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Triple Advantage
Triple Advantage

Season 3, Episode 25 · 8 months ago

Ep. 49 - Tough Conversations

ABOUT THIS EPISODE

On this week's episode of Triple Advantage, we take a look at the missing elements from Tasha's character creation, finish up encounter creation in the DMG, and speak on the importance of music in your campaigns.

On this week's episode of tripleadvantage, we take a look at the missing elements from Tasha's character,creation, finish up, encounter creation in the D mg and speak on the importanceof music in your campaigns, as always follow us on social media tosee what we have in store for you enjoy the show Haws, I going members, so society oback at it with another echoes of the Otlents. This one was actually broughtto me by Braton, you passe around this article, so I think it's only rightthat maybe you introduce the segment sure. So there is a recent opinionpiece that was published by dicebreaker written by one Kurin Traveti, and the article is titled Vampire. Themasquerade shows the right way to confront in RPG's probematic past, so essentially what this article goes into,and it's in light of recent developments from both whiszers of thecoast and other ttrpg manufacturers, where specifically whishes of the coast,I can think of during some periods of last year, where therewere high moments of protest and the spotlightbeing on the black lave matter, movement and various other issues coming aboutgeneral. The raceind equalities being surfaced, yes to e pobic Guy. I meanthere weretats there but yeah being brought very very presently into yeah.That's war, a lot of US yeah. So a lot of a lot of companiespledged that they would do better and especially with ttrpgs companies,there's the inherent difficulty with writing race, because, especially when you get intowhen people start to write for Goblins and for works and the such in indanddspecifically there's the conception of writingcertain races as evil, and that can have a very dangerous precedent topaint one entire race as evil, and I think that we can see in the actualworld applications why that's probably a bad thing to have represented infiction. But a lot of companies said we're going todo better, we're going to undo this we're GOINGNA and find a way around this and a lot of people found wizards ofthe coast response lacking. So, as we all know, we've talked at length question mark about Tasha'son this podcast we've talked a bit about Tashas on this podcast Becau.They talked about. We've definitely talked about, and in specific to thisconversation, we've definitely talked about the alignment chart and we'vedefinitely talked about the racial bonuses that you get fromcharacters. We've passed, podcast episodes, we've discussed some of ourthoughts regarding that and just so the audience is aware. This episode is more so regarding nowthat we have seen a wizards of the coast publish a book attempting to fixit, we're now seeing the continuing affectsof these changes that are sort ofperpetrating through all these ttrpgs. Yes. So, although we've discussed thisloosely, I think that now we're getting into more specific case scenarios foreach of these companies and Yam types so for wizard,specifically with the publication of Tashas. What Wizards essentially didwas due away with the idea that races have certain inherent bonuses to them,so do away with the idea that orks are stupid, but super strong and are alsoevil, and they encourage there's, not really a rule set for it. There's justkind of a large section, an Tashas that says that you know don't feel pressuredinto using the given racial stats that we've given you and just like. If, ifyou it's like optional rules like option rules is like play it how youwant to play it don't feel behold into the rules that we've set out, which isokay, but at the same time as this article points out, that's kind of rule,zero for any TTRPG and that's kind of where we make our money as a podcast toa certain extent like we sell moduules that enhance gameexperience because they go above and beyond, and it allows you to playthings that you don't necessarily welike when, when we sell additionalsubclasses and additional classes and additional items and stuff, it'sbasically like us saying like. Oh, you didn't really like the options,necessarily that wizard had for you. So here's an alternative for you toconsider, which is A. I think it's a great thing, but...

...it doesn't really solve the issue. It'sa best to bandate. So this article goes on to talk about how vampire theMasqerade does it and vampire the masquerade had a pretty problematicpath, so they're on they're on vfive right now so fit eddition. Just like just like the indie is I can't I'm looking quickly through thearticle. I can't remember when first adician vampire, the Maskgrade came out.I feeling like it was the s, but for those that are unfamiliar withfampire the mask grade. It's a ttrpg where you play as vampires and vampiresare divided into several very specific plans in each of those clans. Give somekind of a boom give some kind of a background at gives you some kind of al Rais on detra, but a lot of these classes. A lot ofthese clans in the original version of this had somevery, very problematic roups, especially a lot ofhe. The more evil clans were very problematic in the way that they werepresented. There was a lot of implication that the the kind ofchaotic evil clan the Rafnose, was very much modeled after Gypsy and RomaCultures, and played up specifically towards the stereotypes of being superuntrustworthy and constantly being suspected of crimes and had this bignomadiculture. There were a lot of like very one to one parallels between thesecultures as well. The followers of set were aspecific clan that was included that very, very kind of devious like cultusand drug dealers, with a compulsion to corrupt the innocent, and it tied itspecifically towards like Egyptian and North African. If you were, if you werefrom those regions, you were probably part of this, so very much tying onevery specific evil clan to a very specific race and how they undid. That is, theybasically boiled it down to okay. What do why would people choose this claim?What do people find super super cool about playing as this clan and they'dstill done the essence and were able to build it backup so that it retainstheir kind of uniqueness and retains a lot of the same features that they hadoriginally, but with a lot less of the negativestereotypes and a lot less of the one to one comparisons with very real world racist right. So so tey changed the lar.They change is in some cases they altered the the ral nose, forexample, so that they were still very tricksy and they were still very a little bit untrustworthy, but insteadof like specifically, instead of all these one to one comparisons at beingpart of a like a a gypsy or Roma Culture, it was very much changed toalmost like a tricks. Tor God motif. So something like Loki, something that'svery like culturally universal and not specific to one culture with the cult of set I'm scrolling through. I do kind of scrolling through this prettyrapidly, but with the cult, the yeah. Thefollowers have set, got a rework into. What's now called the ministry, and the idea is that they've gone from like these very onedimensional like oh we're all about the corruption of the innocent and veryspecifically from North Africa or Egypt. They very much first of all, shed the affiliation with one specific part ofthe geographical world and they'v built it up so that it's not just acorruption of the innocent. It is, but it's not. So it's not just like this. This dark tempter, that's waiting inthe corners for your kids kind of thing and they like Colt theaaters, are stillvery much a present, but they've also got like pyramid scheme influencers.Gang leaders like they've extent, they've expanded the definition of likecorruption out to a lot of more modern day, presence that doesn't just rely onthe shock factor of like this dark, very stereotypically, very exactly whatyou think it is villain and made it more applicable and wide reaching sothat it doesn't have those same implications. This is where I think this becomes a difficult topic for me in particularto discuss and not saying that it's not something that I'm uncomfortabletalking about, but it's just something that I don't necessarily have muchexperience with at my own table. Talking specifically with regards tohow, like my experience, is with the ND and as a DM I've never really seenthese issues come to frishion, because I guess, as players, we've really sortof come into the already existing...

...environment of the TT RPG space right.We came in playing- and I guess maybe, to our unknowing cells when we started playinglike we didn't know that these were sort of deeprooted issues with the game,the fantasy world per se and the and the real world. The real life andissues of people actually like relate to an effect, and that's US- and Ithink this is why being perfect, like truly honest here, like I'm, partiallyuncomfortable, even like approaching these topics in an open form, justbecause I don't actually have much experience with it like most players atmy table like when we started playing the game like people would say, Hey. I want tocreate this this and this type of character, and for the most part, youguys have seen that in my campaigns, I already kind of like allow brokenmechanics, anyways and changes that don't are part of the rule sets and wekind of just go along with it. So then this is where I kind of have like this is kind of where this is difficultfor me, because on the one hand, I want to grow this roal city society community and makesure that we do it in the best way possible, and this is why we need totalk about these things o on the podcast and between ourselves whenwe're setting up games when we're setting up our community. But those are just my two sents, mylitte prefaces. I might not come out this with the most knowledgeable background, but I do I dosee. I think Matt Mercer highlighted this before, like, for example, withregards to like orks and Lord of the Rings. Why do they all have like Tocknyaccents? Why do Wy are all the aladernels like white,you know, and how do these things and how do we sort of take these things indthese changes and you know account for them in our home games. So, like Ipersonally, haven't seen anything like this, but have you guys and how? HowAve you trying to mitigate it or manage it within our own games, because Ithink that that's like, I think, maybe we should start looking at this fromthe root of where our experiencis sort of are. You Know Yeah I've definitely scene at least hents of that I've got aI've got a player in my campaign whose whole his whole stick isjust he's racist towards orks like just blatantly races towards orks and Yeuplas it up for laughs and I'm a little ashamed to say that I haven't doneanything about that that campaigns comingto an end. So that's not going tobe an issue for long, but it doesn't come up very much, but it'stough to be able to see that we're an inclusive society and include people that, like sit down andthey'll play characters that play up racist angles. Just for laughs. That'snot! I guess it's just cit comes down tolike what you want at your table right like even in the fantasy realm. Youdon't want racist racism to be part of it, yeah right,absolutely, there's a couple that that's the reason why I think sessionsEros are so important that you can set down. You can sit down and you can setout those hard boundaries about what you don't want and that's actuallythinking back. That's not actually something I had in that session zero.So that's at least partly my fault for not talking about that. But we've had it not necessarily racism,but we've had it in a campaign. Thet Jorgan. I both playind, where the character was aggressively again played up for laughs,but was aggressively misogenistic like incredibly derogatory towards women and prettymuch everything that he did and we were talking like we kind of had a we kindof had to sit down afterwards with her with our DM who's who's a great guy-and he was like- was anybody uncomfortable by that because he's likehe's like as I'm the DM and I'm playing these female characters and I'm mildlyuncomfortable and he's Likean the like. We have C quite a few of us that areplaying female characters in the game. So he's like. Is this going to be aproblem? OES anybody have an issue with this because I will shut this downright now if it's an issue which is on an awesome way to approach it on hispart, but like it's to just assume that, like it's, okay,because it's not at our table- which yes, we've got a pretty good group offriends going in our circle, but we're starting to expand this we're startingto grow this so that we have people from our community that are joininginto our games and joining into the society. So I think at this point likethis, is inevitably something that we're going to come face to face with.So it's something that we should actually have a discussion on. I completely agree. I completely agree.I think that, like especially when we're trying to growthis into the public right, the public pace, not not just our private homes,it is something that we will ultimately come across, hopefully yeah right butlike. Ultimately, there might be one person that thinks it's totally: okay,because they found the royal city's...

Socieety Wild Dnd phenomenal. I canplay with other people, but you know it just so happens that in their homegames they do completely messagynistic things and play up things that othergroups might not find fun right, right or acceptablerealistically. So, but it's hard because I think, like theway that I look at this, it is from a game design perspective right. I ifwe go back down to the the limitations of your racial choicesin dnd, an what might like the bonuses and like whatever intelligence Carismo. Youlook at that at face value, and it doesn't really speak too much to thelarger issue that it sort of perpetuates right because in that sametable that someone came by, that has completely misogenistic players rightlike to their ey they're, just encouraging that maybe outside of thetable right, you can't say that people can't distinguish between play and thereal world right and, if you're, making it okay in play, you're making it okayin the real world as well so yeah fi fiction affects reality asmuch as reality effects fiction. The things that we see represented areultimately going to effect our rightview. So the fact that this isallowed to continue in certain tables means that it's in to some capacityyou're giving the okay for this to happen period. I guess in from another perspective,it's just difficult for me to approach to, because, on the one hand, I alsosee this as just the game right, and I think this is where, like at leastpersonally I'm like having, I have the difficulty because I've never seen itat my own table and I've never really fact like when somebody comesand says like I want to be Super Intelligent ork. I go whatever man gofor it. That's not a big issue to me right, but I don't like I don't I don'tI'm having I'm having trouble sort of equating that into the society, and Ithink that this is why maybe we we like. We definitely need to talkabout this, especially with other people. I know that, but I'm havingsuch a hard time of even approaching this, I don't even know how to begin tolike write out a game scenario for this. This is, is that like? Do you guysunderstand what I'm saying yeah like? I don't understand how yeah yeah the article was a little bitunclear to as to like how it or what it was exactly that they were expectingout of wizards of the coast. I mean so wizards, you know in Tasha's ended upsaying: okay. Yes, this is how you can do things. You can essentially removeany mechanical bonuses that they would normally get from this race andimplement it into a different race, and you can, you know, have these mishmashes ofdifferent things, which is totally fine based on you know, you can play it upever you want heritage or just powers given to you whatever, or you know how it is like your character, you're,building your character, it's a bit of customization, but I wasn't sure whatelse it was that they were suggesting needed to be done exactly like. What isit that you know that this guys saying you know wizards of the coast? Did thisnot as well as they should have well? The issue here is that they didn'treally say anything wisdars of the GHOAST. They have all these pre existing rules infifth edition that say that, like orks are inherently evil. Let say that B.halfwords are a race that you can play yeah, and you know you can totally goand do that and if you look around you can I'm sure you can easily find a fullor race. That's available as like an alternate type of thing. You can playit's just not part of the normal, but this players at Tis. This is the pointthey're saying that this stuff does already exist within homebrew andthey're, not actually doing anything to take steps towards altering the issues that are present in their sourcematerial. They have all these things previously written in their fifthedition books that say, orks are inherently evil. GOBLINS are inherentlyevil et Cete etce Etca drower inherently evil, and they didn't reallydo anything to change that they just kind of went. Oh yeah feel free todisregard that if you want versus something like they draw the paralausbetween vampire the massrade that went through indid, a full and totaldisredistillation of the concepts and reinteraction of the concepts in a newlight that are just in the way that they've been written significantly lessproblematic than they used to be yeah. I agree with Jordan, though, likein that article, it kind of just says essentially, was it: The coast is still having issues with...

...the racial issue, the racial problem indnd. Then they really haven't addressed it right and I guess the article itselfand I guess, as a DM, an also it kind of conflats the two things with regardsto like what is your creative freedoms within the game and what are the realworld AFFEX of it? And I one of the thought that I was just having rightnow is: why are we waiting for wizards of the coast to releasesomething like that right? We've been discussing how in our home games rightlike as STARTEDR DMS, maybe like there are things that definitely we've allgone. Like we've had sessions and jokes and whatnot that we all sort of movepast right, we, I can't say that in high school, I didn't make jokes that Iwould definitely not be proud of today. Right, like these things happen, but Idon't do that anymore. So, in the same sense, that you're saying right, Braidn,like your campaign, is coming to an end and you're, hoping that your nextcampaign is better. But then why are we waiting for wizards of the coast tocome out with the de facto way to approach these issues when from whatI've been hearing, at least with US talking? Is that we're already tryingto figure out the best ways to like approach these things right like havinghard limits like what you said with your DM right like it? This is makingstuff uncomfortable for their players. You come to a stop right, but thosearen't things that they're going to write in books. Those are things thatwizards of the coast is going to say. If your players are being misogynisticat the table, stop them right, because that's not what they're writing aboutyeah, and I think this is where this issue kind of gets into this- thatweird, whether it's play, whether it's reality and how you approach it as a DM.I don't know why I think society was the the whole dndgenre. An ttrpg genre has gotten so popular that these are issues that weneed to discuss. But why are we waiting for big players like wizard, O Lecosta,come out with the true advoc ti when we know what's right right like we knowwhat is what's a like the right way to approach things, you know: Don't haveelements of racism in your game if your players are doing that is that, okay, with everybody at thetable, are they being really like racist and avertly sexual ormisagenistic to a point where other people are like they're triggeringother people and it's becoming like an unfun thing or like. You know like that that that gating is reallystrange to me, and I don't understand why we're all just sort of waitingaround for like wizards to come up with, like the we fix the problem, guys look atvampire the masqerate they're doing a great like. Do it like that right,because that doesn't address the issue of like how the fantasy perpetuatesinto the real world and that doesn't that doesn't really speak to us to whywe're talking about those racial issues in the game. Mechanic sense in thefirst place right, I think it really comes down at the DM table. anre likewizard, should release a book on how to maybe run maybe how they run theirPublic Adventures League Games right. There has to be a way that they'redoing that yeah. Why not release that? Because, well think about it like this,though, if you were to look at the firstversion of vampire the masquerade, let's assume that they didn't do thesefixes. Let's assume that you wanted to play this game, but you start flippingthrough, and you start seeing all these over the racist or tied to racist things in thisbook. Would you pick up that book and play? It is Deandemi overtly racist. It hasissues, it has problems and those dos aren't necessarily beingaddressed. Here's a okay! Here's here I guess likethis- is wherewe're we're dms of two years of experiencefalling into this hobby that has had decades of these issues beingperpetuated through it's it's hard now, especially like I'll put it out. U,like it's hard to say like Riat, like Tokien, did establish that works wereevil quote unquote and now we're trying to break away from works being evilbecause we're saying orks being evil and you know like them beingperpetrated by a certain race in the real world. That's where hose thoseproblems are right and now we're seeing the like the the down stream of justaccepting that orks are evil in every bit of fiction and fantasy, so we're fixing that at a table byremoving racial limitations, but I don't knowhow. If that speaks. True because, like somebody could be an ork that does whatever but stillbe super racist in game at the table that doesn't fix that right, and Iguess I don't know, I'm having difficulty sort of finding that line inbetween me. We need to talk like like.

I don't know where that, where thatconnection is lying- and that's quite literally, because I don't have enoughexperience in this subject to discuss ha and were I know that we need tobuild out the framework because we're going out into public games. But Ithink that that framework that we're building out doesn't really speak tothe mechanics of the game itself. More so how we handle the table as DMSexactly it comes down to the people who are playing the DM and the playersthemselves like. Ultimately, I'm not going toallow players on my table to make overtly racist statements and makeother players at the table feel uncomfortable, but that has nothing todo in. In my mind at least that doesn't really factor in too much with what themechanics of the Games are, but a lot of what we're seeing online. A lot ofthe publications are like how these game mechanics affect real worldraicism. I don't see that connection too deeply personally yeah, but I dounderstand that there are issues that we need to sort of hash out withregards to the Games, because I, as a eye as a DM right, it's like me saying,like I'm, not racist, so therefore I don't see racism in the world rightlike I, as a DM, have allowed players to have three attacks on theirbarbarian at level, one. Why not have allowed stat changes just because theykind of work better. Why not? Why are we waiting for? Why are wewaiting for wizards to? Let us know that? That's okay, if the real world issues are not evenrelated to the game like well, they are sorry they're related to the game, butI just maybe I'm maybe I'm saying something completely wrong here. Idon't know someone. Let me know I'm just I'm. I don't know it's a mix ofboth trying to address these issues. It's a mix of trying to kind of to behonest kind of scared of seying. The wrong thing online on a public forumand then, on the other hand, I really Ju like I want to do the fest for myplayers, but I don't know that focusing on gamemechanics is the core issue, but maybe I'm wrong. So I don't know, that's someone take the like, please. I think that somewhere there are kids who want to play dndd that haveseen that these views are inherent in the system and have not picked up thebook. Because of that, and I don't think that what we do at our personaltable in our group of seven or whatever isgoing to make those kids want to play because they don't know they're notsitting here listening to triple advantage. podcast go and Oh thatchanged my mind. I don't know I mean I guess, werepeople waci right, I don't know hold on hold on like when I picked up theplayers handbook. I don't remember you know, reading through and being like.Oh, this is very overtly racist. You know clearly there's issues here I mean. Maybe there was I'm not really, I guessa hundred percent sure, but it's not like I went and said. Oh, you know likethere's. Clearly you know sexual things here or there's clearly, you knowreally bad viewpoints that are being portrayed here. I don't know like it.Look like mechanical things to me, based on you know the race that youchose in the class that you chose and that's part of customization of yourcharacter and you're making a character in your head. I don't know that thatwas just me. I don't know what specific parts it is that I guess the people are trying to changeexactly about dungeons and dragons, and I guess like on that note right,like yeah people aren't listening to our podcast and taking ethical lessonsfrom it, but people are definitely watching critical role and people aredefinitely watching dimension. Twenty and to that end, I think those shows aredoing a phenomenal example of showing how inclusive ttrpd spaces canbe hm. So I guess another question for me is like the these longstandingissues of racism, like maybe Tolken, was a huge racist right. I don't knowfuck but are like whereevere. The producerswere for Lord of the Rings, like there's a reason why you pick certainaccents for certain characters or whatever right, how maybe its easier there's. Definitely there's definitelyreasons why. I don't think that easy, I don't think they're just because it was.I don't think I don't think just because it was easier. Is the right is there it makes it okay, I'm just saying we don't know W atreasons. Yeah I mean mean, there's I'm not I' T.I don't want to get too much into that...

...base, but what I'm saying is like rightnow, we'reapproaching the hobby and we're seeing our inspiration from thehobby come from the things that are making the hobby popular again. The reasons we're havingthese discussions are because the ND has become such a popular hobby onceagain. So are those I think. On the on hand, there are like cricalrole, dimensions, ton, you're, doing a phenomenal jobup, making this the mostinclusive game possible, and I think that we should take that as much afpossible within our games to make it inclusive as well. But I just I guess,I'm failing to see how the game mechanics versus the real world stigmasand stereotypes that those portray arehaving and again. That's because I I don't have that extensive experience. Ihave like, aside from like social issues at your table wheresomebody says something that actually offends somebody at the table. I just don't know that, like focusingon how masquerade has done it better and fixed, like so like to your exampleBraidan. I guess like if I pick up masqarade- and it said specificallythat, like these cultures have like evil,vampires and yeah you're right, I wouldn't it would make me feel uneasyright. It would make me feel like okay. Clearly, the writers have a stickagainst some brace or some Group of people right, I don't know it's. It's definitelydefinitely approaching this topic in a very timid fashion, which is not not my most comfortable area. To behonest, so I don't know like I'm I', mostly just rambling on, so I'm goingto wait till somebody takes the Mike again before I don't know. What are your thoughtsBrinin, what your thoughts with regroats, like the the article at hand, in this case rightwe're still talking about how game mechanics aren't being changed toproperly address issues right? How what are? How should we do it? Imean I'm not saying that you have the right like that. You have the answersnow, but like what are some of your thoughts with regards to that like? HOWWOULD YOU CHANGE RACISM DND? Maybe what Ilet's, let'sSIIT's like? What tips? Would we give to wizards of the coast to make it work better? I guess like I would say like: Why? Do we careabout racial bonuss in the first place and a lining chart is a piece of shitand nobody ever cares about it in the first place. So why are they there yeahthink we can all agree on that, except Orass has taken that thing and given itand said Yeah you can just ignore that nowanyway, so wizards has said that Wat, the ALIGM Rigryeah for the aliment chart and if you'veread Tashas, it talks about races as well and has essentially said yourracial bonuses can be whatever you want them to be, but ye so so think about this, though,with something like vampire the masquerade, they directly addressed thefact that their content was alienatting people that theircontent was making people feel uneasy and that they felt that they could notplay it because they didn't condome what was being said so hersand. You knows people have saidthe same thing about Dndy. Now What d ind did versus what vampirethe Masqratedid Empire? The MASSERA did said. Yes, what we did this stuff that we wrote inour that whoever wrote in our first edition was not okay, we're going tochange that we'me going to take that we're going toswitcho entirely wizards. Didn't really do that wizers, just kind of said. Okay,we'll just forget about what we said in the past: it's fine just do whateveryou want them, vampire the masqerade sat down and hada long and hard look at what they had took. What seems to be a prettysignificant amount of time to distil down everything that was fascinatingabout those probmatic Sumclat about those probematic. I can't think of what they're calledfactions and rebuilt them from not nearly the groundout but using thosemost interesting things in a way that is significantly less problematic, wizards just kind of went, okay, yeahjust do whatever the whatever the hell you want, which is alread. What caryapl we'redoing. Just just out of curiosity, whatsetting is Vampires Masqerade in like what era it's approximately real day,real real time? Okay, so vampires would have a lot morecrossover that way automatically in terms of moral stigma and that sortof thing, more dungeons and dragons...

...is set in a fantasy realm number one,which means you know it's a little bit different than ours. Magic is real.That sort of thing number two most of the fantasy realmsare set in a not so modern era. So most people arewalking or you know, using carts and that kind of thing which means that, interms of setiting you're going to look at areas and there's going to be a lotof the same types of people in the same areas, just because that's where theygrew up and they're not going to move very far because it's are to move veryfar and there's not a lot of reason for different people to move to differentareas. So that means that whatever is taught in each of those differentspecific areas is more than likely what they value so bor, a lot of the orchtribes. In this instance, let's say there, a lot of ork tribes are, in thiscase more on the violent, I guess side. Sothey choose their. You know, leaders based on you, know, brut force, andthat kind of thing that's not saying you have to have your world that way,but that is how most of the culture I guess is is taken, and I don't thinkthat saying that someone is violent means that they're automatically evil. I you know like I don't understand howwe're like transferring over these moral stigmas. Essentially I'm tryingto make the connection, but I'm just seeing a lot of broken pieces along theway, the cruks that I don't think you'regetting is that you're sitting here going okay well, this is the way thatthe game is played. People are saying this should not be the way that thegame is played. People are saying that yeah, because everybody's, assumingthat nobody is coming together, everybody's being segregated in theseworlds, everybody it's it has to be of the moral period of the mediaeval times.It doesn't have to be like that, but that's the way that the game iswritten. That's the way the name is written, sopeople are saying that they want to see a change in that in the way that thegame is written in the way that the game is being presented so that thiskind of stuff doesn't happen so that you're not seeing these issues therein. So they want another campaign setting that's a little bit more incluisivesuch as that's giled. It's that's kind of what it sounds like to me to behonest because, like to Reddo that right like you, would have to Reyou thelore of the swords coasterxa that that's because I thats what people aresaying, though this is what people are saying: they're saying that vampire themasquerade took the time to go back and do that and wizzars just isn't willingto see yeah. I I get hat. I get whatyou're saying right but, like I understand that I understand that,and I would say that I would hope that wizards and the future releases andfuture settings that they release. They address these problems, but you can't I mean you, could I guess you couldchange the books that are already sent out. Ike We'd have to wait to see whatwizards releases next then right, because Tashas was very specific aboutcharacter creation, so wout they need to even dive into a hugeanthropological lar, an rework then, when they're just saying no, these arejust the racial changes that you can make in game to allow for thoseantropological changes and whatever geographical background andhistory of the next setting that they develop them. Yes right, but the otherthing is that people are pissed off, because that's the rote that they tookbecause they toated for months and months and months that this was going to be the big shift.This was going to be them going back and making changes and that's what theycame out with. They didn't do anything substantial. They didn't do anythinggroundbreaking, they just kind of said just do whatever Weu don't like what we do do somethingelse. Tt'SI think that's a little unfair,though, because in the sense that it is like these are things that like to expect somebody to dogroundbreaking change, w the first book that they release after Theyr sayingthat they're addressing these changes doesn't feel terribly fair, especiallywhen there's decades of booth being thathave already been published right. So I think in the one sense that, like whatI just said right like they have laid the groundwork to allow for that withinthe game. Mechanics they've they've made the changes required to thecharacter mechanics themselves in the character traits themselves to allowfor creation of worlds that is moreinclusive and more fluid in whatever...

...creative way that they think right. Orks aren't locked into negativeintelligence bonuses anymore, like the big tellall will be if wizards keepsreleasing books with ORC tribes that are dumb, maciow and violent. They released he book that changes, howyou can build orks right and this thisis kind of where it's like kind ofodd to me, because, on the one hand, they're making the changes to allow forthis, and it seems unfair that people would be getting mad, that they didn'tchange their entire lare in one book. Yes, but I think I think THAs wouldhave been a lot more lenient if they hadn't, like forgive my language,listen if they hadn't like jerked themselves off all over social media,about how this was going to be the big shift about how this was going O and Imean made that shift, and it just wasn't and they're kind of still pattthemselves. On the back for doing this, that's yeah, I agree and that'ssomething that we've like that's some kind of shitty that's been in placewith, like almost any corporation, is that anytime, there is big big social interest in any movement corporations. Just go well shit. Howcan we fucking brand this into a brand new book right like we're, makingcharacter changes? Yeah? Don't worry well well appease like we're we're doing good that right, likeyeah, I get that, like it's definition, Mayma, that's the issue. Absolutelymaybe wizard should not have touted this as the revolutionary change, but Idon't. I don't know that they specifically did do that. I definitely think so. The market, alot of their Mai, think e doing that. I think the marketing was definitely like.Yeah, like we're gonna, tackle these race issues and creativeissues. It did definitely feel like they weretrying to tackle some like global race problem with Tashas. I do get that Idid get that vibe a little bit with the marketing, so I do see that yeah, Idon't think I don't think anybody's expecting wizards of the coast to solveracism. I don't think that's the issue. I think that the issue is if you'resaying that you're going to be making these changes, you should be puttingyour money where your mouth is not just giving half measures and then going Yep.We did it. I don't know. I think I think thatthey've set the groundwork for future like if they go back on Tashas and keepcreating characters that aren't diverse and creative like if we don't get abook coming up of an evil band of a latern elves that you know what youknow what I mean like, if, if they don't completely pivot in the way thatthey've been creating these characters in the future, that's very indicativeof a nonwillingness to change ind, a nonwillingness to address and yeah literally that theyjust love lip service. If it's, if is time, will tell like if this is thegroundwork for something big in the future, maybe that'll be a good thing. If it'snot T, we have this podcast to reflect on and go yep yeah well keep at it k. We might. Wemight come back to this. Yo heard it. You heard it here, probbab tripleadvantage. Taking whistards of the coast, Atac Want Yot, ges ohhs Tahas on their owntashes on its own, I think, was, was heavily marketed with regards toaddressing so like these. They weren't very specific with theissues that they were addressing. I think is one of the one of the problemsright so like. On the one hand, people thought that yeah, maybe wizards thecoast, is addressing deep rooted racial issues in fantasy themes. On the otherhand, I'm like they're kind of just I see A- I see it as them, just focusingon, like the character, we're going to rework the first section of the playershandbook and that's kind of what Tashas seems to be it's just like the first, the first like creating a character. Inyour background, let's you know, let's talk about that again right and we'll just have to wait. We'll justhave to wait. I mean like. I don't think that on that book they shouldhave read on every single racial background in lar and I think evenlooking at it right like I don't. I guess I guess we'd have to go throughit case by case there's way too many racist do that on this particularepisode, and this segment is already quite Oyeah IV minutes into the segment. So part wineof tge episode, whateverwe're on we're going to wrap this up soon, justyou can have a little bit more time for everybody else, but I think it will be more indicative tosee what wizards releases next and it's a different time. I mean youhave dnd used to be an isolated activity right groups of unorganizedcollectives playing the game on their...

...own, largely not talking to one another.Now you have an nonline network of fans for critical rule dimension. Twentyother wonderful shows that I can't come up that that I can't remember just now,if you have them, listen off and you're getting a collective ofpeople going back to wizard, saying we don'tlike the way that you're approaching this, and if they don't respond to thatright, I mean it's like it's like a their game. Designer right like I. Ifthe world of WARK AF population doesn't like a patch blizzard, is going to tryto address that and if wizard doesn't want to play on that same space, thenyou're going to have issues and we're going no be hearing about this for a long time. I think there's enoughpeople that would find another game that they better fix. Yeah Parshn, ask them to fix, is fun like the NDIS, but a frameworkyeah right. Like am I really running fi at my home game? Probably not I'm a little besed one bad weekend awayfor making the jump to Collo Athogh Luso Giv me a anyways. I think Jordan, a maybe let's, let's change topics for a little bit all right. That sounds like a good idea,Carlos. I think that we will jump into thedungeon master's guide, guys we have been reading through it weare almost to part or chapter fourguys. So that's exciting. We have randomencounters to go over this week and then I will hand it over to Braidn EFTfor that we're on page eighty, five, all right so random, cou encounters ascharacters explore a wilderness area or a dungeon complex. They are bound toencounter the unexpected random encounters are way to deliver theunexpected they are usually presented in the form of a table. When I randomencounter occurs, you roll a dye and consultitate the table to determinewhat the party encounters. Some players, in DM's view random, encounters in anadventurer as time wasters. Yet a well designed random encounters can serve avariety of useful purposes, so the variety that they've got here isit can create urgencys, so adventures don't tend to doudle if the threat of arandom encounteris hangin over their heads wanting to avoid wandering monserscreates the strong incentive to look for a safe place to rest. It also establishedis atmosphere. Sothe appearance of thematically linked creatures as random encounters canoutcreate a consistent tone and atmosphere for an adventure. So, for example, the encountertablefilled with bats, raise giant spiders and Zombie's creats a sense of horrorand tells the adventurers to prepare for battle with even more powerfulcreatures of the night drain. It also drains charactersresources, so random en counters can drain the party's hippoints and spellslots, so that leaves them feeling a little bit underpowered and vulnerablewhen they come up against the actual encounter that you have planned, it can provide assistance, so somerandom encounttors can benefit the characters instead of hindering orharming them. It also adds interest, so some randomcharacter encounters can reveal details about your world. They can foreshadowdanger or provide hints that will help the adventurers prepare for theencounters to come, and then finally, it reinforces campaign themes, sorandom ecounters can remind the players of major themes of the campaign. Forexample, if your campaign features an ongoing war between two nations, youmight design random counter tables to reinforce the ever present nature ofthe conflict and friendly territory. Your tables might include bedraggledtroops returning from battle refugees fleeing from an invading force, heavilyguarded caravans, full of weapons and and Lone Messengers on horseback ridingfor the front lines. While characters are in hostile territory. The tablesmight include battlefields littered with the recently slain armies of evilhumanoids on the march and impoverished jibbets. Holding the bodies ofdeserters who tried to flee the conflict. So random encounters are an interestingthing. I think it does consume time. So I like, Ipersonally try to avoid the random encounters thatinvolve combat yeah, as unless, like theplayers are in need of a combat thing that I might just throw something inthere. Just to say, hey combat is a part of this. You know adventure aswell, or you know you can you can do that now get that out of your systemkind of thing, and then we can move on...

...with the story, but it does have some interesting ideasabout creating urgency like it. It does make sense that, like someplayers, you know might start to just be like yeah. Well, we can, you know,kind of just wander that way or do whatever and it's not going to have anytype of consequence. So that's that's good. I do also like the idea of having likeinteresting NPCs and having random, like themed events that can happen just to keep the setting clear inpeople's minds, sets the atmosphere and get some reallyinvested, yeah any of them like any of those ideas. I guess stick out to youguys, I'm right there with you on the combatencounters to me. Every time there's like a like a multiday in like a prewrittenmodule, and it's like you're on the road for ten days role, every day, Nadtwenty to see where, if you get an encounter it just it just feels likefeeler. It jus feels like like there's a couplethat are often cool on I'm right there with you like I'll, generally prepick acouple of the non combat ones to be like okay,healling countere these, because these actually contribute something to thestory. The combat ones always feel like you'relike it's just it just makes me feel like they think the players are super.Add Oh yeah, like you've you're goingsquirely without combat for, like a session here, have some random combatout of nowhere right so yeah it. I do prof on on tosorry sorry say again play it kind of plays along the lines oflike last week with the adventuring day where they were like hey during theadventuring day. You're, probably going to have like three encounters at anygiven point, and you know you the combat encounters that you have alongthe way. Are you know going to have this? I'm like what three encounters aday? Goodness, that's insane, you know it kind of it would slow down the game so much. Ithink, for sure, and if listeners are wondering what those beeps were in thebackground that is Carlos telling me that he's in the bathroom but yeah I I agree like it just this is this iswhere I have the problem with like how long some campaigns take, becauseright now, like I'm running my hore of the draing queen and there's been acouple of times where it's like yeah, we like throw in on these randomencounters when you're on the road to somewhere, I was like, or I could skipthe random encounters and you just end up where the players want to end up andse like constantly being accosted by everything on the road,because that's not what they want to do. In my mind, I don't know like, and Ifind that that's what a lot of my players yeah as well like they don'twant to constantly be accosted by everything between point a and POINTB.They want to get to point B, so they can get the job over with and see thecool things that are at pointb the only time I might consider thatdoing something like that is if they were like hey we're going to try andinfiltrate this. You know hostile territory and if you're in hostileterritory, then maybe I might be like okay well, there's a chance that agroup of guards or something like that will come upon you ye. You know something along those linesand maybe then I would implement a random chance encounter to that kind ofthing, but I don't like, but there's a good chance that I would just preplanat yea at like you know what like random. That just seems like your your chance versus their luck,essentially like them rolling steal to see if they can avoid it versus theseguards. rulling perception see if they can nose it. That's not even that's notlike out of nowhere like a lot of random encounterscene, like that's verypremeditatid and there's a there's, a there's, a reason that that's thereit's not just like you're rolling down the forest and two giants or standingthere demanding tap. What why this is nothing to do with the dragonsthat were trying to fight. Why are there giants now in the middle of theroad? Just because, like you're bored YEP T ere needs to be some, I mean Ineed to be. It could be a pretty cool encounter. You know to giants, you knowat a bridge that, are you know, taking tolls or something like that. You knowjust to kind of like throw the characters for ECOA random. It could be.That would be a good, but it also strikes me as something that like if itwas that cool and that important it would have been in the story. Itwouldn't just be lasting on a table. I think it also has to do with whetheryou're in a pregenerated campaign or a home. I know the homber stuff you can,whatever you want the pregenerated stuff, it's like. Oh will. They expectthis random encounter to occur. I never throw in random encounters in myhumebrew there's, always a very methodical reason for an encounter,even if it seems kind of random. It reminds me in the humber that you playin Jordan. There was a period where you guys you encountered some elementalsthat some water elementals and then...

...thake. Two days later, you departed fora town that was having some trouble with some earth elementals and you guyswere, do you did some background knowledgeand it was like. Are these things common in the region? It's like? Nowell can they've, just kind of randomly appeared, not really. They have to besummoned, hmthat's, interesting and then your gun stetre, just kind of likepointed a map and we're lis like we're going there now athat thatthat entiee that entireplotthrup was abandoned, and then he said to me like two sessions later likeso the elementals were just like random en counters. So I was like no, you justleft Lik. You walked away from a very preeplanned ingcapter, which is fine.We did something else that was God but like it wasn't random, there was apurpose is never found out. I never even thoug the earth elementals. I sawthe water Wi, oh yeah, you might have not O for that. Snussn think you left,or that was the session that you left during yeah yeah. They fought Earthementals yeah so and went to vocus all right, what's nextall right yeah,so it has a couple of ideas here also for triggering triggering the randomencounter. So you might do some random encounters when the players are gettingoff track and swoying down the game or you might do it when the charactersstop for a shortor long rest, you might do it when characters are undertaking along uneventful journey or the characters draw attention to themselveswhen they should be keeping aloprofle. So I the long uneventful journey. Ihave done that in my campaign, where it's like okay, this is going tobe, like you know, eight nine day trip oversea, so there's going to be an encounterhere. I didn't really put a lot of thought into like whether there's some sort of underlyingplot behind it so much as like. Oh this would be a cool encounter for thecharacters to have and it makes the boat trip seem a little bit moreimportant than just you know. Oh, we have now teleported to said other place.You know so I did. I did do that yeah for sure, but that was a poin. Ididn't take a random encounter table again. So it's it is like a random encounterbecause it's not like it has anything to do with the story. Yeah. It isn't a random encounter as in likeit's not a full random thing, so for sure Yep all right. So then they've got asection here on checking for random encounters, so you decide when a randomencounter happens or you can roll. So you can consider checking for randomencounters once every hour once every four to eight hours or once during theday and one string a long rest whatever makes the most sense, and then they sayif the result basically roll ad Twentyif. The resultis eight eighteen or higher than the random encounter occurs. Yeah Yeah Yeah, I haven' even done therole. I always do the preplane and generally, if yeah I do a preplan. It'sbecause, like this session or two before that was entirely RP focused,and I don't want to just Leah with the third exactly applesessionlike yeah. I like the random encounters forideas for encapters. I will not implement them in my hombergame as truly random. I don't think I will at leastI'll try not to I mean I've been testing it out a little bit being likeokay, maybe I'll like roll, but then I'll roll and I'll be like I don't likethat encounter. So I'm going to roll again yeah, but at that Om rule, yes, oneexactly. You feel that my I end up getting to the point where I'm justlike yeah. No, I like this one, so I'm just going to go with that heas a wayto do. yeamoecessarily too much of a fan oflike random random encounter sobanas like I was reading. This start toreatthis book on Procedural Game Design and one of the topics it I've been tryingto implement. The most is like an always forward approach with the roads,O storytelling. So if my encounter, albeit seemingly random, does notimpact the story and does not progress it further in one way or another, it'snot making its way into my game right, yeah, that's a goot way to put it yeah.So sorry for everyone out there that lovesto play with random encounters. You know you're wrong. A Do' like you would yeah we just we just don't use them,because we can find better ways. I do love those encounter tables, though,like they have some really cool ideas. So all right. So let's continue on here.I'm just going to quickly finish this up, and then I will hent it over to you.Braiden so basically goes on to say: here's how you can create re randomcounter tables, basically assemble the different encounters that there arebased on your setting or theme or whatever it is that you've got going on.

So if you're in the woods, you know tryand find some like beasts and some elks- and you know- maybe maybe somethinginteresting or different, like a fairy dragon or something like that, pixiesand sprites and dryads whatever seems to fit into your setting there and thenyou just then they go on to say you set up someprobabilities, so they did a really interesting one, so so for the random encountertable. HereI thought this was interesting, so it can be created in a number ofways, ranging from a simple rule. So one D, Six for one of six possibleencounters to complicated. You know, roles of percentile die so modify forthe time of day and the crossing index and the modified number with thedungeon level, etc. So the sample encounter that they give,though, is presented in a way that it gives a range of thenumbers two through to twenty and it's generated using a UN twelve plus a onedeight. So the idea here is that twos and Tis are extremely difficult to getbecause you have to roll specific nombers, but the numbers in the middleare have a higher probability. So because you know to make the number ten,for instance, you can roll six and a four on your two different dice nd oryou can roll five and a five or seven and three etc. So they have like, ifyou want, you know certain pro certain instances to come up. More often youput those in the middle and then you have two diys, so I thought that wascool but yeah again, I probably just choosethe be encountered anyway. I'm going toignore all of it. It's a very cool idea, and I like thatthere was sthop put into that, but I'm never going to use that in my life so and then it talks a little bit abouthaving what challenge rating you're going todo for that kind of thing. So a single monster with a challenge rating equalto or lower than the party's level is what you would want to do. If you'regoing to do a single monster and then otherwise, you use the XP stuff thatthey talked about earlier. Basically it to create a challenge,that's suitable for the party that you have all right and that's really all thereis for that Sextian guys. It is we're moving on to chapter four next time,which is creating nonplayer characters. So it's going to be exciting, but Braden take her away. All right isno time for talk of the town, the segment where we ask you the society, aquestion and that we discuss your answers to that question that wediscuss our answer to that question and we just kind of Discusse the questionon this egement right now. That's happen and let's go in our questionthis week has escaped me momentarily: It's been a live, so our question thisweek is how important is music or sound scapesin general, you, when you're playing in an encounter or designing and encounter.So if you have the same answer for a player in a DM dance, that's awesome ifyou have different interested Aokay. So I as a DM for sure I want to have theright music accompaniment for the different areas and I've been workingtowards that I've been creating my own like playlist and stuff, like that.Just based on the Arctic theme that's going on in my campaign. It takes some time I think, like you,can try and look these kind of things up. I use DNDFFI, but I just found thatsometimes the randomness of the like types of genresthat it can be in there ends up like messing with the whole atmosphere, andI can just kind of ruin hem moment. So I pi'm working my way into creating,like my own, separate, like gehnres, based on the mood that I'm feeling forany particular encounter and that kind of thing and trying to have a bit morecontrol over what might come up. So I think it's pretty important thatway. As a player like I love hearing the music, especially during like Polsequences and things like that, it definitely puts you in the mood forthat kind of thing. You don't want to hear you know some really slow music and you knowthat isn't very uplifting or anything like that when you're in the middle oflike a high intensity, boss, fight so yeah, I say it's probably the same. Ithink it would be great if I could somehow get the players to do it for meto let me as the DM doesn't. I don't have to worry about it too much, but Ialso don't want to give away spoilers and things like that, so yeah I'll stick with it for adm. Youask me to put in three hours of battle: music, yeah h exactly what do you think yeah, I'm a big SIMP for sound scapesand creating an ambience with sound? I...

...think, especially with regards to thedigitaliness of our DM or ardming and the DND game. Nowadays, it's quiteliterally one of the only ways that you can pipe ombience into people's ears, and I love it. There's some greatplaylist well share some of the links out to those on our twitter. After thisepisode is posted, but yeah, Jordan. I don't know what you're talking aboutthere's some gray playlists online on spotify that I found that capture moods quite perfectly, and I think oneof the things you got to worry about is finding the right Bot on discordspecifically that won't just like type in random sounds. I think that brainhis definitely had that issue prop up in the past. So I know I'm just a control freak, so youknow I enjoy. I mean, like you yeah, it depends on. It depends on the playtiss,obviously, but there's definitely some really good ones that don't have any ofthose issues that you're talking about Ar ar les said. I've definitely foundsome that are quite good and I would go back to most every day yeah. To behonest, I'm sure there are some really great ones out there. I've just beenworking towards making my own because I yeah, like I said, I'm a control freak.I like, having things a certain way and if it doesn't fit exactly into thatlike pattern, then I am like oh well, you just kind of ruined the whole thingfor me now I have to like search through and like hit next, and you know,try and find the right. One is just one Al, I'm just going to do it myself,yeah, that's fair! No, I love using. I love usingsoundscapes and Soud I've. Definitely I never I've never gone like fullproducer mode with it, though, like I've, never really like design a fullencounters, soundtrack person. Yes, that would be pretty cool, though likeyeah, it's like a Disney movie directing at that point, never quitedone that, but I've definitely definitely been known to use a lot ofaudio in my nd main problem with for tha. That would be like creating anencounter that you know has a certain time frame because once you hit, youknow, you've gone through all your music for that cant encounter that youprepared now it's going to start looping or stop alltogether. So it'sreally hard to like guess on. You know how long the players are going to be ata particular encounter, you're right and fighting music that can loop wellwith itself is so key, and that's why I really got a shadow doergar in thissegment, the music that Braden Mills makes fortriple advantage or ctou for trople advantage for Doorgar, but for royalcity. Society is definitely one of those great bits that kind of fits inand can be endlessly looped to itself. The beats that you've made are quitegood for that Britn. So then Donthe you definitely got to find those that typeof music. If you're going for like specifically time t events it andwhatnot, I'm also going to shed our dirgerbecause Tha 's, that's how I get paid form these guys, don't pay me Yeah II'm inclined to agree. I know peopleand I'll get to that in a second because they have commented on thispose, but I know people that literally like pick specific song for specificencounters and have them locked and loaded ready to go or that encounterI'm much more of a mood person and to also continue to stroke. My own ego, I have, if you go to our page and youfollow the Durgar link on spotify. There are three separate playlists thatI have made under durrager and those three playlists are general background:obdiont music, dark ambient music and combat music, and that is very much not allencompassing there's no way three playlists could do the job of fifty,but I find that they gentrally worked formost situations. I played the background general one for any kind ofin town communications, any kind of casual interactions, any kind of travel.I played the darker one or any kind of subterranean adventures or any kind ofthing where it's looking kind of doomind glommy for any kind of tensesituation, and then I play combat for combat and occasionally thes lots fills indicky diggy Holl by wind ros and I lose my mind Midgam, because it's so nothinglike breaking attention. It makes me so mad. It's a good song. I support DWARVin metal, but it's not okay, but let's take a look at what thesociety had to say about this. Looking over at our twitter at Awsome, DDA parone. I'm sorry, if I don't understand your using Nim music is absolutelyimportant. It would be like watching TV with the sound turned off. That'sinteresting agre like that yef at Jim drew ive HRTY. Seven. I'verarely worried about them, though some...

...find it importance. Faire enough. We got at Ghost. Mouse casts when I'mjust planning or designing. I really like to have musical inspiration, butduring actual gameplay we found to be mostly annoying. Okay, so us forinspiration, but not during the actual game. Fair enough interesting and then we got at CFTR, PG,whiing and with music is just like maps. MINIES and other props can alwaysenhance the experience. You don't have to have it all the time, but you canuse it to set a tone like in a tavern or doing a really intense, combatversus every combat yeah. Absolutely it is. It is very much one of those things,that's not required by the game, but it helps us sufplement it. It's a background thing right, like yougot to have it, can it can be there, but if itbecomes you know distracting, then it's going to take away from the game toyeah, so it could go both ways, so you got Ta.That's why you got to choose carefully. I guess for sure, then, over on our discord, we've gotcommunity useur match. Who is the DM that I had mentioned previously? It's a long postill try an paor forhise Woracoun hasn't tried using soundscapes yet, but he loves findingmusic that matches the setting or tone of whatever he's trying to convey, andit's been a core part of his game since he's begin, he's been an online DM since day one.So that's actually very rarely run sessions in person. It's almost alwaysbeen online. So fortunately, through discord, it'seasy enough to play music for everyone through a butt. I doesn't stream orrecord either. So it doesn't have to worry about copyright. You can justpick whatever shout out to that. We all do that. I think most of his music from video gamesoundtracks been a lot of elder scrolls, hollownight Darkas duntion in SilentHill recently, it picks typically spend some time writing indesigning an encounter while listening to various pieces of music to see whichcreate the feel closest to what he's intended. I like that. I like that he actuallylike that's, that's very much like, like I just kind of put on a playlistof stuff that vaguely fits the tone he actually actively seeks out what willfit the tone exactly which is impressive. He tends to okay. Now, speaking from aplayer perspective, I tends to prefer some music design implemented when he'splaying. He finds a Dasier to stay in character and stay immerse with asuitable soundtrack. In the background, it's not essential, but he does feelthat good music design can really elevate everyone at the table'sexperience, while playing, which I think is a good way. To sum up, whatwe've been talking about you yeah Sot soundscapes, are actually prettyinteresting. I've been playing around with like that kind of thing to justhaving like random, sounds in the background. Like a crackling fire- oryou know, like a wind, you know in a in a mountain pastkind of thing is really interesting. An can add a lot, and I wouldn't reallycall that music, but it is like that is what soundscapes are right. I'venoticed car wor. I just want o Bi ut to Nour tume of an Islan, yeah n andthat's been really Fu. I really like that yeah yeah, so, music, I feel, islike for those like real ant, more intense moments. I guessand then the soundscapes are like this is the background yeah. So all right! Well, that's going to do itfor us to day at triple advantage. If you want to wait in keep an eye on oursocial media, for when we post our next question and to stay up to date withour ongoing events, that is at Royal City Society on Instagram, Atro City,social, on twitter, the links to our community discord are on both of thoselisten to Duregar, because it's good music- and it pays me and aside from that, keep it locked foranother episode of triple advantage on Monday. WE'LL SEE YOU NEXT TIM.

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