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Triple Advantage
Triple Advantage

Season 3, Episode 33 · 6 months ago

Ep. 56 - The One Where We Don't Agree On Anything

ABOUT THIS EPISODE

This week on Triple Advantage, we discuss Auroboros, the new 5e setting from World of Warcraft designer Chris Metzen, look at creating dungeon ecology, and resort to yelling at each other about custom rulesets.

This week on triple advantage, we lookat the new setting oraborus from world of warcraft designer Chris Medson,discuss the Acology of your dungeon and pretty much just resort to screaming ateach other, on this week's tolk of the town, as always, be sure to stay tuineto our social media, to see what we have coming up next enjoy the show low society and on Today's echoes ofthe Ailens, I'm really excited about this one guys there is a new dndvive setting in thehorizon. It's been math, it's been teased, there's a kickstarter, that'sgoing to be started soon for Oro, borows corls of the serpent, and the reason I'm so excited about thisnew five setting is that one of the lead game creators is Chris, is ChrisMedson, which is a really fun throwback for me, being aworld of warcraft Nerd, the setting is to explait take play some law brandwith a bunch of trade cities that are connected to eachother, that are under one general rule of law, sort of religious rule ofrorule of law, that sort of governes the entire states, and from what I canread, this is going to be a very sort of punk rock style of setting where your characters areprobably going to either go against that Fou law in some way or another. I I can keep talking a little bi moreabout this and what Chris Penson has om in the past, but I want to throw to youguys. I showed you this new setting and what are you guys, initial'sopinions, because I am heavily biased basin WHO's? Actually, behind this I have I've zero BIS, because I'venever played workcraft, never played Diablo. I've got no basis for what else this guy has done. I'm awareof all of its I've never played any of it. So I don't know from thedescription, especially I'm not sure carlous. Maybe you can enlighte us like.Does this sound like something that's even tingentally related to his otherprojects? I think in in in flavor. Probablythere's never going to be a way that you're going to be. I mean ma I mean but, like I think, flavor was you're going tohave the same sort of feel the same sort of christmatone style, but I think, like I mean, for the most part,th they've been created, worldof work, I ferthe last GOI forgot. He left left blazzard acouple of years ago, but from what I understand right, likeworcraft, is ton little universe. So this is definitely a breakaway fromthat, but I can't Y, I can't speak for the the actual gameplay ind, maybeartstyle itself. It probably will have some inspirationor some sort of splash of that warcraft magic. So I'll just have to see, I wasn'treally around for to see some of smetons earlier stuff. For the mostpart, wow has been the largest product that Ihave had the pleasure of sort oflike playing on that he's. Had O he's had the Backgroun of designing so I'llhave to see, I mean t who is different than fie, but we have had. You know:You've seen credical roll dosome adaptations of some plyb on shots right, and I can't imagine that game designerslike this would essentially just create carbon copy of like an RPG game likeI'm, a Mor pachy right. So I feel like by inspiration. Probablysome flavors will overlup, but it looks like this is a completelydifferent world with a completely different set of characters for esample.They do give a little bit of a tecer of two potential player: races, thewialdhkeeper and Ostede, which are like waterborn creatures and thewildheapers are what seem to be humans with giant lantlers on top of themtthere's. No, there's! No! There's no mechanics behind this right. This isall just a teazer, so I we'll Hele the sea until the next release, but from the looks of edit it looks like anoriginal compesition right, like the team Bhut's behind this isn'tnecessarily all warcraft people, Chris Pettons, just one of the Leagudesigners and really just more there's, not that much informationabout this right. I think in art style.

It kind of looks a little like Wolinspired, maybe a little, maybe a little bit more serious magic togathering inspired. But I can't say too much to be honest. Ba You jurn sory, I like we'll get backto your Prin yeah. Okay, okay sounds like I'm going, yes sure, so I have played a little bit ofwow. I didn't make it very far and I have watched the world of crapworld of warcraft movie, not that that has anything to do withChris Metson, but it is like a little bit, I guess, of a delv into a littlebit of his world, so I have a small understanding, probably not verymuch but like it's a little bit so I mean I'm excited to see what thisis going to look like in a dnd like five setting. It could be really cool, I'm especially looking forward to theytalk about stidels as a potential like new form ofcustomization. So I want to see what they mean by that and I think it couldbe interesting. I think, like one idea that I've been playing aroundwith is like if you're joining like a faction, because it sounds like there's.Factions are a big part of this. If you're joining factions, you shouldget like access to special traits or abilities, or something like that, and so when you join a group, then youget that ability and then, if you were to switch groups, then you kind of loseone ability and exchange for this other one d: that kind of thing it w uld, I'mnot sure if, like that's what they mean at all by CIDELS or if they're, justtotally different, but that's kind of what it think of. When I hear that yeahisure you'RE ECOING A lot Carlos O. my bet Mam really close I'll get hard to think. Sometimes whenthat happens, yeah no wors heas, the two two of the designers andmembers of war chief gaming, which is this litle thaming Pittur or have ablizzard background and those are cismets. An bike go Martin Gil Martin and I think the last person here, it'sRyan Collins here everybody here with a experience behind game design, Ryanlooks like he's, got some experience with Hart Sone Marvel Heroes. So we'll see I mean this is an RPG setting.It's not necessarily your mobite arena game right. So again, I think in spirit,like you have your character, inspiration is probably going to be alittle bit dipping into the world, O workout assume, but we'll have to seebut Pran Sir you're going to say something beforehand, and I cut you offyeah the tag line here on this article that you sent us about the game from Polygon. It's like dragonlant meets Black Savh, one thousand nine hundred and sevty. Three US really yeah cool, I'm very excited to see they talk aboutit a little bit down below, and especially they talkabout some changes that have been made to the bird in this world that make itvery they described as punk rock, and then they talk about a lot of thisinspiration coming from the fact that a lot of them weremusicians when they were grown up and ctertin to play dind and how it sounds very, like burning many Magmaxi of a of the setting. In terms of that- andthat's that sounds awesome yeah and it's hard I mean- and this ismore of like the the teaser announcement- that's got gotten releaseher. We have no idea what the contents are will have to wait for the kickserto come out to learn more, but in general I think the from havinga world of workoff backgrond. I think, for the most part, the the the story, elements that havebeen created from tatgame and the expansions that ar sort of been in thelead by Chris and some others blizzards ther should highlight that this will be avery complete setting. Obviously you have people that have been playing thegame. You know for a really long time that are now just getting their handson and creating something for five right sope, the adaptation I'm surewill be original and something to really look forward to.I'm really excited that this is this is...

...'n the lines of kind of like wild mountis, in my opinion, for for Fivee right, like it's a complete third party kindof releasing an official five setting and yeah. It's unfortunate that there's notthat much information as of yet about it, well have to wait a little bit more. Sothis is something that I'm definitely going to keep on the books. For youguys, but in general, what would you be looking for in a newsetting you guys like something the wo? What would be a new thing that you thatyou'd be? That would surprise you in a fivesetting. I don't know like I like, I feel like in general, like the storybackground, is something that would be cool right, like you're, jumping intosomebody's creative, mind here but like how do you separate from other fivvesettings right, there's so many now, there's so many creators that are going to be makingcontent for DND. So I'm hoping that to those hypothetical questions theyhave found an answer, whether that's maybe some sort of you know, functional changes like youmentioned with the factions or either some play with the locations and howthe game world interacts it itself. But I'm really ex, like I'm, really curiousto see how they're going to differentiate this from other releases, so that not only are they unique by name butTheyr, unique by feel you know, and right and style. So the Black Sabbath sort of backgroundis definitely something to be excited abut,but we'll see how that actually plays into the campaign and how that actuallyfeels when you're playing the game, but it was. This was more of a hype content shill than anything, because Ithis came down on y on my little news feet a couple days ago and I just hadto bring it up to you guys well we'll keep tabs on this a littlebit further. But if anybody in the society wants to bind some of thisinformation that we've been talking about, if you go to warchief Gamingcom,forit, lash or Borros you'll find the current information that this war chiefgaming has leased on their site. So I'm going to keep taps on this. I'm sigerexcited I just want to Lak is now pretty much. That's et, that's got it all right, then. I guess that means isit's it's time to jump into the dudgeon Masters Guide, all right, so everyone were jumping in here on page a hundred andtwo. I think we made it partway through the dungeon inhabitants. Last time, I think I didn't quite make it toDungeoni call ecology and encounter difficulty. So I'll do that first yeah, you guys, can Al Fall along and we're going to try and learn how mapswork as well all right, so Duchonecology, an inhabited dungeonhas its own ecosystem. The creatures that live there need to eat, drink,breathe and sleep just as creatures in the Wilderness. Do Predators need to beable to seek prey and intelligent creatures search for layers offeringthe best combination of air, food, water and security. Keep those factorsin mind when designing a dungeon. You want the players to believe in soif a dungeon doesn't have some internal logic to it, adventures will find itdifficult to make reasonable decisions within that environment, for example, acharacters who find a pool of fresh water in a dungeon might make thelogical assumption that many of the creatures inhabiting the Dungeon cometo that spot to drink. The adventurers might set an ambush atthe pool. Likewise, locked doors or even doors that require both hands toopen can restrict the movement of some creatures. If all the dundoors in thedungeon are closed, the players might wonder how the Carryon, crawlers orsturges they repeatedly encounter, managed to survive, which is super true. You know it's not something. I reallythink about a whole lot, but also when I guess, when y: U, when you're,creating a dungeon, you want to make sure that it makes sense that there'smonsters there. You know if there's something that's been sealed off forcenturies and then you open it up and it's like yeah there's all sorts ofmonsters in here that are all you know, things that eat plants and there's noplants in there and you're like well. How did they survive? What's going on here? Kind of thing youknow, maybe that's part of the fun a there'slike a mystery to it or, like you know,...

...som something's been feeding it or likekeeping them alive somehow through magic, and you know there's like somesort of device there that can do that, but like that, should then be part ofthe dungeon make sure you're thinking about these kind of things. You know, I guess you got to think about how,like you know, a giant spider, can't reallycrawl under doors. You know anymore, so you know got you got to make sure thatthey're in a an area that it makes sense for them to be in right, so ideafor a one shot for the royal city's society. Tomb has been on. earthedlegends abound about the powerful litch the lives at the bottom of its. That issaid to curse. The town you got to go and and investigate you go in. Thetruts are still active, but all the monsters are dead. You get to the end,he's dead too. You did'T walk out. Yes, that could be kind of funny, yes, really funny for the Dungeon Master,not sure how many of the players would enjoy that so much as a one shot. Ithink that would have fit better, maybe into like a campaign setting whereIto'd be. Like you know: okay, it's just one time that we go into a dungeonand you know everything's already dead. So you know it's it's okay. We canfight another dungeon and have a fight, but I know there are a lot of playersout there who enjoy the combat part of things. So you know to take out all themonsters or even like, because that takes away all the roleplay opportunity,as well with the DUDGEO Master, if you're just doing like trapst's rightso to he other yeah nd there to just Bu, no no CID, I Zeroco Yeah. They would beso funny, though yeah you yeah, you could just keep overdescribing doors as a dugeon master Impora, you would be be Cald im they roll play with the door.Yes, what is your name Dor, exactly Kes, making fun of us for being afraidof doors and then like? We were playing tumoadiolation this last week. If we goback up to this door, he's like describing this door of Christinedetail were like this is why this is oes. Don't do this? Do you put yourhands on this spot? Oh, I was going to just want to know guys and it's all. Well. You know what it would give you a lot of like good reason to play as,like a mountain, Dwarf type character. Youknow you could really play up the whole like dwarfes have names, for you knowall all the things they make. So you know you could actually learn thehistory of doors and the history of you know the traps and tools, and thingslike that that are left behind in this place and that the extent to puralplayer yeah I mean like and and the reason Iask I maybe I need to like sort of finess a better way of doing. It isbecause there have been situations where you go. You know, as a DM, you gookay, you go up to put your hand on the door and trap and the player goes Whoa. I didn't touch the door like I don'tKno, you know what I mean so right. It's like that. You Open the door. Yes,but that also incites some sort of questions from the players. It's there's already. No trust soy notalready just play with it. I mean if they're telling you they'ropening a door. How are they going to open a door without touching the door?Yeah like sense? Well, no I mean whenever, whenever you describe thatthere is, you know a path. Players will sometimes just kind of like okay and do you approach it? Oh well, now Idon't because you ask me about it. That's what I mean yeah. I sor compaat that by neverressuming anything I'll just sit there, a threa silence until my playersfinally say all right. I guess we do this things. Okay, its we do th, let'sFay! Well now, Youre Sucker, there's a trap: Yeah Yo, Yeah Yeah! Basically you just don'tdon't don't ask the players unless it's like okay. So what are you guys doing?You know in general, because maybe they just want to have a conversation in thehallway first, but but you don't know so you just kind ofthat that way there they have to describe what they're doing, ratherthan asking them a specific question thatmakes e question things, although if you do that for everything you're righteventually, they should learn that you're, just saying it out of you know well habit. I guess or saying itbecause you're doing that for all the doors yeah, that all a vices is onetrap door to reset that yeah. That's...

...true! That is true all right. Let's keep going here,otherwise get stuck again and not make it to maps. So, let's keep you onencounter difficulty, so you might be inclined to increase the encounterdifficulty as the adventures descended deeper into the dungeon as a way tokeep the dungeon challenging as the characters gain levels or to ratchet upthe tension. However, this approach can turn the dungeon into a grind. A betterapproach is to include encounters of varying difficulty throughout. So thecontrast between easy and hard encounters, as well as simple andcomplex encounters, encourages characters to vary their tactics andkeep the encounters from seeming too similar interesting, interesting yeah, because I guesseveryone assumes that you know, as you go further into the dungeon things getharder, but switching it up could add a little bit of spice to it. HMM, I don't know I'm not a huge fan ofdungeons in the first place. I know we're playing dumpes and trakons, butRightin the name. I know I know Nexti timple advantage. Torgan sits here. Egoes. You know, I'm not very particular about dragones yeah, that's right now. I just I like to keep my dungeons short. If Iwant to do like combat encounters, then I will add in combat encounters mostlyin like varying and unique, like places. If I feel, like you know, theyrethey're exploring a lot and there's too much to do kind of thing. I like tokeep the story moving and I guess dungeons are way of slowing that downfor me. So itit isn't like a necessary part andlike there's always like cool, loot and stuff, like that. So I of course lputthat in, but even the smallest dungeons can take like three or four sessions,so yeah there's not Reso to slow the story down there. There's tons ofexposition that you can put in a dungeon yeah if it's connected to theto the story. If it's just like another piece of history, which like can bekind of cool just commectiit, doesn't it helps to flesh out your world alittle bit yeah yeah for sure if it can flash out your world, but if it is justlike this ancient ruin that isn't actually going to influence like what'sgoing to happen in the future at all, I feel, like you know, okay, so I'velearned this stuff, which is kind of cool, but it doesn't help me or itdoesn't like progress anything forward. It's a little bit of like looking back.You know, which is it's nice if, but if it doesn't givethem anything like that, they can use in the future. Like any informationthat could be useful, then it doesn't progress anything. So if you know what I mean, but there's a certain fiess, I think withYeah Yeah and I' definitely ad to think of it right now, right, that's there'sso many rooms to explore so many yeah yeah tube of anilation is big, so muchstuff in there, and I am the type of person who willkick well normally. I am the type of person who wants to kick down everydoor. Yes and yeah. That's a lot of trouble. A LOT OF TIMES, IGA! Think Jordan. With M you, don't I don't Yeah Tum of an Iolation, I think wasbased on like an old adnd dungeon. Wasn't it anyes, and that was likethat's that's when, like the point of the game, was to punish your players just make everything boutly hard. So not surprised is taking us as long asit is yeah to it's crazy, so big, so muchinformation to. I don't know how you keep it all straight Carlos. I couldbarely keep like twenty rooms together, let alone like worheveer many are andpise to have like lovtups yeah have a big Ma. Much a big map with anitationseverywhere hat seem o Muc spacement. I looks like one of those conspiracytheory boards at the Rac Ra, so much string. THAT'S EVERY DUNGEON MASTER'S DREAMRIGHT! There's you know to have striing all over the room connecting everythingtogether. Man All right. Moving on here, mapping adungeon guys, okay, so every dungeon needs a map showing its layout. Thedungeons location, creator, purpose, history and inhabitants should give youa starting point for designing your dungeon map. If you need furtherinspiration, you can find maps that...

...have been made freely available for useon the Internet, because that's the thing or even use a map of a real worldlocation kind of interesting. I wonder I wonder if I could find some like coolones that are like real world stuff, like real world ruins cool I'll tank about it later. Alternatively, you can borrow a mapfrom a published adventure or randomly generate a dungeon complex, using thetables presented in appendix a so that's at the back of the book here, but obviously I can't show it to youguys, so, I'm just going to move on a dungeon can range in size from a fewchambers in a ruined temple to a huge complex of rooms and passages extendinghundreds of feet in all directions. The adventure's goal often lies as far fromthe dungeon entrance as possible, forcing characters to delve deeperunderground or push further into the heart of the complex, not always true,but usually true. I know sometimes there'slike ways you can circumvent or like like circumvent the whole likeget deeper into the dungeon. That's how you find the thing you want or like maybe thoe'se, two paths andyou know their equal length, but you know one of them's. The way you'd wantto go in the other ways just another way. If it's like a circle or whatever, thenyou know like it's, it won't end up being like deeper. You don't justdepends which way you went first yeah a dungeon is most easily mapped ongraph paper with each square on paper, representing an area of ten feet by tenfeet. That's interesting because most people do five Bya Five, normally on agrid. Yeah, yes yeah! So at that, that's weird to me, you might prefer a scale where, if you play with miniatures on a grid,oh here we go, you might prefer scale where each square represents five feetor you can subdivide your ten foot grid into a fivefoot grade. When you drawyour maps for Combat Whoa yeahthe squares, yeah, that's like H,yeah! No, I don't I'm not. Would you guys ever like you know, build like abig map and then be like okay? This is going to be on a ten foot. You knowgrid type thing and then go okay, but for combat I'm going to throw this mapthis map in this map out there. That feels like a lot of extra work that youhave to do. Well, the sin is oling one map for five. You would wish that a ten foot mapwould work as well but, like I think, just on on its own, if your, if youhave tabletops and like Minnis on when you're playing Al, I pi Rall Gaming,but it's not satisfying when it's your turn that you can only move threesquares, yeah also right. So it's like five. Thefive foot square is pretty senter in sinset. It feels good because sixsquares gives you the sense of choice. You know where you can go yeah with three scores: Yo don't get that, but I definitely know that. Idefinitely know that feeling of like trying to draw out a big map, becauseI'm pretty I'm pretty sure way. Beccocave from Fandalin is a ten tenfoot square map and it's massive like I tried drawing it at one time and it'sreally big even on those like big easel papers. Yeah, it's just really really big, soyeah it gets a little bit difficult right like I don't. I wouldn't knownecessarily how to approach that in real game setting unless you're, using like some sort oflike TV or something for the map right where you can kind of just pan acrossyes that Ye, I don't know like you, think about like one inch minis right.He you need a pretty big table to holdcertain maps. Just let your characters can actually like sit in the squaresright. So tats te ten feet. What do you do whenyour character can move twenty five or the Kno Yeah? That's the other thing.It's like yeah, it's! It doesn't work out very well yeah, but yeah like M. my my players recently are oractually are in the midst of crossing the river of Ferno in Isicross andthat's like a milewide river. Normally, I've reduced it to a certain pointwhere I've been like. Okay, well, you know what at one point in this river,it's only five hundred feet across, but even that is ridiculous. To draw like,I used like an entire like like map like cheat. It's and like madeit so that, like a ten foot and foot...

...like if they're each ten feet, then itcan. I can make it up to the five hundred, but barely it's like at theedges of that. I'm like okay, but like now, my players are in the midst ofcombat on this you know Laba river and it's like well, you know they're trying to like jump across onlike certain platforms and things like that for the like. Oh can I make jumpand I'm like yea but, like you know it's hard tolike get the dimensions right, and it's just it's a pain to have that that ten foot part for thefor combat specifically and for jumping it makes it a little bit difficult toso yeah. I'm not even sure what you do in thatscenario like it's like, okay. Well, I can either, like you know, just buildlike one half of the map and then build the next half of the map ore. I canhave it all out at once, but it's on the wrong scale. So it's weird just do your best. Your players willunderstand. Okay. So, let's keep going here when you drawyour magage Yo, keep the following points: mind asymmetrical rooms and maplayoats make a dungeon less predictable, yeah, so don't build it. You know just straight in a line I'll tell me what todo think in three dimensions, so stairsramps, platforms, ledges, balconies pits and other changes of elevationmake a dungeon more interesting and make combat encounters in those areasmore challenging. I give the Dungeon someweare and tearunless you want to stress that the dungeons builders were extraordinarilyskilful. collapsed. Passages can be commonplace, cutting off, formerlyconnected sections of the dungeon from each other past, earthquakes might haveopened chasms within a dungeon splitting rooms and corridors to makeinster interesting obstacles. Yeah use like big like pillars, andthings like that or like a large section of rock, is what I found,because I have a player in my campaign who has mold earth and, like I, I used like arubble like there's a bunch of just rubble that covered over like a half ofthis door and he's just like yeah just use like mold earth like fifty times toget past this area, and I'm like Okay Yep, you can do that it works and thenyou know the sections are connected, which was fine like he like. I thoughtthat was kind of a cool way for them to circumvent the area, but I have to nowthink like if there's ever a time when I you know really want to cut off asection, I need to use big things so that he can't use bold earth. I can'ttrip if it was a bigger spell. You know itwouldn't be that big of a deal, but it's a freaking can trip ato usefulfirssteel, not even the strongest orth better can bender can meddleden yes,ther goer. He doesn't actually invent metal bending Yo're, good yeah tits.You thought I don't know. I think H. that's sone ofthose moments were it's like okay, well, you're, going tospend the next eight hours doing this like how much you can move, how muchearth with molders five foot square right. So it's a decent amount like if you're, ifit, if the like the area that it covered, was really only like. I don'tknow like twenty feet- maybe thirty right! So it wasn't like a majors likeit was a small room and then, like a bunch of rocks, had just kind of likecollapsed in on itself and it's like part of the ruin of it. It's hiscrashed building. But if you're dating a tunnel with mold earth right, I Iwould think that the assumption here is that you can move up to a fivefootsquare right, fo a cube of earth, but it has to go trough an unoccupied space.It doesn't just disappear. Yeah oe over to the other side of the room, yeahright, but then you just be blocking yourself into a tunnel as you're sortof passing through the earth. You know to a certain extent like tlike you're.You know carrying it out all the way back, ut too. No! No! No, but you canpush it off to the side of the room and then like to the back of the room andso he's able to create like this path. That goes from one door to the nextkind of thing right it I know, get me at the specifics here: Mold Earth: Youcan move a fivefoot square yeah how far it's like you, you shift it anotherlike five feet or something like that, but you just you can keep doing thatright.

It would be a couple of hours if you're,like moving the earth to the other side of the room right, which is somethinghe can do, and it's not that big a deal because you know it guesshunded couplehours is like yeah whatever you know, if it's like days, maybe but like inthat particular instance, it was a small enough room that it wasn't goingto take that long to move that much Er. The only thing I could think of likenow retoractively is like. Maybe the ceiling starts collapsing a little bitfurther as well or like more rubble starts coming onto it whenever he movesstuff but like that feels, like you know like,oh well, I'm not going to allow you to use this spell to you know bypass mystuff. I don't want to do that. You know so yeah. It's in the SI well like to me. It'snot so much that it's more, and so it's like it's in the vein of like I want touse like firebolt to melt a giant SHEETOvice. It's like okay, well, you're, going to be out here for a day. Yes, like yeah a blaze of fire, this enough timy scorch mark yes on this thing, butyeah I get it. It would be more likely that you justbreak the ice with firebolt yeah melting it for sure. So anyway, that's just you know, thoughts, put big obstacles in the way. If youreally don't want someone to go down a particular path like real, big or likereal impossible, and if they do manage to get past it, then you can just say:congratulations, because they probably used a a bigenough spell to get around that anyway, because it's a resource thing right ifthey get if they get, if they use resources to get past it, I'm like allright. That's fine, you've used resources that you have access to, butcan trips are just at, will things and I'm like yeah yeah cheating, but it's Fihe all right. So I'm going to keep goinghere and finish this section up and then I'll hand it over to bread. So I ditodo incorporate naturalfeatures into even constructed. Even a construction, constracted dungeon. Iknow how to talk an underground stream might run throughthe middle of a dwarv in stronghold, causing variation in the shapes andsizes of rooms and necessitating features such as bridges and drains hmm yeah, so natural stuff. Obviously Imean I don't like bridges are always fun jrains, I don't know like. Maybe ifthere's like a secret passage there, I might put it in a drain but otherwiselike. Why would I care if there's a drain ithat? Is that a is that a big thingthat I need to worry about? If there's a drain that applies the existence ofsome kind of a sewer system, elease some kind of a passage below right or it just opens up into you- know agiant waterfall yeah, that's something yeah, so I guess so that's true, but stillkind of feels weird, but oh well, if that's a thing that you want to addin for sure should do that so add multiple entrances and exits, sonothing gives the players a stronger sense of making real decisions thanhaving multiple ways to enter a dungeon. It's true that II'm running a one shot right now witha group where there were three entrances, but they all leadd toexactly the same spot, and I feel like that was just kind of like why. Why isthet like this yeah, if you're had to get an extra entrances,try and put it in other places, Yoah n. That leads to different areas. Well, like even in tomb right. Therewas really only one way you can get into the dungeon yeah yeah wait really the tube ofannihilation that has like fifty billion rooms in it doesn't have asecond entrance. I mean no oh iit straight up nos that's kind of crazy kind of crazy. I can't recall a single point in thebook where they tell you you can enter this through this or that location.It's like you have to go through that main gate. That seems Oh wait. No, there was twoentrances technically, but whot, okay,...

...but one was also a fake atntrance, witha trap that will probably kill a party member. You guys didn't trigger that UF TOR the proper entrance yeah, not all done in somemostbllunchances, and I mean not all. No all the just need to have that'the tharule. If we have like an old underground vungeon, like your otherentrances, are either you go through the front door or you moulderit into it.Apparently until you reak through the roof there, we go mold earth. It's the best spell outthere to ruin any dungeon master's, Dungeon Yeahpick it up make yourdungons out of stone, get aroun yeah exactly yeah. Until your player goes well, you knowstone is almost earth like you know how much of it can I actually move. Can Ican I move just even a little bit of it with with the camp trip. I had theplayer asking him that about the lava too. Lava has earth in it, not enough for you to move with the CAMtrip, whereas it is it moves, and then yourealize that it's still lava yeah, so you ex it on im. Macama mm all right so lest last point here is add secret doors and secret rooms torerard players who take time to search for them. Everybody loves the secrets, sometimes make those secrets, badthings. I would say, because that's always fun that you knownot not always make sure you give them a few good rooms first and then you hitthem with the all. This is a trap secret door. Yeah. If you need help creating adungeon map from scratch, then again G, it says: Go see the appendix a at theback of this book so for now I'm going to call it thereI'm hand it over to Brayden next time we'll get into the featuresof dungeons, such as walls and doors. So look forward to that, oh boy, Ican't wait for the doors yeahs. Let's take a quick second O heare fromMor Nansers, okay. So it's time for talk of the town,that segment where we ask you the society, a question: We discuss youranswers to that question right here in this segment right now in this week'squestion is DM's out there I was included. What is a homebrew rule thatyou use at your table that you could not go without arthos? I think I use any rol home brew ruleshere. I've been I've been trying out Brian Michael MERC hjesus. What's hisname, I the the one rule I've been trying toincorporate more, is being pretty open about what DC a certain check will have.If it's you know something reasonable to say right, like if you're going likehey, I want to do this crazy, acroatic move. Okay! Well, that's going to beyou know some sort of DC eighteen ethetic shit, bekop based on thedifficulty of the actual move, is the reason I've liked that rule and whyI've started to incorporate that into my games is because I do like theeffect that it has on you guys when you play right like it's, it gets hat sortof collective. Oh, when you roll the die, we all know whether you succeed orfail in the same sense that you know if you were jump across or try to you know,run across a cable. The party would immediately see whetheryou fall or not right. So I think it's, I think it was a reallygood house rule and I took that from Branley Mallegan'sdimension, twenty campaigns and really enjoyed it ever since toponest. So remind me again, what exactly is therule there that you're talking about not so much of like a rule that I'vedone but like? Essentially, when I tell you guys what the DC FIR CERN checkwill be at Openlyr? I see fair enough. I guess I would have to say that my favoritehomber rule and something that I implement in all of my games is hiddendeath saving throws. So that is where you hide the death saving throw from at leastthe other players. So...

...you know I either all have the playersrule their death, saving, throw in a hidden fashion and then text me whetherthey succeeded or failed, or I will roll it for them as the DMbehind the screen, so that the other players don't have a sense of you know whether the person is likedying or whether they really need to use their healing right now. Kind ofyou know kind of thing like or hold on to things and just be like yeah andhe's fine he's got. You know two saves and no fails so far, so you know we cantake our time with saving this guy who's bleeding out on the ground. You know so I like the extra like atmosphere andlike tension that not knowing whether someone is actually dying or not bringsto it. So I know most people enjoy that, but there I'm sure there are some peoplewho would prefer not having that tension. I don't know how do you guysfeel bout that I don't mind that I know when you were batotesting the rule youtested out by having me role your saving, throw as the DM yeah a D Ogah,really not a fan of that? Okay Yeah! I do. I do not like havingany kind of control over the fate of players. Dice rules likethat should be exclusively your own thing like as soon as I especially likewhen we're not at the same table and we're talking the discord like givingme control over what your character does predict. It's a tresh thing: it's beslike thereer, don't Goidon't like it, I'm not comfortable with that. I don'tIA eequal chair. I don't want to be Al Te Hood, for I don't want to bequoteunquote Resi, not like gain or Dne. It's not like I'm making the decision.You know when I roll this dice. Oh it's obviously going to be a natural twenty.You know, so I'm just going to roll that right now. Yet I'LL! Look at that!It's a natural, twenty n! No, it's a TI role. It's not like! I get to decide,I'm doing anything! It's just on your turn. You make a deathsaving throatperiod, that's happening, whether I like it or not, there's nothing thatcan stop that. So you know other than other players whoare still up and running. So it's up to them really whether I live or die, notnot the role of a die or the DM. No, I get what you're saying, though,where you don't want to be responsible for a character death in that fashion,but I don't know for me: I'm like it.Whatever it's chance chances chance. It's fair, Ayou! Kno cance, but whenit's your dice, it's your chance, it's my dait, my ets do', put that bee, butbut they're the same. It's the the probability is exactly the same,whether you're rolling or I am there's no difference unless you're diareloaded are your diloaded ratesly? Yes, with that logic, then why? Wouldn't Ijust roll your your Ttackron Ido that tax yeah? Why would I just roleeverything for you? I mean technically, you could, and I think that Duns isdragon started that way, but yeah you're right, like people liketo roll dice, and they like to feel like they're in like part of that, butI don't feel like dying, is something that I have control over so it to me. It's not not a big deal so, but I like your feedback Braiden,so I think I'll try and stick more with having the players role secretly andtext me, the the their ressult just so that the other players stilldon't have an idea. I don't know, did you did you feel like that was a goodpart of it like adding that extra tension. I feel like it was kind of awkward because you dropped iton me, like, as the session was happening and none of the other players.I was an expecting gying yeah. I get that it was kind of you felt it was kind ofawkward because it was players completely out of nowhere like in themoment you were just like. I need you to roll my death sathing for us. I waslike okay, so if it's an going back to what we'retalking about, which is home rout table rules, I think thatthose firmly need to be set out at session zero, Oh for sure yeah, whichis what I did with my with my crew but you're right. That was more of a testwhere I had learned about it from. I think it was XP to level three, and I was like that sounds amazing,because I want to you know, add that extra tension in where you know Ireally don't know. Should I use my healing word now. Probably I mean what, if what, if weworl te one, we don't know we got to...

...get this guy back up and running what,if he dies on Nus. I don't want to. You know have that on my conscience, kind ofthing, whereas like when it's it is those youknow. Oh well, he's got two deat saving through successes. He's fine he's fine!Well, leave him. We can go another round. I mean likestrategy wises. That makes sense, but you know reality wise, not so much well.No, no. He only got stab in the gut, not the chest. So that's right is PRS.Rig He's, probably fine chance. I might I might allow something like you know.You could make a medicine check to see how far along they are and the deathsaving throats and stuff like that. That might be something cool to liketry but but yeah. That is an interesting rule too, butthen, at the same time, what if they fail all the death saving throas? Arethey just going to not role at that point? Everybody's going to know Yeah Wou Yujus keep the player rollingdie, even though thei character already died. No, I would say like once once they'redead, they're dead kind of thing, so o already finds out that they're dead,yes, which is fine because the it means they have to use a revive fi kind ofthing like they'll, see that that the character has essentially stoppedbreathing, because when you're bleeding out, like you're still like coughing upblood or breathing a little bit kind of thing, you might be like semiconsciousto a certain extent, you know going unconscious. are your CN you're consideredunconscious? But, like you know, you ud still have like things that arehappening that happen to keep you alive, such as breathing, so you'd be able tosee. Like oh he's, no longer breathing he's deat. You Know Fea'r Abole, to seethat than hewcome. I'm not able to see the role. Then I don't. I feel wely Hothe because the role is like. How long can you stay alive, you're, breatingout right now, you're bleading, but EERYBOD GBLOOD keep aser, but everybodycan just look over and be like. Oh okay, there'se still coughing up blood like it's the same yeah ter it. But no,but it's like how close is he that's? The thing that gets me is like okay, sohe's made two successes. I don't have to worry about him like there's achance that the person will seceed three times and you won't have to worryabout him at all, like he'll stay alive right right, so it's not like a de. It's notlike deasaving throws mean that you are Goinna die for sure. It just means thatthere's a chance that you're going to actually bleet out as opposed tokeeling up fast enough, I suppose or stabilizing yourself somehow, becausemagic question rock or you didn't get hit hard enough toactually kill you. I don't know really how to roll that kind of orer how todescribe that situation. But the idea is they don't know whetheryou're going to live or die in that moment, there's a chance that they're going tolive, and then you know you don't have to spend yoursells or potions to keep them alive andthere's a chance they're going to die, in which case you're going to feel realdumb. But you didn't use your keeling spells or you know, or potions to keep those person alive,because now you they' got to spend lots more money to cast revivify or you gotta like lose a character it. So I feel like that's the that's more realistic to me. You knowis that not knowingness of it Yeah Ano, I'm not again like a lot of a lot ofthings with like Dhat saving, theres and stuff like that, too, is likeliterally any area of effect will add onto that failure right like any any dam, yesosyeah area yeah, I fee, like that's a law like Ih've, been bad at doing some I've beenbad at keeping track of that stuff because sometimes it's like okay, youdo cast and Aoa Spell, and you are going to kill your party member evenfurther, but then you don't know necessarily how far Alov Ti rightexactly exactly exactly so, then you have to think twice like. Oh, should Irisk hitting this person, probably not ont Versayn? Why? That'seven like a that's the thing? U, if someone is like okay, well, I've gottwo successes on deat saving throws and no failures. Okay! Well, you can takethe shatter that I'm going to throw out at the group there and yeah you'll.Take One desk staving, throw failure, but who cares you've still got? Youknow you still got life you're going to be fine. You know like you, don't you don't dothat? That's so that's so unrealistic y. If you see someone in your party,that's you know barely hanging on I'm surviving like you, don't throw spellslike Aes at them because they can take it you' be surprised. I don't know thathut. That's just me...

...heyits. What does Thi Communiny? Youhave to say Brot W. First off I haven't gone yeah. What it' reat happen? SidNot Osi, have a voice. All of there o I'm gonna, I'm going to steal onethat have been stealing from our friend Matt for a while and that's the abilityto administer potions as a bonus action yeah both to yourself and to yourParkin Nembers, Oh to party member. So I thought he didaction up to Onuer. I I thought it was huh. I thought for sure it was bonus, actand self action. Other people poems a maybe onresection and I feel, like that's, been a great shift in helping to speed up combatbecause for a lot of classes. If you use your full action to take a potion, there's not much else,you can do on your term. You take the full action. All Right!Well Y, have a bonus section all right! Well, no! I don't because I'm a warlockso next and then all that actually does is giveyou more HP. Turn you into the punching bag of the bad guy for an extra turn and then you're back to exactly whereyou were by the time. The next turn girls around. So this way allows you toactually get your hp up and possibly contribute something meaningful or at least take the disengage and getout of there. Muchn about that yeah. Do you? Would you still allow the useof potions as an action? I think that Ane, my question goes intodouble administering potions. I think that came up at one point and we wereallowed to use it as an actions, because the bonus section was somethingthat was needed for the combat. So I think that that is fine. I don'tknow if a double administer would fly. I would not allow that in my home game,you'd have to talk to thout for sure but his home game, but I wouldn't allowthat ithinkthat's. That's that's where youget it's the weirdness of like when you shift something into a bonus action. Isit not technically, then usable as an action right? The answer is no raw, noe!! think that's a bonus. ACTN RAW! You wouldn't be doing a potion as a Bo. I know I know there. Homebork mightI'Morkin Lik the resource snsarly the action that you're using right, th like, for instance, you cannot casthealing word as an action. It's only a bonus action. It's if yougot an action, you can do cure wounds, but if you use your bonus action forsomething else, not you can't cast healing word it's kind of like. I think the idea isthat bonus actions are things that you like do almost without thinking, andit's just an added benefit. It's not supposed to be like like something you would think about.Necessarily, I guess I don't know it's weird, but it's you got like two actions essentially,and they got a matchup bone. SACTION is a bonus. sectionaction is an actionkind of thing. So, if you've changed your potions to bonus actions, Iprobably say yeah. No, you can't use oppotion as an action yeah. The timing of DND is somethingthat's always kind of bothered me a little bit. I never got the six secondsfor everybody think that still is right. I kind of part of me wants tochange that to six seconds every time. Somebody goes so that by the time likethe the problem, there, though, is action economy and something like ifyeah on minute, for something that could be one round yeah if you've got like twenty enemies,that they're facing off against and you've got to spell thats up for oneminute. That's like okay! Well, you that did nothing so yeah! I don't like the PASEONTOGH. Idon't know how to change it, but I don't like it far as some work for sure to do that.Yeah the ideas as supposed to besimultaneous, but to me that that place into that other thing about, likeJordan's, mork mould earth right like that initial sort of discussion that wehad, which is like okay. So it's a draction of you're dividing sixseconds into three things right: your movement, Youre Action, your bonusaction right. So what time is allocated to each of those right? And then that'swhat I'm well, THAT'S WHAN! I start thinking things like: okay, if you'reusing molderth to dig through you know a space right like it's you'reusing twowoop, maybe two seconds out of...

...each six second trm to do that. Butthen you canot do more of it yeah now you do you do you for sure. I'd say!Action for sure takes at least four out of the six movement is simultaneous itdoesn't it does not. It doesn't happen before or after it'dbe like I can run and cast fire bolts at the same time kind of thing: it would it's absolutely a hundredpercent, simultaneous I'd, say with one either the vonus ection or the action,and you just move and that's that's it. Well, that's Flair, the, but then whycan't I moulder, you know three times in a turn. Ifthat's, if that's the time that you're alocating for it Thaitsan, thenactually I'd say it's four out of six seconds, so you can't use it more thanonce right in six seconds, because Gus GotherCizona not a potocession right. No, it is not as bonus section yeah, but yeah then for a bonus action thinglike it's yeah. I don't think it's time that the thesethings are supposed to be taking it's weird but like that's how we think ofit. But I don't know if that's it so well, th, they do say six seconds right.So they do give you theseconds for a turn. Yes yeah! So that's they give youa time reference for. Yes, that's! That's probably why we think of actionand bonus section as time consuming, but that's not necessarly true whatelse im its action consuming. It's simultaneouswith so you're describing the the resource of action as consuming action.That doesn't make sense. Yes, that's right, but that's what I'm saying.That's what I'm saying it's like it it when a fighter has four attacks. Youknow at level twenty like to make four swings in six seconds and then stillhave time to move around and use a bonus action. You know, and then theyuse action surge twice to make. You know another aid attacks.You know that's still six seconds, twelve attax and six seconds kind ofthing like well: Okay, Aha, wait! What I mean like if you watch fights like people, makemultiple attacks and split. Second, like that, doesn't surprise me. I like,if you WAN, if you're, watching like UFC or any like combat for right, likepeople can do punch, punch knee strike in like thespan of three four seconds. I the that's not surprising to me and that'sall right. I guess, but also the Mor lunch chip. That's notwitershit, where I'm like. Okay, I've got this giant Grat excet. If now goingto attack you twelve times in six seconds I mean you're. A fighter like Teto hasa shit ton of strength and you can move mass rather easily yeah ut, like that'sit's insane. It's insane. If you think about it like and like the speeds,don't really add up either like monks can move like significantly faster than any human would normally be able to. Atyou know higher levels and like it starts to get like to the point whereyou're breaking sound barrier kind of thing right and like Banot, it's magic.This is a magic world. That's that's the only thing we can say righ and soyeah tings, don't do Gao consume action. No, they don't they cat. Some time Imean like as if they don't consume time, then you're, just a regular guy, makingsix tings at a regular interval. Then, okay, what makes you special versus theguy that literally swings a great sword three times in four seconds, like agiant Anima character that feels way more badass than having everybodyswinging. At the same time, right because then you're breaking the timeas well, then you're extending turntimes into this sort of wish y washy, like Oh Braden, took an action and a bonusaction. So his turn is actually like ten seconds in game which doesn't playwell with like spells that have like time associated to it right, becauseyou have uptime for a minute uptime for this amat right. So like yea I'Myeah,I'm saying it consumes no time it just consumes action or bonus action. It'sit's so a person who has extra attack means that you know they can make twoattacks as action and the person who only has one attack,you know it doesn't have extra tack means that they can only swing once andyou know, and then ther turns over ther, that's their action that resource usedand yes, it takes stekes. But like that's an after thing after thought, he's conveniently watched away for you.It can yeah it's, but that's like it's. It's like this is a magic realm inwhich you know things are our PG. It's...

...it doesn't make sense and it doesn'thave to. If you start trying to implement reallife physics into the world, it's not going to make sense. So I just ignoreit odd comments from coming from the DNDpuris over here. I do feel like I feel like you would beeasier if maybe they converted like uptime for spells to runs versus time,yeah last for ten rons yeah, if you, if you do in theory, doaway with the time SYSTOMAC and be more flexible in more GAT escentet. That may be. That may be a humber rulean over itself. Let's do that. o Ti is just so you guys really thinkof like time as like six seconds in those scenarios and not like an actualround. No, THAT'S Y! No, that's that's what I'm saying like it feels like wayway more than six seconds right like and then t. The thing for meis that, like players take way longer than six seconds to make a decisionalso realli yeah yeah welthat's, a position is made like I like. I don'tsee, I don't see how you can't. I don't see how you can't thematically make itfit in six seconds right. Let you have a barbarian jumping across the tablehitting an undead creature a couple of times, turning ou like inragement right,like sure you can dash through, and do that in six seconds like if you and thenext player kind of just takes up the mantal in between that time and theend of their turn like he like a road firing, an arow and then hiding.Does it's not something that doesn't take six seconds right like you pop up,take your am Ou Lucy Ero, you jump across and you hied right an. I just,don't understand why like well, then you start getting into like okay. Sonow this monk, which has you know the the basic sixty feet of movement on their turn,uses a bonus taction in order to dash so he's not going a hundred and twentyfeet. He also happens to have the boots of speed, which doubles his speed, andI can move two hundred and forty feet in six seconds and now he uses hisaction and he's going to attack four times, and he does this all within thesame amount of time that you know the other guy made two attacks and movethirty feet on yeah monts are way faster than the other characters, andthat would make sense to me what that, like, I'm tracking Alo Me Yeah it'. Just it starts to get to the pointwhere, like to move. You know that fast is it's like it's. My Bo guy next to himis casting fire out of his fingertips and you have a problem with the Raofacceleration. Yeah ther suspend allfully for a none of it.Don't pick and choose where you suspend your bothy, see yeah need that. But,like that's what I'm saying? That's why I I just ignored you know the idea oftime within combat, because it's all supposed yore happening SOM opaniusanyway, so your imitute you're, minimizing the abilities of the monk tothe rest of the TTA like care. You also think about it, then Y Andwell, I do too, but then youalso have to think about like okay. So now I've moved this two hundred andforty feet in this. In this you know split six seconds and have attacked,and now the other person moves after that- and it's still within that samesix seconds and then all the sudd, the munk catches up the next turn and makesmore attacks but like why wasn't able to stay on top of this person and justkeep making attacks? You know if you ike its talking boutor the like okay, so the other, the otherperson that they attacked the enemy yeah moved away and makes an attack athim at the monk. Well, they can't because if the monk moves away from him,he can give a tack of Opportunity Yeah, but, like you know that, that's thatmaybe maybe they use a pelt the gay out of there whatever, but like it's alkayIin the same six seconds. This is the same seconds, so it's not, it doesn'tactually add up because people don't stop in the middle of things. Like Imean and move that fast isn't going to just like okay, I've moved this far andnow I'm goin no stop, and he I'm GOINGNA. Let him move away from me now:He's Goinno be able to catch up to this person very easily and he's just goingto stay right on top of him. The whole time yeah, but even even if you were toextend that out to like your displacement over time, t that wouldhappen in general right like if you, if your Mo the other person, would neverbe able to get away from the monk. Never ever hundred percent, there's nochance of them being able to move far enough away that they could make aranged attack straight roll...

...wlthey would be able to when, when the monk swings you run away, youeat an attack of opportunity right. The monk can still move ridiculously fast, okay. So what you're suggesting then,is that the turns are like an amalgamation of just time, thenof what you can do same time has no relevance in this and that all thingsare just it's a round and everyone gets a turn, because that's the closestthing that we can do to make things fair but like, if you start to likemake this try and look like you know, you know everything's flowing at thessame time, which it is supposed to be. It just starts to look really weird tome, so I've never really had an issue with that. All right, like theyre notup itsunmultanous it's. This is a big pangents, I'M GOINGNA! Let braiden tellus other things. Remember fifteen minutes ago, when I asked us what ourfavorite onthe rules were yeaht good times yeah. Well, I mean Jordan'sclearly wrong. Understand society that's hour. Nextquestion is Jordan wrong. Tell us why ye sis just like we're so likewer, so wiyWayo with the time rule, but then we're so careful wit, the other sets of rules. Let's, let's, let's look at what thissociety had to say the first one that I want to bring inis something that wasn't from the society, but that I saw online in a dnd green text that I thought wasreally interesting and thet was a homer rule that somebody had brought in wherethey don't allow inspiration for social encounters for role playingcounters. If you're trying to persuade somebody and you're making a check thatyou can't use your inspiration points in order to get advantage on that check,what you can do is role play it out and if you roll playeit out in a mannerthat is legitimately convincing or is legitimately in line with the checkthat you're trying to make, then they'll give you an advantage on thatthroa like I like that, a lot too. I thinkthat that would inspire some really interesting well play well, because it's like I like that,because it's not like, I can just walk up to someone, I'm trying to convinceand be like hey you're, a fucking idiot. Can you give me a discount yea, noexacty jk, I'm using inspiration, he've activated my Traco, yes, okay,gess IA, idiotthat'I wouldn't like. If that was the case, I wouldn't even saymake a persuasion check like that's the thing the DM would not give them apersuasion check him the first place, unless your argument makes sense right. Am I wrong. I would totally like if it makes, ifyou, if you add like incentive in that kind of thing, like I totally be likeokay, yeah you're, making a very solid case here, fors sure roll this checkwith advantage. I totally agree with that. I don't think it has anything todo with inspiration and I'd still allow them to role of inspiration on top ofthe advantage. I think I think that's what they wanted. I think there stillneeds to be that sort of checked OUP, but that the treck might notnecessarily be on the player to make when it like, most logically likebecause, like every time that you could ask the question there is that momentof that decision, making right of whether you're going to proceed withthe request or not, and I think that pysition is where the the check comesin right and the check doesn't necessarily have to be because it'slike you know, just because your players, making a good argument,doesn't also mean that they can wash away the check right because, like okaysure, like you're, making a good argument like yeah we're heroes werewe're saving this land from this great evil. But like can I get a discount onall your wares will like this guy still got ta put food on the table right,like this guy, like yeah sure it's a valid request, but no ionight. I can'tright so then either so either those decisions come down to you as a DMgoing. Okay wether. I am going to give him a like. I am going to give them atthis kind or not right, like ultimately become hated by the DEC, the DM'schoice discounts. I would almost never give advantage on the check unless,like you, had saved their daughter or something like well, not talking aboutthe check yer, because you were talking about getting rid of the checkaltogether. No, I was not yeah, no literally just no liktwould, you Makthe role for it. No, that's not what I said at all. I said you know like. Whywould I take away inspiration from that? I, like he's seen hes saying the likethis hombre rule is: Don't you don't allow them to use inspiration to getadvantage, but I'd say if they make a compelling argument. I'd say: Make thatpersuasion treck with advantage and for...

...heck yeah. You can use that inspirationpoint if you want isn't that just grouple advantage. THAT'S RIGHT DISGUSTING! I hate it. Let's SHELV whatever that was and moveon my gosh. This is a lot. I think this o Hois talk of the town Sec. We have at worldetor sixd six six overon twitter. Never ever ever ever ever ever that's five eversyea track food orammunition or carrying capacity, because literally nobody has fun withthose rules. I'll agree on food and generally on ammunition. If you can, Iremember watching a tox mock enough for a critical role atone point. What they were talking about, why Laura Character? Vex always had these. Basically an unlimited amount of Arrowsteevs. It was never seen shopping for arrows, and that was because, at thebeginning of the campaign, they just bought a ridiculous amount of Aros like athousand arrows or something like that and just put them in their bag ofholding. So they like match just gout of his, like that's enough arrows thatI don't think you reasonably need to buy any more erros. So thank you forbuying those. I'm GOINGTO keep I'm going to stop keeping track of them now, which I think is fine. If you buy likea truly staggering amount of arrows, I don't I don't think I ' It's worth:keeping Trup of those yeah ye h or like hearing around a bag of darts or bagyeah or darts, but- and I think it would like, forexample, if you like, gun slinger, where them where it's actually like aligitimately, steep cost per bullet, and you don't have a ton of bullets, Iprobably want to keep track of that right, yeah and like specialty Arros and likethat sort of thing like for sure you want to keep track of that kind ofthing, but like normal ammunition, if they're going into town, you know everylike after Theyr doman adventure kind of thing, you could feasibly say theycan easily enough find enough arrows to survive the nextadventure that they're going on or whatever like and then just say, yeahcost you too gold yeah done. I'm torn on that because part of me thinks that you should keep treck of arrows. But Ido agree with the statement. That's like here's were all agree with a worldeater. Is that that statement? There is so true because I would never athe DMwant to have players, keep track of that right, like keep keeping track ofinventoryand doing stuff, like that, it's just more of a chore for a Playerwhich isn't necessarily enjoyable, but at the same time I don't think as a DM, like I don't think like for me. I thinkthat that's one of those responsibilities that you should handleas of the DN right, like you, keep track of that Se. For Year players Imean it's, you have thee character, shoots and everything right and the reason I go ahead. You don't know about a lot.Apparently, okay, Thatsa Jab, I'm sorry all good hthe thing is like. I think that in thekeeping track of inventory and resources is definitely important rightbecause it does it does it does. This is a bit of a deeper conversation here,but it does add to the dimensionality of the game with regards to ightsurvival, skills and stuff, like that, for other characters right, if you havea character that has a high survival ability score, then it is reasonable tosay that when they go into town, something that they do is provisionthemselves for long trips and get resources like that. So I think that onits own add something and then on the opposite side, right like if a playerdoesn't have that Highe like survival skill, then maybe you don't! Thatplayer doesn't even keep track of those resources at all, and it would makesense thematically as well right, like you're, going on a long, inventore andyou're, not even thinking about getting provisions right. It adds to that wholelike it depends what kind of game you're running. Obviously right like ifyou're running a very helly, hi sturvival game, then yeah keep track ofall that stuff right. There are plenty of resources for it, but I'm thinkingin general, like an open world like true to like life b like the likebreeding breathing living world type scenario, right, like someone with sixsurvival, might not even think about getting resources for their campingtrip, whereas somebody that has fifteen survival is like. I have the checklistof all the things right, and these are the things that maybe, instead ofgetting your players to Keek track of like ammunitiont, for example, butthese are the kinds of promps you as a DM can give your players right so toyour player with high survival. You tell them hey, you know you notice,you're running low on supplies. You...

...don't tell them what it is right, likemaybe the methodnolege of how they can race apply it you make it easier right,like you, have a flat cost to get your reagent like your regions as a wizardand whatever right, you have your flat cost of like restalking, your arrows upto a solid amount that fits in your quiver, and these are cost that you canjust be like cool. It's going to take you, you know five gold to resupply allyour things for your adventure, but that's something that you tell yourplayer right and if you, if you want to add that level of dimensionality to thewhole like okay, well, your party never thought about getting any rations, andnow your day three and you reach into your bag and you find crumbs. Okay,that's an encounter right. We have to find food. Oh Shit like why. How do weforget right, whereas it's like? I don't necessarily think it's like. Iagree with the sentiment right like it's, not something that you want tokeep your players tracking and I think that that you could sort of solve by,like maybe making into like a lump sum of like you resupply when you get intotown or whatever right. So that way the player doesn't track it. But you stilldo you know in a way sort of follow along with what resources are availableto your party, I cont say like if you can make it fun,yeah go for it, but like most of the time, even track of like basicammunition. Like arrows and like food rations and that kind of thing isn'tgoing to be that fun for for character, eciples now Alam, Jordan, Yeah Yeah, but then you've also gotlike I don't know. My party has two rangers and both of them have theoutlander like stuff. So like did you know, the partyis set for food and their survival skills are off thechart. So like it's not a huge thing originally, I was like hey wuld. Shekeep track of these kind of things, and then I just realized. It's just a pain.It's just a big pain to keep track of food rations and things like that l.But it's really like anything else that you would add onto the game. orightlike at one point. We were talking about like being able to like purchasehouses and stuff like that, like who's, going to manage that your players aregoing to want to do that like like which properties they own and how muchmoney they're earning or whatever, like that right like right, but that's likeeasy table happens when you go back and collect it stuff, it does' so t likisHart so is Rre like yeah, but like it can become a tedious when, like everyday like okay mark down that you've, you know now used another day of ration,okay, Mark Downig again because okay, well, we made this seven day tripmarked down seven days worth of rations. Okay, Yo go back to town and buy fiftymore rations. Okay, you're! Fine! It would be really cool if you, if timecould play into this all right we're moving on before we start that the other. The other thing that I havehere is from Aur community discord, user hext. He says that his number onetable rule is you play it where it lies? When it comes to dicerols, I don't careif you have to crawl under the table or go searching for it it. What it showsis your rol, that's that that runs pretty contraryto what most of us do. I think, because most of us are like, oh it's off thetable, re roll it on the table. I don't care if it was in that twenty, I don'tcare if it was not Li woit on the table. I, like I, like the flavor of the rulein the sense that it could create some funny table situations where yourdigoes Ar ry and you have to go underneath and you know, go find it.You know it can create some funny scenarios but at the same time, justfucking we roll it. Do I don't understand, like t the the edgecases where you might have like a funny moment as a player as a party when thathappens, it's like outweighed so much by just we just move on please andplease reroll. We have I this we're already on the third combat encountertoday. I don't need you to spend five minutes. Looking for a die, yeahpobability is exactly the San just roll another one. Please now I like the ideaof like rolling to persuade a noble and you like make your big speech rule andit goes missing and you spend five minutes and those five minutes you justlike in game. Your party, like sitting there on the edge of thoir feet withthe nobl like mules over your offer. Li M yes well and also, and also that rule,does not translate well into the online world of TND that we've had to jump toand furthermore that rule does not translate well. If you have carpetunderneath the Awell, because every diye is going to be fucking, cols, yes,which is yeah I' ehndexactly the situation, if you have flat hardwood florseverwere sure go for it all right. Well, that's going to prettymuch do us for this episode of triple advantage. If you like what you here check out,our community discord it's available at any of our social links. That's atRealsey's society on Instagram, outrual city, social, on quitter, follow bothof those while you're over there check...

...out our DM skilled page because we'reconstantlly releasing new stuff on there and, in the meantime, just keepit lock for a new triple advantage. Every single Monday we'll see next Mer.

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