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Triple Advantage
Triple Advantage

Season 3, Episode 27 · 8 months ago

Ep. 51 - TOP TIPS FOR NEW DM'S #CLICKBAIT

ABOUT THIS EPISODE

On this week's episode of Triple Advantagec we discuss a subreddit on tools for your games, continue following the Dungeon Master's Guide through unique NPC's, and recount some of the strangest things found in the D&D world.

On this week's episode of tripleadvantage, we discuss a subredit on tools for your games, continuefollowing the Dungeon Master's Guide through unique n PCs, and we recountsome of the strangest things found in the DND world, as always, follow us onour social media to see what we have in store for. You enjoy the Sho all right, hello, members of suddy.Welcome again on this echoes of the Yautlans I tooksome time in per is one of my favorite subretts the find very interestingthings to bring up to the guys. I often go on dnd behind the screen. Ithink that it's a great suberedit for DM's all like to congregate and chatabout their ideas and games and share content. So I found some things thatwere actually kind of close to things that that I found interesting inthe Games and specifically this one caught my eye because of my character,thoron in your Hort of the Dragon, Queen Torney of Dragons Campaign Britn. This is a Fivee mini fishing game. Essentially, it's a bit of a dacechallenge and, depending on the role that you get it listn how far you can cast a line, howlong you have to real align and how ow long you might have to like snag thefish all done through different invariant combinations of dyerolling,with modifications based on your characters, inate skills. This got me thinking of jus's, prettyinteresting, because a the character thorn that I have loves to go fishingon downtime with some local tock workers and waterdeep and thieve. Haveyou guys ever introduced any sort of mini games inside of your games? Ithink that these are cool and you find these a lot of RPG games. bessenciallythe things like, let's say, Youre gambling stalls or you know even actual investments and whatnot that you mightlike want to add into your game. But have you guys ever thought about doinganything like that with your campaigns? And if so, what have that? What havethose been I've done? So I my players in my homebroew, have visited a very vegas Esq place a couple times andwhen they did, they were able to visit casinos and I went online and it was a document thatI have. I can't remember. I got it from right it, but I can't remember whopublished it. It is a list of a ridiculous amount ofcasino games that can be played just by a rolling dice just by using a dsx or a couple dsixesor d twenty. So basically, I didn't even rep specific tables because, like thisplace was so large in scale that I figured in some capacity, they wouldhave every game that was available. So I wasn't like you find Xy and Z. I waslike no here's the list. What do you want to play so then? Everybody kind oftook turns playing a couple of the Games on there or session. It was a lot of fun M. I wonquite a bit of money there. Yes, you did, but have you ever ran, have yo erranted me like tha, Jordan. I haven't run anything I guess yet, but I definitely do have plans toimplement that kind of thing, especially for like so wildmount has like calendars withdifferent, like festivals and stuff, like that. So if the players ever comeacross the town during a festival time of year, I will for sure have like I have a list of different likefestival, events that I have prepared already for when they do end up there just for fun. I think it's a good wayfor the players to get more invested in the campaign itself and just to be likeOh yeah. This is something that we can actually do in the world. That's notjust straight up like let's go and kill this monster kind of thing. You know itmakes them feel it makes the world feel a little bit more. Well rounded. Ithink so. Yeah, that's his little extra elementsof Bundand. I think it's one of thosethings where like when you think about thnd and you're, hoping that you'regetting this immersive campaign, hit's Oneof, the thingsthat actuallyadd on to you- know like extra mini games, right t next for rules that yourplayers can distract themselves with in the world, and I think that that'spretty interesting. I think this I've seen different variations of thatthe fishing game just caught my attention just du to thorn and campaign.So I'm going to be setding this over to you by the way pern...

...but yeah. I Like I've, seen those like wor. The warcraft has some of those, and I think it's always interesting toadd these kinds of vid games to dnd campaigns as well, because you want touse the dice right like you, don't want to be adding extra tools and won lot that might berequired by players. So I think it's pretty fun. It doesn't look. I thinkthe balance of them is that, like for something like a gambling game, you canmake the odds even for everybody, but some for something like a fishing gameyou might want to. Like you know, if you player with a Fisher, how do youtune these things to make it more accessible to those players that arealready skilled in these kind of things, but yeah just something that I foundthat was interesting and it' sparke interesting, just interesting ideas on my head. Iwant to figure. You guys has thought on that. The other cool thing that I found issomewhat of an item compendium Li. Send you guys the Lennes s you gotyou guys, can open it up. Someone user made the Lut shop and we'll be posting these on ourtwitter. After so everybody, Coul pind these tools and little reddor post essentially, but theloote shop essentially creates a random lute table or roles on a land, randomloot table and it populates items on your webpage for you to use. So if yourplayers ever visit new stores or whatever you could just clickly, likeyou, Coul just click new item and it'll reroll, you some new interesting itemthat this shop keep might have in their store. I really like items like this,because it does give a that world a little bit of that depth, that you'relooking for right, like no, no, no shopkeeper is going to have thes sameset of stores and thereare the same sort of items Tor otheir stores, but it also raised another question,which is how you Neiq: Do you guys make your source in your campaigns because F,Wou think about games like Pokemon, for example, every mart almost has the samekind of things changes by region slightly, but in the Indar you expectedto have magical wondrous shops that have newand unique im ever or do you have so muc generic shops fending on your greamworld? What do you guys prefer definitelydepends on the game. I can't remember why I was reading this recently, but Iwas recently reading about the commonality of magrical items andpeople talking online about how you shouldn't really have magic shops intraditional dnd rules is written. His magic items are supposed to be rare and super hard to come across andeven potions. I remember reading, like you know, if you can find like a potionof healing, like it's probably not just going to be a matter of paying, for youprobably going to have to do something else on top, because that's howvaluable they are, and I'm thinking about that and I've never played acampaign like that. I've always been in Mo by potions in most places have somekind of magic shop, and that's that's how I like to run ittoo, because, like magic items are the coolest, and I want my players to likesee them and not necessarily to have them all right away, because that mightbe a little gamebreaking, but if they can, if they can see them in the spiretowards them and eventually save up and by them, then I think that can be alittle cooler than like eighteen sessions in they're diggingone out of the rubble and they're. Just like. I have no idea what this is but yeah. I am. I tend to prep, though, for shoppingsession. So I don't. I don't know that a lute table would be the best I wouldn't put it to the best use. I'msure other people would love that, but I like to prep my shops in advance withtheir own unique items. I would probably use it honestlybecause if I don't know it just it depends onhow far the players get in a in in the session. I guess if they canmake it to another town, then, and then they decide that they're just going togo shopping. Maybe I just haven't wrepped the shop yet for that, becauseit's not one of the first things that I generally speaking, do so for me tojust throw in a couple of unique things on top of the normal general stuff, Ithink is a perfect way to do that, because it adds a little bit of lavor and itdoesn't require too much extra thought. Obviously, if, if I'm, if it's like a larger town orlike it's a real magic shop, then I'd throw in like then I'd have to prepthat kind of thing, but for just random shops, and things like that, maybemaybe some of them, like a general store, does have a couple magical itemsI can think of, like my players are currently in Serinlia, which is isel cross inwildmount, and it's known for...

...collecting artifacts and things likethat throughout, like it's in brand new,like adventuring market, essentially where they go and they collect randomartifects from the AORIEN disaster. I guess crashsite, so it would make sense for them to haverandom little trinkets and things like that that people come back with anddon't necessarily use, or maybe the just you know, sell it off kind ofthing. So for that kind of place like yeah, ifthey hade like a general store, then yeah, I could throw in like a couplemagical items that have been picked up randomly along along along the road orwhatever. So it makes a lot of sense that way, but yeah like for the bigger towns. I'dhave like a specific magic shop that had this items back to your point, they're braidenabout, like rules, has written at like magic shops, don't exist in DND. That'san interesting thing. I'd never even really considered that it would have tobe a very low magic setting. I think, becausespell sgirls and potions are things that can be created with faires. Assuming you know thereare wizards they can. They can write down. You knowthose kind of squirrels pretty much whenever they want as long as they havethe money for it and if they set up a shop they can have an income and thenjust create, keep creating more spells and scrolls, and things like that, soit makes sense that spell scrirls at least would be available and t e samewith the potions. You know pophecaries and stuff like that, so it doesn't really make sense to me tonot have magic shops, but maybe for, like you know, reallyenchanted items and things like that like weapons,maybe it makes more sense for people to find it, but I've always thought thatthat's kind of a weird thing too. It's like okay, so you went to this randomdungeon and there happens to be a ridiculously powerful item that wasleft behind there. When was this created? How is it created and didpeople just lose the ability to create these kind of items? And if so, why interesting story tloughts in general,though, I think that you're right, though it'sdefinitely setting dependent the amount of magical idems that you might haveavailable to your world, I would definitely change between somethinglike embaron and the swords goes, and the flavor of magical items toright, like Nember on you'd have more like mechanize, murtificer kind of items, and I would imagine hat least,and so it's bcouse you're, going to haveyour final raw, Vanilla, magic iteps. One thing about the shops, thoughthat's interesting to me, is that I've actually like in the TUMOF maalationcampaign ive had a very limited exposure to running shops and that'sjust by the nature of the location, and one of the things that I found that Ilike about shops is that they provide you with the items information most ofthe time right, unless it's like some guy that just found a random thing thatthey're nowt selling most shop owners will know what thesemagical items do. Let me tell you what a party thatdoesn't have identify I've been like trying to give you guys items withoutthe skeviness of this is definitely a cursed item indnd. But it's kind ofhard to do that as well, when you guys can't identify any of these items andare loss in this jungle and you kind of have to Yolo everything right it'itdefinitely gives a different feel to using magical items. I think and like especially because you knowthe area is, you know, cursed and dangerous and Etca Etcra Seid are yourgoing to have a predisposition to think that every single item is going to beseventy five percent chance that it's very bad right, yeah and that's just bythe nature of it right, and I can't avoid it because I don't have any shopsto be like. Oh, this is how you use this long lost magical item that noone's ever found because it's been in the fucking jungle for decades. But because of that, I really do. I really do like these tools inparticular, just because I love being just you utilizing your compute powerto make your dmming easier is always something that I that I'm all for it'san easy way to. I see it as a great way for DM so quickly. You know if you'regood enough with, like the improvisational aspect of the game,right like that, just prompting you with a full like picture of an item anda small ittle description of what it could be, is enough for some people toactually riff off and create a little twist to their story. So I love toolslike this and I personally like to use tables as much as possible or use tablemechanics as much as possible.

I know the last campain that I ran Ohad a little bit of a mishap, because I was like rolling Tyson searching forthe spells you EU find in the magical spells girls at the same time, but sometimes the stream revealsinformation behind the screens, an like that. That's the kind of stuff that forme, I wouldn't want to prep beforehand right because it would seem kind ofweird to me they like, Oh, I know my players are going to pick for random orlike up to four random scorls from this room. Therefore, I'm going to have t eexactly what they're going to be drawn. That seems a little bit too locked to me, especially given the nature of theevent and one. So I love tables and I like to use talls as much as possible,but what's your guys is dispesision towards tables? If item tables, forexample, for shops ore, not what you would use Bratn, do you use them forencounters? Do you like random tables, a sort of idea? You know because youcould go, you could build a shop. You could build an actual encounterbuilder,you know. Would you use something like that or d you more like to prep yourcampaigns fully. I Ron them. I like to prep my campaignsfully. I've used tables. I find that tables to me are almost like a limit onwhat I can do like as soon as they start bringing in tables. It feels likeI'm restricted to whatevers on those tables, so I like to will plant wherever I can.I've used tables before mostly in one shot scenarios where I'm not and the partiis not overly investednecessarily in what they get because I've tried to ifI've my homebroew party just killed a dragonrecently, and so they got like obviously a ton ofGoldand stuff and a ton of currency that they would expect to find it adragon hord, and then they also got like one of ourrogues got like a cool tool for thievery, because that's what she likesto do. R Goliath just got a big magical, greatax from his tribe, because that was thematic to where we were our warlock just got a very specificspell scroll that he's been looking for because he had asked me up front likecan I get my hands on this at some point? Yes, so I include that in there. Sothat's a situation where, like I feel like they were actually invested in theloot and theloot like it, was something meaningful and like they'll, eachthere's, not each of them. Hit's, a big party but like at least three of them,walked away with something like very nice that they'll actually enjoy using versus, like maybethey will, maybe they won't versus fi like a one shut. If you do a one shot, there's a goodchance that you might not ever use those characters again and that theitems in golder inconsequential we've done a couple f things in ourpome woups collaborately to kind of eliminate that, with the carrying overa loot from character character in one shots, but on the whole I think that ina one shot, if you're going to use t e table, that's the place is then you canjust roll and it's like. Oh, this is what you find it's like, Oh cool, andthen, if it's, if they use it, the use it if they don't, then there's like a FIF fifty chance I'll,never see that character again, anyways, so right, yeah. For me, I I'm mostly on the same linesas braiden there. I like prepping things specificallybecause I find that most of the time I like to havethematic, I like to have the themes kind of match,whatever it is that I'm trying to push for in the campaign or whatever it isthat the players seem to really enjoy kind of thing anfoor to use a table. Iwould essentially make the table out of the things that I want to see or theplayers want to see. You know a combination of that I'd make my owntable using only items that I think are cool instead of using a randomized tablethat I get from somewhere else. If I am using a randomized table, itwould be for something like an encounter if they're traveling joly, particularlynot the kind of encounter that you think of that you're thinking not likea not monsters or anything like that. Iwouldn't do that. I don't think I would do it for something like okay,so they're coming across this. You know this ice bridge or something like that,and you know maybe there's one of four different. You know particularparticularly difficult sections of this bridge that to make it across, and Iwould like rolled on a table to see like okay, which parts are you know,where's. The difficulty in this part you know is it. Is this the problemwith the bridge? Is this the problem with the bridge, or is that you know...

...it would be the same for like you know if, if you've, if you're in a ship- and you hit a rockalong the way, maybe I'd roll a table to see on a table to see how muchdamage it really did? Or you know what parts of the boat needs to be fixed upkind of thing or something along those lines? I wouldn't use it yeah forreally anything to important. I guess mostly just for randomizing effects. Iguess more so than encounters it's a better way. To put it so you you'd morelike them for flavor lm an son, yeah actual story in for SA game. Playo,ments, yeah yeah, so like I wouldn't roll it on a table to see whether theyhit a rock kind of thing. I'd roll on a table to see what that rock does to theship, because it's just flavor at that point right: okay, yeah, I mean my stance on the onthe tables is largely the same. I love tables and I think that we, thisconversation, led me into some SOM other areas here, and I really want toexplore how you guys like to think of items in general and like manage the. Imean it's different because we run individual player, CAMPIC anyways. Thismight be a topic for another week, but the last last interesting thing that I found was essentially a Gud. Oh got where d thepage go hold on the tips. Yes, it was. It wassix tips on teaching new DND players, and I just want to get you as thoughtsand what you guys think, because, as we move on to a more open community basedgame, there's something hat w're going to have to consider more and more so tinumber one host e session zero. Ithink agree I F are. We can all agree that this is a pretty hord tip andvaluable interactions always come from this yep. I number two run. A mock fight sessions normally have at least onefight an in some kindso. It's important for players to know how to fight theircharacters so pefer a session, and even with the other players, you run a mockfight, focusing on initiative, movement and rolling to hit it's interesting. I like that, I mean you could easily dothat like in game to, but it like it depends on whether you're running withexperience, players and new players. At the same time, I guesslike if everyone's new it doesn't really matter yeah, then you can just run it with thecampain. Just make sure it's a easy enough encounter right. Yeah like you, can still have it in thecampaign, but like running a mock fight. If it only takes like fifteen twentyminutes, sure like you, could just set up a super easy encounter. That's likehey do this, then you can do this and then do this kind of thing. Yeah andjust have them run over the super basics but like as soon as they getinto a real fight. You know rolling to hit is not the only thing. That's goingto come into play. You've got spell save DCS. You've got you know, like actual spell choosing kind of thing:You've got actions like dashing and dodging and well yeah I mean the Gat isgoing to have all of the actions and available mechanics of the game, allit's Ye h, but in general I think. How would you run then a veryintroductory session to make it like one of the things that I think that we can all agree withthies a the encounters and Combanti caunterstake the longest time, yes, yeah and by nature. That's because playersaren't necessarily prepared in players, don't sometimes know what it is theyredoing. I was like a character choice, but also they don't know what theycan't do. I think this is addressing like the first part th when players arebrand new to the game, and you don't know the general things that you haveavailable to you for in combat yeah. What would you introduce thit andsomething like that? So what would your whatwould your bepoint Eb right, because I can't be teaching everybody every singlemechanic yeah, so I had a player in in my campaign who started the gameoff, basically with zero knowledge. He he gave me he was like I'm going to bean MNJAK character that you know doesn't really know what he's doing,and so ias like okay, Wai well play around with that. So he came in withyou know like zero knowledge about how the game mechanics work and all thatkind of stuff. I gave him a character sheet and then basically, what I had him do was. Isaid, okay describe to me what it is.

You want to do right now and he's likeokay, I want to run up and then I want to like bash this person and then makean attack here and then like do this, and that and this and I was like okay,so that might take multiple turns or whatever. But, yes, you run up and youcan make this bash followed by this attack. I need you to roll a dtwentyhere and add that bonus that I've written down there on the on a paper tt that's right beside the attack thing and he's like okay, I can do that andso you just have them describe the scene and then you throw in themechanics that makes sense for the actions thatthey're trying to accomplish yeah. I really that apprerch by the life yeah,I think so it's I came across. I was reading aboutcertain DMS like to get more descriptive actions out of theirplayers, and that was one of the main things that they talked about, whichwas more of like a goal, setting approach which is like what is yourgoal in a particular situation? What are you trying to accomplish? And let'sbuild the mechanics around that exactly what you just said. So I totally agreewith that sure I do agree with the writer in general,though I do think that running mock, combat icounters can come in reallyhandy and it definitely. I think it goes head in hand with theirthird point here, which is have their sheets handy yeah. So have your players, you as the M old, your players,character sheets or use, I'm pretty sure that we all constantlyhave access to each otheras character shoets when we play Um, yeah Brimean, you have all of oursright. I Have Oh, no god! No! No! You don't have all our curteis. No!I Have Yours, I've, yours and I have mets. Oh I mean I don't want my playerscharacter sheets either I mean for the one guy I created hissheet, so I knew the numbers and I'm fairly good at memorizing. That kind ofstuff numbers come easy to me. So that was that's not an issue generally speakingfor me. So when I created, I mean I literallycreated the character sheep for one and I helped create two of the other onesand the others that are in my campaign were like veterans that knew what they're doing. So I just assume that they know what they're doing so yeah the numbers become fairly easy tome, so I just ememorize them well. I use pretty much Dandi beyond to keeptrack over scareter sheets axcept for one player who refuses to use Thep, I'mGonto make it a requirement for my campaigns going forward. I makes it somuch easier on miand to be able to just track changes and you guys items I canliterally move shit around behind the scenes. It's perfect, I personallyenjoy it quite a lot again, I'm a sucker for online tools that make mydming easier place. Tinumber four place NPCs toallow for ease of rorld play. I totally agree with this tip because I thinkmost players aren't comfortable with the role playaspect of the game. For themost part, that's one of the more difficult things for people to get usedto and yeah. I think thiris a great wayfor your you to have a way to interact. Wi H, your players in game, an Soa oftrying to let them all figure it out. A special. If you have a brand new partyof six people have never played this game before, but another one which is a. But in addition to this, I will like toadd that creating characters that have bonds with one another will also help.REDUC IS RP anxiety as well. What are your guys ups? I like the creating bonds with eachother. I think that's a better way to increase the role play then creatingNPCs nbcs can work. Maybe it's just becauseI was blessed with character with players that are really into theroleplay aspect, so it was easy to get them together and to get into that whole lay style of it. So it's great that way, but they also had bonds between themalready going into it, because I kind of you know pushed for that. I was likeHey, create a character, try and create likea bond with you know, one other person or whatever. Maybe we can make someexciting backgrounds together, kind of thing, because that's always fun having a solo character is good, sometimes, but I do find that the theduoback stories are usually better and creates a better environment, foritforr role play so yeah. I would say...

...that it's it's a complete playtylething. I don't love that. I mean I don't dislikethat. I think it's cool when characters come up with a unique backstory, butit's not it's not a requirement for me by any means. No Yeah. I think I thinkthere should be freedom to just kind of craft. However, you want for sure I just pushed for the duel, becauseit's fun- and I mean, like I say, push I was like hey. This is a good idea. Ifyou create this, you don't have to, but you can and I think it's usually funand then players go. Oh, oh, that's a thing I can do. Yeah. Okay, usuallythey'll get on board with it. But what about the mpcs for easing of roleplay, though I know Brartn, you like to introduce a lot of NPCs in yourcampaigns. Everybody! Let we talk is pretty unique. Yeah in your world. It'sfun. I think it's UNC indirect, with different characters and I, but I think, that's also like part onthe DM to right, like if you like, to also make voices Rpan, unenot Gono introduce many morecharacters that you can sort of slip into the cloak of a different. You know whatever persona,that's what I like about MPCAS an game. At least I it's like oneof the one of my favorite things about the ND is the fact that it gives me anexcuse to create random characters. I can just play as like. Almostthroughout the entirety of the campaign, number five be excited when yourplayers succeed. Yeah, I think it's one of those you're, I wouldn't say it's the mostfun dming when you're like trying to actively kill your players. I thinkthat's the wrong goal for DM's and I think, if that's your goal, you're,probably not going to be happy when your players, roll natural twentis andthat's going to show, and that's probably going to deter people fromwanting to succeed in the game itself. So hard agree on this one as well gods,guys I mean yeah. Just do it be excitedwhich one of you, your you're, on the same team, even though you're being theinfagonist, I guess like yeah you're, acting as theantagonist to the characters, but really you're still on their journey,their team. So you want to create a good environment for that for yourplayers and it's for fun. So just do it be excited yeah. Do it and point number six is have patienceand definitely I will agree when you're teaching anybody anything new. You gotto have patiente with them. You can't just expect people to just get thingsright off on the first on the first cout, you can't expect everybody to bea comback expert can't expect everybody to be ready, but for the love of God,if you have been playing this game for a year or so, you could be more readyto play and ATM. I have gotten frustrated with Os who play but don'tpay attention ot this pace, it's a double, edged, sort, Yeh, beefha but be sure to know when you're being too patient. Yes, because yeah I'got to move the story forward. I'm fifty sessions into a campaign- and Istill like we just figured out last week that one of my players didn't knowhow to adgest their armor class, so they'de been sitting at like eleven armor class or something likethat since the start and they're like level nine as a rogue yeah, I mean those are things it could gounder the radar, especially since it's like new characters for everybody. Rightlike these are things that you might just have forgotten, but, like I'mtalking about more in generals like have a patience is in like, if you'reactively telling your players like guys com on, like I want, like turns kind ofready to go as they come to you like. That's just part of like the activeplaying of the game right. Those are things that I think can getfrustrating for DMS and that's the hardest to have patient, since, in myopinion, new players, oftentimes just will nothave actions in the game. They will sort of refrain from takingserious action due to just choice, paralysis, yea, so just be ready. It'splayers, please get your turns right own. I mean, Ithink I says DMS. We also have to remember what it was like to be newplayers in this thing I remember having the hardest timegrasping the difference between warlocks and regular spell casters andhow spell slots worked. Just like I don't know what it was. I couldn'twrap my head around it at first and now I think back and I'm like why couldn'tI wrap my head around? This is so easy...

...kind of thing right, but it's it's something that I try tokeep in the back of my mind when I'm sitting with new players, it's you knowit's something new to them: they don't they don't have years of experiencewith all this stuff. The mechanics especially are are so difficult to havedownpat. Unless you do the action over and over and over again right, so yeahnow my players understand. Okay, they've made a tax enough times. Theyunderstand how it works. You know they know how to roll the die and add themodifier and then add a different modifier for damage as well and that'sa weird part to get used to as well. You know why does my proficiency bonusget added into my tackrole, but not to my damage roll? How does that work kindof thing? You know, so it's it's that that's a that's a bit of a hurdle,always it's the proficiency bonus. When does that get applied, and when does itnot so, but it's it's good to remember thatyou know we were once that way as well, despite our faulty memories, I think maybe because, like I remember like Igot into this game and I'e pretty much started, dming right away. So, like myexperience, I think, is a little bit different in regards to like I'vealways approachd this from a very rule space perspective, like I don't know like at least personally speaking, I feellike it feels a little different when you start the skame, just as a DMversus as like a player as well right. I know I think I think at the beginningtoo, we definitely played with the rules a little bit like we didn't. Wedidn't play it correctly. I don't think at least it's there were certain thing.There is no corrector Encouragingo Itwell. No, I mean a lot of it. was youknow the same as how the rules have it, but I think, like we had issues withcertain mechanics or something. I can't remember exactly what it was. I thinkit's wea going. Oh that's what it means and then like them, changing it uplater, which is totally fine. We were new, that's that's the thing right likewe were new. We had to have patients with ourselves right. There was a levelof comfort at the table, though it s Soni like it's not like. We wererunning this with like onon people, and I think that this is this might besomething that the article doesn't need to address right, becauseI think the assumption here is that you're dealing with new players, newrandom individuals, whereas we started already with somecamaraderie in our group, because we were already friends so there's a different level of howmuch patience I need to have with you guys versus randoms. Yes, that's true, I guess I haven't really played withrandom people. Well, I've been to one session where I played with randompeople, but that was it. I don't know it was interesting, the's been fun topics and there'ssomething I want to really explore next week. In our conversation about theitems I started thinking about this and it's just Weno that we're looking to essentiallyspennel I'll tease it out, so you guys can prop, but now that we're looking toexaand into maybe community games someon. Not How do we manage the global GDP of this realm and themoney? Oh, my God, Ne- Do Lateyeah Wall set pets, taught me anything thislast couple of weeks. Is it doesn't really matter next topic, all right, all right, so yeah all right. Let's,let's get away from all the numbers talk here guys and let's move into theDMG wwe're working on NPC creation. Guys. Last time I went over a bunch ofthe different traits that you can include in your NPCs and weare. Now onpage ninety, one just starting off with the monsters as NPCs, and then we will move on here and getinto some statistics. Apparently we are getting into numbers at whowhoops allright. Let's go for it, though so monsters, as NPCs named monsters thatplay a significant role in adventure deserves some attention. You would give the same attention that you would giveto a HUANOID MBC with mannerisms, as well as ideals, bonds, flaws andsecrets. So it talks about how you could have abeholder mastermind that runs criminal activities and stuff like that, and youdon't want to use just the stuff, that's in the monsters manual, so theygive the example of Considera Anafhar a beholder that runs an excensivecriminal operation in water deep. So it talks about the different likethings that they given him like the late ice stocks that arejointed like the legs of and insects...

...and stuff like that and then magicrings that are all over on each of the stocks. So and then it talks about how hisideal is greed and he craves powerful magic items and surrounds himself witha gold and platinum and precious gems. So his bond is to his layr and his flawis his weakness for exotic pleasures, finally prepared foodand scented oils and rare spices and herbs so mesage as a bit of a BoozyouGuy, Huh yeah. So it's they talke about how it'simportant to establish this kind of information, because your characterscan interact with this monster in different ways than just I walk intothe Layr, and I attack him kind of thing. They want the players to have theoption to use that greed to their advantage, to trick him into things or to make deals with himbargains. You know you gotta it's to give the playersoptions more than just walking in and slaying the beast kindof thing which, which is a good idea, but again this is for like importantmonsters for the most part. Unless your entire campaign is like this, I thinkit would be pretty difficult to pull off though and yeah it might. It might deter a lot ofcombat if every MPC had a fully flesh show background. It would be interesting. Okay, so then it goes into NPC Statisic, but actually going back to that. Do youguys have a lot of monsters with like ideals,bonds of laws, the the the Dodt yourmasters God here focuses a loton the ideals, the bonds and the flaws, because that's how I think they see yougetting a one up on him, the, but they would also have usefulknowledge and like have talents, and that kind of thing.So I don't know I would find those more important, usually but yeah I use I useideals, bons and flaws for a monster, an PC to the same capacity that I usethem for my PC, which is not at our yeah. But I don't. I don't think that that's like. I agree with the sentiment thatyea, if you have like a significant Mostropis, if you're doing a dragon, ifyou're doing a beholder, if you're doing a vampire, you should have more interactibility than theaverage know that you're going to encounter, and you should give some thought intothat I've. Never I've never so think. I said this for the generalNPCs as well. I've never subscribed to the fact that, like you have to fillout every single one of these boxes, every time you want to do these, Ithink if you have a general sense of all of them, wrapped up in actualcharacter beyond just like here's three bulletan talking points about what thischaracter is. I think that I, I think that's fine. Idon't think you need to do this exactly so out of curiosity here, my our my party, the Party, I'm in yourhomebroew campaign, just recently defeated a dragon. was there a way thatthat interaction went down without combat, or was it always planned as a combat Ihadt planned for combat, because I know you guys thereis no way that at least one thirdof that party was letting that turn into an RP encounter. They would haveshot first asked questions later, that's just how that goes, O be, but yeah yeah. Absolutely therewas a way. Okay, I couldn't think of it. In the moment Iwas like: Okay, we tried sneaking in and trying to take the necklace firstand then I thought about maybe trying topersuade this dragon. But honestly, what do you offer a dragon? Really,it's a good question yeah, but all right, just just out ofcuriosity, NPC statistics guys. Okay. So when yougive an NPC game cacitics, you have three main options. You have given theNBC, only a few statitics that it needs you have giving them the NPC of Monsterstapblock or giving the NPC a class and levels. So the latter two optionsobviously require a bit more explanation: the first one, if you'rejust doing scecistics theyre, just like yeah, throw on whatever scatistics youthink they need, such as insight or persuasion or deception or whatever itis. That is their main skill and then just have a random step for that,depending on how good you think they are at it.

So using no onser stapblack, soappendix B of the monsters manual contains scytitics for many genericNPCs that you can customize. As you see fit and chapter, nine of this bookoffers guidelines on adjusting their scecitics and creating new stapbox. Sothey've got things like bandits and band it. Captains and they've gotcultus and majors a D and beasts of of generic hypes lots of goodstuff there in the monsters manual you now' assin that the Britn wastalking about earlier. Just kind of I was just mulling that over and you mentioned that it's like ifyou're fighting a vampire if you're fighting a dragon or whatever rigt likemake, he those encounters a little bit more serious yeah. But I that alsodepends on thet kind of game. You're running right, because there's been plenty of video games thatI've been playing where the first time you fight one of these enemies. Right,like the first time, you fight one of the dark knots, an Salda you're,fighting them one at a time, but once you learn the mechanics and how youkill these monsters, they throw like four of them at you and then they'renot really an important like enemy anymore. It's like once your players, a notherradiant damage, will just absolutely mull over vampires. You know do they need to be important.NPCs anymore, there's obviously is all like start,like is obviously like story base and what yeah you're just I readin you'rtreating importance as a mechanical thing. Importance is yeah very much inour P thing as well. A dragon definitely has intelligence, far andabove that of your average mountain troll, so you're probably aing to getadditional options and additional opportunities to flex that intelligence in as session, and you should beprepared for that. Ou should be prepared for your PCs to actuallyengage with that versus something that they might just ry and Boll through listen, I get what you're saying, but also this just times back to conversation.We had a couple weeks ago, but anyways there. We can pome on to u the next topic: Jorn, okay, so using class and levels. So you cancreate an NBC a just as you would a player character. So using the rules inthe players handbook, you can even use a character sheet to keep track of theMPC's, vital information. So I'm not sure if you, if you guys,have recreated NPCs like full character, NPCs Nahave, you guys no IV, no laidalongside them when the DM has created them. TBAT I've never made one myself: U Played mpcs with a big stapblock onthem like a chanky little almost the player kind of thing. I think playercharacters are really strong, though sho really avoid using player characterclasses for your NPC, as if you yeah M, it is interesting here in so. The nextthing they talk about is the different class options, which is in addition tothe class options in the players handbook. There are two additionalhandbook class options: Sorry available for Evil Player, characters and NPCsthe death domain for clerics and the oath breaker for Paladins. Both optionsare detailed at the end of this chapter, so I've never used the death domain orthe oath breaker. I always kind of forget about them until I you know know. Actually, I just I just forgetabout them like because they're, not they don't even show up in a lot of the like online player, character creation like help, I guess the death domain andthe oath breaker at least I haven't seen it or maybe I haven't really been lookingfor it. Maybe that's, maybe that's a possibility, but I've always kind of wanted to tryout one of them. So I don't know, have you guys you guysyou haven't used them. I assume either haven't used them O boath breakers,pretty significant though I tend to forget about death demain cleric. IfI'm not actively looking at clearance, which is not often but eath breakers, it preatysignificant. I think I think Ou Owerto. I think if I were todo that, I would be inclined to introduce him out as like iof like your rival, in a campaign ofsorts just due to the the way the power level is going tomatch up between the characters. Obviously, it's different with regardsto like, like a party versus a singularcharacter right, but up you're thinking about like Oh, you want to introduce anassassin intoyour campaign, while hen assassinate with sixty six of bonus ofbonus. SDAMAGE is really going to make this character resonant with yourplayers, if you're straight taking a...

...sneak attack from rogues right. So youcould definitely Mike some really strong antagonist with this method, but I'd be sort ofshy to use it for every NBC. Also, I wouldn't want todo that for every character that I create just seems like a lot. No, notfor every character for sure it would. It would just be, for SI could have tobe unique right like they have to be. I think I think, maybe in my head I wouldreserve your player characters like you're the classes available to get t eplayers to like adventures in your game world, andI think that that distinction probably sets the right boundaries for, whereasjust like not everybody's Goingno, be an adventure and you're not reallygoing to be facing off Al against a lot of other adventures. In this campaign,unless you know you have like a massive open world sort of VP, epic running orwhatever, but I think like I- I love the battle royalstyle things. We ran those a couple of times. I think those are always funbecause it gives your part. I think it's a good,like stress Realy, for your party too right, because there is a part of thegame where your robue does want to go tototo withthe barbarian right and those are moments. You kind of likerelease that, but I think it's separate from the regular campaign yeah for sure it is. It is interesting. I haven't used a player character andpc yet either. I think I think my brother has done it in a campaignbefore and he said he's just it didn't work out either because, likethe character was too powerful and it just didn't make sense or his character to be so much morepowerful than the others and it just it. It kind of like means that there's another player onthe field and that if they're not evil, then that meansyou've essentially got another adventure in your group, so it can kind of just it just kind of adds on to the amountof time that you have to spend in combat and that kind of thing, so wekind of it wuld be kind of a cool like o s. like animated shadow battles, wehave to fight your dark self or whatever yeah thatd be cool. We reallyput everybody on a level playing field. If all of a sudden I mean what a longcombat encounter. This would be mind you you're party, had to face off againstitself yeah, depending on the level of characters. Yeah wazard just kills everybody anyways exactly elen with the shit, but like that's, that's the otherconsideration like if you're, using evil characters like that they're goingto use their they're going, ta go for an assassinate on the weekest characterand probably kill them right away. Thre, savage level dam flay. It talks about giving them challengeratings here too, so it goes into equipment first, ittalks about how you don't need an exhaustive list of equipment, just use like weapons, an armor plus anytreasure that they mightnt be carrying such as magic items and such you canthrow in essentially whatever you want there. Usually you can say: Oh I got this as an Airloom. Ifit's too powerful, for whatever level they are, so it's not a it's, not a big deal thatway and then for Chot. The challenge ritingis interesting, though, because how you it's it's interesting that you cancreate a challenge: writing for a player character that that seems weirdto me, so it talks about Cho just be theirlevel. No well that! Well, that's the thing it says: An NVC build for combatneeds, a challenge rating use the rules in chapter nine, to determine the NPC'schallenge rating, just as you would for a monster you decigned. So I don't know what the rules areexactly I've never looked into that I guess, but maybe it has to do with the amountof hippoints you have and maybe, depending on whether you justfell caster or not. I don't know, I don't know what the rules are, butmaybe er o get pet to chapter nine yeah yeah, then we'll figure it out. I'veused that a couple times for modules that we've created just to come up withchallenge readings for things that the players have to fight in those okay. How would it work for a playercharacter? It's IT'S DECENTLY! Well, Tor, a player character. You mean likefor a human OIDNPC, essentially Ai, I guessed, but it's a character usingwhen co class and levels from the players Handus you'll see it gets weird but yeah. I Wusee Hem ogether sure all right, so NPC party memories, sonbcs might join the adventuring party because they want to a share of telutor are willing to accept an equal share...

...of the risk or they might follow the adventuresbecause of some bond or loyalty such as gratitude or love or whatever such embss are controlled by you or you can transfer control to theplayers. So, even if a player controls an MBC, it's up to you to make surethat the MBC is portrayed as a character in his her own right, notjust as a servant that the players can manipulate to their own benefit. Yeah. What do you mean? Players will always try to get the MPCto yes touch the thing Pul, the leaver. Yes, walk across that Rickety Bridge Yep for sure any MBC that accompanies the adventuresacts as a party member and earnd the full share of the experience pointswhich doesn't matter if you're using milestones but yeah. That would suck to a certainextent of fhes and experience points I mean it's just experience. points arejust so limiting yeah, I think yeah. We all agree discus Theso Whenwhen, determining thedifficulty of combat encounter obviously make sure to include all NPCparty members, so it talks about low level followershere, so your campaign might allow player characters to take on lowerlevel NPCs as followers. So this is interesting to me. So, for example, a Paladin might have afirst level Paladin as a squire or a wizard might accept a second levelwizard as an apprentice, a cleric might choose or be assigned a third levelcleric as an accolate or a bard might take on fourth level bard as anunderstudy kind of thing, so one advantage of allowing lower levelcharacters that join the party is that players have backup characters if theirmain characters take some time off or retire or die. The disadvantage,obviously, is that you and your players have more party members to account forso, on top of that, since lower level Partymembers receive well, they receive an equal amount of XP. They will gain levels more quicklythan the adventurers and they might eventually catch up to them, and but also the main thing is thatyour players will have to protect these lower level n pcs, because if you go into a full adventure,regular adventure you're, you might end up in a place where the monster can oneshop them so you're going to need extra healing and extraivacation stuff. Soit's just it S A it's. It's questionable. It is cool, a cool thinglike if you're already level, let's say sixteen or something like that. Maybeyour character is at that point. Where he's like, I got Ta Pass on myknowledge right. You should start thinking about takingon that kind of apprentice type person. It's an interesting concept. I'm notsure how I guess, mechanically speaking, I'm not sure howhow easy it would be to do that. What do you guys think I mean it already sounds like a phot noway. I G that I think of BCS, literally just like hate of my players, need itwould be interesting to throw it at the time is, is an important player or importantcharacter, and I go from there like that's a lot more than I put intoconsideration from embassis. Maybe that speaks to like the way I play NPC Zo,like I have said that, like my BCS, tend to be more like guides for theparty than like yeah members of a living world per se likeright. The way the way I see it though like it could be like I could haveplayers like if they were a high enough level, I might say, hey guys, createsome more characters. Maybe it's a lower level, one that you could take onas like an apprentice, would you would you ever do that inyour campaign? It's a neat idea. It sukit's a bookkeeping issue, though,eventually, eventually t sjust go be like how much do I need to keep trackof and ther is Yourpa like if my playeris willing to take care. You knowwhat I would say like if my player is willing to take care of something likethat like track the the mpcs. That's then sure kind of like Ho Trinket, like Halara, pretty muchmanaged trinket right right in critical role. If anybody hasn'twatched that and be surprised if your haven't but yeah like, I would say thatI would leave it on the player to sort of manage that I, like. Obviously, I would help as a DM, but it's just extra thingsright like if the player is going to want to add an NPC just to have extrapower, but then you're not really like, if you're, already not being ready withYouarto sheet for turns and stuff. Like...

...hard, I'm saying that this is going tobe like a good use of time for anybody yeah. I can't help, but like think that thesethat they would essentially become pack muls if you were a high enough level.If you were like level, you know seventeen and you're, taking on a levelon character. It's like hey, carry old of our stuff for us, make sure you'vegot healing potions on you because you know. If we go down, you got to run upthere and you got to give us a healing potion and that's your job yeah t's.Why Thers Taka note yeah otherwise stay out of our way kind ofthing yeah, because because I think that'swhat it would come down to, but it would be kind of cool to have that.Like I don't know, maybe it could be cooled to have that that NPC there as a or Pc- I guess almost it's almost a PCat that point, as just like a an apprentice, I don't know at the coolthouhds. I don't know how much I would actually implement it at the Tirt wint,where theyre that much of a level disparity, it's just becomingeverybody's favorite, video game level, the ESCOR! Yes, everywhere, you go forthe rest of the campaign, just constantly trying to keep this level towizard, aspiring yeah guy out of harm's way. As your fighting dragons. Now I mean with with experience pointsor if you're using experience points. That's where it might come in handy,because you know level seventeen going on fighting a dragon. You know theparty defeats the Dragon, and now this level one character is boosted up tolike level five see bebecause they've gained. But then you have to useexperience points yeah exactly it's a Flyin, a system, and I don'tlike it yeah Al Right. How much time do we go? I think we'reMakin IV, fifteen minutes got it okay, so braiden. Why don't you take it awayfrom me? Stop me from talking all right. So let's do. Let's do some talk of thetown that segment when we ask you a question and then we look at youranswers to the question than we look at our insterers o the question that wediscussed or the answers question the question at eed to work on the I'mtired. The question is: I'm also trying to get through this quickly. Thequestion is: When is a time in your campaign thatyou had a very strange request from either your player or another player atthe table that you'v been at something that caught you like way off gardenmade you go like. Why would you do that, and also howdoes that work? In the game I mean literally, every interactionwith Newt in the tomnilation campaign has been like that you're. Welcome thatwasn't, acompomint ohliterally everything is poison. Nothing is safeand new chooses to put everything in in his mouth. Yes, well, no, it's the inconsistency thatgets me for Newt, because it was like heis terrified of everything which isfine, and then we walk in and there's like note, Ofe an ancient dungeon,there's just a meal there and e's like yeah, I'm sure that's safe, I'm justgoing to start eating that I judging good thing isn, that the thig is isthat my original character was someone who just went in, and you know, testedeverything because he's literally too curious and would just try things forno reason. He thinks it's fine and then he got possessed by an ancient being. That is stuper,careful and super terrified of everything, and so that kind of alsotook over a piece of me. So my character is, you know struggling between that,like you know, my my normal characters, just try things and the other part ofme says runaway so when in that situation, Leona hadalready tried the food and he was fine. So my natural, you know normal newt,said Yeah. I gotta go for it now too, so I don't know I'm trying it it's hard,it's weird! So yeah I got it though it's super,inconsistent and very very weird. What's what's Your Strordin? If thatwas Carlosis, I don't know, I guess I've had a player. He was looking for things. I guess inthe shop and he's like you know, what kind of what kind of things are in thisgeneral store. It's like a backwater place, and so I threw out randomobjects and things like that and there was like a Carv guck and he decided that that was the mostamazing thing ever and so he's picked up. This carved duck, and now everytime he goes into a place he's like,...

...are there any more carved animals thatI can find? And so you know it's kind of like this quirk. But it's not reallythat strange. I don't know. I guess I haven't run into enoughsituations yet that I question why someone is doing something, at least in my current campaign or things that I can think of off thetop of my head. So, but you know it's fun, it's fun. I like I like that. Randomness to it, I've got two A do: Ther people, so I'vegot to that are kind of tied. The first one is when one of the my home, broewplayers tried to Tane the lockness monster. Yes, because they were fightingtheywere fighting dinosaurs and it was like a fight, and they were clearlylike tamed by these creatures that they were fighting and they're doing theirbest to survive, and he was just like taking his turns to like try and talkone down so that he could have a pet dinosaur, as these things were likeaggressively tryieg to destroy the boat that they were on, it didn't go so well. The other one is that okay, so we allhave like players that, like they get really stuck in a routine, and you really just kind of hope thatthey like it's like every single turn. It's like I do this all right, that'smy turn and it's the same action of return, and you kind of hope that, like you know, t they actively look for other situations than like other thingsthat they could do to try something a little bit different and shake it up. Are you crazy? You have a player thatis the exact opposite and does nothing but the most random out there. This isan unlimited game and choices whatever I want it to be. I have action so yeahI was running he's. I can't think of a time where he's made an attack in combat ever because he's constantly trying to dosomething else. Instead, that's impressive but difficult. Thisare no. My like I'm stuck with what to do with that. One, because, like I likethat, he's actually tryedg tagin a TI, a rig yeahto do the most with like this. This is unconventional and maybe it'll work,but also a guy. He is. He is like detrimental to the team and the otherplayers are starting to get super frustrated m. We were running. We were runningcringles wondrous workshop available now fom the Royal Sa Society, one ofthe tests that we were running for that I was running with this group andthey're all they're, all like very new players and they've been really excitedto get into de Inde, and I've been really excited to like show them allabout dnd and it got to the final boss, fight and everybody started launching arrows andone of them launching spells at this. This construct version of Santa thatthey were fighting and he's just like T, you said: There's gifts in the corner.I was like yeah he's like he I'm just going to take my term, I'm going to runover and just start like rage like onwrapping all of these as fast as Ican to see. What's inside of them, I was like okay Y, your party's going todie a and he's like he's a rogue to like he'sthe damage dealer so yeah. It was that, but let's look at what the society saidon twitter at Brub, a Brubam Abrubom, okay yeah. This was them his lawful, neutral,skink. Rogue assassin obsessed with getting stabby points right as thegroup wis about to execute their well thought out, Plan Roe said so anyways.I leap up onto the stalacktite and leap onto the leaders back to perform abackstab and he died. That's that to me is like borderline likecaotic stupid like now, Borderlihe, that's CAOTIC,stupid! Like that's! That's not it's! Definitely! One of those like Ino longer care about this character mo well that that's not youlso outside thebox. Thinking! That's Oh my player, like especially t like he pointed outthat his players took some time to like come up with a well formulatedplan and then, as they were, going to execute it like he just went and didthis thing wi I I don't get, it is Yolo ths Yodo, that's you only die once andit's Ri. We have a couple over on our discord from useur Mat. Perhaps not thestrangest, but certainly let me scraching my head in wonder at a playerrefused to do anything other than rul stats for their characters. Despite thecampaign using point by after losing...

...their first PC. After only a fewsessions, that's a story onenoug itself. They asked me to roll the stats fortheir new PC. I wrole terribly and offered to bump up some of the stats asit was now well below the minimum range I had set ability scored for my game.They refused crated a rogue Paladin with their best stouts being thirteen aplus one. He was surprised pekachiew face when they later got upsets wherethey couldn't hit anything at level. Eight, with a plus for as a mealycharacter, ha ha Ahaaha yeah. That reminds me on.We were doing the Amalon campaign. The short lived Avlon campy that good one. I want to get back tothat. The Bard honously had some pretty good ideas for the game world and it'sit'll all make. I COMEC don't worry, but the the bird that one of the types is for players.May It have like AHP, Elo onee like all right bud. You knew what he was doing to is one ofmore experienced players, but s Aso, five Yep, my my character in Bradin'scampaign has a negative one constitution. modifier, that's just ashame of got. It was in this campaign that nats talkingabout. I have. I have ten AC yeah weal. We a we all make. We allmake bad decisions, but like and Jordan, to like, we both made theseconscious decisions yeah, but we're not like shocked when a bad thing. No, and it's likewait, what do you mean you hei have tenac no yeah we're. So what do youmeen ton down? I only have twenty P at level: Nine Yeah. What do you mean Iwant to tact completely. Wipes me out of the fight yeah is H. is the Shackashooer Yeah? It'sthe shocked thing that Gess me: It's like he, it's the confusion as to whyyou can't do anything, because, because you handicapped yourself, yes ply and then finally, we have from UserBlue Basil. I had a campaign where the players thought hat. They had foundsome flaws in the economy and asked that they could create a monopoly onAle in the region with plans to rack in thousands of gold, while at superlowlevels about three. They came up with this because part ofthe campaign they had raded a Lorde brewery andstorehouse in a remote area of being run by thugs. This is this is the best comment. Luckily, for me, I was prettyconfident that a free market would compensate for any of the scams. Theywere planning to run, but they went pretty in depth into calculations onprophets and margins. The Free Market Comin got me that'sfunny, but can you imagine like sitting therelistening as your players like sit down and detail a Planto just derail? Theentire gold economy in your game- yeah, yes, actually 've, been talking about world andstability of the coin. Ind Your Game Worlds, Britn there's really want totalk about this by the way yeah I played in a couple campaignswith Boue basil before and his friends always come up with the mostinteresting conversations as to like how they can come up with the most like outside the box physics kind of discussions on how to dosomething in the campaign. It's like comes down the amount of calculationsthat are done like based on the volume of a fireball and things like that. Itcomes up more often than you would think yeah. It's it's really funny. I have Imean you know that one of our players in our campaign hehas a staff of a staff that allows him to redirect flowof water and escustantly askng he's like well, you know, x thing is liketen percent water. What, if I just whate's trying recently on a dragons,am blood vendor baby? I don't recently like a dragon's acid breath. He's, likeyou know, acid is like whatever percent roter like not the SASCID. It's not yeah magical acid bitch, take te dtix,you're, Sixteedt, six damage, yeah physics and chemistry guys cominginto magic. It's in basis man a right, Yo differentface. Thank you, anyways. That brought me back. That does it for this week's episode oftriple evenge. If you want to be in our next episode involved in the discussion,go over to our social media pages, that is Royal City Society on Instagram,Broyalsy, social on twitter, the links to our community discord can be foundin both. Please join we've been avving some great times over there recentlyand besides, that, keep it locked for a...

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