as has to there's a there's a high probabilitythat the players may become villains themselves in the process intrigues out of different though. Yeah, it can be that you're moving towards a noble goal, forsure, but without a villain to kind of like point out here's the badguy, players might be more willing to do things that are a little bitmore on the gray side of things, or at least morally speaking. Yeah, I think anyway, but maybe that's just me. Okay, the otherway that you can run a intrigue adventure is to have many villains. SomeIntrigue Adventures Feature a whole cast of villains, each with its own goals, motivationsand methods. The adventures might be drawn into the struggle of a courtfull of nobles vying for the throne in the wake of a king's sudden death, or could find themselves negotiating the end to a deadly turf for among thievesguilds. In this scenario, you'll spend a lot of time on steps oneand two, developing each of the major NPCs as distinct villains with an agenda. And step five, you'll need to develop each villains reactions to the potentialsetbacks they faced during the adventure. However, you don't need to put equal effortinto the detailing, into detailing the reactions of every villain, and sincemany will likely echo each other or cancel each other out, whenever the adventuresfoil one of the villain's plans, it...

...might let another villain scheme move forward, advancing the adventure, whether the foiled villain reacts or not. An interestingconcept for sure. And Yeah, it's kind of just saying anytime you stopone person, another person has therefore automatically moved forward. It's it's our allbuying for one thing. I mean, intrigue is politics, HMM, andthis is this is just politics. Yeah, which is which is part of whyI don't like talking politics with people anymore, because so many people arelike, there's such an easy solve to x, Y or Z, andI'm just like, looking at this, so this is exactly like they hadin a nutshell. Yeah, you do one thing that might accomplish something really, really well, but it does something that sets something else onto a moretagot trajectory. Yep, yeah, never since, as it seems, you'regoing to be really so smart. It almost is not. It almost feelslike you can't win. You know. Well, I don't think that's correcteither. I mean it's very difficult to at the very least, especially forplayers. Like if it was easy, it wouldn't be fun. Yeah,I think you know what. It's interesting because, like all these things arelike the we've been talking about unique campaign styles for the last little bit,right, but I think I think this really speaks to how impressive it isfor people like Matt Mercer to run campaigns right, because his campaigns have allof this kind of intertwined. Right. Yeah, your characters choices or beingdriven by episodic or small ARCS, right, but the outcomes of those arcs dohave impact on the geopolitical state of the area that they're playing on.Yeah, right, so I think it's it's to what level you want toadd it to your campaigns. Right, if you're running maybe a completely intriguebase campaign, like you said, right, like, yeah, you could haveto maybe maybe every character is you could play it from the perspective oflike a wizards guilt, right, and you're a cabinet member and a wizardskill discovering something, right, but like the scale of events has to matchthe campaign. MMM. So, I it's hard to say of running anentry campaign when, hey, why aren't you, you know, saving thething for like saving us from the giant monster dragons that are destroying the world? Right, like why? Yeah, it's intrigue. Is Intrigue a bigthing in this campaign setting during this time? Perhaps? Well, I can't letthat person get into power, you know, have terrible that would befor this kingdom as a whole. It's very important that I stay here.Will our village is bird exactly. That's yeah, I'll be it on thenose. Yeah, it's it. Yeah, it's definitely like an interesting aspect ofa campaign and it would depend on each each individual group with Wad hookonto intrigue differently than others. You know, for some it's probably not important atall and they'll completely disregard the political situation in any given empire, governmentor whatever. They'll just kind of be like yeah, whatever, they cando what they want. I'm going to go and kill some monsters kind ofthing. Or, you know, the people are more important, so I'mjust going to save them, or whatever it is that their goal is.Will it's quite possible that it has nothing to do with the the intrigue thatsurrounds the courts. But maybe some of them will be like, oh no, this guy is clearly evil and we can't let him get into power,so we're going to spend a whole lot of time trying to foil his plansand boost this other guy up so that he can take over or something likethat. There's yeah, I would say totally depends upon the group itself andthey'll latch on differently. So it's hard, I think, to like plan thatin advance. You kind of just have to like throw a tiny hookout there, see what happens and go from there. Almost, I wouldsay, at least in an in a normal campaign. It would be verydifficult I think, to write a full intrigue adventure without a campaign surrounding it. What do you guys think? Do you think it's possible? I thinkthat's probably possible, but I think that I think that investment in the worldhelps and it's really hard to do. Yeah, with a one shot.Yeah, I got that depends. So, like what kind of players, right, because new like people who are just getting into the game, maybe more difficult. Like every time I...

...run a campaign with Matt, forexample, he's able to just almost jump into any character role pretty quickly.So it depends obviously, but like maybe you're right with that though, right, like maybe after the players have been established, a has the local heroes. Now they run an inkury campaign as those characters. It gives them alittle bit more merit because that title is could be affected, right, exactly, that that general knowledge of their characters could be a little bit more impacted. And again this is one of those things that wishywashy between the boundary ofyou know, you as a player caring for your character. You want themto be cool or you want them to have some sort of perception and withthat's not happening a game. You get frustrated as a player. Right.Yeah, I'm going to latch onto something else he said there, which iskind of like you talked a little bit about influence to a certain extent,like once they become heroes of some sort, so they already have a title.In other words, they've gained influence with some group of people, oror at least one person, things start to happen. So I'm going todescribe that now in this part, because that's that's something else they go intohere. So, depending on the scenario, you might want to track the party'sinfluence with different NPCs or factions, or even track influence separately for eachcharacter. One Way to handle influence is to treat it like inspiration. Acharacter gains influence in a certain situation only if you grant it, and bringinginfluence into play requires spending it. Characters can gain influence by doing favors forNPC's, advancing the cause of an organization or demonstrating their power and heroism.At your discretion, as with inspiration, a character can choose suspend influence togain advantage on our role relevant to that influence. Another way to handle influenceis to treat it like renown, see chapter one. So we talked aboutthis earlier in another episode, allowing characters to gain renown at court and withinvarious key factions. The renown idea intrigues me right now. I think wasrepurposed as an actual mechanic for Ravnicka, or guild master's Gat to Ravnika,because as you work within your guilds, you actually get down and that givesyou an actual statable level and that level of influence in your gils gives youactual in game, very, very like tangible perks, vers this abstract conceptof, like you get favors, which is cool. Yeah, yeah,renown. I think I'm going back here a little bit into the Dungeon Master'sguide. I I looked at it earlier. It does actually have like it givesyou the idea of coming up with different ranks, essentially within within whateverorder you are pursuing. So and then as you gain influence points, yougain a different rank and that different rank gives you different benefits. They don'texactly go into detail about what those benefits are other than like you gain alliesor of a certain level, or you gain, you know, access tocertain reliable contacts or stuff like that, but it's all very like loose interms of like you can make it however you want to make it kind ofthing. But that's kind of cool that they include it in Ravnika as havingspecific like like it. They've already set it out for you, like here'sthe different ranks that you can have within this individual guild, and now youcan do this and now you have access to this and now you have accessto that. That's that's kind of awesome. Repnickas, I really really need moduleif we, if if you haven't read Ravnika, listeners, go outand read some stuff into Ravnika, because it's a really cool setting. Okay, I want to quickly go over framing events and then I think we're goingto call it for the DMG at least this week, and then I'll handit over to you. Okay, that's good. Framing events. So youcan base an entire adventure on a framing event or use an event to graba player's interest. The framing events table presents several ideas, or you canuse it to inspire you own framing event. So this is kind of interesting.It feels like what they've written in here it just feels like they've leftit really loose and they haven't given you a whole lot to work with.Like, for instance, a framing event might be an execution. Okay,well, that execution can be of anyone...

...or anything, and that's essentially likethis is what's happening. Your players see this and now run the campaign fromthere. It doesn't give me a whole lot to work with, so Iwasn't quite sure that what they were doing, but I would almost implement these differentframing events into the different types of adventures that they've talked about earlier.Well, I think that's the idea. Like this, this, to me, is the opposite of what it was complaining about when we first started theadventure section, which was the part where it was basically like it's just,it's just, it's just writing the adventure Fort You, like, why isit just like giving you all these very concrete ideas here and now you've gotthese very, very brief snippets and there. I don't think they're meant to belike okay, just throw this in and then go from there. Ithink like you're supposed to read this list and then can I go like Aha, okay, and then spin that off into something? Yeah, yeah,for sure. Thus, the like frame of whatever adventure is exactly so,like like a funeral. I don't think it expects you to just, yeah, drop the funeral and now I'm know. Yet I think like a star Betu. Yeah, you're welcome. It's supposed to be like, okay,funeral, and then you're supposed to take funeral and run with it and go, okay, now, what can I spin off from a funeral? It'san entry campaign. Maybe the king's just died and they got like eight factionsvying for power and you can use the funeral to find out. Yeah,people's thought. So if you're ever, if you're ever looking for like a, you know, basic idea that you can like implement into your campaign orwhatever, then you can just go, okay, what's a cool event herethat I can run oh look, that a full moon, or oh lookat that, there's a planar conjunction. What does that mean? Let's findout kind of thing or whatever, and you just kind of like write yourcampaign after that, or your adventure module rather. It's interesting, but yeah, that that's all they have for framing events. Next time we're going toget into complications which I am excited to kind of talk about. But yeah, for now, Britain, I will let you take it away here.Sounds good, Jordan. This episode of triple advantage is brought to you bykringles wondrous workshop, the first truly collaborative module coming out of the Royal Cityof society, written by several of US working in conjunction. A fun threeto five hour festive adventure for level five players, complete with eight usable maps, a ton of really, really cool holiday atoms and just the right amountof holiday cheer. Be sure to check it out on dams guilt to searchRoyal City Society. It is pay what you can. Pick it up andlet us know what you think, because we were really excited about this one. Was a lot of hundred creed. But now it's time for talk ofthe town, the section where we ask you the Society of question, thatwe respond to that question and discuss your responses to that question on this segment, and the question for this week that we responded to, and you've saidthat is a mouthful every time you say that so much like the question is. What was the question? The question? Do you throw me off car?The question is. What is your favorite winter or holiday themed adventure torun or that you have run or that has been run for you? AHa, a Ha Aha, winter themed, a winter themed, winter themed.That's funny. My entire campaign modules so far, or campaign that I'mrunning in wild bound, is taking place in the gray and wild lands andIsle Cross, which are far north, has lots of snow and Isis WillCross is essentially a Tundra all the time. So I mean my entire campaign sofar is winter based, I guess, in that aspect, but it hasn'trevolved around Christmas or anything like that. It's just that there's a lot ofsnow and ice and creatures that are meant to survive in said Arctic environments. Have you had a session that's maybe a little bit more festive than theothers? Not yet, not not in that campaign anyway. I am workingtowards like I have a calendar and so far they've made it through about twoweeks of the calendar in this campaign, so they haven't quite reached a festivalkind of day or anything like that. But a really cool night called thenight of ascension is coming up and I have a big thing kind of plannedfor that if they choose to make it back for for that event in time. So when that happens there will be an event, but it won't bea normal festival. It'll be more of an interesting, like ritualistic night.Almost the festivals there. They started the...

...campaign actually a few days after oneof the major festivals, winter festivals anyway, so they kind of like bypass that. But there will be another one coming up, I guess in thenext month in game. So maybe something will come up then. But otherthan that, I guess I have run one with you, Braden. I'llbe talking about that. Stn't Dick to tod yeah, so I won't.Yeah, I won't go into that, but it was that. That's that'sdefinitely the most like festival, like winter, the type Christmas Eve themed thing thatI've that I've done for sure. Okay, Carlos thoughts. Well,I've only ever run one other winter, frost maiden eat themed a campaign,and unfortunately work got in the way of the conclusion of that campaign, soI haven't even finished that. I'm sure that the players are would all stillbe eager to finish the story, which is I'm finished. D Ind storiesare the worst unfinished. The ind stories are so common to make them notthe worst. Yeah, but yeah, other than that, though, Iam going to be completely biased and say that kringles wondrous workshop is one ofthe most exciting things I've gotten to work on in the past. So I'mexcited to run that myself in the coming weeks. I think probably I'll tryto get a group. I'll have to talk about who you already ran atwith, because I think you're doing that today. I'm doing that on Mondayand also today I'm running running. Yeah, you're doing it shot several times inthe next yeah, next week it's it's Tis the season. Maybe thisis a great time. If anybody in the society is interested in running thisworkshop, this workshop, this this workshop, one shot with any of us,shoot us a message and we'll see what happens. Yeah, that isactually this is the perfect time for that. Yeah, the vacation next week willbe nice. I will have the time to do this. But anyways, that's my answer. Mine. I'm going to pull from one. Jordan'salready mentioned that he was in this campaign when I ran it. It wasa lot of fun. It's on DM skilled in is called in the BlackMidwinter. It's a very, very fun session. It's three to four hours. We played through maybe about an hour of it because we had limited time, and about two of those hours were spent helping character creation that I wastold was already done. So that was fun. Yeah, but basically you'rebeing sent off to it starts off with you chasing this creature across the thefrigid north and then the failing. Their first fight is essentially a red herring, at which point you end up in this very mystical ethereal village where somethinghas happened and you need to figure out what's happened and figure out how tofix it. And this has got so many winter and Christmas themed tropes andreferences it blew my mind like a references home alone a reference is diehard,because it's a Christmas movie and you know it. It references like every standardChristmas movie that you can think of, Rudolph, Santa, Claus Collas.The Christmas movie just means that there's a tree with Christmas things ornaments on it. That's all it needs, right? Nope, but it's got it's gota really cool, fun object called the deck of Merry things. Which isexactly as fun as it sounds. Yeah, and I was just looking at itbecause I couldn't remember. I remember the adventure very vividly, but Icouldn't remember the name of it. And I got a shout out the creator, shot Simon Perrin's, because he has actually gone through and, without updatingthe cost or making it more expensive or anything, redone everything for use andvirtual tabletops, because two thousand and twenty sucks and that's the only way thata lot of people can play this Christmas. So he's gone through, taking abunch of time and just rewrote everything to be used online so that youcan still run this module even though you can't all be together, which Ithink is awesome and I flawed him for that. But that is my answer. Taking a look at what the society said. Now, when I postedthis question on Instagram, what I said was what is your favorite holiday themedadventure? Now we're a D D account, we post D D content, soI didn't think I had to put...

...d d in The question. WhatI got in response was our good friend, they get to power plant on instagramresponding with his favorite holiday theme adventure being a trip to the Lcbo forlisteners. I know we got a lot of listeners down the space. TheLCBO is the Liquor Control Board of Ontario is the liquor store and right nowthat is absolutely an adventure. So so I'm allowed. Yes, good answer. They get to power plant, awesome, that's awesome. But I got thatholiday knoll. Got To get that noog. It's yeah. But turningover to twitter, I had a very, very awesome response. I was havinga bit of a back and forth with a twitter user at very variantwho was talking about how they have a DM that runs like an annual holidaysession. It's not usually like the same thing. They always try and switchit up, but I was asking what their favorite was and they said Iplayed a three foot tall gingerbread cookie, gingy toll house, who was thethirteen of a Baker's dozen hell bent on eventually their family, who Santa Eight, and another player in the campaign at variant Jj to play the Grinch,who started the game with only a bag of holding and ended the game withliterally everything else in the game. That is awesome. I've I need toknow what they were running because I have to run them. It's just soso, yes, but that does it all, but that gingerbread story justis fantastic. Sober again, I would love to see someone play that.That's so cool. That does it for this week's triple advantage. I'm notsure if we're going to have an episode coming out next week. I thinkwe're going to have to talk about that because we have a lot of theholiday. got a lot of stuff going on in the next week or so. So if we don't see you, society, then happy holidays from allof us. Be sure to let us know if you're doing anything really coolover the holidays that's TT RPG related. We love to hear about it.Make sure you check out Kran Kringles wonderous workshop. That could be one ofthose school dd things that you do over the holiday. For sure. Staylocked on our twitter, our instagram and our discord. That's at Royal Citysocial on twitter at real city society on Instagram. will be posting updates andnew questions even throughout the holidays, and just be sure to have fun takecare of each other. We're almost through two thousand and twenty. Everybody.We'll see you next time.

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